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− | For use when using [[Virtual Offsets (Source Mods)|virtual offsets]].
| + | #REDIRECT CCSPlayer_Offset_List_(Counter-Strike:_Source) |
− | | |
− | These are the <b>Windows</b> offsets. <b>Linux offsets are 1 greater.</b>
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− | | |
− | == The List ==
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− | This comes from the symbol tables, so you'll have to look in the SDK for return types...or guess for any CSS specific functions.
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− | | |
− | <b>Last Updated 30 Sept 2008</b>
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− | <pre>
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− | // Auto reconstructed from vtable block @ 0x00B117C0
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− | // from "server_i486.so", by ida_vtables.idc
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− | 0 CBasePlayer::~CBasePlayer()
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− | 1 CBaseEntity::SetRefEHandle(CBaseHandle const&)
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− | 2 CBaseEntity::GetRefEHandle(void)const
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− | 3 CBaseEntity::GetCollideable(void)
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− | 4 CBaseEntity::GetNetworkable(void)
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− | 5 CBaseEntity::GetBaseEntity(void)
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− | 6 CBaseEntity::GetModelIndex(void)const
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− | 7 CBaseEntity::GetModelName(void)const
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− | 8 CBaseEntity::SetModelIndex(int)
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− | 9 CBasePlayer::_GetClassName(void)
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− | 10 CBasePlayer::GetServerClass(void)
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− | 11 CBasePlayer::GetClassName(void)
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− | 12 CBasePlayer::YouForgotToImplementOrDeclareServerClass(void)
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− | 13 CBasePlayer::GetDataDescMap(void)
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− | 14 CBaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &)
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− | 15 CBaseAnimating::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &)
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− | 16 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
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− | 17 CBaseEntity::ShouldCollide(int,int)const
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− | 18 CBaseEntity::SetOwnerEntity(CBaseEntity*)
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− | 19 CBasePlayer::ShouldTransmit(CCheckTransmitInfo const*)
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− | 20 CBasePlayer::UpdateTransmitState(void)
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− | 21 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)
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− | 22 CBasePlayer::GetTracerType(void)
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− | 23 CBasePlayer::Spawn(void)
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− | 24 CBasePlayer::Precache(void)
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− | 25 CBaseFlex::SetModel(char const*)
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− | 26 CBaseEntity::PostConstructor(char const*)
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− | 27 CBaseEntity::PostClientActive(void)
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− | 28 CBaseEntity::ParseMapData(CEntityMapData *)
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− | 29 CBaseEntity::KeyValue(char const*,char const*)
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− | 30 CBaseEntity::KeyValue(char const*,float)
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− | 31 CBaseEntity::KeyValue(char const*,Vector)
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− | 32 CBasePlayer::Activate(void)
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− | 33 CBaseEntity::SetParent(CBaseEntity*,int)
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− | 34 CBasePlayer::ObjectCaps(void)
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− | 35 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int)
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− | 36 CBaseAnimating::GetInputDispatchEffectPosition(char const*,Vector &,QAngle &)
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− | 37 CBasePlayer::DrawDebugGeometryOverlays(void)
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− | 38 CBaseAnimating::DrawDebugTextOverlays(void)
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− | 39 CBasePlayer::Save(ISave &)
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− | 40 CBasePlayer::Restore(IRestore &)
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− | 41 CBasePlayer::ShouldSavePhysics(void)
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− | 42 CBaseEntity::OnSave(IEntitySaveUtils *)
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− | 43 CBasePlayer::OnRestore(void)
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− | 44 CBasePlayer::RequiredEdictIndex(void)
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− | 45 CBaseEntity::MoveDone(void)
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− | 46 CBaseEntity::Think(void)
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− | 47 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void)
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− | 48 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)
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− | 49 CBaseAnimating::GetBaseAnimating(void)
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− | 50 CBaseEntity::GetResponseSystem(void)
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− | 51 CBaseEntity::DispatchResponse(char const*)
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− | 52 CBasePlayer::Classify(void)
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− | 53 CBaseEntity::DeathNotice(CBaseEntity*)
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− | 54 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*)
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− | 55 CBaseEntity::GetAutoAimRadius(void)
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− | 56 CBaseEntity::GetAutoAimCenter(void)
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− | 57 CBaseEntity::PassesDamageFilter(CTakeDamageInfo const&)
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− | 58 CBasePlayer::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *)
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− | 59 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)
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− | 60 CBasePlayer::OnTakeDamage(CTakeDamageInfo const&)
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− | 61 CBasePlayer::TakeHealth(float,int)
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− | 62 CBasePlayer::Event_Killed(CTakeDamageInfo const&)
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− | 63 CBaseEntity::Event_KilledOther(CBaseEntity*,CTakeDamageInfo const&)
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− | 64 CBaseCombatCharacter::BloodColor(void)
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− | 65 CBaseEntity::IsTriggered(CBaseEntity*)
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− | 66 CBaseEntity::IsNPC(void)const
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− | 67 CBaseCombatCharacter::MyCombatCharacterPointer(void)
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− | 68 CBaseEntity::GetDelay(void)
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− | 69 CBaseEntity::IsMoving(void)
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− | 70 CBaseEntity::DamageDecal(int,int)
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− | 71 CBaseEntity::DecalTrace(CGameTrace *,char const*)
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− | 72 CBaseEntity::ImpactTrace(CGameTrace *,int,char *)
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− | 73 CBaseEntity::OnControls(CBaseEntity*)
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− | 74 CBaseEntity::HasTarget(string_t)
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− | 75 CBasePlayer::IsPlayer(void)const
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− | 76 CBasePlayer::IsNetClient(void)const
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− | 77 CBaseEntity::IsTemplate(void)
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− | 78 CBaseEntity::IsBaseObject(void)const
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− | 79 CBaseEntity::GetServerVehicle(void)
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− | 80 CBaseEntity::IsViewable(void)
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− | 81 CBasePlayer::ChangeTeam(int)
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− | 82 CBaseEntity::OnEntityEvent(EntityEvent_t,void *)
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− | 83 CBaseEntity::CanStandOn(CBaseEntity*)const
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− | 84 CBaseEntity::CanStandOn(edict_t *)const
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− | 85 CBaseEntity::GetEnemy(void)
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− | 86 CBaseEntity::GetEnemy(void)const
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− | 87 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)
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− | 88 CBaseEntity::StartTouch(CBaseEntity*)
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− | 89 CBasePlayer::Touch(CBaseEntity *)
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− | 90 CBaseEntity::EndTouch(CBaseEntity*)
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− | 91 CBaseEntity::StartBlocked(CBaseEntity*)
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− | 92 CBaseEntity::Blocked(CBaseEntity*)
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− | 93 CBaseEntity::EndBlocked(void)
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− | 94 CBasePlayer::PhysicsSimulate(void)
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− | 95 CBasePlayer::UpdateOnRemove(void)
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− | 96 CBaseEntity::StopLoopingSounds(void)
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− | 97 CBaseEntity::SUB_AllowedToFade(void)
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− | 98 CBaseAnimating::Teleport(Vector const*,QAngle const*,Vector const*)
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− | 99 CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t const&)
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− | 100 CBasePlayer::MakeTracer(Vector const&,CGameTrace const&,int)
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− | 101 CBaseEntity::FireBullets(FireBulletsInfo_t const&)
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− | 102 CBasePlayer::DoImpactEffect(CGameTrace &,int)
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− | 103 CBaseEntity::Respawn(void)
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− | 104 CBaseEntity::IsLockedByMaster(void)
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− | 105 CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &)
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− | 106 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)
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− | 107 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)
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− | 108 CBasePlayer::NetworkStateChanged_m_iHealth(void)
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− | 109 CBasePlayer::NetworkStateChanged_m_iHealth(void *)
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− | 110 CBasePlayer::NetworkStateChanged_m_lifeState(void)
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− | 111 CBasePlayer::NetworkStateChanged_m_lifeState(void *)
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− | 112 CBaseEntity::NetworkStateChanged_m_takedamage(void)
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− | 113 CBaseEntity::NetworkStateChanged_m_takedamage(void *)
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− | 114 CBaseEntity::GetDamageType(void)const
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− | 115 CBaseEntity::GetDamage(void)
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− | 116 CBaseEntity::SetDamage(float)
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− | 117 CBasePlayer::EyePosition(void)
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− | 118 CBasePlayer::EyeAngles(void)
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− | 119 CBasePlayer::LocalEyeAngles(void)
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− | 120 CBaseEntity::EarPosition(void)
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− | 121 CBasePlayer::BodyTarget(Vector const&,bool)
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− | 122 CBaseEntity::HeadTarget(Vector const&)
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− | 123 CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const
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− | 124 CBaseEntity::GetViewOffset(void)
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− | 125 CBasePlayer::GetSmoothedVelocity(void)
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− | 126 CBaseAnimating::GetVelocity(Vector *,Vector *)
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− | 127 CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **)
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− | 128 CBaseCombatCharacter::FVisible(Vector const&,int,CBaseEntity **)
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− | 129 CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)
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− | 130 CBaseEntity::GetAttackDamageScale(CBaseEntity*)
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− | 131 CBaseEntity::GetReceivedDamageScale(CBaseEntity*)
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− | 132 CBaseEntity::CanBePoweredUp(void)
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− | 133 CBaseEntity::AttemptToPowerup(int,float,float,CBaseEntity*,CDamageModifier *)
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− | 134 CBaseEntity::GetGroundVelocityToApply(Vector &)
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− | 135 CBaseEntity::PhysicsSplash(Vector const&,Vector const&,float,float)
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− | 136 CBaseEntity::Splash(void)
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− | 137 CBaseEntity::WorldSpaceCenter(void)const
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− | 138 CBaseEntity::GetSoundEmissionOrigin(void)const
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− | 139 CBaseEntity::CreateVPhysics(void)
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− | 140 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)
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− | 141 CBasePlayer::VPhysicsDestroyObject(void)
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− | 142 CBasePlayer::VPhysicsUpdate(IPhysicsObject *)
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− | 143 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&)
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− | 144 CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)
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− | 145 CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *)
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− | 146 CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *)
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− | 147 CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)
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− | 148 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)
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− | 149 CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
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− | 150 CBaseEntity::HasPhysicsAttacker(float)
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− | 151 CBasePlayer::PhysicsSolidMaskForEntity(void)const
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− | 152 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &)
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− | 153 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
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− | 154 CBaseAnimating::GetStepOrigin(void)const
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− | 155 CBaseAnimating::GetStepAngles(void)const
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− | 156 CBaseEntity::ShouldDrawWaterImpacts(void)
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− | 157 CBaseEntity::NetworkStateChanged_m_fFlags(void)
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− | 158 CBaseEntity::NetworkStateChanged_m_fFlags(void *)
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− | 159 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void)
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− | 160 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *)
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− | 161 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void)
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− | 162 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *)
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− | 163 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void)
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− | 164 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *)
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− | 165 CBasePlayer::NetworkStateChanged_m_flFriction(void)
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− | 166 CBasePlayer::NetworkStateChanged_m_flFriction(void *)
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− | 167 CBasePlayer::NetworkStateChanged_m_vecVelocity(void)
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− | 168 CBasePlayer::NetworkStateChanged_m_vecVelocity(void *)
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− | 169 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void)
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− | 170 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *)
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− | 171 CBaseAnimating::GetIdealSpeed(void)const
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− | 172 CBaseAnimating::GetIdealAccel(void)const
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− | 173 CBaseAnimatingOverlay::StudioFrameAdvance(void)
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− | 174 CBaseAnimating::IsActivityFinished(void)
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− | 175 CBaseAnimating::ClampRagdollForce(Vector const&,Vector*)
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− | 176 CBaseAnimating::BecomeRagdollOnClient(Vector const&)
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− | 177 CBaseAnimating::IsRagdoll(void)
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− | 178 CBaseAnimating::CanBecomeRagdoll(void)
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− | 179 CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int)
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− | 180 CBaseAnimating::GetBoneTransform(int,matrix3x4_t &)
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− | 181 CBaseAnimating::SetupBones(matrix3x4_t *,int)
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− | 182 CBaseAnimating::CalculateIKLocks(float)
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− | 183 CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)
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− | 184 CBaseAnimating::HandleAnimEvent(animevent_t *)
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− | 185 CBaseAnimating::GetAttachment(int,matrix3x4_t &)
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− | 186 CBaseAnimating::InitBoneControllers(void)
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− | 187 CBaseAnimating::GetGroundSpeedVelocity(void)
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− | 188 CBaseAnimating::Ignite(float,bool,float,bool)
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− | 189 CBaseAnimating::Extinguish(void)
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− | 190 CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *)
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− | 191 CBaseAnimating::SetLightingOrigin(CBaseEntity *)
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− | 192 CBaseFlex::SetViewtarget(Vector const&)
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− | 193 CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)
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− | 194 CBaseFlex::ProcessSceneEvents(void)
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− | 195 CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
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− | 196 CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)
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− | 197 CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)
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− | 198 CBaseCombatCharacter::GetPhysicsImpactDamageTable(void)
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− | 199 CBaseCombatCharacter::FInViewCone(CBaseEntity *)
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− | 200 CBaseCombatCharacter::FInViewCone(Vector const&)
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− | 201 CBaseCombatCharacter::FInAimCone(CBaseEntity *)
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− | 202 CBaseCombatCharacter::FInAimCone(Vector const&)
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− | 203 CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)
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− | 204 CBaseCombatCharacter::FindMissTarget(void)
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− | 205 CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*)
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− | 206 CBasePlayer::BodyAngles(void)
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− | 207 CBaseCombatCharacter::BodyDirection2D(void)
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− | 208 CBaseCombatCharacter::BodyDirection3D(void)
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− | 209 CBaseCombatCharacter::HeadDirection2D(void)
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− | 210 CBaseCombatCharacter::HeadDirection3D(void)
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− | 211 CBaseCombatCharacter::EyeDirection2D(void)
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− | 212 CBaseCombatCharacter::EyeDirection3D(void)
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− | 213 CBaseCombatCharacter::GiveAmmo(int,int,bool)
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− | 214 CBaseCombatCharacter::NPC_TranslateActivity(Activity)
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− | 215 CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)
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− | 216 CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *)
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− | 217 CBasePlayer::Weapon_Equip(CBaseCombatWeapon *)
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− | 218 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)
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− | 219 CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*)
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− | 220 CBasePlayer::Weapon_Switch(CBaseCombatWeapon *,int)
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− | 221 CBasePlayer::Weapon_ShootPosition(void)
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− | 222 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)
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− | 223 CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)
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− | 224 CBaseCombatCharacter::Weapon_GetSlot(int)const
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− | 225 CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)
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− | 226 CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)
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− | 227 CBaseCombatCharacter::CanBecomeServerRagdoll(void)
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− | 228 CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo const&)
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− | 229 CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo const&)
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− | 230 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo const&)
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− | 231 CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *)
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− | 232 CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)
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− | 233 CBaseCombatCharacter::GetDeathActivity(void)
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− | 234 CBaseCombatCharacter::CorpseGib(CTakeDamageInfo const&)
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− | 235 CBaseCombatCharacter::CorpseFade(void)
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− | 236 CBaseCombatCharacter::HasHumanGibs(void)
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− | 237 CBaseCombatCharacter::HasAlienGibs(void)
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− | 238 CBaseCombatCharacter::ShouldGib(CTakeDamageInfo const&)
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− | 239 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
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− | 240 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo const&)
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− | 241 CBasePlayer::Event_Dying(void)
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− | 242 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const&,Vector const&)
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− | 243 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)
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− | 244 CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector const&,float,int)
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− | 245 CBaseCombatCharacter::CheckTraceHullAttack(float,Vector const&,Vector const&,int,int,float,bool)
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− | 246 CBaseCombatCharacter::CheckTraceHullAttack(Vector const&,Vector const&,Vector const&,Vector const&,int,int,float,bool)
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− | 247 CBaseCombatCharacter::PushawayTouch(CBaseEntity *)
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− | 248 CBaseCombatCharacter::IRelationType(CBaseEntity *)
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− | 249 CBaseCombatCharacter::IRelationPriority(CBaseEntity *)
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− | 250 CBaseCombatCharacter::IsInAVehicle(void)
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− | 251 CBasePlayer::GetVehicle(void)
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− | 252 CBasePlayer::GetVehicleEntity(void)
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− | 253 CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)
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− | 254 CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)
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− | 255 CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)
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− | 256 CBasePlayer::DoMuzzleFlash(void)
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− | 257 CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)
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− | 258 CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)
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− | 259 CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)
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− | 260 CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)
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− | 261 CBasePlayer::NetworkStateChanged_m_iAmmo(void)
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− | 262 CBasePlayer::NetworkStateChanged_m_iAmmo(void *)
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− | 263 CBasePlayer::CreateViewModel(int)
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− | 264 CBasePlayer::SetupVisibility(CBaseEntity *,unsigned char *,int)
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− | 265 CBasePlayer::WantsLagCompensationOnEntity(CBasePlayer const*,CUserCmd const*,CBitVec<2048> const*)const
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− | 266 CBasePlayer::SharedSpawn(void)
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− | 267 CBasePlayer::InitialSpawn(void)
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− | 268 CBasePlayer::InitHUD(void)
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− | 269 CBasePlayer::ShowViewPortPanel(char const*,bool,KeyValues *)
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− | 270 CBasePlayer::PlayerDeathThink(void)
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− | 271 CBasePlayer::Jump(void)
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− | 272 CBasePlayer::Duck(void)
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− | 273 CBasePlayer::PreThink(void)
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− | 274 CBasePlayer::PostThink(void)
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− | 275 CBasePlayer::DamageEffect(float,int)
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− | 276 CBasePlayer::OnDamagedByExplosion(CTakeDamageInfo const&)
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− | 277 CBasePlayer::ShouldFadeOnDeath(void)
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− | 278 CBasePlayer::IsFakeClient(void)const
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− | 279 CBasePlayer::GetPlayerMins(void)const
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− | 280 CBasePlayer::GetPlayerMaxs(void)const
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− | 281 CBasePlayer::CalcRoll(QAngle const&,Vector const&,float,float)
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− | 282 CBasePlayer::PackDeadPlayerItems(void)
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− | 283 CBasePlayer::RemoveAllItems(bool)
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− | 284 CBasePlayer::IsRunning(void)const
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− | 285 CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)
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− | 286 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)
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− | 287 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)
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− | 288 CBasePlayer::UpdateClientData(void)
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− | 289 CBasePlayer::ExitLadder(void)
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− | 290 CBasePlayer::FlashlightIsOn(void)
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− | 291 CBasePlayer::FlashlightTurnOn(void)
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− | 292 CBasePlayer::FlashlightTurnOff(void)
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− | 293 CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)
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− | 294 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector const&,Vector const&)
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− | 295 CBasePlayer::PlayStepSound(Vector &,surfacedata_t *,float,bool)
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− | 296 CBasePlayer::DeathSound(CTakeDamageInfo const&)
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− | 297 CBasePlayer::SetAnimation(PLAYER_ANIM)
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− | 298 CBasePlayer::ImpulseCommands(void)
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− | 299 CBasePlayer::CheatImpulseCommands(int)
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− | 300 CBasePlayer::ClientCommand(char const*)
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− | 301 CBasePlayer::StartObserverMode(int)
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− | 302 CBasePlayer::StopObserverMode(void)
| |
− | 303 CBasePlayer::SetObserverMode(int)
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− | 304 CBasePlayer::GetObserverMode(void)
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− | 305 CBasePlayer::SetObserverTarget(CBaseEntity *)
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− | 306 CBasePlayer::ObserverUse(bool)
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− | 307 CBasePlayer::GetObserverTarget(void)
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− | 308 CBasePlayer::FindNextObserverTarget(bool)
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− | 309 CBasePlayer::GetNextObserverSearchStartPoint(bool)
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− | 310 CBasePlayer::IsValidObserverTarget(CBaseEntity *)
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− | 311 CBasePlayer::CheckObserverSettings(void)
| |
− | 312 CBasePlayer::JumptoPosition(Vector const&,QAngle const&)
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− | 313 CBasePlayer::ForceObserverMode(int)
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− | 314 CBasePlayer::ResetObserverMode(void)
| |
− | 315 CBasePlayer::StartReplayMode(float,float,int)
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− | 316 CBasePlayer::StopReplayMode(void)
| |
− | 317 CBasePlayer::GetDelayTicks(void)
| |
− | 318 CBasePlayer::GetReplayEntity(void)
| |
− | 319 CBasePlayer::CreateCorpse(void)
| |
− | 320 CBasePlayer::EntSelectSpawnPoint(void)
| |
− | 321 CBasePlayer::GetInVehicle(IServerVehicle *,int)
| |
− | 322 CBasePlayer::LeaveVehicle(Vector const&,QAngle const&)
| |
− | 323 CBasePlayer::OnVehicleStart(void)
| |
− | 324 CBasePlayer::OnVehicleEnd(Vector &)
| |
− | 325 CBasePlayer::BumpWeapon(CBaseCombatWeapon *)
| |
− | 326 CBasePlayer::SelectLastItem(void)
| |
− | 327 CBasePlayer::SelectItem(char const*,int)
| |
− | 328 CBasePlayer::ItemPostFrame(void)
| |
− | 329 CBasePlayer::GiveNamedItem(char const*,int)
| |
− | 330 CBasePlayer::CheckTrainUpdate(void)
| |
− | 331 CBasePlayer::SetPlayerUnderwater(bool)
| |
− | 332 CBasePlayer::CanBreatheUnderwater(void)const
| |
− | 333 CBasePlayer::PlayerUse(void)
| |
− | 334 CBasePlayer::PlayUseDenySound(void)
| |
− | 335 CBasePlayer::FindUseEntity(void)
| |
− | 336 CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int)
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− | 337 CBasePlayer::PickupObject(CBaseEntity *,bool)
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− | 338 CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)
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− | 339 CBasePlayer::GetHeldObjectMass(IPhysicsObject *)
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− | 340 CBasePlayer::UpdateGeigerCounter(void)
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− | 341 CBasePlayer::GetAutoaimVector(float)
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− | 342 CBasePlayer::GetAutoaimVector(float,float)
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− | 343 CBasePlayer::GetAutoaimVector(autoaim_params_t &)
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− | 344 CBasePlayer::ShouldAutoaim(void)
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− | 345 CBasePlayer::ForceClientDllUpdate(void)
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− | 346 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)
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− | 347 CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)
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− | 348 CBasePlayer::CanSpeak(void)
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− | 349 CBasePlayer::CanHearChatFrom(CBasePlayer*)
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− | 350 CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &)
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− | 351 CBasePlayer::CheckChatText(char *,int)
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− | 352 CBasePlayer::IsFollowingPhysics(void)
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− | 353 CBasePlayer::InitVCollision(void)
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− | 354 CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)
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− | 355 CBasePlayer::EquipSuit(bool)
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− | 356 CBasePlayer::RemoveSuit(void)
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− | 357 CBasePlayer::CommitSuicide(void)
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− | 358 CBasePlayer::IsBot(void)const
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− | 359 CBasePlayer::SpawnArmorValue(void)const
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− | 360 CBasePlayer::NetworkStateChanged_m_ArmorValue(void)
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− | 361 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)
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− | 362 std::bad_cast::~bad_cast()
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− | </pre>
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