Difference between revisions of "Team Fortress 2 Events"
(→item_found) |
FlaminSarge (talk | contribs) |
||
Line 32: | Line 32: | ||
{{hl2msg|short|stun_flags|victim's stun flags at the moment of death}} | {{hl2msg|short|stun_flags|victim's stun flags at the moment of death}} | ||
{{hl2msg|short|death_flags|death flags.}} | {{hl2msg|short|death_flags|death flags.}} | ||
+ | {{hl2msg|bool|silent_kill|}} | ||
{{hl2msg|short|dominated|did killer dominate victim with this kill}} | {{hl2msg|short|dominated|did killer dominate victim with this kill}} | ||
{{hl2msg|short|assister_dominated|did assister dominate victim with this kill}} | {{hl2msg|short|assister_dominated|did assister dominate victim with this kill}} | ||
Line 1,003: | Line 1,004: | ||
=== cart_updated === | === cart_updated === | ||
{{begin-hl2msg|cart_updated|string}} | {{begin-hl2msg|cart_updated|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === store_pricesheet_updated === | ||
+ | {{begin-hl2msg|store_pricesheet_updated|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === stats_resetround === | ||
+ | {{begin-hl2msg|stats_resetround|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === gc_connected === | ||
+ | {{begin-hl2msg|gc_connected|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === item_schema_initialized === | ||
+ | {{begin-hl2msg|item_schema_initialized|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === achievement_earned_local === | ||
+ | {{begin-hl2msg|achievement_earned_local|string}} | ||
+ | {{hl2msg|short|achievement|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_healed === | ||
+ | {{begin-hl2msg|player_healed|string}} | ||
+ | {{hl2msg|short|patient|}} | ||
+ | {{hl2msg|short|healer|}} | ||
+ | {{hl2msg|short|amount|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === item_pickup === | ||
+ | {{begin-hl2msg|item_pickup|string}} | ||
+ | {{hl2msg|short|userid|}} | ||
+ | {{hl2msg|string|item|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === duel_status === | ||
+ | {{begin-hl2msg|duel_status|string}} | ||
+ | {{hl2msg|short|killer|}} | ||
+ | {{hl2msg|short|score_type|}} | ||
+ | {{hl2msg|short|initiator|}} | ||
+ | {{hl2msg|short|target|}} | ||
+ | {{hl2msg|short|initiator_score|}} | ||
+ | {{hl2msg|short|target_score|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === fish_notice === | ||
+ | {{begin-hl2msg|fish_notice|string}} | ||
+ | {{hl2msg|short|userid|user ID who died}} | ||
+ | {{hl2msg|long|victim_entindex|}} | ||
+ | {{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}} | ||
+ | {{hl2msg|short|attacker|user ID who killed}} | ||
+ | {{hl2msg|string|weapon|weapon name killer used}} | ||
+ | {{hl2msg|short|weaponid|ID of weapon killed used}} | ||
+ | {{hl2msg|long|damagebits|bits of type of damage}} | ||
+ | {{hl2msg|short|customkill|type of custom kill}} | ||
+ | {{hl2msg|short|assister|user ID of assister}} | ||
+ | {{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}} | ||
+ | {{hl2msg|short|stun_flags|victim's stun flags at the moment of death}} | ||
+ | {{hl2msg|short|death_flags|death flags.}} | ||
+ | {{hl2msg|bool|silent_kill|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === pumpkin_lord_summoned === | ||
+ | {{begin-hl2msg|pumpkin_lord_summoned|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === pumpkin_lord_killed === | ||
+ | {{begin-hl2msg|pumpkin_lord_killed|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Revision as of 00:17, 29 November 2010
- Refer back to Game Events (Source) for more events.
Contents
- 1 intro_finish
- 2 intro_nextcamera
- 3 player_changeclass
- 4 player_death
- 5 object_removed
- 6 object_destroyed
- 7 tf_map_time_remaining
- 8 tf_game_over
- 9 ctf_flag_captured
- 10 controlpoint_initialized
- 11 controlpoint_updateimages
- 12 controlpoint_updatelayout
- 13 controlpoint_updatecapping
- 14 controlpoint_updateowner
- 15 controlpoint_starttouch
- 16 controlpoint_endtouch
- 17 controlpoint_pulse_element
- 18 controlpoint_fake_capture
- 19 controlpoint_fake_capture_mult
- 20 teamplay_round_selected
- 21 teamplay_round_start
- 22 teamplay_round_active
- 23 teamplay_waiting_begins
- 24 teamplay_waiting_ends
- 25 teamplay_waiting_abouttoend
- 26 teamplay_restart_round
- 27 teamplay_ready_restart
- 28 teamplay_round_restart_seconds
- 29 teamplay_team_ready
- 30 teamplay_round_win
- 31 teamplay_update_timer
- 32 teamplay_round_stalemate
- 33 teamplay_overtime_begin
- 34 teamplay_overtime_end
- 35 teamplay_suddendeath_begin
- 36 teamplay_suddendeath_end
- 37 teamplay_game_over
- 38 teamplay_map_time_remaining
- 39 teamplay_broadcast_audio
- 40 teamplay_timer_flash
- 41 teamplay_timer_time_added
- 42 teamplay_point_startcapture
- 43 teamplay_point_captured
- 44 teamplay_point_locked
- 45 teamplay_point_unlocked
- 46 teamplay_capture_broken
- 47 teamplay_capture_blocked
- 48 teamplay_flag_event
- 49 teamplay_win_panel
- 50 teamplay_teambalanced_player
- 51 teamplay_setup_finished
- 52 show_freezepanel
- 53 hide_freezepanel
- 54 freezecam_started
- 55 localplayer_changeteam
- 56 localplayer_score_changed
- 57 localplayer_changeclass
- 58 localplayer_respawn
- 59 building_info_changed
- 60 localplayer_changedisguise
- 61 player_account_changed
- 62 spy_pda_reset
- 63 flagstatus_update
- 64 player_stats_updated
- 65 playing_commentary
- 66 player_chargedeployed
- 67 player_builtobject
- 68 player_upgradedobject
- 69 achievement_earned
- 70 spec_target_updated
- 71 tournament_stateupdate
- 72 player_calledformedic
- 73 localplayer_becameobserver
- 74 player_ignited_inv
- 75 player_ignited
- 76 player_extinguished
- 77 player_teleported
- 78 player_healedmediccall
- 79 localplayer_chargeready
- 80 localplayer_winddown
- 81 player_invulned
- 82 escort_speed
- 83 escort_progress
- 84 escort_recede
- 85 client_loadout_changed
- 86 gameui_activated
- 87 gameui_hidden
- 88 player_escort_score
- 89 player_healonhit
- 90 player_stealsandvich
- 91 show_class_layout
- 92 show_vs_panel
- 93 player_damaged
- 94 player_hurt
- 95 arena_player_notification
- 96 arena_match_maxstreak
- 97 arena_round_start
- 98 arena_win_panel
- 99 inventory_updated
- 100 air_dash
- 101 landed
- 102 player_damage_dodged
- 103 player_stunned
- 104 scout_grand_slam
- 105 scout_slamdoll_landed
- 106 scout_slamdoll_landed
- 107 arrow_impact
- 108 player_jarated
- 109 player_jarated_fade
- 110 player_shield_blocked
- 111 player_pinned
- 112 player_healedbymedic
- 113 player_spawn
- 114 player_sapped_object
- 115 item_found
- 116 show_annotations
- 117 hide_annotations
- 118 post_inventory_application
- 119 controlpoint_unlock_updated
- 120 deploy_buff_banner
- 121 player_buff
- 122 medic_death
- 123 overtime_nag
- 124 teams_changed
- 125 halloween_pumpkin_grab
- 126 rocket_jump
- 127 rocket_jump_landed
- 128 sticky_jump
- 129 sticky_jump_landed
- 130 medic_defended
- 131 localplayer_healed
- 132 player_destroyed_pipebomb
- 133 object_deflected
- 134 player_mvp
- 135 raid_spawn_mob
- 136 raid_spawn_squad
- 137 nav_blocked
- 138 path_track_passed
- 139 num_cappers_changed
- 140 player_regenerate
- 141 update_status_item
- 142 cart_updated
- 143 store_pricesheet_updated
- 144 stats_resetround
- 145 gc_connected
- 146 item_schema_initialized
- 147 achievement_earned_local
- 148 player_healed
- 149 item_pickup
- 150 duel_status
- 151 fish_notice
- 152 pumpkin_lord_summoned
- 153 pumpkin_lord_killed
intro_finish
Name: | intro_finish | |||
Structure: |
|
intro_nextcamera
Name: | intro_nextcamera | |||
Structure: |
|
player_changeclass
Note: When a player changes their class
Name: | player_changeclass | ||||||
Structure: |
|
player_death
Note: When a player dies
Name: | player_death | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
object_removed
Name: | object_removed | |||||||||
Structure: |
|
object_destroyed
Note: When a player destroys an object
Name: | object_destroyed | ||||||||||||||||||||||||
Structure: |
|
tf_map_time_remaining
Name: | tf_map_time_remaining | |||
Structure: |
|
tf_game_over
Note: When a tf game ends
Name: | tf_game_over | |||
Structure: |
|
ctf_flag_captured
Note: When a flag is captured by a player
Name: | ctf_flag_captured | ||||||
Structure: |
|
controlpoint_initialized
Note: When a player begins to capture a control point
Name: | controlpoint_initialized | |
Structure: |
|
controlpoint_updateimages
Name: | controlpoint_updateimages | |||
Structure: |
|
controlpoint_updatelayout
Name: | controlpoint_updatelayout | |||
Structure: |
|
controlpoint_updatecapping
Name: | controlpoint_updatecapping | |||
Structure: |
|
controlpoint_updateowner
Name: | controlpoint_updateowner | |||
Structure: |
|
controlpoint_starttouch
Note: When a player enters a capture point zone
Name: | controlpoint_starttouch | ||||||
Structure: |
|
controlpoint_endtouch
Note: When a player leaves a capture point zone
Name: | controlpoint_endtouch | ||||||
Structure: |
|
controlpoint_pulse_element
Name: | controlpoint_pulse_element | |||
Structure: |
|
controlpoint_fake_capture
Name: | controlpoint_fake_capture | ||||||
Structure: |
|
controlpoint_fake_capture_mult
Name: | controlpoint_fake_capture_mult | ||||||
Structure: |
|
teamplay_round_selected
Note: When a round is selected.
Name: | teamplay_round_selected | |||
Structure: |
|
teamplay_round_start
Note: round restart
Name: | teamplay_round_start | |||
Structure: |
|
teamplay_round_active
Note: called when round is active, players can move
Name: | teamplay_round_active | |
Structure: |
|
teamplay_waiting_begins
Note: When the "waiting for players" pre-round begins
Name: | teamplay_waiting_begins | |
Structure: |
|
teamplay_waiting_ends
Note: When the "waiting for players" pre-round ends
Name: | teamplay_waiting_ends | |
Structure: |
|
teamplay_waiting_abouttoend
Note: When the "waiting for players" pre-round is about to end
Name: | teamplay_waiting_abouttoend | |
Structure: |
|
teamplay_restart_round
Note: When a round is restarted
Name: | teamplay_restart_round | |
Structure: |
|
teamplay_ready_restart
Name: | teamplay_ready_restart | |
Structure: |
|
teamplay_round_restart_seconds
Name: | teamplay_round_restart_seconds | |||
Structure: |
|
teamplay_team_ready
Name: | teamplay_team_ready | |||
Structure: |
|
teamplay_round_win
Note: When a team wins a round
Name: | teamplay_round_win | |||||||||||||||||||||
Structure: |
|
teamplay_update_timer
Name: | teamplay_update_timer | |
Structure: |
|
teamplay_round_stalemate
Note: When a game ends in a stalemate
Name: | teamplay_round_stalemate | |||
Structure: |
|
teamplay_overtime_begin
Note: When an overtime round begins
Name: | teamplay_overtime_begin | |
Structure: |
|
teamplay_overtime_end
Note: When an overtime round ends
Name: | teamplay_overtime_end | |
Structure: |
|
teamplay_suddendeath_begin
Note: When a sudden death round begins
Name: | teamplay_suddendeath_begin | |
Structure: |
|
teamplay_suddendeath_end
Note: When a sudden death round ends
Name: | teamplay_suddendeath_end | |
Structure: |
|
teamplay_game_over
Note: When a teamplay game ends
Name: | teamplay_game_over | |||
Structure: |
|
teamplay_map_time_remaining
Name: | teamplay_map_time_remaining | |||
Structure: |
|
teamplay_broadcast_audio
Note: Broadcast an audio file.
Name: | teamplay_broadcast_audio | ||||||
Structure: |
|
teamplay_timer_flash
Name: | teamplay_timer_flash | |||
Structure: |
|
teamplay_timer_time_added
Name: | teamplay_timer_time_added | ||||||
Structure: |
|
teamplay_point_startcapture
Note: When a point is beginning to be captured
Name: | teamplay_point_startcapture | ||||||||||||||||||
Structure: |
|
teamplay_point_captured
Note: When a control point is captured by a team
Name: | teamplay_point_captured | ||||||||||||
Structure: |
|
teamplay_point_locked
Name: | teamplay_point_locked | |||||||||
Structure: |
|
teamplay_point_unlocked
Name: | teamplay_point_unlocked | |||||||||
Structure: |
|
teamplay_capture_broken
Name: | teamplay_capture_broken | |||||||||
Structure: |
|
teamplay_capture_blocked
Note: When a player blocks the capture of a control point
Name: | teamplay_capture_blocked | |||||||||
Structure: |
|
teamplay_flag_event
Name: | teamplay_flag_event | |||||||||
Structure: |
|
teamplay_win_panel
Note: When the win-game panel is displayed
Name: | teamplay_win_panel | |||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
teamplay_teambalanced_player
Note: When a player is balanced to another team
Name: | teamplay_teambalanced_player | ||||||
Structure: |
|
teamplay_setup_finished
Note: When the setup round ends
Name: | teamplay_setup_finished | |
Structure: |
|
show_freezepanel
Note: When the death-snapshot panel is shown
Name: | show_freezepanel | |||
Structure: |
|
hide_freezepanel
Note: When the death-snapshot panel is hidden
Name: | hide_freezepanel | |
Structure: |
|
freezecam_started
Note: When a player enters the death-snapshot view
Name: | freezecam_started | |
Structure: |
|
localplayer_changeteam
Note: When a LAN player changes team
Name: | localplayer_changeteam | |
Structure: |
|
localplayer_score_changed
Name: | localplayer_score_changed | |||
Structure: |
|
localplayer_changeclass
Note: When a LAN player changes class
Name: | localplayer_changeclass | |
Structure: |
|
localplayer_respawn
Note: When a LAN player respawns
Name: | localplayer_respawn | |
Structure: |
|
building_info_changed
Name: | building_info_changed | |||||||||
Structure: |
|
localplayer_changedisguise
Note: Whena LAN player changes their disguise as a spy
Name: | localplayer_changedisguise | |||
Structure: |
|
player_account_changed
Name: | player_account_changed | ||||||
Structure: |
|
spy_pda_reset
Name: | spy_pda_reset | |
Structure: |
|
flagstatus_update
Name: | flagstatus_update | |
Structure: |
|
player_stats_updated
Note: When a players stats are updated
Name: | player_stats_updated | |||
Structure: |
|
playing_commentary
Note: When a commentary is being played
Name: | playing_commentary | |
Structure: |
|
player_chargedeployed
Note: When an uber is deployed
Name: | player_chargedeployed | ||||||
Structure: |
|
player_builtobject
Note: When a player builds an object
Name: | player_builtobject | |||||||||
Structure: |
|
player_upgradedobject
Name: | player_upgradedobject | ||||||||||||
Structure: |
|
achievement_earned
Note: When a player earns an achievement
Name: | achievement_earned | ||||||
Structure: |
|
spec_target_updated
Name: | spec_target_updated | |
Structure: |
|
tournament_stateupdate
Name: | tournament_stateupdate | ||||||||||||
Structure: |
|
player_calledformedic
Note: When a player calls for a medic
Name: | player_calledformedic | |||
Structure: |
|
localplayer_becameobserver
Name: | localplayer_becameobserver | |
Structure: |
|
player_ignited_inv
Note: sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning
Name: | player_ignited_inv | |||||||||
Structure: |
|
player_ignited
Note: sent when a player is ignited, only to the two players involved
Name: | player_ignited | |||||||||
Structure: |
|
player_extinguished
Note: sent when a burning player is extinguished by a medic
Name: | player_extinguished | ||||||
Structure: |
|
player_teleported
Note: Sent when a player is teleported
Name: | player_teleported | |||||||||
Structure: |
|
player_healedmediccall
Note: local player heals someone who called for medic.
Name: | player_healedmediccall | |||
Structure: |
|
localplayer_chargeready
Note: local player has full medic charge
Name: | localplayer_chargeready | |
Structure: |
|
localplayer_winddown
Note: local player minigun winddown
Name: | localplayer_winddown | |
Structure: |
|
player_invulned
Note: Send when a player is made invulnerable
Name: | player_invulned | ||||||
Structure: |
|
escort_speed
Name: | escort_speed | |||||||||
Structure: |
|
escort_progress
Name: | escort_progress | |||||||||
Structure: |
|
escort_recede
Name: | escort_recede | ||||||
Structure: |
|
client_loadout_changed
Name: | client_loadout_changed | |
Structure: |
|
gameui_activated
Name: | gameui_activated | |
Structure: |
|
Name: | gameui_hidden | |
Structure: |
|
player_escort_score
Name: | player_escort_score | ||||||
Structure: |
|
player_healonhit
Name: | player_healonhit | ||||||
Structure: |
|
player_stealsandvich
Name: | player_stealsandvich | ||||||
Structure: |
|
show_class_layout
Name: | show_class_layout | |||
Structure: |
|
show_vs_panel
Name: | show_vs_panel | |||
Structure: |
|
player_damaged
Name: | player_damaged | ||||||
Structure: |
|
player_hurt
Name: | player_hurt | ||||||||||||||||||||||||
Structure: |
|
arena_player_notification
Name: | arena_player_notification | ||||||
Structure: |
|
arena_match_maxstreak
Name: | arena_match_maxstreak | ||||||
Structure: |
|
arena_round_start
Note: called when round is active, players can move
Name: | arena_round_start | |
Structure: |
|
arena_win_panel
Name: | arena_win_panel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
inventory_updated
Name: | inventory_updated | |
Structure: |
|
air_dash
Note: Called when a scout Performs Double Jump
Name: | air_dash | |||
Structure: |
|
landed
Name: | landed | |||
Structure: |
|
player_damage_dodged
Note: When a Player Evades Damage
Name: | player_damage_dodged | |||
Structure: |
|
player_stunned
Note: When a Player is Stunned
Name: | player_stunned | ||||||||||||
Structure: |
|
scout_grand_slam
Note: When a Player is Killed by the Scout Taunt
Name: | scout_grand_slam | ||||||
Structure: |
|
scout_slamdoll_landed
Name: | scout_slamdoll_landed | ||||||||||||
Structure: |
|
scout_slamdoll_landed
Name: | scout_slamdoll_landed | ||||||||||||
Structure: |
|
arrow_impact
Note: When a player is hit by a Sniper's Huntsman arrow
Name: | arrow_impact | |||||||||||||||||||||||||||
Structure: |
|
player_jarated
Note: sent when a player is jarated, only to the two players involved
Name: | player_jarated | ||||||
Structure: |
|
player_jarated_fade
Note: sent when a player is jarated, only to the two players involved
Name: | player_jarated_fade | ||||||
Structure: |
|
player_shield_blocked
Note: sent when a player is jarated, only to the two players involved
Name: | player_shield_blocked | ||||||
Structure: |
|
player_pinned
Note: When a player is pinned to a wall
Name: | player_pinned | |||
Structure: |
|
player_healedbymedic
Name: | player_healedbymedic | |||
Structure: |
|
player_spawn
Name: | player_spawn | |||||||||
Structure: |
|
player_sapped_object
Name: | player_sapped_object | ||||||||||||
Structure: |
|
item_found
Note: When a player finds an item
Name: | item_found | |||||||||||||||
Structure: |
|
show_annotations
Name: | show_annotations | |||||||||||||||
Structure: |
|
hide_annotations
Name: | hide_annotations | |
Structure: |
|
post_inventory_application
Note: sent when a player gets a whole new set of items
Name: | post_inventory_application | |||
Structure: |
|
controlpoint_unlock_updated
Name: | controlpoint_unlock_updated | ||||||
Structure: |
|
deploy_buff_banner
Name: | deploy_buff_banner | ||||||
Structure: |
|
player_buff
Name: | player_buff | |||||||||
Structure: |
|
medic_death
Note: When a medic dies
Name: | medic_death | ||||||||||||
Structure: |
|
overtime_nag
Name: | overtime_nag | |
Structure: |
|
teams_changed
Name: | teams_changed | |
Structure: |
|
halloween_pumpkin_grab
Name: | halloween_pumpkin_grab | |||
Structure: |
|
rocket_jump
Name: | rocket_jump | |||
Structure: |
|
rocket_jump_landed
Name: | rocket_jump_landed | |||
Structure: |
|
sticky_jump
Name: | sticky_jump | |||
Structure: |
|
sticky_jump_landed
Name: | sticky_jump_landed | |||
Structure: |
|
medic_defended
Name: | medic_defended | ||||||
Structure: |
|
localplayer_healed
Name: | localplayer_healed | |||
Structure: |
|
player_destroyed_pipebomb
Name: | player_destroyed_pipebomb | |||
Structure: |
|
object_deflected
Name: | object_deflected | |||||||||
Structure: |
|
player_mvp
Name: | player_mvp | |||
Structure: |
|
raid_spawn_mob
Name: | raid_spawn_mob | |
Structure: |
|
raid_spawn_squad
Name: | raid_spawn_squad | |
Structure: |
|
Name: | nav_blocked | ||||||
Structure: |
|
path_track_passed
Name: | path_track_passed | |||
Structure: |
|
num_cappers_changed
Name: | num_cappers_changed | ||||||
Structure: |
|
player_regenerate
Name: | player_regenerate | |
Structure: |
|
update_status_item
Name: | update_status_item | ||||||
Structure: |
|
cart_updated
Name: | cart_updated | |
Structure: |
|
store_pricesheet_updated
Name: | store_pricesheet_updated | |
Structure: |
|
stats_resetround
Name: | stats_resetround | |
Structure: |
|
gc_connected
Name: | gc_connected | |
Structure: |
|
item_schema_initialized
Name: | item_schema_initialized | |
Structure: |
|
achievement_earned_local
Name: | achievement_earned_local | |||
Structure: |
|
player_healed
Name: | player_healed | |||||||||
Structure: |
|
item_pickup
Name: | item_pickup | ||||||
Structure: |
|
duel_status
Name: | duel_status | ||||||||||||||||||
Structure: |
|
fish_notice
Name: | fish_notice | |||||||||||||||||||||||||||||||||||||||
Structure: |
|
pumpkin_lord_summoned
Name: | pumpkin_lord_summoned | |
Structure: |
|
pumpkin_lord_killed
Name: | pumpkin_lord_killed | |
Structure: |
|