Difference between revisions of "Team Fortress 2 Events"
(At some point, playerpenetratecount was added, presumably for the Machina.) |
(Update events list and moved the Monoculus events since they were moved in modevents.res) |
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=== pumpkin_lord_killed === | === pumpkin_lord_killed === | ||
{{begin-hl2msg|pumpkin_lord_killed|string}} | {{begin-hl2msg|pumpkin_lord_killed|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === eyeball_boss_summoned === | ||
+ | {{begin-hl2msg|eyeball_boss_summoned|string}} | ||
+ | {{hl2msg|short|level|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === eyeball_boss_stunned === | ||
+ | {{begin-hl2msg|eyeball_boss_stunned|string}} | ||
+ | {{hl2msg|short|level|}} | ||
+ | {{hl2msg|byte|player_entindex|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === eyeball_boss_killed === | ||
+ | {{begin-hl2msg|eyeball_boss_killed|string}} | ||
+ | {{hl2msg|short|level|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === eyeball_boss_killer === | ||
+ | {{begin-hl2msg|eyeball_boss_killer|string}} | ||
+ | {{hl2msg|short|level|}} | ||
+ | {{hl2msg|byte|player_entindex|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === eyeball_boss_escape_imminent === | ||
+ | {{begin-hl2msg|eyeball_boss_escape_imminent|string}} | ||
+ | {{hl2msg|short|level|}} | ||
+ | {{hl2msg|byte|time_remaining|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === eyeball_boss_escaped === | ||
+ | {{begin-hl2msg|eyeball_boss_escaped|string}} | ||
+ | {{hl2msg|short|level|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === npc_hurt === | ||
+ | {{begin-hl2msg|npc_hurt|string}} | ||
+ | {{hl2msg|short|entindex|}} | ||
+ | {{hl2msg|short|health|}} | ||
+ | {{hl2msg|short|attacker_player|}} | ||
+ | {{hl2msg|short|weaponid|}} | ||
+ | {{hl2msg|short|damageamount|}} | ||
+ | {{hl2msg|bool|crit|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 1,100: | Line 1,143: | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | === christmas_gift_grab === |
− | {{begin-hl2msg| | + | {{begin-hl2msg|christmas_gift_grab|string}} |
− | {{hl2msg|short| | + | {{hl2msg|short|userid|}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | === player_killed_achievement_zone === |
− | {{begin-hl2msg| | + | {{begin-hl2msg|player_killed_achievement_zone|string}} |
− | {{hl2msg|short| | + | {{hl2msg|short|attacker|entindex of the attacker}} |
+ | {{hl2msg|short|victim|entindex of the victim}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Revision as of 08:04, 20 June 2012
- Refer back to Game Events (Source) for more events.
Contents
- 1 intro_finish
- 2 intro_nextcamera
- 3 player_changeclass
- 4 player_death
- 5 object_removed
- 6 object_destroyed
- 7 tf_map_time_remaining
- 8 tf_game_over
- 9 ctf_flag_captured
- 10 controlpoint_initialized
- 11 controlpoint_updateimages
- 12 controlpoint_updatelayout
- 13 controlpoint_updatecapping
- 14 controlpoint_updateowner
- 15 controlpoint_starttouch
- 16 controlpoint_endtouch
- 17 controlpoint_pulse_element
- 18 controlpoint_fake_capture
- 19 controlpoint_fake_capture_mult
- 20 teamplay_round_selected
- 21 teamplay_round_start
- 22 teamplay_round_active
- 23 teamplay_waiting_begins
- 24 teamplay_waiting_ends
- 25 teamplay_waiting_abouttoend
- 26 teamplay_restart_round
- 27 teamplay_ready_restart
- 28 teamplay_round_restart_seconds
- 29 teamplay_team_ready
- 30 teamplay_round_win
- 31 teamplay_update_timer
- 32 teamplay_round_stalemate
- 33 teamplay_overtime_begin
- 34 teamplay_overtime_end
- 35 teamplay_suddendeath_begin
- 36 teamplay_suddendeath_end
- 37 teamplay_game_over
- 38 teamplay_map_time_remaining
- 39 teamplay_broadcast_audio
- 40 teamplay_timer_flash
- 41 teamplay_timer_time_added
- 42 teamplay_point_startcapture
- 43 teamplay_point_captured
- 44 teamplay_point_locked
- 45 teamplay_point_unlocked
- 46 teamplay_capture_broken
- 47 teamplay_capture_blocked
- 48 teamplay_flag_event
- 49 teamplay_win_panel
- 50 teamplay_teambalanced_player
- 51 teamplay_setup_finished
- 52 teamplay_alert
- 53 training_complete
- 54 show_freezepanel
- 55 hide_freezepanel
- 56 freezecam_started
- 57 localplayer_changeteam
- 58 localplayer_score_changed
- 59 localplayer_changeclass
- 60 localplayer_respawn
- 61 building_info_changed
- 62 localplayer_changedisguise
- 63 player_account_changed
- 64 spy_pda_reset
- 65 flagstatus_update
- 66 player_stats_updated
- 67 playing_commentary
- 68 player_chargedeployed
- 69 player_builtobject
- 70 player_upgradedobject
- 71 achievement_earned
- 72 spec_target_updated
- 73 tournament_stateupdate
- 74 player_calledformedic
- 75 localplayer_becameobserver
- 76 player_ignited_inv
- 77 player_ignited
- 78 player_extinguished
- 79 player_teleported
- 80 player_healedmediccall
- 81 localplayer_chargeready
- 82 localplayer_winddown
- 83 player_invulned
- 84 escort_speed
- 85 escort_progress
- 86 escort_recede
- 87 client_loadout_changed
- 88 gameui_activated
- 89 gameui_hidden
- 90 player_escort_score
- 91 player_healonhit
- 92 player_stealsandvich
- 93 show_class_layout
- 94 show_vs_panel
- 95 player_damaged
- 96 player_hurt
- 97 arena_player_notification
- 98 arena_match_maxstreak
- 99 arena_round_start
- 100 arena_win_panel
- 101 air_dash
- 102 landed
- 103 player_damage_dodged
- 104 player_stunned
- 105 scout_grand_slam
- 106 scout_slamdoll_landed
- 107 scout_slamdoll_landed
- 108 arrow_impact
- 109 player_jarated
- 110 player_jarated_fade
- 111 player_shield_blocked
- 112 player_pinned
- 113 player_healedbymedic
- 114 player_spawn
- 115 player_sapped_object
- 116 item_found
- 117 show_annotation
- 118 hide_annotation
- 119 post_inventory_application
- 120 controlpoint_unlock_updated
- 121 deploy_buff_banner
- 122 player_buff
- 123 medic_death
- 124 overtime_nag
- 125 teams_changed
- 126 halloween_pumpkin_grab
- 127 rocket_jump
- 128 rocket_jump_landed
- 129 sticky_jump
- 130 sticky_jump_landed
- 131 medic_defended
- 132 localplayer_healed
- 133 player_destroyed_pipebomb
- 134 object_deflected
- 135 player_mvp
- 136 raid_spawn_mob
- 137 raid_spawn_squad
- 138 nav_blocked
- 139 path_track_passed
- 140 num_cappers_changed
- 141 player_regenerate
- 142 update_status_item
- 143 stats_resetround
- 144 achievement_earned_local
- 145 player_healed
- 146 item_pickup
- 147 duel_status
- 148 fish_notice
- 149 pumpkin_lord_summoned
- 150 pumpkin_lord_killed
- 151 eyeball_boss_summoned
- 152 eyeball_boss_stunned
- 153 eyeball_boss_killed
- 154 eyeball_boss_killer
- 155 eyeball_boss_escape_imminent
- 156 eyeball_boss_escaped
- 157 npc_hurt
- 158 controlpoint_timer_updated
- 159 player_highfive_start
- 160 player_highfive_cancel
- 161 player_highfive_success
- 162 player_bonuspoints
- 163 christmas_gift_grab
- 164 player_killed_achievement_zone
intro_finish
Name: | intro_finish | |||
Structure: |
|
intro_nextcamera
Name: | intro_nextcamera | |||
Structure: |
|
player_changeclass
Note: When a player changes their class
Name: | player_changeclass | ||||||
Structure: |
|
player_death
Note: When a player dies
Note: dominated, assister_dominated, revenge, assister_revenge, first_blood, and feign_death no longer exist in this event
Name: | player_death | ||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
object_removed
Name: | object_removed | |||||||||
Structure: |
|
object_destroyed
Note: When a player destroys an object
Name: | object_destroyed | ||||||||||||||||||||||||
Structure: |
|
tf_map_time_remaining
Name: | tf_map_time_remaining | |||
Structure: |
|
tf_game_over
Note: When a tf game ends
Name: | tf_game_over | |||
Structure: |
|
ctf_flag_captured
Note: When a flag is captured by a player
Name: | ctf_flag_captured | ||||||
Structure: |
|
controlpoint_initialized
Note: When a player begins to capture a control point
Name: | controlpoint_initialized | |
Structure: |
|
controlpoint_updateimages
Name: | controlpoint_updateimages | |||
Structure: |
|
controlpoint_updatelayout
Name: | controlpoint_updatelayout | |||
Structure: |
|
controlpoint_updatecapping
Name: | controlpoint_updatecapping | |||
Structure: |
|
controlpoint_updateowner
Name: | controlpoint_updateowner | |||
Structure: |
|
controlpoint_starttouch
Note: When a player enters a capture point zone
Name: | controlpoint_starttouch | ||||||
Structure: |
|
controlpoint_endtouch
Note: When a player leaves a capture point zone
Name: | controlpoint_endtouch | ||||||
Structure: |
|
controlpoint_pulse_element
Name: | controlpoint_pulse_element | |||
Structure: |
|
controlpoint_fake_capture
Name: | controlpoint_fake_capture | ||||||
Structure: |
|
controlpoint_fake_capture_mult
Name: | controlpoint_fake_capture_mult | ||||||
Structure: |
|
teamplay_round_selected
Note: When a round is selected.
Name: | teamplay_round_selected | |||
Structure: |
|
teamplay_round_start
Note: round restart
Name: | teamplay_round_start | |||
Structure: |
|
teamplay_round_active
Note: called when round is active, players can move
Name: | teamplay_round_active | |
Structure: |
|
teamplay_waiting_begins
Note: When the "waiting for players" pre-round begins
Name: | teamplay_waiting_begins | |
Structure: |
|
teamplay_waiting_ends
Note: When the "waiting for players" pre-round ends
Name: | teamplay_waiting_ends | |
Structure: |
|
teamplay_waiting_abouttoend
Note: When the "waiting for players" pre-round is about to end
Name: | teamplay_waiting_abouttoend | |
Structure: |
|
teamplay_restart_round
Note: When a round is restarted
Name: | teamplay_restart_round | |
Structure: |
|
teamplay_ready_restart
Name: | teamplay_ready_restart | |
Structure: |
|
teamplay_round_restart_seconds
Name: | teamplay_round_restart_seconds | |||
Structure: |
|
teamplay_team_ready
Name: | teamplay_team_ready | |||
Structure: |
|
teamplay_round_win
Note: When a team wins a round
Name: | teamplay_round_win | |||||||||||||||||||||
Structure: |
|
teamplay_update_timer
Name: | teamplay_update_timer | |
Structure: |
|
teamplay_round_stalemate
Note: When a game ends in a stalemate
Name: | teamplay_round_stalemate | |||
Structure: |
|
teamplay_overtime_begin
Note: When an overtime round begins
Name: | teamplay_overtime_begin | |
Structure: |
|
teamplay_overtime_end
Note: When an overtime round ends
Name: | teamplay_overtime_end | |
Structure: |
|
teamplay_suddendeath_begin
Note: When a sudden death round begins
Name: | teamplay_suddendeath_begin | |
Structure: |
|
teamplay_suddendeath_end
Note: When a sudden death round ends
Name: | teamplay_suddendeath_end | |
Structure: |
|
teamplay_game_over
Note: When a teamplay game ends
Name: | teamplay_game_over | |||
Structure: |
|
teamplay_map_time_remaining
Name: | teamplay_map_time_remaining | |||
Structure: |
|
teamplay_broadcast_audio
Note: Broadcast an audio file.
Name: | teamplay_broadcast_audio | ||||||
Structure: |
|
teamplay_timer_flash
Name: | teamplay_timer_flash | |||
Structure: |
|
teamplay_timer_time_added
Name: | teamplay_timer_time_added | ||||||
Structure: |
|
teamplay_point_startcapture
Note: When a point is beginning to be captured
Name: | teamplay_point_startcapture | ||||||||||||||||||
Structure: |
|
teamplay_point_captured
Note: When a control point is captured by a team
Name: | teamplay_point_captured | ||||||||||||
Structure: |
|
teamplay_point_locked
Name: | teamplay_point_locked | |||||||||
Structure: |
|
teamplay_point_unlocked
Name: | teamplay_point_unlocked | |||||||||
Structure: |
|
teamplay_capture_broken
Name: | teamplay_capture_broken | |||||||||
Structure: |
|
teamplay_capture_blocked
Note: When a player blocks the capture of a control point
Name: | teamplay_capture_blocked | |||||||||
Structure: |
|
teamplay_flag_event
Name: | teamplay_flag_event | |||||||||
Structure: |
|
teamplay_win_panel
Note: When the win-game panel is displayed
Name: | teamplay_win_panel | |||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
teamplay_teambalanced_player
Note: When a player is balanced to another team
Name: | teamplay_teambalanced_player | ||||||
Structure: |
|
teamplay_setup_finished
Note: When the setup round ends
Name: | teamplay_setup_finished | |
Structure: |
|
teamplay_alert
Note: When an alert is shown to a player
Name: | teamplay_alert | |||
Structure: |
|
training_complete
Name: | training_complete | |||||||||
Structure: |
|
show_freezepanel
Note: When the death-snapshot panel is shown
Name: | show_freezepanel | |||
Structure: |
|
hide_freezepanel
Note: When the death-snapshot panel is hidden
Name: | hide_freezepanel | |
Structure: |
|
freezecam_started
Note: When a player enters the death-snapshot view
Name: | freezecam_started | |
Structure: |
|
localplayer_changeteam
Note: When a LAN player changes team
Name: | localplayer_changeteam | |
Structure: |
|
localplayer_score_changed
Name: | localplayer_score_changed | |||
Structure: |
|
localplayer_changeclass
Note: When a LAN player changes class
Name: | localplayer_changeclass | |
Structure: |
|
localplayer_respawn
Note: When a LAN player respawns
Name: | localplayer_respawn | |
Structure: |
|
building_info_changed
Name: | building_info_changed | |||||||||
Structure: |
|
localplayer_changedisguise
Note: When a LAN player changes their disguise as a spy
Name: | localplayer_changedisguise | |||
Structure: |
|
player_account_changed
Name: | player_account_changed | ||||||
Structure: |
|
spy_pda_reset
Name: | spy_pda_reset | |
Structure: |
|
flagstatus_update
Name: | flagstatus_update | |
Structure: |
|
player_stats_updated
Note: When a players stats are updated
Name: | player_stats_updated | |||
Structure: |
|
playing_commentary
Note: When a commentary is being played
Name: | playing_commentary | |
Structure: |
|
player_chargedeployed
Note: When an uber is deployed
Name: | player_chargedeployed | ||||||
Structure: |
|
player_builtobject
Note: When a player builds an object
Name: | player_builtobject | |||||||||
Structure: |
|
player_upgradedobject
Name: | player_upgradedobject | ||||||||||||
Structure: |
|
achievement_earned
Note: When a player earns an achievement
Name: | achievement_earned | ||||||
Structure: |
|
spec_target_updated
Name: | spec_target_updated | |
Structure: |
|
tournament_stateupdate
Name: | tournament_stateupdate | ||||||||||||
Structure: |
|
player_calledformedic
Note: When a player calls for a medic. This does not appear to fire for the server.
Name: | player_calledformedic | |||
Structure: |
|
localplayer_becameobserver
Name: | localplayer_becameobserver | |
Structure: |
|
player_ignited_inv
Note: sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning
Name: | player_ignited_inv | |||||||||
Structure: |
|
player_ignited
Note: sent when a player is ignited, only to the two players involved
Name: | player_ignited | |||||||||
Structure: |
|
player_extinguished
Note: sent when a burning player is extinguished by a medic
Name: | player_extinguished | ||||||
Structure: |
|
player_teleported
Note: Sent when a player is teleported
Name: | player_teleported | |||||||||
Structure: |
|
player_healedmediccall
Note: local player heals someone who called for medic.
Name: | player_healedmediccall | |||
Structure: |
|
localplayer_chargeready
Note: local player has full medic charge
Name: | localplayer_chargeready | |
Structure: |
|
localplayer_winddown
Note: local player minigun winddown
Name: | localplayer_winddown | |
Structure: |
|
player_invulned
Note: Send when a player is made invulnerable
Name: | player_invulned | ||||||
Structure: |
|
escort_speed
Name: | escort_speed | |||||||||
Structure: |
|
escort_progress
Name: | escort_progress | |||||||||
Structure: |
|
escort_recede
Name: | escort_recede | ||||||
Structure: |
|
client_loadout_changed
Name: | client_loadout_changed | |
Structure: |
|
gameui_activated
Name: | gameui_activated | |
Structure: |
|
Name: | gameui_hidden | |
Structure: |
|
player_escort_score
Name: | player_escort_score | ||||||
Structure: |
|
player_healonhit
Name: | player_healonhit | ||||||
Structure: |
|
player_stealsandvich
Name: | player_stealsandvich | ||||||
Structure: |
|
show_class_layout
Name: | show_class_layout | |||
Structure: |
|
show_vs_panel
Name: | show_vs_panel | |||
Structure: |
|
player_damaged
Name: | player_damaged | ||||||
Structure: |
|
player_hurt
Name: | player_hurt | |||||||||||||||||||||||||||
Structure: |
|
arena_player_notification
Name: | arena_player_notification | ||||||
Structure: |
|
arena_match_maxstreak
Name: | arena_match_maxstreak | ||||||
Structure: |
|
arena_round_start
Note: called when round is active, players can move
Name: | arena_round_start | |
Structure: |
|
arena_win_panel
Name: | arena_win_panel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
air_dash
Note: Called when a scout Performs Double Jump
Name: | air_dash | |||
Structure: |
|
landed
Name: | landed | |||
Structure: |
|
player_damage_dodged
Note: When a Player Evades Damage
Name: | player_damage_dodged | |||
Structure: |
|
player_stunned
Note: When a Player is Stunned
Name: | player_stunned | ||||||||||||
Structure: |
|
scout_grand_slam
Note: When a Player is Killed by the Scout Taunt
Name: | scout_grand_slam | ||||||
Structure: |
|
scout_slamdoll_landed
Name: | scout_slamdoll_landed | ||||||||||||
Structure: |
|
scout_slamdoll_landed
Name: | scout_slamdoll_landed | ||||||||||||
Structure: |
|
arrow_impact
Note: When a player is hit by a Sniper's Huntsman arrow
Name: | arrow_impact | |||||||||||||||||||||||||||
Structure: |
|
player_jarated
Note: sent when a player is jarated, only to the two players involved
Name: | player_jarated | ||||||
Structure: |
|
player_jarated_fade
Note: sent when a player is jarated, only to the two players involved
Name: | player_jarated_fade | ||||||
Structure: |
|
player_shield_blocked
Note: sent when a player is jarated, only to the two players involved
Name: | player_shield_blocked | ||||||
Structure: |
|
player_pinned
Note: When a player is pinned to a wall
Name: | player_pinned | |||
Structure: |
|
player_healedbymedic
Name: | player_healedbymedic | |||
Structure: |
|
player_spawn
Name: | player_spawn | |||||||||
Structure: |
|
player_sapped_object
Name: | player_sapped_object | ||||||||||||
Structure: |
|
item_found
Note: When a player finds an item
Name: | item_found | |||||||||||||||
Structure: |
|
show_annotation
Name: | show_annotation | ||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
hide_annotation
Name: | hide_annotation | |||
Structure: |
|
post_inventory_application
Note: sent when a player gets a whole new set of items
Name: | post_inventory_application | |||
Structure: |
|
controlpoint_unlock_updated
Name: | controlpoint_unlock_updated | ||||||
Structure: |
|
deploy_buff_banner
Name: | deploy_buff_banner | ||||||
Structure: |
|
player_buff
Name: | player_buff | |||||||||
Structure: |
|
medic_death
Note: When a medic dies
Name: | medic_death | ||||||||||||
Structure: |
|
overtime_nag
Name: | overtime_nag | |
Structure: |
|
teams_changed
Name: | teams_changed | |
Structure: |
|
halloween_pumpkin_grab
Name: | halloween_pumpkin_grab | |||
Structure: |
|
rocket_jump
Name: | rocket_jump | |||
Structure: |
|
rocket_jump_landed
Name: | rocket_jump_landed | |||
Structure: |
|
sticky_jump
Name: | sticky_jump | |||
Structure: |
|
sticky_jump_landed
Name: | sticky_jump_landed | |||
Structure: |
|
medic_defended
Name: | medic_defended | ||||||
Structure: |
|
localplayer_healed
Name: | localplayer_healed | |||
Structure: |
|
player_destroyed_pipebomb
Name: | player_destroyed_pipebomb | |||
Structure: |
|
object_deflected
Name: | object_deflected | |||||||||
Structure: |
|
player_mvp
Name: | player_mvp | |||
Structure: |
|
raid_spawn_mob
Name: | raid_spawn_mob | |
Structure: |
|
raid_spawn_squad
Name: | raid_spawn_squad | |
Structure: |
|
Name: | nav_blocked | ||||||
Structure: |
|
path_track_passed
Name: | path_track_passed | |||
Structure: |
|
num_cappers_changed
Name: | num_cappers_changed | ||||||
Structure: |
|
player_regenerate
Name: | player_regenerate | |
Structure: |
|
update_status_item
Name: | update_status_item | ||||||
Structure: |
|
stats_resetround
Name: | stats_resetround | |
Structure: |
|
achievement_earned_local
Name: | achievement_earned_local | |||
Structure: |
|
player_healed
Name: | player_healed | |||||||||
Structure: |
|
item_pickup
Name: | item_pickup | ||||||
Structure: |
|
duel_status
Name: | duel_status | ||||||||||||||||||
Structure: |
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fish_notice
Name: | fish_notice | |||||||||||||||||||||||||||||||||||||||
Structure: |
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pumpkin_lord_summoned
Name: | pumpkin_lord_summoned | |
Structure: |
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pumpkin_lord_killed
Name: | pumpkin_lord_killed | |
Structure: |
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eyeball_boss_summoned
Name: | eyeball_boss_summoned | |||
Structure: |
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eyeball_boss_stunned
Name: | eyeball_boss_stunned | ||||||
Structure: |
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eyeball_boss_killed
Name: | eyeball_boss_killed | |||
Structure: |
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eyeball_boss_killer
Name: | eyeball_boss_killer | ||||||
Structure: |
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eyeball_boss_escape_imminent
Name: | eyeball_boss_escape_imminent | ||||||
Structure: |
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eyeball_boss_escaped
Name: | eyeball_boss_escaped | |||
Structure: |
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npc_hurt
Name: | npc_hurt | ||||||||||||||||||
Structure: |
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controlpoint_timer_updated
Name: | controlpoint_timer_updated | ||||||
Structure: |
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player_highfive_start
Name: | player_highfive_start | |||
Structure: |
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player_highfive_cancel
Name: | player_highfive_cancel | |||
Structure: |
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player_highfive_success
Name: | player_highfive_success | ||||||
Structure: |
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player_bonuspoints
Name: | player_bonuspoints | |||||||||
Structure: |
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christmas_gift_grab
Name: | christmas_gift_grab | |||
Structure: |
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player_killed_achievement_zone
Name: | player_killed_achievement_zone | ||||||
Structure: |
|