Difference between revisions of "Generic Source Server Events"
m (Fix for {{3}}. Seriously, how many pages are missing the third argument for hl2msg?) |
(It's server_message, not server_msg) |
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{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | === server_messsage === |
{{qnotice|A generic server message}} | {{qnotice|A generic server message}} | ||
{{begin-hl2msg|server_message|string}} | {{begin-hl2msg|server_message|string}} |
Revision as of 08:35, 1 August 2013
- Refer back to Game Events (Source) for more events.
These should apply to all Source Engine Servers
Contents
server_spawn
Note: Send once a server starts (spawns)
Name: | server_spawn | |||||||||||||||||||||||||||
Structure: |
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server_shutdown
Note: Server shut down
Name: | server_shutdown | |||
Structure: |
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server_cvar
Note: A server console var has changed
Name: | server_cvar | ||||||
Structure: |
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server_messsage
Note: A generic server message
Name: | server_message | |||
Structure: |
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server_addban
Note: When the server has a ban added
Name: | server_addban | |||||||||||||||||||||
Structure: |
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server_removeban
Note: When the server has a ban removed
Name: | server_removeban | |||||||||
Structure: |
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player_connect
Note: A new player connected
Name: | player_connect | |||||||||||||||
Structure: |
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player_info
Note: A player changed his name
Name: | player_info | |||||||||||||||
Structure: |
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player_disconnect
Note: A client was disconnected
Name: | player_disconnect | ||||||||||||
Structure: |
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player_activate
Note: A client has entered the game (connected and loaded)
Name: | player_activate | |||
Structure: |
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player_say
Note: When a client sends a message in chat
Name: | player_say | ||||||
Structure: |
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