Difference between revisions of "Generic Source Server Events"
(It's server_message, not server_msg) |
(Added some missing descriptions and fields) |
||
Line 5: | Line 5: | ||
{{qnotice|Send once a server starts (spawns)}}<br> | {{qnotice|Send once a server starts (spawns)}}<br> | ||
{{begin-hl2msg|server_spawn|string}} | {{begin-hl2msg|server_spawn|string}} | ||
− | {{hl2msg|string|hostname|}} | + | {{hl2msg|string|hostname|public host name}} |
− | {{hl2msg|string|address|}} | + | {{hl2msg|string|address|hostame, IP or DNS name}} |
− | {{hl2msg|string|port|}} | + | {{hl2msg|string|port|server port}} |
− | {{hl2msg|string|game|}} | + | {{hl2msg|string|game|game dir}} |
− | {{hl2msg|string|mapname|}} | + | {{hl2msg|string|mapname|map name}} |
− | {{hl2msg|long|maxplayers|}} | + | {{hl2msg|long|maxplayers|max players}} |
− | {{hl2msg|string|os|}} | + | {{hl2msg|string|os|WIN32, LINUX}} |
− | {{hl2msg|bool|dedicated|}} | + | {{hl2msg|bool|dedicated|true if dedicated server}} |
− | {{hl2msg|bool|password|}} | + | {{hl2msg|bool|password|true if password protected}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 19: | Line 19: | ||
{{qnotice|Server shut down}} | {{qnotice|Server shut down}} | ||
{{begin-hl2msg|server_shutdown|string}} | {{begin-hl2msg|server_shutdown|string}} | ||
− | {{hl2msg|string|reason|}} | + | {{hl2msg|string|reason|reason why server was shut down}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 25: | Line 25: | ||
{{qnotice|A server console var has changed}} | {{qnotice|A server console var has changed}} | ||
{{begin-hl2msg|server_cvar|string}} | {{begin-hl2msg|server_cvar|string}} | ||
− | {{hl2msg|string|cvarname|}} | + | {{hl2msg|string|cvarname|cvar name, eg "mp_roundtime"}} |
− | {{hl2msg|string|cvarvalue|}} | + | {{hl2msg|string|cvarvalue|new cvar value}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 32: | Line 32: | ||
{{qnotice|A generic server message}} | {{qnotice|A generic server message}} | ||
{{begin-hl2msg|server_message|string}} | {{begin-hl2msg|server_message|string}} | ||
− | {{hl2msg|string|text|}} | + | {{hl2msg|string|text|the message text}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 38: | Line 38: | ||
{{qnotice|When the server has a ban added}} | {{qnotice|When the server has a ban added}} | ||
{{begin-hl2msg|server_addban|string}} | {{begin-hl2msg|server_addban|string}} | ||
− | {{hl2msg|string|name|}} | + | {{hl2msg|string|name|player name}} |
− | {{hl2msg|string|userid|}} | + | {{hl2msg|string|userid|user ID on server}} |
− | {{hl2msg|string|networkid|}} | + | {{hl2msg|string|networkid|player network (i.e steam) id}} |
− | {{hl2msg|string|ip|}} | + | {{hl2msg|string|ip|IP address}} |
− | {{hl2msg|string|duration|}} | + | {{hl2msg|string|duration|length of the ban}} |
− | {{hl2msg|string|by|}} | + | {{hl2msg|string|by|banned by...}} |
− | {{hl2msg|bool|kicked|}} | + | {{hl2msg|bool|kicked|whether the player was also kicked}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 50: | Line 50: | ||
{{qnotice|When the server has a ban removed}} | {{qnotice|When the server has a ban removed}} | ||
{{begin-hl2msg|server_removeban|string}} | {{begin-hl2msg|server_removeban|string}} | ||
− | {{hl2msg|string|networkid|}} | + | {{hl2msg|string|networkid|player network (i.e steam) id}} |
− | {{hl2msg|string|ip|}} | + | {{hl2msg|string|ip|IP address}} |
− | {{hl2msg|stsring|by|}} | + | {{hl2msg|stsring|by|removed by...}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== player_connect === | === player_connect === | ||
− | {{qnotice|A new | + | {{qnotice|A new client connected}} |
{{begin-hl2msg|player_connect|string}} | {{begin-hl2msg|player_connect|string}} | ||
− | {{hl2msg|string|name|}} | + | {{hl2msg|string|name|player name}} |
− | {{hl2msg|byte|index|}} | + | {{hl2msg|byte|index|player slot (entity index-1)}} |
− | {{hl2msg|short|userid|}} | + | {{hl2msg|short|userid|user ID on server (unique on server)}} |
− | {{hl2msg|string|networkid|}} | + | {{hl2msg|string|networkid|player network (i.e steam) id}} |
− | {{hl2msg|string|address|}} | + | {{hl2msg|string|address|ip:port}} |
+ | {{hl2msg|short|bot|is a bot}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 68: | Line 69: | ||
{{qnotice|A player changed his name}} | {{qnotice|A player changed his name}} | ||
{{begin-hl2msg|player_info|string}} | {{begin-hl2msg|player_info|string}} | ||
− | {{hl2msg|string|name|}} | + | {{hl2msg|string|name|player name}} |
− | {{hl2msg|byte|index|}} | + | {{hl2msg|byte|index|player slot (entity index-1)}} |
− | {{hl2msg|short|userid|}} | + | {{hl2msg|short|userid|user ID on server (unique on server)}} |
− | {{hl2msg|string|networkid|}} | + | {{hl2msg|string|networkid|player network (i.e steam) id}} |
− | {{hl2msg|bool|bot|}} | + | {{hl2msg|bool|bot|true if player is a AI bot}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 78: | Line 79: | ||
{{qnotice|A client was disconnected}} | {{qnotice|A client was disconnected}} | ||
{{begin-hl2msg|player_disconnect|string}} | {{begin-hl2msg|player_disconnect|string}} | ||
− | {{hl2msg|short|userid|}} | + | {{hl2msg|short|userid|user ID on server}} |
− | {{hl2msg|string|reason|}} | + | {{hl2msg|string|reason|"self", "kick", "ban", "cheat", "error"}} |
− | {{hl2msg|string|name|}} | + | {{hl2msg|string|name|player name}} |
− | {{hl2msg|string|networkid|}} | + | {{hl2msg|string|networkid|player network (i.e steam) id}} |
+ | {{hl2msg|short|bot|is a bot}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 87: | Line 89: | ||
{{qnotice|A client has entered the game (connected and loaded)}} | {{qnotice|A client has entered the game (connected and loaded)}} | ||
{{begin-hl2msg|player_activate|string}} | {{begin-hl2msg|player_activate|string}} | ||
− | {{hl2msg|short|userid|}} | + | {{hl2msg|short|userid|user ID on server}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 93: | Line 95: | ||
{{qnotice|When a client sends a message in chat}} | {{qnotice|When a client sends a message in chat}} | ||
{{begin-hl2msg|player_say|string}} | {{begin-hl2msg|player_say|string}} | ||
− | {{hl2msg|short|userid|}} | + | {{hl2msg|short|userid|user ID on server}} |
− | {{hl2msg|string|text|}} | + | {{hl2msg|string|text|the say text}} |
{{end-hl2msg}} | {{end-hl2msg}} |
Revision as of 08:45, 1 August 2013
- Refer back to Game Events (Source) for more events.
These should apply to all Source Engine Servers
Contents
server_spawn
Note: Send once a server starts (spawns)
Name: | server_spawn | |||||||||||||||||||||||||||
Structure: |
|
server_shutdown
Note: Server shut down
Name: | server_shutdown | |||
Structure: |
|
server_cvar
Note: A server console var has changed
Name: | server_cvar | ||||||
Structure: |
|
server_messsage
Note: A generic server message
Name: | server_message | |||
Structure: |
|
server_addban
Note: When the server has a ban added
Name: | server_addban | |||||||||||||||||||||
Structure: |
|
server_removeban
Note: When the server has a ban removed
Name: | server_removeban | |||||||||
Structure: |
|
player_connect
Note: A new client connected
Name: | player_connect | ||||||||||||||||||
Structure: |
|
player_info
Note: A player changed his name
Name: | player_info | |||||||||||||||
Structure: |
|
player_disconnect
Note: A client was disconnected
Name: | player_disconnect | |||||||||||||||
Structure: |
|
player_activate
Note: A client has entered the game (connected and loaded)
Name: | player_activate | |||
Structure: |
|
player_say
Note: When a client sends a message in chat
Name: | player_say | ||||||
Structure: |
|