Difference between revisions of "User Messages"
(→Fade Function) |
(Added L4D2 user messages with parameter types of some of them) |
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KillCam 27 -1 | KillCam 27 -1 | ||
28 user messages in total | 28 user messages in total | ||
+ | |||
+ | === Left 4 Dead 2 User Messages === | ||
+ | |||
+ | For vote specific user messages see http://wiki.alliedmods.net/Left_4_Voting_2 | ||
+ | |||
+ | User Messages: Name Index Size Parameter types | ||
+ | SayText2 4 -1 | ||
+ | TextMsg 5 -1 | ||
+ | HudMsg 6 -1 | ||
+ | ResetHUD 7 1 | ||
+ | GameTitle 8 0 | ||
+ | ItemPickup 9 -1 | ||
+ | ShowMenu 10 -1 | ||
+ | Shake 11 13 | ||
+ | Fade 12 10 | ||
+ | VGUIMenu 13 -1 string, bool, string (keyvalues) | ||
+ | Rumble 14 3 | ||
+ | CloseCaption 15 -1 | ||
+ | CloseCaptionDirect 16 -1 | ||
+ | SendAudio 17 -1 | ||
+ | RawAudio 18 -1 | ||
+ | VoiceMask 19 9 | ||
+ | RequestState 20 0 | ||
+ | BarTime 21 -1 | ||
+ | Damage 22 -1 | ||
+ | RadioText 23 -1 | ||
+ | HintText 24 -1 | ||
+ | KeyHintText 25 -1 | ||
+ | ReloadEffect 26 4 | ||
+ | PlayerAnimEvent 27 -1 | ||
+ | AmmoDenied 28 2 | ||
+ | UpdateRadar 29 -1 | ||
+ | KillCam 30 -1 | ||
+ | MarkAchievement 31 -1 | ||
+ | Splatter 32 1 | ||
+ | MeleeSlashSplatter 33 1 | ||
+ | MeleeClubSplatter 34 1 | ||
+ | MudSplatter 35 1 | ||
+ | SplatterClear 36 0 | ||
+ | MessageText 37 -1 | ||
+ | TransitionRestore 38 0 | ||
+ | Spawn 39 1 | ||
+ | CreditsLine 40 -1 | ||
+ | CreditsMsg 41 0 | ||
+ | JoinLateMsg 42 0 | ||
+ | StatsCrawlMsg 43 0 | ||
+ | StatsSkipState 44 2 | ||
+ | ShowStats 45 -1 | ||
+ | BlurFade 46 0 | ||
+ | MusicCmd 47 -1 | ||
+ | WitchBloodSplatter 48 -1 vec[3] | ||
+ | AchievementEvent 49 -1 | ||
+ | PZDmgMsg 50 -1 | ||
+ | AllPlayersConnectedGameStarting 51 0 | ||
+ | VoteRegistered 52 1 | ||
+ | DisconnectToLobby 53 0 empty | ||
+ | CallVoteFailed 54 1 | ||
+ | SteamWeaponStatData 55 -1 | ||
+ | CurrentTimescale 56 4 | ||
+ | DesiredTimescale 57 16 | ||
+ | PZEndGamePanelMsg 58 1 | ||
+ | PZEndGamePanelVoteRegisteredMsg 59 1 | ||
+ | PZEndGameVoteStatsMsg 60 8 | ||
+ | VoteStart 61 -1 | ||
+ | VotePass 62 -1 | ||
+ | VoteFail 63 1 | ||
=== Fade Flags === | === Fade Flags === |
Revision as of 11:30, 2 September 2013
This is just a dump of some stuff for now, needs a complete revamp later. Here's a topic on the subject as well: https://forums.alliedmods.net/showthread.php?t=80256 and here http://forums.alliedmods.net/showthread.php?t=52777
Contents
Counter-Strike: Source User Messages
List obtained by using 'meta game' in the console
User Messages: Name Index Size Geiger 0 1 Train 1 1 HudText 2 -1 SayText 3 -1 SayText2 4 -1 TextMsg 5 -1 HudMsg 6 -1 ResetHUD 7 1 GameTitle 8 0 ItemPickup 9 -1 ShowMenu 10 -1 Shake 11 13 Fade 12 10 VGUIMenu 13 -1 CloseCaption 14 7 SendAudio 15 -1 RawAudio 16 -1 VoiceMask 17 17 RequestState 18 0 BarTime 19 -1 Damage 20 -1 RadioText 21 -1 HintText 22 -1 ReloadEffect 23 2 PlayerAnimEvent 24 -1 AmmoDenied 25 2 UpdateRadar 26 -1 KillCam 27 -1 28 user messages in total
Left 4 Dead 2 User Messages
For vote specific user messages see http://wiki.alliedmods.net/Left_4_Voting_2
User Messages: Name Index Size Parameter types SayText2 4 -1 TextMsg 5 -1 HudMsg 6 -1 ResetHUD 7 1 GameTitle 8 0 ItemPickup 9 -1 ShowMenu 10 -1 Shake 11 13 Fade 12 10 VGUIMenu 13 -1 string, bool, string (keyvalues) Rumble 14 3 CloseCaption 15 -1 CloseCaptionDirect 16 -1 SendAudio 17 -1 RawAudio 18 -1 VoiceMask 19 9 RequestState 20 0 BarTime 21 -1 Damage 22 -1 RadioText 23 -1 HintText 24 -1 KeyHintText 25 -1 ReloadEffect 26 4 PlayerAnimEvent 27 -1 AmmoDenied 28 2 UpdateRadar 29 -1 KillCam 30 -1 MarkAchievement 31 -1 Splatter 32 1 MeleeSlashSplatter 33 1 MeleeClubSplatter 34 1 MudSplatter 35 1 SplatterClear 36 0 MessageText 37 -1 TransitionRestore 38 0 Spawn 39 1 CreditsLine 40 -1 CreditsMsg 41 0 JoinLateMsg 42 0 StatsCrawlMsg 43 0 StatsSkipState 44 2 ShowStats 45 -1 BlurFade 46 0 MusicCmd 47 -1 WitchBloodSplatter 48 -1 vec[3] AchievementEvent 49 -1 PZDmgMsg 50 -1 AllPlayersConnectedGameStarting 51 0 VoteRegistered 52 1 DisconnectToLobby 53 0 empty CallVoteFailed 54 1 SteamWeaponStatData 55 -1 CurrentTimescale 56 4 DesiredTimescale 57 16 PZEndGamePanelMsg 58 1 PZEndGamePanelVoteRegisteredMsg 59 1 PZEndGameVoteStatsMsg 60 8 VoteStart 61 -1 VotePass 62 -1 VoteFail 63 1
Fade Flags
These may not be correct...
FFADE_IN 0x0001 // Just here so we don't pass 0 into the function FFADE_OUT 0x0002 // Fade out (not in) FFADE_MODULATE 0x0004 // Modulate (don't blend) FFADE_STAYOUT 0x0008 // ignores the duration, stays faded out until new ScreenFade message received FFADE_PURGE 0x0010 // Purges all other fades, replacing them with this one
Fade Function
Example Fade function (be sure to define the Fade Flags!)
This Fades the clients screen to a specified color, and stays until you reset the color to {0,0,0,0}
To modify it to Fade the screen for a certain amount of time, remove the STAYOUT flag, and pass a value to "fade & hold"
PerformFade(target, 500, {0, 128, 255, 51})
PerformFade(client, duration, const color[4]) { new Handle:hFadeClient=StartMessageOne("Fade",client) BfWriteShort(hFadeClient,duration) // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, milliseconds duration BfWriteShort(hFadeClient,0) // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, milliseconds duration until reset (fade & hold) BfWriteShort(hFadeClient,(FFADE_PURGE|FFADE_OUT|FFADE_STAYOUT)) // fade type (in / out) BfWriteByte(hFadeClient,color[0]) // fade red BfWriteByte(hFadeClient,color[1]) // fade green BfWriteByte(hFadeClient,color[2]) // fade blue BfWriteByte(hFadeClient,color[3]) // fade alpha EndMessage() }
HudMsg Function
This does not work in CS:S.
This Draws a text Message to a specified players screen. This is just for educational purposes and there is a much easier way of doing this with native functions here: http://docs.sourcemod.net/api/index.php?fastload=show&id=846& & http://docs.sourcemod.net/api/index.php?fastload=show&id=842&
PerformHudMsg(client, "This is a Test")
PerformHudMsg(client, const String:szMsg[]) { new Handle:hBf = StartMessageOne("HudMsg", client) BfWriteByte(hBf, 3) //channel BfWriteFloat(hBf, 0.0); // x ( -1 = center ) BfWriteFloat(hBf, -1); // y ( -1 = center ) // second color BfWriteByte(hBf, 0); //r1 BfWriteByte(hBf, 0); //g1 BfWriteByte(hBf, 255); //b1 BfWriteByte(hBf, 255); //a1 // transparent? // init color BfWriteByte(hBf, 255); //r2 BfWriteByte(hBf, 0); //g2 BfWriteByte(hBf, 0); //b2 BfWriteByte(hBf, 255); //a2 BfWriteByte(hBf, 0); //effect (0 is fade in/fade out; 1 is flickery credits; 2 is write out) BfWriteFloat(hBf, 1.0); //fadeinTime (message fade in time - per character in effect 2) BfWriteFloat(hBf, 1.0); //fadeoutTime BfWriteFloat(hBf, 15.0); //holdtime BfWriteFloat(hBf, 5.0); //fxtime (effect type(2) used) BfWriteString(hBf, szMsg); //Message EndMessage(); }
HookUserMessage Fade
Some sample code to hook a UserMessage, In this case Fade. You cannot send other UserMessages inside of a UserMessage Hook. Many simple functions such as PrintToChat call UserMessages.
public OnPluginStart() { HookUserMessage(GetUserMessageId("Fade"),HookFade,true) }
public Action:HookFade(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init) { new duration = BfReadShort(bf) new holdtime = BfReadShort(bf) BfReadShort(bf) //You must read all of the bf values, even If you only want the last value such as this one. new r = BfReadByte(bf) //You do NOT need to store their value though. new g = BfReadByte(bf) new b = BfReadByte(bf) new a = BfReadByte(bf) PrintToServer("Duration: %i, HoldTime: %i, rgba: %i %i %i %i",duration,holdtime,r,g,b,a) }