Difference between revisions of "Team Fortress 2 Events"
(Updated description of teamplay_broadcast_audio. Also, based on testing, -1 (or two's completment 255) is needed to make all players hear it... just like all other events that have a team argument) |
(Updated for Halloween update, will likely need new update after Two Cities update) |
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Line 267: | Line 267: | ||
{{begin-hl2msg|teamplay_broadcast_audio|string}} | {{begin-hl2msg|teamplay_broadcast_audio|string}} | ||
{{hl2msg|byte|team|which team should hear the broadcast. -1 will make everyone hear it.}} | {{hl2msg|byte|team|which team should hear the broadcast. -1 will make everyone hear it.}} | ||
− | |||
{{hl2msg|string|sound|sound to play}} | {{hl2msg|string|sound|sound to play}} | ||
+ | {{hl2msg|short|additional_flags|additional sound flags to pass through to sound system}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 333: | Line 333: | ||
{{begin-hl2msg|teamplay_capture_blocked|string}} | {{begin-hl2msg|teamplay_capture_blocked|string}} | ||
{{hl2msg|byte|cp|index of the point that was blocked}} | {{hl2msg|byte|cp|index of the point that was blocked}} | ||
− | |||
{{hl2msg|string|cpname|name of the point}} | {{hl2msg|string|cpname|name of the point}} | ||
{{hl2msg|byte|blocker|index of the player that blocked the cap}} | {{hl2msg|byte|blocker|index of the player that blocked the cap}} | ||
Line 343: | Line 342: | ||
{{hl2msg|short|carrier|the carrier if needed}} | {{hl2msg|short|carrier|the carrier if needed}} | ||
{{hl2msg|short|eventtype|pick up, capture, defend, dropped}} | {{hl2msg|short|eventtype|pick up, capture, defend, dropped}} | ||
+ | {{hl2msg|short|home|whether or not the flag was home (only set for TF_FLAGEVENT_PICKUP)}} | ||
+ | {{hl2msg|byte|team|which team the flag belongs to}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 353: | Line 354: | ||
{{hl2msg|string|cappers|string where each character is a player index of someone that capped}} | {{hl2msg|string|cappers|string where each character is a player index of someone that capped}} | ||
{{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}} | {{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}} | ||
− | |||
− | |||
{{hl2msg|short|blue_score|red team score}} | {{hl2msg|short|blue_score|red team score}} | ||
{{hl2msg|short|red_score|blue team score}} | {{hl2msg|short|red_score|blue team score}} | ||
Line 361: | Line 360: | ||
{{hl2msg|short|round_complete|is this a complete round, or the end of a mini-round}} | {{hl2msg|short|round_complete|is this a complete round, or the end of a mini-round}} | ||
{{hl2msg|short|rounds_remaining|# of rounds remaining for wining team, if mini-round}} | {{hl2msg|short|rounds_remaining|# of rounds remaining for wining team, if mini-round}} | ||
− | |||
{{hl2msg|short|player_1|}} | {{hl2msg|short|player_1|}} | ||
{{hl2msg|short|player_1_points|}} | {{hl2msg|short|player_1_points|}} | ||
Line 375: | Line 373: | ||
{{hl2msg|short|player|entindex of the player}} | {{hl2msg|short|player|entindex of the player}} | ||
{{hl2msg|byte|team|which team the player is being moved to}} | {{hl2msg|byte|team|which team the player is being moved to}} | ||
− | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 457: | Line 454: | ||
=== flagstatus_update === | === flagstatus_update === | ||
{{begin-hl2msg|flagstatus_update|string}} | {{begin-hl2msg|flagstatus_update|string}} | ||
+ | {{hl2msg|short|userid|user ID of the player who now has the flag}} | ||
+ | {{hl2msg|short|entindex|ent index of flag}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 524: | Line 523: | ||
{{hl2msg|short|readystate|}} | {{hl2msg|short|readystate|}} | ||
{{hl2msg|string|newname|players new name}} | {{hl2msg|string|newname|players new name}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === tournament_enablecountdown === | ||
+ | {{begin-hl2msg|tournament_enablecountdown|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 544: | Line 547: | ||
{{hl2msg|byte|medic_entindex|entindex of the medic releasing the invuln}} | {{hl2msg|byte|medic_entindex|entindex of the medic releasing the invuln}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_ignited === | === player_ignited === | ||
{{qnotice|sent when a player is ignited, only to the two players involved}}<br> | {{qnotice|sent when a player is ignited, only to the two players involved}}<br> | ||
Line 552: | Line 555: | ||
{{hl2msg|byte|weaponid|weaponid of the weapon used}} | {{hl2msg|byte|weaponid|weaponid of the weapon used}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_extinguished === | === player_extinguished === | ||
{{qnotice|sent when a burning player is extinguished by a medic}}<br> | {{qnotice|sent when a burning player is extinguished by a medic}}<br> | ||
Line 558: | Line 561: | ||
{{hl2msg|byte|victim|entindex of the player that was extinguished}} | {{hl2msg|byte|victim|entindex of the player that was extinguished}} | ||
{{hl2msg|byte|healer|entindex of the player who did the extinguishing}} | {{hl2msg|byte|healer|entindex of the player who did the extinguishing}} | ||
− | |||
− | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 592: | Line 593: | ||
{{hl2msg|short|medic_userid|}} | {{hl2msg|short|medic_userid|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== escort_speed === | === escort_speed === | ||
Line 659: | Line 660: | ||
=== player_damaged === | === player_damaged === | ||
− | |||
{{begin-hl2msg|player_damaged|string}} | {{begin-hl2msg|player_damaged|string}} | ||
Line 679: | Line 679: | ||
{{hl2msg|bool|allseecrit|}} | {{hl2msg|bool|allseecrit|}} | ||
{{hl2msg|short|weaponid|}} | {{hl2msg|short|weaponid|}} | ||
+ | {{hl2msg|short|bonuseffect|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 796: | Line 797: | ||
=== arrow_impact === | === arrow_impact === | ||
− | {{qnotice|When a player is hit by a Sniper's Huntsman arrow}}<br> | + | {{qnotice|When a player is hit by a Sniper's Huntsman arrow or Medic's Crusader's Crossbow arrow}}<br> |
{{begin-hl2msg|arrow_impact|string}} | {{begin-hl2msg|arrow_impact|string}} | ||
{{hl2msg|short|attachedEntity|}} | {{hl2msg|short|attachedEntity|}} | ||
Line 807: | Line 808: | ||
{{hl2msg|float|boneAnglesY|}} | {{hl2msg|float|boneAnglesY|}} | ||
{{hl2msg|float|boneAnglesZ|}} | {{hl2msg|float|boneAnglesZ|}} | ||
+ | {{hl2msg|short|projectileType|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 951: | Line 953: | ||
{{begin-hl2msg|rocket_jump|string}} | {{begin-hl2msg|rocket_jump|string}} | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
+ | {{hl2msg|bool|playsound|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 963: | Line 966: | ||
{{begin-hl2msg|sticky_jump|string}} | {{begin-hl2msg|sticky_jump|string}} | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
+ | {{hl2msg|bool|playsound|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 1,072: | Line 1,076: | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | === fish_notice === | ||
{{qnotice|clone of "player_death"}}<br> | {{qnotice|clone of "player_death"}}<br> | ||
− | |||
{{begin-hl2msg|fish_notice|string}} | {{begin-hl2msg|fish_notice|string}} | ||
{{hl2msg|short|userid|user ID who died}} | {{hl2msg|short|userid|user ID who died}} | ||
Line 1,092: | Line 1,096: | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | === fish_notice__arm === | ||
{{qnotice|clone of "fish_notice" (...clone of "player_death"}}<br> | {{qnotice|clone of "fish_notice" (...clone of "player_death"}}<br> | ||
− | |||
{{begin-hl2msg|fish_notice__arm|string}} | {{begin-hl2msg|fish_notice__arm|string}} | ||
{{hl2msg|short|userid|user ID who died}} | {{hl2msg|short|userid|user ID who died}} | ||
Line 1,110: | Line 1,114: | ||
{{hl2msg|bool|silent_kill|}} | {{hl2msg|bool|silent_kill|}} | ||
{{hl2msg|string|assister_fallback|contains a string to use if "assister" is -1}} | {{hl2msg|string|assister_fallback|contains a string to use if "assister" is -1}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === throwable_hit === | ||
+ | {{qnotice|clone of "player_death" with added counts}}<br> | ||
+ | |||
+ | {{begin-hl2msg|throwable_hit|string}} | ||
+ | {{hl2msg|short|userid|user ID who died}} | ||
+ | {{hl2msg|long|victim_entindex|}} | ||
+ | {{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}} | ||
+ | {{hl2msg|short|attacker|user ID who killed}} | ||
+ | {{hl2msg|string|weapon|weapon name killer used}} | ||
+ | {{hl2msg|short|weaponid|ID of weapon killed used}} | ||
+ | {{hl2msg|long|damagebits|bits of type of damage}} | ||
+ | {{hl2msg|short|customkill|type of custom kill}} | ||
+ | {{hl2msg|short|assister|user ID of assister}} | ||
+ | {{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}} | ||
+ | {{hl2msg|short|stun_flags|victim's stun flags at the moment of death}} | ||
+ | {{hl2msg|short|death_flags|death flags.}} | ||
+ | {{hl2msg|bool|silent_kill|}} | ||
+ | {{hl2msg|string|assister_fallback|contains a string to use if "assister" is -1}} | ||
+ | {{hl2msg|short|totalhits|Number of hits his player has done}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 1,240: | Line 1,265: | ||
{{hl2msg|short|attacker|entindex of the attacker}} | {{hl2msg|short|attacker|entindex of the attacker}} | ||
{{hl2msg|short|victim|entindex of the victim}} | {{hl2msg|short|victim|entindex of the victim}} | ||
+ | {{hl2msg|short|zone_id|type of area (0 for general, 1 for capture zone)}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 1,358: | Line 1,384: | ||
{{begin-hl2msg|mvm_bomb_deploy_reset_by_player|string}} | {{begin-hl2msg|mvm_bomb_deploy_reset_by_player|string}} | ||
{{hl2msg|short|player|}} | {{hl2msg|short|player|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_wave_failed === | ||
+ | {{begin-hl2msg|mvm_wave_failed|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_reset_stats === | ||
+ | {{begin-hl2msg|mvm_reset_stats|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 1,363: | Line 1,397: | ||
{{begin-hl2msg|damage_resisted|string}} | {{begin-hl2msg|damage_resisted|string}} | ||
{{hl2msg|byte|entindex|}} | {{hl2msg|byte|entindex|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_turned_to_ghost === | ||
+ | {{begin-hl2msg|player_turned_to_ghost|string}} | ||
+ | {{hl2msg|short|userid|user ID of the player who changed to a ghost}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Revision as of 16:27, 21 November 2013
- Refer back to Game Events (Source) for more events.
Contents
- 1 intro_finish
- 2 intro_nextcamera
- 3 mm_lobby_chat
- 4 mm_lobby_member_join
- 5 mm_lobby_member_leave
- 6 player_changeclass
- 7 player_death
- 8 object_removed
- 9 object_destroyed
- 10 tf_map_time_remaining
- 11 tf_game_over
- 12 ctf_flag_captured
- 13 controlpoint_initialized
- 14 controlpoint_updateimages
- 15 controlpoint_updatelayout
- 16 controlpoint_updatecapping
- 17 controlpoint_updateowner
- 18 controlpoint_starttouch
- 19 controlpoint_endtouch
- 20 controlpoint_pulse_element
- 21 controlpoint_fake_capture
- 22 controlpoint_fake_capture_mult
- 23 teamplay_round_selected
- 24 teamplay_round_start
- 25 teamplay_round_active
- 26 teamplay_waiting_begins
- 27 teamplay_waiting_ends
- 28 teamplay_waiting_abouttoend
- 29 teamplay_restart_round
- 30 teamplay_ready_restart
- 31 teamplay_round_restart_seconds
- 32 teamplay_team_ready
- 33 teamplay_round_win
- 34 teamplay_update_timer
- 35 teamplay_round_stalemate
- 36 teamplay_overtime_begin
- 37 teamplay_overtime_end
- 38 teamplay_suddendeath_begin
- 39 teamplay_suddendeath_end
- 40 teamplay_game_over
- 41 teamplay_map_time_remaining
- 42 teamplay_broadcast_audio
- 43 teamplay_timer_flash
- 44 teamplay_timer_time_added
- 45 teamplay_point_startcapture
- 46 teamplay_point_captured
- 47 teamplay_point_locked
- 48 teamplay_point_unlocked
- 49 teamplay_capture_broken
- 50 teamplay_capture_blocked
- 51 teamplay_flag_event
- 52 teamplay_win_panel
- 53 teamplay_teambalanced_player
- 54 teamplay_setup_finished
- 55 teamplay_alert
- 56 training_complete
- 57 show_freezepanel
- 58 hide_freezepanel
- 59 freezecam_started
- 60 localplayer_changeteam
- 61 localplayer_score_changed
- 62 localplayer_changeclass
- 63 localplayer_respawn
- 64 building_info_changed
- 65 localplayer_changedisguise
- 66 player_account_changed
- 67 spy_pda_reset
- 68 flagstatus_update
- 69 player_stats_updated
- 70 playing_commentary
- 71 player_chargedeployed
- 72 player_builtobject
- 73 player_upgradedobject
- 74 player_carryobject
- 75 player_dropobject
- 76 achievement_earned
- 77 spec_target_updated
- 78 tournament_stateupdate
- 79 tournament_enablecountdown
- 80 player_calledformedic
- 81 localplayer_becameobserver
- 82 player_ignited_inv
- 83 player_ignited
- 84 player_extinguished
- 85 player_teleported
- 86 player_healedmediccall
- 87 localplayer_chargeready
- 88 localplayer_winddown
- 89 player_invulned
- 90 escort_speed
- 91 escort_progress
- 92 escort_recede
- 93 gameui_activated
- 94 gameui_hidden
- 95 player_escort_score
- 96 player_healonhit
- 97 player_stealsandvich
- 98 show_class_layout
- 99 show_vs_panel
- 100 player_damaged
- 101 player_hurt
- 102 arena_player_notification
- 103 arena_match_maxstreak
- 104 arena_round_start
- 105 arena_win_panel
- 106 pve_win_panel
- 107 air_dash
- 108 landed
- 109 player_damage_dodged
- 110 player_stunned
- 111 scout_grand_slam
- 112 scout_slamdoll_landed
- 113 arrow_impact
- 114 player_jarated
- 115 player_jarated_fade
- 116 player_shield_blocked
- 117 player_pinned
- 118 player_healedbymedic
- 119 player_spawn
- 120 player_sapped_object
- 121 item_found
- 122 show_annotation
- 123 hide_annotation
- 124 post_inventory_application
- 125 controlpoint_unlock_updated
- 126 deploy_buff_banner
- 127 player_buff
- 128 medic_death
- 129 overtime_nag
- 130 teams_changed
- 131 halloween_pumpkin_grab
- 132 rocket_jump
- 133 rocket_jump_landed
- 134 sticky_jump
- 135 sticky_jump_landed
- 136 medic_defended
- 137 localplayer_healed
- 138 player_destroyed_pipebomb
- 139 object_deflected
- 140 player_mvp
- 141 raid_spawn_mob
- 142 raid_spawn_squad
- 143 nav_blocked
- 144 path_track_passed
- 145 num_cappers_changed
- 146 player_regenerate
- 147 update_status_item
- 148 stats_resetround
- 149 achievement_earned_local
- 150 player_healed
- 151 item_pickup
- 152 duel_status
- 153 fish_notice
- 154 fish_notice__arm
- 155 throwable_hit
- 156 pumpkin_lord_summoned
- 157 pumpkin_lord_killed
- 158 merasmus_summoned
- 159 merasmus_killed
- 160 merasmus_escape_warning
- 161 merasmus_escaped
- 162 eyeball_boss_summoned
- 163 eyeball_boss_stunned
- 164 eyeball_boss_killed
- 165 eyeball_boss_killer
- 166 eyeball_boss_escape_imminent
- 167 eyeball_boss_escaped
- 168 npc_hurt
- 169 controlpoint_timer_updated
- 170 player_highfive_start
- 171 player_highfive_cancel
- 172 player_highfive_success
- 173 player_bonuspoints
- 174 player_upgraded
- 175 player_buyback
- 176 player_used_powerup_bottle
- 177 christmas_gift_grab
- 178 player_killed_achievement_zone
- 179 party_updated
- 180 lobby_updated
- 181 mvm_mission_update
- 182 recalculate_holidays
- 183 player_currency_changed
- 184 doomsday_rocket_open
- 185 remove_nemesis_relationship
- 186 mvm_creditbonus_wave
- 187 mvm_creditbonus_all
- 188 mvm_creditbonus_all_advanced
- 189 mvm_quick_sentry_upgrade
- 190 mvm_tank_destroyed_by_players
- 191 mvm_kill_robot_delivering_bomb
- 192 mvm_pickup_currency
- 193 mvm_bomb_carrier_killed
- 194 mvm_sentrybuster_detonate
- 195 mvm_scout_marked_for_death
- 196 mvm_medic_powerup_shared
- 197 mvm_begin_wave
- 198 mvm_wave_complete
- 199 mvm_mission_complete
- 200 mvm_bomb_reset_by_player
- 201 mvm_bomb_alarm_triggered
- 202 mvm_bomb_deploy_reset_by_player
- 203 mvm_wave_failed
- 204 mvm_reset_stats
- 205 damage_resisted
- 206 player_turned_to_ghost
intro_finish
Name: | intro_finish | |||
Structure: |
|
intro_nextcamera
Name: | intro_nextcamera | |||
Structure: |
|
mm_lobby_chat
Name: | mm_lobby_chat | |||||||||
Structure: |
|
mm_lobby_member_join
Name: | mm_lobby_member_join | |||
Structure: |
|
mm_lobby_member_leave
Name: | mm_lobby_member_leave | ||||||
Structure: |
|
player_changeclass
Note: When a player changes their class
Name: | player_changeclass | ||||||
Structure: |
|
player_death
Note: When a player dies
Note: dominated, assister_dominated, revenge, assister_revenge, first_blood, and feign_death no longer exist in this event
Name: | player_death | |||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
object_removed
Name: | object_removed | |||||||||
Structure: |
|
object_destroyed
Note: When a player destroys an object
Name: | object_destroyed | ||||||||||||||||||||||||
Structure: |
|
tf_map_time_remaining
Name: | tf_map_time_remaining | |||
Structure: |
|
tf_game_over
Note: When a tf game ends
Name: | tf_game_over | |||
Structure: |
|
ctf_flag_captured
Note: When a flag is captured by a player
Name: | ctf_flag_captured | ||||||
Structure: |
|
controlpoint_initialized
Note: When a player begins to capture a control point
Name: | controlpoint_initialized | |
Structure: |
|
controlpoint_updateimages
Name: | controlpoint_updateimages | |||
Structure: |
|
controlpoint_updatelayout
Name: | controlpoint_updatelayout | |||
Structure: |
|
controlpoint_updatecapping
Name: | controlpoint_updatecapping | |||
Structure: |
|
controlpoint_updateowner
Name: | controlpoint_updateowner | |||
Structure: |
|
controlpoint_starttouch
Note: When a player enters a capture point zone
Name: | controlpoint_starttouch | ||||||
Structure: |
|
controlpoint_endtouch
Note: When a player leaves a capture point zone
Name: | controlpoint_endtouch | ||||||
Structure: |
|
controlpoint_pulse_element
Name: | controlpoint_pulse_element | |||
Structure: |
|
controlpoint_fake_capture
Name: | controlpoint_fake_capture | ||||||
Structure: |
|
controlpoint_fake_capture_mult
Name: | controlpoint_fake_capture_mult | ||||||
Structure: |
|
teamplay_round_selected
Note: When a round is selected.
Name: | teamplay_round_selected | |||
Structure: |
|
teamplay_round_start
Note: round restart
Name: | teamplay_round_start | |||
Structure: |
|
teamplay_round_active
Note: called when round is active, players can move
Name: | teamplay_round_active | |
Structure: |
|
teamplay_waiting_begins
Note: When the "waiting for players" pre-round begins
Name: | teamplay_waiting_begins | |
Structure: |
|
teamplay_waiting_ends
Note: When the "waiting for players" pre-round ends
Name: | teamplay_waiting_ends | |
Structure: |
|
teamplay_waiting_abouttoend
Note: When the "waiting for players" pre-round is about to end
Name: | teamplay_waiting_abouttoend | |
Structure: |
|
teamplay_restart_round
Note: When a round is restarted
Name: | teamplay_restart_round | |
Structure: |
|
teamplay_ready_restart
Name: | teamplay_ready_restart | |
Structure: |
|
teamplay_round_restart_seconds
Name: | teamplay_round_restart_seconds | |||
Structure: |
|
teamplay_team_ready
Name: | teamplay_team_ready | |||
Structure: |
|
teamplay_round_win
Note: When a team wins a round
Name: | teamplay_round_win | |||||||||||||||||||||
Structure: |
|
teamplay_update_timer
Name: | teamplay_update_timer | |
Structure: |
|
teamplay_round_stalemate
Note: When a game ends in a stalemate
Name: | teamplay_round_stalemate | |||
Structure: |
|
teamplay_overtime_begin
Note: When an overtime round begins
Name: | teamplay_overtime_begin | |
Structure: |
|
teamplay_overtime_end
Note: When an overtime round ends
Name: | teamplay_overtime_end | |
Structure: |
|
teamplay_suddendeath_begin
Note: When a sudden death round begins
Name: | teamplay_suddendeath_begin | |
Structure: |
|
teamplay_suddendeath_end
Note: When a sudden death round ends
Name: | teamplay_suddendeath_end | |
Structure: |
|
teamplay_game_over
Note: When a teamplay game ends
Name: | teamplay_game_over | |||
Structure: |
|
teamplay_map_time_remaining
Name: | teamplay_map_time_remaining | |||
Structure: |
|
teamplay_broadcast_audio
Note: Broadcast an audio file by game_sound name. Audio files are documented in the game_sound files inside tf2_misc_dir.vpk.
Name: | teamplay_broadcast_audio | |||||||||
Structure: |
|
teamplay_timer_flash
Name: | teamplay_timer_flash | |||
Structure: |
|
teamplay_timer_time_added
Name: | teamplay_timer_time_added | ||||||
Structure: |
|
teamplay_point_startcapture
Note: When a point is beginning to be captured
Name: | teamplay_point_startcapture | ||||||||||||||||||
Structure: |
|
teamplay_point_captured
Note: When a control point is captured by a team
Name: | teamplay_point_captured | ||||||||||||
Structure: |
|
teamplay_point_locked
Name: | teamplay_point_locked | |||||||||
Structure: |
|
teamplay_point_unlocked
Name: | teamplay_point_unlocked | |||||||||
Structure: |
|
teamplay_capture_broken
Name: | teamplay_capture_broken | |||||||||
Structure: |
|
teamplay_capture_blocked
Note: When a player blocks the capture of a control point
Name: | teamplay_capture_blocked | |||||||||
Structure: |
|
teamplay_flag_event
Name: | teamplay_flag_event | |||||||||||||||
Structure: |
|
teamplay_win_panel
Note: When the win-game panel is displayed
Name: | teamplay_win_panel | |||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
teamplay_teambalanced_player
Note: When a player is balanced to another team
Name: | teamplay_teambalanced_player | ||||||
Structure: |
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teamplay_setup_finished
Note: When the setup round ends
Name: | teamplay_setup_finished | |
Structure: |
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teamplay_alert
Note: When an alert is shown to a player
Name: | teamplay_alert | |||
Structure: |
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training_complete
Name: | training_complete | |||||||||
Structure: |
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show_freezepanel
Note: When the death-snapshot panel is shown
Name: | show_freezepanel | |||
Structure: |
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hide_freezepanel
Note: When the death-snapshot panel is hidden
Name: | hide_freezepanel | |
Structure: |
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freezecam_started
Note: When a player enters the death-snapshot view
Name: | freezecam_started | |
Structure: |
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localplayer_changeteam
Note: When a LAN player changes team
Name: | localplayer_changeteam | |
Structure: |
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localplayer_score_changed
Name: | localplayer_score_changed | |||
Structure: |
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localplayer_changeclass
Note: When a LAN player changes class
Name: | localplayer_changeclass | |
Structure: |
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localplayer_respawn
Note: When a LAN player respawns
Name: | localplayer_respawn | |
Structure: |
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building_info_changed
Name: | building_info_changed | |||||||||
Structure: |
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localplayer_changedisguise
Note: When a LAN player changes their disguise as a spy
Name: | localplayer_changedisguise | |||
Structure: |
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player_account_changed
Name: | player_account_changed | ||||||
Structure: |
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spy_pda_reset
Name: | spy_pda_reset | |
Structure: |
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flagstatus_update
Name: | flagstatus_update | ||||||
Structure: |
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player_stats_updated
Note: When a players stats are updated
Name: | player_stats_updated | |||
Structure: |
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playing_commentary
Note: When a commentary is being played
Name: | playing_commentary | |
Structure: |
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player_chargedeployed
Note: When an uber is deployed
Name: | player_chargedeployed | ||||||
Structure: |
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player_builtobject
Note: When a player builds an object
Name: | player_builtobject | |||||||||
Structure: |
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player_upgradedobject
Name: | player_upgradedobject | ||||||||||||
Structure: |
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player_carryobject
Name: | player_carryobject | |||||||||
Structure: |
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player_dropobject
Name: | player_dropobject | |||||||||
Structure: |
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achievement_earned
Note: When a player earns an achievement
Name: | achievement_earned | ||||||
Structure: |
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spec_target_updated
Name: | spec_target_updated | |
Structure: |
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tournament_stateupdate
Name: | tournament_stateupdate | ||||||||||||
Structure: |
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tournament_enablecountdown
Name: | tournament_enablecountdown | |
Structure: |
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player_calledformedic
Note: When a player calls for a medic. This does not appear to fire for the server.
Name: | player_calledformedic | |||
Structure: |
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localplayer_becameobserver
Name: | localplayer_becameobserver | |
Structure: |
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player_ignited_inv
Note: sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning
Name: | player_ignited_inv | |||||||||
Structure: |
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player_ignited
Note: sent when a player is ignited, only to the two players involved
Name: | player_ignited | |||||||||
Structure: |
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player_extinguished
Note: sent when a burning player is extinguished by a medic
Name: | player_extinguished | ||||||
Structure: |
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player_teleported
Note: Sent when a player is teleported
Name: | player_teleported | |||||||||
Structure: |
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player_healedmediccall
Note: local player heals someone who called for medic.
Name: | player_healedmediccall | |||
Structure: |
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localplayer_chargeready
Note: local player has full medic charge
Name: | localplayer_chargeready | |
Structure: |
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localplayer_winddown
Note: local player minigun winddown
Name: | localplayer_winddown | |
Structure: |
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player_invulned
Note: Send when a player is made invulnerable
Name: | player_invulned | ||||||
Structure: |
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escort_speed
Name: | escort_speed | |||||||||
Structure: |
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escort_progress
Name: | escort_progress | |||||||||
Structure: |
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escort_recede
Name: | escort_recede | ||||||
Structure: |
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gameui_activated
Name: | gameui_activated | |
Structure: |
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Name: | gameui_hidden | |
Structure: |
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player_escort_score
Name: | player_escort_score | ||||||
Structure: |
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player_healonhit
Name: | player_healonhit | ||||||
Structure: |
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player_stealsandvich
Name: | player_stealsandvich | ||||||
Structure: |
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show_class_layout
Name: | show_class_layout | |||
Structure: |
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show_vs_panel
Name: | show_vs_panel | |||
Structure: |
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player_damaged
Name: | player_damaged | ||||||
Structure: |
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player_hurt
Name: | player_hurt | |||||||||||||||||||||||||||||||||
Structure: |
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arena_player_notification
Name: | arena_player_notification | ||||||
Structure: |
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arena_match_maxstreak
Name: | arena_match_maxstreak | ||||||
Structure: |
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arena_round_start
Note: called when round is active, players can move
Name: | arena_round_start | |
Structure: |
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arena_win_panel
Name: | arena_win_panel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
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pve_win_panel
Name: | pve_win_panel | |||||||||
Structure: |
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air_dash
Note: Called when a scout Performs Double Jump
Name: | air_dash | |||
Structure: |
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landed
Name: | landed | |||
Structure: |
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player_damage_dodged
Note: When a Player Evades Damage
Name: | player_damage_dodged | |||
Structure: |
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player_stunned
Note: When a Player is Stunned
Name: | player_stunned | ||||||||||||
Structure: |
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scout_grand_slam
Note: When a Player is Killed by the Scout Taunt
Name: | scout_grand_slam | ||||||
Structure: |
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scout_slamdoll_landed
Name: | scout_slamdoll_landed | ||||||||||||
Structure: |
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arrow_impact
Note: When a player is hit by a Sniper's Huntsman arrow or Medic's Crusader's Crossbow arrow
Name: | arrow_impact | ||||||||||||||||||||||||||||||
Structure: |
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player_jarated
Note: sent when a player is jarated, only to the two players involved
Name: | player_jarated | ||||||
Structure: |
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player_jarated_fade
Note: sent when a player is jarated, only to the two players involved
Name: | player_jarated_fade | ||||||
Structure: |
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player_shield_blocked
Note: sent when a player is jarated, only to the two players involved
Name: | player_shield_blocked | ||||||
Structure: |
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player_pinned
Note: When a player is pinned to a wall
Name: | player_pinned | |||
Structure: |
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player_healedbymedic
Name: | player_healedbymedic | |||
Structure: |
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player_spawn
Name: | player_spawn | |||||||||
Structure: |
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player_sapped_object
Name: | player_sapped_object | ||||||||||||
Structure: |
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item_found
Note: When a player finds an item
Name: | item_found | ||||||||||||
Structure: |
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show_annotation
Name: | show_annotation | ||||||||||||||||||||||||||||||||||||||||||
Structure: |
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hide_annotation
Name: | hide_annotation | |||
Structure: |
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post_inventory_application
Note: sent when a player gets a whole new set of items
Name: | post_inventory_application | |||
Structure: |
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controlpoint_unlock_updated
Name: | controlpoint_unlock_updated | ||||||
Structure: |
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deploy_buff_banner
Name: | deploy_buff_banner | ||||||
Structure: |
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player_buff
Name: | player_buff | |||||||||
Structure: |
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medic_death
Note: When a medic dies
Name: | medic_death | ||||||||||||
Structure: |
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overtime_nag
Name: | overtime_nag | |
Structure: |
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teams_changed
Name: | teams_changed | |
Structure: |
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halloween_pumpkin_grab
Name: | halloween_pumpkin_grab | |||
Structure: |
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rocket_jump
Name: | rocket_jump | ||||||
Structure: |
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rocket_jump_landed
Name: | rocket_jump_landed | |||
Structure: |
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sticky_jump
Name: | sticky_jump | ||||||
Structure: |
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sticky_jump_landed
Name: | sticky_jump_landed | |||
Structure: |
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medic_defended
Name: | medic_defended | ||||||
Structure: |
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localplayer_healed
Name: | localplayer_healed | |||
Structure: |
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player_destroyed_pipebomb
Name: | player_destroyed_pipebomb | |||
Structure: |
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object_deflected
Name: | object_deflected | ||||||||||||
Structure: |
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player_mvp
Name: | player_mvp | |||
Structure: |
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raid_spawn_mob
Name: | raid_spawn_mob | |
Structure: |
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raid_spawn_squad
Name: | raid_spawn_squad | |
Structure: |
|
Name: | nav_blocked | ||||||
Structure: |
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path_track_passed
Name: | path_track_passed | |||
Structure: |
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num_cappers_changed
Name: | num_cappers_changed | ||||||
Structure: |
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player_regenerate
Name: | player_regenerate | |
Structure: |
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update_status_item
Name: | update_status_item | ||||||
Structure: |
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stats_resetround
Name: | stats_resetround | |
Structure: |
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achievement_earned_local
Name: | achievement_earned_local | |||
Structure: |
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player_healed
Name: | player_healed | |||||||||
Structure: |
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item_pickup
Name: | item_pickup | ||||||
Structure: |
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duel_status
Name: | duel_status | ||||||||||||||||||
Structure: |
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fish_notice
Note: clone of "player_death"
Name: | fish_notice | ||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
fish_notice__arm
Note: clone of "fish_notice" (...clone of "player_death"
Name: | fish_notice__arm | ||||||||||||||||||||||||||||||||||||||||||
Structure: |
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throwable_hit
Note: clone of "player_death" with added counts
Name: | throwable_hit | |||||||||||||||||||||||||||||||||||||||||||||
Structure: |
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pumpkin_lord_summoned
Name: | pumpkin_lord_summoned | |
Structure: |
|
pumpkin_lord_killed
Name: | pumpkin_lord_killed | |
Structure: |
|
merasmus_summoned
Name: | merasmus_summoned | |||
Structure: |
|
merasmus_killed
Name: | merasmus_summoned | |||
Structure: |
|
merasmus_escape_warning
Name: | merasmus_summoned | ||||||
Structure: |
|
merasmus_escaped
Name: | merasmus_summoned | |||
Structure: |
|
eyeball_boss_summoned
Name: | eyeball_boss_summoned | |||
Structure: |
|
eyeball_boss_stunned
Name: | eyeball_boss_stunned | ||||||
Structure: |
|
eyeball_boss_killed
Name: | eyeball_boss_killed | |||
Structure: |
|
eyeball_boss_killer
Name: | eyeball_boss_killer | ||||||
Structure: |
|
eyeball_boss_escape_imminent
Name: | eyeball_boss_escape_imminent | ||||||
Structure: |
|
eyeball_boss_escaped
Name: | eyeball_boss_escaped | |||
Structure: |
|
npc_hurt
Name: | npc_hurt | ||||||||||||||||||
Structure: |
|
controlpoint_timer_updated
Name: | controlpoint_timer_updated | ||||||
Structure: |
|
player_highfive_start
Name: | player_highfive_start | |||
Structure: |
|
player_highfive_cancel
Name: | player_highfive_cancel | |||
Structure: |
|
player_highfive_success
Name: | player_highfive_success | ||||||
Structure: |
|
player_bonuspoints
Name: | player_bonuspoints | |||||||||
Structure: |
|
player_upgraded
Note: This event appears to be missing an argument for which player upgraded
Name: | player_upgraded | |
Structure: |
|
player_buyback
Name: | player_buyback | ||||||
Structure: |
|
player_used_powerup_bottle
Name: | player_used_powerup_bottle | |||||||||
Structure: |
|
christmas_gift_grab
Name: | christmas_gift_grab | |||
Structure: |
|
player_killed_achievement_zone
Name: | player_killed_achievement_zone | |||||||||
Structure: |
|
party_updated
Name: | party_updated | |
Structure: |
|
lobby_updated
Name: | lobby_updated | |
Structure: |
|
mvm_mission_update
Name: | mvm_mission_update | ||||||
Structure: |
|
recalculate_holidays
Name: | recalculate_holidays | |
Structure: |
|
player_currency_changed
Name: | player_currency_changed | |||
Structure: |
|
doomsday_rocket_open
Name: | doomsday_rocket_open | |||
Structure: |
|
remove_nemesis_relationship
Name: | remove_nemesis_relationship | |||
Structure: |
|
mvm_creditbonus_wave
Name: | mvm_creditbonus_wave | |
Structure: |
|
mvm_creditbonus_all
Name: | mvm_creditbonus_all | |
Structure: |
|
mvm_creditbonus_all_advanced
Name: | mvm_creditbonus_all | |
Structure: |
|
mvm_quick_sentry_upgrade
Name: | mvm_quick_sentry_upgrade | |||
Structure: |
|
mvm_tank_destroyed_by_players
Name: | mvm_tank_destroyed_by_players | |
Structure: |
|
mvm_kill_robot_delivering_bomb
Name: | mvm_kill_robot_delivering_bomb | |||
Structure: |
|
mvm_pickup_currency
Name: | mvm_pickup_currency | ||||||
Structure: |
|
mvm_bomb_carrier_killed
Name: | mvm_bomb_carrier_killed | |||
Structure: |
|
mvm_sentrybuster_detonate
Name: | mvm_sentrybuster_detonate | ||||||||||||
Structure: |
|
mvm_scout_marked_for_death
Name: | mvm_scout_marked_for_death | |||
Structure: |
|
Name: | mvm_medic_powerup_shared | |||
Structure: |
|
mvm_begin_wave
Name: | mvm_begin_wave | |||||||||
Structure: |
|
mvm_wave_complete
Name: | mvm_wave_complete | |
Structure: |
|
mvm_mission_complete
Name: | mvm_mission_complete | |||
Structure: |
|
mvm_bomb_reset_by_player
Name: | mvm_bomb_reset_by_player | |||
Structure: |
|
mvm_bomb_alarm_triggered
Name: | mvm_bomb_alarm_triggered | |
Structure: |
|
mvm_bomb_deploy_reset_by_player
Name: | mvm_bomb_deploy_reset_by_player | |||
Structure: |
|
mvm_wave_failed
Name: | mvm_wave_failed | |
Structure: |
|
mvm_reset_stats
Name: | mvm_reset_stats | |
Structure: |
|
damage_resisted
Name: | damage_resisted | |||
Structure: |
|
player_turned_to_ghost
Name: | player_turned_to_ghost | |||
Structure: |
|