Empires Events
- Refer back to Game Events (Source) for more events.
Contents
- 1 switching_to_new_map
- 2 point_captured
- 3 point_neutral
- 4 player_death
- 5 game_end
- 6 voice_command
- 7 commander_alert
- 8 commander_vote_time
- 9 commander_tactic_time
- 10 commander_end_tactical_discussion
- 11 commander_elected_player
- 12 commander_vote
- 13 research_completed
- 14 player_class
- 15 player_score
- 16 player_revive
- 17 vehicle_purchase
- 18 vehicle_enter
- 19 vehicle_exit
- 20 vehicle_death
- 21 achievement_earned
- 22 empires_round_over
- 23 spec_target_updated
- 24 update_marker_hud
- 25 local_player_entered_comm
- 26 local_player_exited_comm
- 27 local_player_entered_vehicle
- 28 local_player_exited_vehicle
switching_to_new_map
Note:
Name: | switching_to_new_map | |||
Structure: |
|
point_captured
Note: Called when a point is capture
Name: | point_captured | ||||||
Structure: |
|
point_neutral
Note: Called when a point becomes neutral
Name: | point_neutral | ||||||
Structure: |
|
player_death
Note: Called when a player dies
Name: | player_death | ||||||||||||
Structure: |
|
game_end
Note: Called when the game ends
Name: | game_end | ||||||
Structure: |
|
voice_command
Note:
Name: | voice_command | |||||||||
Structure: |
|
commander_alert
Note:
Name: | commander_alert | |||||||||||||||
Structure: |
|
commander_vote_time
Note: called when the commander vote begins
Name: | commander_vote_time | ||||||
Structure: |
|
commander_tactic_time
Note: called when the tactics time for a commander begins
Name: | commander_tactic_time | ||||||
Structure: |
|
commander_end_tactical_discussion
Note: called when an elected commander wishes to end the tactic time
Name: | commander_end_tactical_discussion | |||
Structure: |
|
commander_elected_player
Note:
Name: | commander_elected_player | ||||||
Structure: |
|
commander_vote
Note: called when a player casts a vote for a player to be the commander
Name: | commander_vote | |||||||||
Structure: |
|
research_completed
Note: called when a research is completed
Name: | research_completed | ||||||
Structure: |
|
player_class
Note:
Name: | player_class | ||||||
Structure: |
|
player_score
Note:
Name: | player_score | |||||||||
Structure: |
|
player_revive
Note: called when a player is revived
Name: | player_revive | ||||||
Structure: |
|
vehicle_purchase
Note: called when a player purchases a vehicle
Name: | vehicle_purchase | |||||||||||||||
Structure: |
|
vehicle_enter
Note: called when a player enters a vehicle
Name: | vehicle_enter | |||||||||
Structure: |
|
vehicle_exit
Note: called when a player exits a vehicle
Name: | vehicle_enter | ||||||
Structure: |
|
vehicle_death
Note: called when a vehicles dies
Name: | vehicle_death | |||||||||
Structure: |
|
achievement_earned
Note: called when an achievement is earned
Name: | achievement_earned | ||||||
Structure: |
|
empires_round_over
Note: called when a round ends
Name: | empires_round_over | |||
Structure: |
|
spec_target_updated
Note:
Name: | spec_target_updated | |
Structure: |
|
update_marker_hud
Note:
Name: | update_marker_hud | |
Structure: |
|
local_player_entered_comm
Note:
Name: | local_player_entered_comm | |
Structure: |
|
local_player_exited_comm
Note:
Name: | local_player_exited_comm | |
Structure: |
|
local_player_entered_vehicle
Note:
Name: | local_player_entered_vehicle | |
Structure: |
|
local_player_exited_vehicle
Note:
Name: | local_player_exited_vehicle | |
Structure: |
|