Codename Cure Events
- Refer back to Game Events (Source) for more events.
The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res
Contents
player_death
Note: Player died
| Name: | player_death | ||||||||||||
| Structure: |
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zombie_killed
Note: Zombie killed
| Name: | zombie_killed | |||||||||||||||||||||||||||
| Structure: |
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game_win
Note:
| Name: | game_win | ||||||||||||
| Structure: |
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game_reset
Note: Current match reseted
| Name: | game_reset | |||
| Structure: |
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game_diff_change
Note: Diffuculty changed
| Name: | game_diff_change | |||
| Structure: |
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special_condition
Note:
| Name: | special_condition | ||||||
| Structure: |
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achievement_earned
Note: A event that prints to the chat when a player has earned an achievement
| Name: | achievement_earned | ||||||
| Structure: |
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achievement_earned_local
Note: Fired from the local client to the server, so the server can fire it back to the rest of the players
| Name: | achievement_earned_local | ||||||
| Structure: |
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