Codename Cure Events
- Refer back to Game Events (Source) for more events.
The events are taken from SteamApps\common\Codename CURE\cure\resource\modevents.res (Build 1654234(23.2.17))
Contents
player_death
Note: Player died
Name: | player_death | ||||||||||||
Structure: |
|
zombie_killed
Note: Zombie killed
Name: | zombie_killed | |||||||||||||||||||||||||||
Structure: |
|
game_win
Note: Triggered on winning the gamemode Bomb Escape or dying on Survival
Name: | game_win | ||||||||||||
Structure: |
|
game_reset
Note: Current match reseted
Name: | game_reset | |||
Structure: |
|
game_diff_change
Note: Diffuculty changed
Name: | game_diff_change | |||
Structure: |
|
Note: The following events are part of Cures custom achievement system
special_condition
Note: A special achievement condition, such as not using the primary weapon, equipment or no friendly fire
Name: | special_condition | ||||||
Structure: |
|
achievement_earned
Note: A event that prints to the chat when a player has earned an achievement
Name: | achievement_earned | ||||||
Structure: |
|
achievement_earned_local
Note: Fired from the local client to the server, so the server can fire it back to the rest of the players
Name: | achievement_earned_local | ||||||
Structure: |
|