Releasing Products
Releasing SourceMod
Bold italic values should be replaced as appropriate for the release.
- General
- Create a git branch
- Bump sourcemod/plugins/include/version.inc numbers for manual builds
- Buildbot
- Update master.cfg in buildbot buildmaster. Don't forget to push the change to github
- Force builds on the new dev and stable branches via pushbuild.txt
- Downloads
- mount -orw /mnt/downloads on web01
- mkdir /mnt/downloads/smdrop/1.11, chmod 775 it, fix ownership
- mount -oro /mnt/downloads
- Fix sm_commit_log by updating last ~N master builds to be the new stable branch
- Update ~sourcemod/public_html/downloads.php
- Add an entry to web-commit-updater/updater.php for the new version
- Gamedata updater
- Clone the new branch into ~sourcemod/update/1.11-dev
- Add a ~sourcemod/update/update-1.11.sh script for the new version
- Run ~sourcemod/update/add_version.php --version 1.11.0 --path 1.11-dev
- Run ~sourcemod/update/add_version.php --version 1.12.0 --path master
- Web compiler and forum
- Create a ~sourcemod/compiler-1.11 folder, drop spcomp + includes there
- Change the ~sourcemod/compiler symlink to the new version
- Update hardcoded version in ~sourcemod/public_html/compiler.php and change the "you can use this to compile plugins for SourceMod 1.11 or higher" text if necessary
- Update ~sourcemod/public_html/vbcompiler.php
- Update forums newthread.php and editpost.php (search for ccversion). Do this on staging, create a production PR in bitbucket, then pull
- SP docs
- Rebuild ~sourcemod/scripts/sourcepawn/exp/tools/docparse if needed
- git checkout new branch in ~sourcemod/scripts/sourcemod, then run generate.py in ~sourcemod/scripts/sourcepawn/exp/docgen/generate