player_death
Note: When a player is killed
Name:
|
userid
|
Structure:
|
entityid
|
long
|
{{{3}}}
|
attacker
|
short
|
{{{3}}}
|
attackername
|
string
|
{{{3}}}
|
attackerentid
|
long
|
{{{3}}}
|
headshot
|
bool
|
{{{3}}}
|
attackerisbot
|
boot
|
{{{3}}}
|
victimname
|
string
|
{{{3}}}
|
victimisbot
|
bool
|
{{{3}}}
|
abort
|
bool
|
{{{3}}}
|
type
|
long
|
{{{3}}}
|
victim_x
|
float
|
{{{3}}}
|
victim_y
|
float
|
{{{3}}}
|
victim_z
|
float
|
{{{3}}}
|
|
player_hurt
Note: When a player is Hurt
Name:
|
local
|
Structure:
|
userid
|
short
|
{{{3}}}
|
attacker
|
short
|
{{{3}}}
|
attackerentid
|
long
|
{{{3}}}
|
health
|
short
|
{{{3}}}
|
armor
|
byte
|
{{{3}}}
|
weapon
|
string
|
{{{3}}}
|
dmg_health
|
short
|
{{{3}}}
|
dmg_armor
|
byte
|
{{{3}}}
|
hitgroup
|
byte
|
{{{3}}}
|
type
|
long
|
{{{3}}}
|
|
player_team
Note: When a player Changes Team
Name:
|
userid
|
Structure:
|
team
|
byte
|
{{{3}}}
|
oldteam
|
byte
|
{{{3}}}
|
disconnect
|
bool
|
{{{3}}}
|
name
|
string
|
{{{3}}}
|
isbot
|
bool
|
{{{3}}}
|
|