Adding Admins (SourceMod)
SourceMod has as very detailed and flexible administration system, and it can be quite daunting to users. To simplify things, there are a number of "flags" which specify generic permissions administrators can have.
There are currently two provided ways of storing admins. One is via the admin-flatfile.smx plugin that is enabled by default. This plugin provides two files: a simplified flat file, and another more complex tree-based file. The other way to store admins is using SQL.
SourceMod provides three methods of authentication:
- Steam ID (unique to a Steam account)
- IP Address (semi-unique to a given computer, better for LANs)
- Name (requires a password)
Quick Start
On the server, open [modfolder]/addons/sourcemod/configs/admins_simple.ini
In a new line, add the following, replacing yoursteamid (use your client's console status command to retrieve your Steam ID - formatted as STEAM_n:o:p)
"yoursteamid" "99:z"
Save the file, then type sm_reloadadmins
in the server console. Connect to the server with the game client. Enter sm_admin in the client console, and then return to the game. You should see the admin menu.
Levels
First, let's quickly run down the provided levels:
Name Flag Purpose reservation a Reserved slot access. generic b Generic admin; required for admins. kick c Kick other players. ban d Ban other players. unban e Remove bans. slay f Slay/harm other players. changemap g Change the map or major gameplay features. cvar h Change most cvars. config i Execute config files. chat j Special chat privileges. vote k Start or create votes. password l Set a password on the server. rcon m Use RCON commands. cheats n Change sv_cheats or use cheating commands. root z Magically enables all flags and ignores immunity values. custom1 o Custom Group 1. custom2 p Custom Group 2. custom3 q Custom Group 3. custom4 r Custom Group 4. custom5 s Custom Group 5. custom6 t Custom Group 6.
Immunity
In SourceMod, immunity is a flexible system based on immunity levels. Every admin can have an arbitrary immunity value assigned to them. Whether an admin can target another admin depends on who has a higher immunity value.
For example, say Admin #1 has an immunity level of "3" and Admin #2 has an immunity level of "10." Admin #2 can target Admin #1, but Admin #1 cannot target Admin #2. The numbers are completely arbitrary, and they can be any number equal to or higher than 0. Note that 0 always implies no immunity.
By default, admins with the same immunity value can target each other. This can be changed via sm_immunity_mode in cfg/sourcemod.cfg.
Admins with the z flag are not subject to immunity checks. This means they can always target anyone.
Passwords
Using the passwords method is optional.
For passwords to work, the server administrator must change the PassInfoVar
line in addons/sourcemod/configs/core.cfg. For example:
"PassInfoVar" "_sm1337"
Next, if an admin has a password, the person must set the password via the setinfo command in the client console. For example, using the examples above, the player BAILOPAN would need to type:
setinfo "_sm1337" "Gab3n"
To automate this upon connecting to a server, you can create an "autoexec.cfg" file in your client game folder. This will be located under SteamApps\common\[game]\[gameabbr]\cfg. For example:
- C:\Program Files\Steam\steamapps\common\Counter-Strike Source\cstrike\cfg
You can also set the password upon connecting. For Steam and IP authentication, your admin privileges will be automatically assigned if the password is correct. For name based authentication, your password must be correct before you change your name, or else you will be kicked from the server.
Simple Admins
The easiest way to add administrators is through configs/admins_simple.ini. This is a flat file which requires two parameters per line: authentication info, and flags.
The string's syntax:
< > - Required
[ ] - Optional
/ - Or
"<Steam ID/!IP/Stean name>" "[immunity level:]<flag/@group>" ["password"]
Examples:
"STEAM_0:1:16" "bce" //generic, kick, unban for this steam ID. no immunity "!127.0.0.1" "5:z" //all permissions for this IP, immunity level = 5 "BAILOPAN" "abc" "Gab3n" //name BAILOPAN, password "Gab3n": gets reservation, generic, kick "Gaben" "@Admins" //name Gaben, group Admins
Detailed Admins
Alternatively, you can add admins via configs/admins.cfg, a more advanced file stored in a KeyValues format. Each admin is its own block inside a main "Admin" block. You can create and / or modify admins.cfg files with KVManager. The format is as follows:
Admins { "Admin Name" { "auth" "[steam|name|ip]" "identity" "[unique id]" "[option1]" "[value1]" "[option2]" "[value2]" /* .... */ } }
Available options:
* - Required
- auth *: Must be one of steam, name, or ip (unless there is a custom auth method), and instructs SourceMod how to interpret the identity value.
- identity *: Unique value that allows SourceMod to find this admin given an authentication method and the given value.
- password: Specifies the password the user must enter (see passwords).
- group: Specifies a group name the user should inherit if available. More than one "group" line can be specified. There should be no '@' symbol as there is no ambiguity.
- flags: Default access flags the user should receive.
- immunity: Default immunity level the user should receive.
The admin name is optional (it can be blank). It is not used internally and is intended for convenience usage by 3rd party tools.
Example:
Admins { "BAILOPAN" { "auth" "steam" "identity" "STEAM_0:1:2345" "flags" "abcdef" "immunity" "5" "group" "Awesome Admins" } "Blue Crab" { "auth" "steam" "identity" "STEAM_0:1:666666" "flags" "z" "immunity" "99" } }
See Also
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