CCSPlayer Offset List (Counter-Strike: Source)
CCSPlayer Offset List
For use when using VFunc offsets.
This is the list of offsets I've been using. These are the Windows offsets. Linux offsets are 1 greater.
The List
This comes from the symbol tables, so you'll have to look in the SDK for return types...or guess for the CSS specific functions near the end.
_ZN9CCSPlayerD0Ev 1 _ZN11CBaseEntity13SetRefEHandleERK11CBaseHandle 2 _ZNK11CBaseEntity13GetRefEHandleEv 3 _ZN11CBaseEntity14GetCollideableEv 4 _ZN11CBaseEntity14GetNetworkableEv 5 _ZN11CBaseEntity13GetBaseEntityEv 6 _ZNK11CBaseEntity13GetModelIndexEv 7 _ZNK11CBaseEntity12GetModelNameEv 8 _ZN11CBaseEntity13SetModelIndexEi 9 _ZN9CCSPlayer13_GetClassNameEv 10 _ZN9CCSPlayer14GetServerClassEv 11 _ZN9CCSPlayer12GetClassNameEv 12 _ZN9CCSPlayer40YouForgotToImplementOrDeclareServerClassEv 13 _ZN9CCSPlayer14GetDataDescMapEv 14 _ZN14CBaseAnimating13TestCollisionERK5Ray_tjR10CGameTrace 15 _ZN14CBaseAnimating12TestHitboxesERK5Ray_tjR10CGameTrace 16 _ZN11CBaseEntity31ComputeWorldSpaceSurroundingBoxEP6VectorS1_ 17 _ZNK11CBaseEntity13ShouldCollideEii 18 _ZN11CBaseEntity14SetOwnerEntityEPS_ 19 _ZN11CBasePlayer14ShouldTransmitEPK18CCheckTransmitInfo 20 _ZN11CBasePlayer19UpdateTransmitStateEv 21 _ZN20CBaseCombatCharacter11SetTransmitEP18CCheckTransmitInfob 22 _ZN11CBasePlayer13GetTracerTypeEv 23 _ZN9CCSPlayer5SpawnEv 24 _ZN9CCSPlayer8PrecacheEv 25 _ZN9CBaseFlex8SetModelEPKc 26 _ZN11CBaseEntity15PostConstructorEPKc 27 _ZN11CBaseEntity16PostClientActiveEv 28 _ZN11CBaseEntity12ParseMapDataEP14CEntityMapData 29 _ZN11CBaseEntity8KeyValueEPKcS1_ 30 _ZN11CBaseEntity8KeyValueEPKcf 31 _ZN11CBaseEntity8KeyValueEPKc6Vector 32 _ZN11CBasePlayer8ActivateEv 33 _ZN11CBaseEntity9SetParentEPS_i 34 _ZN11CBasePlayer10ObjectCapsEv 35 _ZN11CBaseEntity11AcceptInputEPKcPS_S2_9variant_ti 36 _ZN14CBaseAnimating30GetInputDispatchEffectPositionEPKcR6VectorR6QAngle 37 _ZN11CBasePlayer25DrawDebugGeometryOverlaysEv 38 _ZN14CBaseAnimating21DrawDebugTextOverlaysEv 39 _ZN11CBasePlayer4SaveER5ISave 40 _ZN11CBasePlayer7RestoreER8IRestore 41 _ZN11CBasePlayer17ShouldSavePhysicsEv 42 _ZN11CBaseEntity6OnSaveEP16IEntitySaveUtils 43 _ZN11CBasePlayer9OnRestoreEv 44 _ZN11CBasePlayer18RequiredEdictIndexEv 45 _ZN11CBaseEntity8MoveDoneEv 46 _ZN11CBaseEntity5ThinkEv 47 _ZN11CBasePlayer36NetworkStateChanged_m_nNextThinkTickEv 48 _ZN11CBasePlayer36NetworkStateChanged_m_nNextThinkTickEPv 49 _ZN14CBaseAnimating16GetBaseAnimatingEv 50 _ZN11CBaseEntity17GetResponseSystemEv 51 _ZN11CBaseEntity16DispatchResponseEPKc 52 _ZN11CBasePlayer8ClassifyEv 53 _ZN11CBaseEntity11DeathNoticeEPS_ 54 _ZN11CBaseEntity20ShouldAttractAutoAimEPS_ 55 _ZN11CBaseEntity16GetAutoAimRadiusEv 56 _ZN11CBaseEntity16GetAutoAimCenterEv 57 _ZN11CBaseEntity18PassesDamageFilterERK15CTakeDamageInfo 58 _ZN9CCSPlayer11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTrace 59 _ZN11CBaseEntity21CanBeHitByMeleeAttackEPS_ 60 _ZN9CCSPlayer12OnTakeDamageERK15CTakeDamageInfo 61 _ZN11CBasePlayer10TakeHealthEfi 62 _ZN9CCSPlayer12Event_KilledERK15CTakeDamageInfo 63 _ZN11CBaseEntity17Event_KilledOtherEPS_RK15CTakeDamageInfo 64 _ZN20CBaseCombatCharacter10BloodColorEv 65 _ZN11CBaseEntity11IsTriggeredEPS_ 66 _ZNK11CBaseEntity5IsNPCEv 67 _ZN20CBaseCombatCharacter24MyCombatCharacterPointerEv 68 _ZN11CBaseEntity8GetDelayEv 69 _ZN11CBaseEntity8IsMovingEv 70 _ZN11CBaseEntity11DamageDecalEii 71 _ZN11CBaseEntity10DecalTraceEP10CGameTracePKc 72 _ZN11CBaseEntity11ImpactTraceEP10CGameTraceiPc 73 _ZN11CBaseEntity10OnControlsEPS_ 74 _ZN11CBaseEntity9HasTargetE8string_t 75 _ZNK11CBasePlayer8IsPlayerEv 76 _ZNK11CBasePlayer11IsNetClientEv 77 _ZN11CBaseEntity10IsTemplateEv 78 _ZNK11CBaseEntity12IsBaseObjectEv 79 _ZN11CBaseEntity16GetServerVehicleEv 80 _ZN11CBaseEntity10IsViewableEv 81 _ZN9CCSPlayer10ChangeTeamEi 82 _ZN11CBaseEntity13OnEntityEventE13EntityEvent_tPv 83 _ZNK11CBaseEntity10CanStandOnEPS_ 84 _ZNK11CBaseEntity10CanStandOnEP7edict_t 85 _ZN11CBaseEntity8GetEnemyEv 86 _ZNK11CBaseEntity8GetEnemyEv 87 _ZN11CBaseEntity3UseEPS_S0_8USE_TYPEf 88 _ZN11CBaseEntity10StartTouchEPS_ 89 _ZN11CBasePlayer5TouchEP11CBaseEntity 90 _ZN11CBaseEntity8EndTouchEPS_ 91 _ZN11CBaseEntity12StartBlockedEPS_ 92 _ZN11CBaseEntity7BlockedEPS_ 93 _ZN11CBaseEntity10EndBlockedEv 94 _ZN11CBasePlayer15PhysicsSimulateEv 95 _ZN11CBasePlayer14UpdateOnRemoveEv 96 _ZN11CBaseEntity17StopLoopingSoundsEv 97 _ZN11CBaseEntity17SUB_AllowedToFadeEv 98 _ZN14CBaseAnimating8TeleportEPK6VectorPK6QAngleS2_ 99 _ZN11CBaseEntity17NotifySystemEventEPS_21notify_system_event_tRK28notify_system_event_params_t 100 _ZN11CBasePlayer10MakeTracerERK6VectorRK10CGameTracei 101 _ZN11CBaseEntity11FireBulletsERK17FireBulletsInfo_t 102 _ZN11CBasePlayer14DoImpactEffectER10CGameTracei 103 _ZN11CBaseEntity7RespawnEv 104 _ZN11CBaseEntity16IsLockedByMasterEv 105 _ZN14CBaseAnimating22ModifyOrAppendCriteriaER14AI_CriteriaSet 106 _ZN11CBaseEntity32NetworkStateChanged_m_iMaxHealthEv 107 _ZN11CBaseEntity32NetworkStateChanged_m_iMaxHealthEPv 108 _ZN11CBasePlayer29NetworkStateChanged_m_iHealthEv 109 _ZN11CBasePlayer29NetworkStateChanged_m_iHealthEPv 110 _ZN11CBasePlayer31NetworkStateChanged_m_lifeStateEv 111 _ZN11CBasePlayer31NetworkStateChanged_m_lifeStateEPv 112 _ZN11CBaseEntity32NetworkStateChanged_m_takedamageEv 113 _ZN11CBaseEntity32NetworkStateChanged_m_takedamageEPv 114 _ZNK11CBaseEntity13GetDamageTypeEv 115 _ZN11CBaseEntity9GetDamageEv 116 _ZN11CBaseEntity9SetDamageEf 117 _ZN11CBasePlayer11EyePositionEv 118 _ZN11CBasePlayer9EyeAnglesEv 119 _ZN11CBasePlayer14LocalEyeAnglesEv 120 _ZN11CBaseEntity11EarPositionEv 121 _ZN11CBasePlayer10BodyTargetERK6Vectorb 122 _ZN11CBaseEntity10HeadTargetERK6Vector 123 _ZNK11CBaseEntity10GetVectorsEP6VectorS1_S1_ 124 _ZN11CBaseEntity13GetViewOffsetEv 125 _ZN11CBasePlayer19GetSmoothedVelocityEv 126 _ZN14CBaseAnimating11GetVelocityEP6VectorS1_ 127 _ZN20CBaseCombatCharacter8FVisibleEP11CBaseEntityiPS1_ 128 _ZN20CBaseCombatCharacter8FVisibleERK6VectoriPP11CBaseEntity 129 _ZN11CBaseEntity11CanBeSeenByEP11CAI_BaseNPC 130 _ZN11CBaseEntity20GetAttackDamageScaleEPS_ 131 _ZN11CBaseEntity22GetReceivedDamageScaleEPS_ 132 _ZN11CBaseEntity14CanBePoweredUpEv 133 _ZN11CBaseEntity16AttemptToPowerupEiffPS_P15CDamageModifier 134 _ZN11CBaseEntity24GetGroundVelocityToApplyER6Vector 135 _ZN11CBaseEntity13PhysicsSplashERK6VectorS2_ff 136 _ZN11CBaseEntity6SplashEv 137 _ZNK11CBaseEntity16WorldSpaceCenterEv 138 _ZNK11CBaseEntity22GetSoundEmissionOriginEv 139 _ZN11CBaseEntity14CreateVPhysicsEv 140 _ZN11CBaseEntity20ForceVPhysicsCollideEPS_ 141 _ZN11CBasePlayer21VPhysicsDestroyObjectEv 142 _ZN11CBasePlayer14VPhysicsUpdateEP14IPhysicsObject 143 _ZN11CBaseEntity18VPhysicsTakeDamageERK15CTakeDamageInfo 144 _ZN20CBaseCombatCharacter23VPhysicsShadowCollisionEiP21gamevcollisionevent_t 145 _ZN9CCSPlayer20VPhysicsShadowUpdateEP14IPhysicsObject 146 _ZN11CBasePlayer17VPhysicsCollisionEiP21gamevcollisionevent_t 147 _ZN11CBaseEntity16VPhysicsFrictionEP14IPhysicsObjectfii 148 _ZN11CBaseEntity36UpdatePhysicsShadowToCurrentPositionEf 149 _ZN11CBaseEntity21VPhysicsGetObjectListEPP14IPhysicsObjecti 150 _ZN11CBaseEntity18HasPhysicsAttackerEf 151 _ZNK11CBasePlayer25PhysicsSolidMaskForEntityEv 152 _ZN11CBaseEntity25ResolveFlyCollisionCustomER10CGameTraceR6Vector 153 _ZN11CBaseEntity20PerformCustomPhysicsEP6VectorS1_P6QAngleS3_ 154 _ZNK14CBaseAnimating13GetStepOriginEv 155 _ZNK14CBaseAnimating13GetStepAnglesEv 156 _ZN11CBaseEntity22ShouldDrawWaterImpactsEv 157 _ZN11CBaseEntity28NetworkStateChanged_m_fFlagsEv 158 _ZN11CBaseEntity28NetworkStateChanged_m_fFlagsEPv 159 _ZN11CBasePlayer33NetworkStateChanged_m_nWaterLevelEv 160 _ZN11CBasePlayer33NetworkStateChanged_m_nWaterLevelEPv 161 _ZN11CBasePlayer35NetworkStateChanged_m_hGroundEntityEv 162 _ZN11CBasePlayer35NetworkStateChanged_m_hGroundEntityEPv 163 _ZN11CBasePlayer37NetworkStateChanged_m_vecBaseVelocityEv 164 _ZN11CBasePlayer37NetworkStateChanged_m_vecBaseVelocityEPv 165 _ZN11CBasePlayer32NetworkStateChanged_m_flFrictionEv 166 _ZN11CBasePlayer32NetworkStateChanged_m_flFrictionEPv 167 _ZN11CBasePlayer33NetworkStateChanged_m_vecVelocityEv 168 _ZN11CBasePlayer33NetworkStateChanged_m_vecVelocityEPv 169 _ZN11CBasePlayer35NetworkStateChanged_m_vecViewOffsetEv 170 _ZN11CBasePlayer35NetworkStateChanged_m_vecViewOffsetEPv 171 _ZNK14CBaseAnimating13GetIdealSpeedEv 172 _ZNK14CBaseAnimating13GetIdealAccelEv 173 _ZN21CBaseAnimatingOverlay18StudioFrameAdvanceEv 174 _ZN14CBaseAnimating18IsActivityFinishedEv 175 _ZN14CBaseAnimating17ClampRagdollForceERK6VectorPS0_ 176 _ZN14CBaseAnimating21BecomeRagdollOnClientERK6Vector 177 _ZN14CBaseAnimating9IsRagdollEv 178 _ZN14CBaseAnimating16CanBecomeRagdollEv 179 _ZN21CBaseAnimatingOverlay11GetSkeletonEP10CStudioHdrP6VectorP10Quaternioni 180 _ZN14CBaseAnimating16GetBoneTransformEiR11matrix3x4_t 181 _ZN14CBaseAnimating10SetupBonesEP11matrix3x4_ti 182 _ZN14CBaseAnimating16CalculateIKLocksEf 183 _ZN21CBaseAnimatingOverlay18DispatchAnimEventsEP14CBaseAnimating 184 _ZN9CCSPlayer15HandleAnimEventEP11animevent_t 185 _ZN14CBaseAnimating13GetAttachmentEiR11matrix3x4_t 186 _ZN14CBaseAnimating19InitBoneControllersEv 187 _ZN14CBaseAnimating22GetGroundSpeedVelocityEv 188 _ZN14CBaseAnimating6IgniteEfbfb 189 _ZN14CBaseAnimating10ExtinguishEv 190 _ZN20CBaseCombatCharacter25SetLightingOriginRelativeEP11CBaseEntity 191 _ZN14CBaseAnimating17SetLightingOriginEP11CBaseEntity 192 _ZN9CBaseFlex13SetViewtargetERK6Vector 193 _ZN9CBaseFlex15StartSceneEventEP15CSceneEventInfoP12CChoreoSceneP12CChoreoEventP12CChoreoActorP11CBaseEntity 194 _ZN9CBaseFlex18ProcessSceneEventsEv 195 _ZN9CBaseFlex17ProcessSceneEventEP15CSceneEventInfoP12CChoreoSceneP12CChoreoEvent 196 _ZN9CBaseFlex15ClearSceneEventEP15CSceneEventInfobb 197 _ZN9CBaseFlex25CheckSceneEventCompletionEP15CSceneEventInfofP12CChoreoSceneP12CChoreoEvent 198 _ZN20CBaseCombatCharacter27GetPhysicsImpactDamageTableEv 199 _ZN20CBaseCombatCharacter11FInViewConeEP11CBaseEntity 200 _ZN20CBaseCombatCharacter11FInViewConeERK6Vector 201 _ZN20CBaseCombatCharacter10FInAimConeEP11CBaseEntity 202 _ZN20CBaseCombatCharacter10FInAimConeERK6Vector 203 _ZN20CBaseCombatCharacter21ShouldShootMissTargetEPS_ 204 _ZN20CBaseCombatCharacter14FindMissTargetEv 205 _ZN20CBaseCombatCharacter17HandleInteractionEiPvPS_ 206 _ZN11CBasePlayer10BodyAnglesEv 207 _ZN20CBaseCombatCharacter15BodyDirection2DEv 208 _ZN20CBaseCombatCharacter15BodyDirection3DEv 209 _ZN20CBaseCombatCharacter15HeadDirection2DEv 210 _ZN20CBaseCombatCharacter15HeadDirection3DEv 211 _ZN20CBaseCombatCharacter14EyeDirection2DEv 212 _ZN20CBaseCombatCharacter14EyeDirection3DEv 213 _ZN20CBaseCombatCharacter8GiveAmmoEiib 214 _ZN20CBaseCombatCharacter21NPC_TranslateActivityE8Activity 215 _ZN20CBaseCombatCharacter24Weapon_TranslateActivityE8ActivityPb 216 _ZN9CCSPlayer13Weapon_CanUseEP17CBaseCombatWeapon 217 _ZN9CCSPlayer12Weapon_EquipEP17CBaseCombatWeapon 218 _ZN20CBaseCombatCharacter20Weapon_EquipAmmoOnlyEP17CBaseCombatWeapon 219 _ZN11CBasePlayer11Weapon_DropEP17CBaseCombatWeaponPK6VectorS4_ 220 _ZN9CCSPlayer13Weapon_SwitchEP17CBaseCombatWeaponi 221 _ZN11CBasePlayer20Weapon_ShootPositionEv 222 _ZN9CCSPlayer18Weapon_CanSwitchToEP17CBaseCombatWeapon 223 _ZN20CBaseCombatCharacter19Weapon_SlotOccupiedEP17CBaseCombatWeapon 224 _ZNK20CBaseCombatCharacter14Weapon_GetSlotEi 225 _ZN20CBaseCombatCharacter13AddPlayerItemEP17CBaseCombatWeapon 226 _ZN11CBasePlayer16RemovePlayerItemEP17CBaseCombatWeapon 227 _ZN20CBaseCombatCharacter22CanBecomeServerRagdollEv 228 _ZN9CCSPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo 229 _ZN20CBaseCombatCharacter18OnTakeDamage_DyingERK15CTakeDamageInfo 230 _ZN20CBaseCombatCharacter17OnTakeDamage_DeadERK15CTakeDamageInfo 231 _ZN20CBaseCombatCharacter15OnFriendDamagedEPS_P11CBaseEntity 232 _ZN20CBaseCombatCharacter21NotifyFriendsOfDamageEP11CBaseEntity 233 _ZN20CBaseCombatCharacter16GetDeathActivityEv 234 _ZN20CBaseCombatCharacter9CorpseGibERK15CTakeDamageInfo 235 _ZN20CBaseCombatCharacter10CorpseFadeEv 236 _ZN20CBaseCombatCharacter12HasHumanGibsEv 237 _ZN20CBaseCombatCharacter12HasAlienGibsEv 238 _ZN20CBaseCombatCharacter9ShouldGibERK15CTakeDamageInfo 239 _ZN20CBaseCombatCharacter11OnKilledNPCEPS_ 240 _ZN20CBaseCombatCharacter12Event_GibbedERK15CTakeDamageInfo 241 _ZN11CBasePlayer11Event_DyingEv 242 _ZN20CBaseCombatCharacter13BecomeRagdollERK15CTakeDamageInfoRK6Vector 243 _ZN20CBaseCombatCharacter25FixupBurningServerRagdollEP11CBaseEntity 244 _ZN20CBaseCombatCharacter19BecomeRagdollBoogieEP11CBaseEntityRK6Vectorfi 245 _ZN20CBaseCombatCharacter20CheckTraceHullAttackEfRK6VectorS2_iifb 246 _ZN20CBaseCombatCharacter20CheckTraceHullAttackERK6VectorS2_S2_S2_iifb 247 _ZN20CBaseCombatCharacter13PushawayTouchEP11CBaseEntity 248 _ZN20CBaseCombatCharacter13IRelationTypeEP11CBaseEntity 249 _ZN20CBaseCombatCharacter17IRelationPriorityEP11CBaseEntity 250 _ZN20CBaseCombatCharacter12IsInAVehicleEv 251 _ZN11CBasePlayer10GetVehicleEv 252 _ZN11CBasePlayer16GetVehicleEntityEv 253 _ZN20CBaseCombatCharacter21CalcWeaponProficiencyEP17CBaseCombatWeapon 254 _ZN20CBaseCombatCharacter15GetAttackSpreadEP17CBaseCombatWeaponP11CBaseEntity 255 _ZN20CBaseCombatCharacter13GetSpreadBiasEP17CBaseCombatWeaponP11CBaseEntity 256 _ZN11CBasePlayer13DoMuzzleFlashEv 257 _ZN20CBaseCombatCharacter21AddEntityRelationshipEP11CBaseEntity13Disposition_ti 258 _ZN20CBaseCombatCharacter24RemoveEntityRelationshipEP11CBaseEntity 259 _ZN20CBaseCombatCharacter20AddClassRelationshipE7Class_T13Disposition_ti 260 _ZN20CBaseCombatCharacter20OnChangeActiveWeaponEP17CBaseCombatWeaponS1_ 261 _ZN11CBasePlayer27NetworkStateChanged_m_iAmmoEv 262 _ZN11CBasePlayer27NetworkStateChanged_m_iAmmoEPv 263 _ZN9CCSPlayer15CreateViewModelEi 264 _ZN9CCSPlayer15SetupVisibilityEP11CBaseEntityPhi 265 _ZNK9CCSPlayer28WantsLagCompensationOnEntityEPK11CBasePlayerPK8CUserCmdPK7CBitVecILi2048EE 266 _ZN11CBasePlayer11SharedSpawnEv 267 _ZN9CCSPlayer12InitialSpawnEv 268 _ZN11CBasePlayer7InitHUDEv 269 _ZN9CCSPlayer17ShowViewPortPanelEPKcbP9KeyValues 270 _ZN9CCSPlayer16PlayerDeathThinkEv 271 _ZN11CBasePlayer4JumpEv 272 _ZN11CBasePlayer4DuckEv 273 _ZN9CCSPlayer8PreThinkEv 274 _ZN9CCSPlayer9PostThinkEv 275 _ZN11CBasePlayer12DamageEffectEfi 276 _ZN9CCSPlayer20OnDamagedByExplosionERK15CTakeDamageInfo 277 _ZN11CBasePlayer17ShouldFadeOnDeathEv 278 _ZNK11CBasePlayer12IsFakeClientEv 279 _ZNK11CBasePlayer13GetPlayerMinsEv 280 _ZNK11CBasePlayer13GetPlayerMaxsEv 281 _ZN11CBasePlayer8CalcRollERK6QAngleRK6Vectorff 282 _ZN11CBasePlayer19PackDeadPlayerItemsEv 283 _ZN9CCSPlayer14RemoveAllItemsEb 284 _ZNK11CBasePlayer9IsRunningEv 285 _ZN11CBasePlayer14Weapon_SetLastEP17CBaseCombatWeapon 286 _ZN11CBasePlayer20Weapon_ShouldSetLastEP17CBaseCombatWeaponS1_ 287 _ZN11CBasePlayer23Weapon_ShouldSelectItemEP17CBaseCombatWeapon 288 _ZN11CBasePlayer16UpdateClientDataEv 289 _ZN11CBasePlayer10ExitLadderEv 290 _ZN9CCSPlayer14FlashlightIsOnEv 291 _ZN9CCSPlayer16FlashlightTurnOnEv 292 _ZN9CCSPlayer17FlashlightTurnOffEv 293 _ZN11CBasePlayer25IsIlluminatedByFlashlightEP11CBaseEntityPf 294 _ZN9CCSPlayer15UpdateStepSoundEP13surfacedata_tRK6VectorS4_ 295 _ZN9CCSPlayer13PlayStepSoundER6VectorP13surfacedata_tfb 296 _ZN9CCSPlayer10DeathSoundERK15CTakeDamageInfo 297 _ZN9CCSPlayer12SetAnimationE11PLAYER_ANIM 298 _ZN11CBasePlayer15ImpulseCommandsEv 299 _ZN9CCSPlayer20CheatImpulseCommandsEi 300 _ZN9CCSPlayer13ClientCommandEPKc 301 _ZN11CBasePlayer17StartObserverModeEi 302 _ZN11CBasePlayer16StopObserverModeEv 303 _ZN11CBasePlayer15SetObserverModeEi 304 _ZN11CBasePlayer15GetObserverModeEv 305 _ZN11CBasePlayer17SetObserverTargetEP11CBaseEntity 306 _ZN11CBasePlayer11ObserverUseEb 307 _ZN11CBasePlayer17GetObserverTargetEv 308 _ZN11CBasePlayer22FindNextObserverTargetEb 309 _ZN9CCSPlayer31GetNextObserverSearchStartPointEb 310 _ZN11CBasePlayer21IsValidObserverTargetEP11CBaseEntity 311 _ZN11CBasePlayer21CheckObserverSettingsEv 312 _ZN11CBasePlayer14JumptoPositionERK6VectorRK6QAngle 313 _ZN11CBasePlayer17ForceObserverModeEi 314 _ZN11CBasePlayer17ResetObserverModeEv 315 _ZN9CCSPlayer15StartReplayModeEffi 316 _ZN9CCSPlayer14StopReplayModeEv 317 _ZN11CBasePlayer13GetDelayTicksEv 318 _ZN11CBasePlayer15GetReplayEntityEv 319 _ZN11CBasePlayer12CreateCorpseEv 320 _ZN9CCSPlayer19EntSelectSpawnPointEv 321 _ZN11CBasePlayer12GetInVehicleEP14IServerVehiclei 322 _ZN11CBasePlayer12LeaveVehicleERK6VectorRK6QAngle 323 _ZN11CBasePlayer14OnVehicleStartEv 324 _ZN11CBasePlayer12OnVehicleEndER6Vector 325 _ZN9CCSPlayer10BumpWeaponEP17CBaseCombatWeapon 326 _ZN11CBasePlayer14SelectLastItemEv 327 _ZN11CBasePlayer10SelectItemEPKci 328 _ZN11CBasePlayer13ItemPostFrameEv 329 _ZN9CCSPlayer13GiveNamedItemEPKci 330 _ZN11CBasePlayer16CheckTrainUpdateEv 331 _ZN11CBasePlayer19SetPlayerUnderwaterEb 332 _ZNK11CBasePlayer20CanBreatheUnderwaterEv 333 _ZN11CBasePlayer9PlayerUseEv 334 _ZN11CBasePlayer16PlayUseDenySoundEv 335 _ZN9CCSPlayer13FindUseEntityEv 336 _ZN9CCSPlayer15IsUseableEntityEP11CBaseEntityj 337 _ZN11CBasePlayer12PickupObjectEP11CBaseEntityb 338 _ZN11CBasePlayer29ForceDropOfCarriedPhysObjectsEP11CBaseEntity 339 _ZN11CBasePlayer17GetHeldObjectMassEP14IPhysicsObject 340 _ZN11CBasePlayer19UpdateGeigerCounterEv 341 _ZN11CBasePlayer16GetAutoaimVectorEf 342 _ZN11CBasePlayer16GetAutoaimVectorEff 343 _ZN11CBasePlayer16GetAutoaimVectorER16autoaim_params_t 344 _ZN11CBasePlayer13ShouldAutoaimEv 345 _ZN11CBasePlayer20ForceClientDllUpdateEv 346 _ZN11CBasePlayer15ProcessUsercmdsEP8CUserCmdiiib 347 _ZN9CCSPlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper 348 _ZN11CBasePlayer8CanSpeakEv 349 _ZN9CCSPlayer15CanHearChatFromEP11CBasePlayer 350 _ZN9CCSPlayer28ModifyOrAppendPlayerCriteriaER14AI_CriteriaSet 351 _ZN11CBasePlayer13CheckChatTextEPci 352 _ZN11CBasePlayer18IsFollowingPhysicsEv 353 _ZN9CCSPlayer14InitVCollisionEv 354 _ZN11CBasePlayer36UpdatePhysicsShadowToCurrentPositionEv 355 _ZN11CBasePlayer9EquipSuitEb 356 _ZN11CBasePlayer10RemoveSuitEv 357 _ZN11CBasePlayer13CommitSuicideEv 358 _ZNK11CBasePlayer5IsBotEv 359 _ZNK9CCSPlayer15SpawnArmorValueEv 360 _ZN9CCSPlayer32NetworkStateChanged_m_ArmorValueEv 361 _ZN9CCSPlayer32NetworkStateChanged_m_ArmorValueEPv 362 _ZNK9CCSPlayer16IsBeingGivenItemEv 363 _ZN9CCSPlayer22CSAnim_GetActiveWeaponEv 364 _ZN9CCSPlayer14CSAnim_CanMoveEv 365 _ZN9CCSPlayer5BlindEfff 366 _ZN9CCSPlayer8Cmd_ArgcEv 367 _ZN9CCSPlayer8Cmd_ArgvEi