Generic Source Events
- Refer back to Game Events (Source) for more events.
These 'should' apply to all Source engine games
Contents
team_info
Note: Info about team
| Name: | team_info | ||||||
| Structure: |
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team_score
Note: Team score changed
| Name: | team_info | ||||||
| Structure: |
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player_team
Note: Player change his team
| Name: | player_team | ||||||||||||
| Structure: |
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player_class
Note: A player changed his class
| Name: | player_class | ||||||
| Structure: |
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player_death
Note: A game event, name may be 32 charaters long
| Name: | player_death | ||||||
| Structure: |
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player_hurt
Note: A player was hurt
| Name: | player_hurt | |||||||||
| Structure: |
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player_chat
Note: A public player chat
| Name: | player_chat | |||||||||
| Structure: |
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player_score
Note: Players scores changed
| Name: | player_score | ||||||||||||
| Structure: |
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player_spawn
Note: player spawned in game
| Name: | player_spawn | |||
| Structure: |
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player_shoot
Note: Player shoot his weapon
| Name: | player_shoot | |||||||||
| Structure: |
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player_use
Note: When a player uses an option
| Name: | player_use | ||||||
| Structure: |
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player_changename
Note: Player changed name
| Name: | player_changename | |||||||||
| Structure: |
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game_newmap
Note: Send when new map is completely loaded
| Name: | game_newmap | |||
| Structure: |
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game_start
Note: A new game starts
| Name: | game_start | ||||||||||||
| Structure: |
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game_end
Note: A game ended
| Name: | game_end | |||
| Structure: |
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round_start
Note: The round started
| Name: | player_changename | |||||||||
| Structure: |
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round_end
Note: The round ended
| Name: | round_end | |||||||||
| Structure: |
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game_message
Note: A game message
| Name: | game_message | ||||||
| Structure: |
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break_breakable
Note: A breakable (func_break) is broken.
| Name: | break_breakable | |||||||||
| Structure: |
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break_prop
Note: A breakable prop is broken.
| Name: | break_prop | ||||||
| Structure: |
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