player_death
Note: When a player is killed
| Name:
|
userid
|
| Structure:
|
| entityid
|
long
|
{{{3}}}
|
| attacker
|
short
|
{{{3}}}
|
| attackername
|
string
|
{{{3}}}
|
| attackerentid
|
long
|
{{{3}}}
|
| headshot
|
bool
|
{{{3}}}
|
| attackerisbot
|
boot
|
{{{3}}}
|
| victimname
|
string
|
{{{3}}}
|
| victimisbot
|
bool
|
{{{3}}}
|
| abort
|
bool
|
{{{3}}}
|
| type
|
long
|
{{{3}}}
|
| victim_x
|
float
|
{{{3}}}
|
| victim_y
|
float
|
{{{3}}}
|
| victim_z
|
float
|
{{{3}}}
|
|
player_hurt
Note: When a player is Hurt
| Name:
|
local
|
| Structure:
|
| userid
|
short
|
{{{3}}}
|
| attacker
|
short
|
{{{3}}}
|
| attackerentid
|
long
|
{{{3}}}
|
| health
|
short
|
{{{3}}}
|
| armor
|
byte
|
{{{3}}}
|
| weapon
|
string
|
{{{3}}}
|
| dmg_health
|
short
|
{{{3}}}
|
| dmg_armor
|
byte
|
{{{3}}}
|
| hitgroup
|
byte
|
{{{3}}}
|
| type
|
long
|
{{{3}}}
|
|
player_team
Note: When a player Changes Team
| Name:
|
userid
|
| Structure:
|
| team
|
byte
|
{{{3}}}
|
| oldteam
|
byte
|
{{{3}}}
|
| disconnect
|
bool
|
{{{3}}}
|
| name
|
string
|
{{{3}}}
|
| isbot
|
bool
|
{{{3}}}
|
|