TF2 Voting
Team Fortress 2 has a new voting system based on the Left 4 Dead Voting system and is controlled by events and Usermessages. You can use either a string from the resource file, or TF_playerid_noteam which will let you create any vote you want.
How voting works
For a Yes/No vote, the server begins by sending a VoteStart Usermessage. Clients use the "vote" command to register their votes, after which the server sends a vote_cast event.
When the vote is complete, the server send either a VotePass or VoteFailed Usermessage.
A multiple choice vote is much the same as a Yes/No vote, but the server sends a "vote_options" event first, and sets the last argument of the VoteStart usermessage to false instead of true.
Example voting plugin
This is a basic plugin that starts a vote, "Is gaben fat?". It does not ensure the same client does not vote multiple times, nor does it actually kick the user.
#include <sourcemod>
// TF2's internal map vote uses client index 99 for the server
#define TF2_SERVER_CLIENT_INDEX 99
#define TF2_TEAM_ALL -1
new yesvotes;
new novotes;
#define MAX_VOTES 1
public Plugin:myinfo =
{
name = "Test Yes/No Vote",
author = "Powerlord",
description = "A test vote plugin for the AlliedMods wiki",
version = "1.0",
url = "http://wiki.alliedmods.net/TF2_Voting"
}
public OnPluginStart()
{
RegConsoleCmd("testvote",Callvote_Handler);
RegConsoleCmd("vote", vote);
}
public Action:Callvote_Handler(client, args)
{
new Handle:bf = StartMessageAll("VoteStart", USERMSG_RELIABLE);
BfWriteByte(bf, TF2_TEAM_ALL);
BfWriteByte(bf, TF2_SERVER_CLIENT_INDEX);
BfWriteString(bf, "#TF_playerid_noteam");
BfWriteString(bf, "Is gaben fat?");
BfWriteBool(bf, true);
EndMessage();
yesvotes = 0;
novotes = 0;
return Plugin_Handled;
}
UpdateVotes()
{
if (yesvotes+novotes >= MAX_VOTES)
{
PrintToServer("voting complete!");
if (yesvotes > novotes)
{
new Handle:bf = StartMessageAll("VotePass");
BfWriteByte(bf, TF2_TEAM_ALL);
BfWriteString(bf, "#TF_playerid_noteam");
BfWriteString(bf, "Gaben is fat");
EndMessage();
}
else
{
new Handle:bf = StartMessageAll("VoteFailed");
BfWriteByte(bf, TF2_TEAM_ALL);
// Check list of failure reasons
BfWriteByte(bf, 3);
EndMessage();
}
}
}
// This is a command listener because TF2 registers the vote command only when a vote is ongoing, and thus hooking it using RegConsoleCmd doesn't work.
public Action:vote(client, args)
{
new String:arg[8];
new option = 0;
GetCmdArg(1,arg,8);
PrintToServer("Got vote %s from %i",arg,client);
if (strcmp(arg,"option1",true) == 0)
{
yesvotes++;
option = 0;
}
else if (strcmp(arg,"option2",true) == 0)
{
novotes++;
option = 1;
}
new Handle:msg = CreateEvent("vote_cast");
SetEventInt(msg, "entityid", client);
SetEventInt(msg, "team", -1);
SetEventInt(msg, "vote_option", option);
FireEvent(msg);
UpdateVotes();
return Plugin_Continue;
}
See the following images for examples what this looks like: