Generic Source Server Events

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Revision as of 21:35, 14 June 2010 by PatPeter (talk | contribs) (server_spawn: server_start does not exist)
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Refer back to Game Events (Source) for more events.

These should apply to all Source Engine Servers

server_spawn

Note: Send once a server starts (spawns)

Name: server_spawn
Structure:
string hostname {{{3}}}
string address {{{3}}}
string port {{{3}}}
string game {{{3}}}
string mapname {{{3}}}
long maxplayers {{{3}}}
string os {{{3}}}
bool dedicated {{{3}}}
bool password {{{3}}}


server_shutdown

Note: Server shut down

Name: server_shutdown
Structure:
string reason {{{3}}}


server_cvar

Note: A server console var has changed

Name: server_cvar
Structure:
string cvarname {{{3}}}
string cvarvalue {{{3}}}


server_msg

Note: A generic server message

Name: server_message
Structure:
string text {{{3}}}


server_addban

Note: When the server has a ban added

Name: server_addban
Structure:
string name {{{3}}}
string userid {{{3}}}
string networkid {{{3}}}
string ip {{{3}}}
string duration {{{3}}}
string by {{{3}}}
bool kicked {{{3}}}


server_removeban

Note: When the server has a ban removed

Name: server_removeban
Structure:
string networkid {{{3}}}
string ip {{{3}}}
stsring by {{{3}}}


player_connect

Note: A new player connected

Name: player_connect
Structure:
string name {{{3}}}
byte index {{{3}}}
short userid {{{3}}}
string networkid {{{3}}}
string address {{{3}}}


player_info

Note: A player changed his name

Name: player_info
Structure:
string name {{{3}}}
byte index {{{3}}}
short userid {{{3}}}
string networkid {{{3}}}
bool bot {{{3}}}


player_disconnect

Note: A client was disconnected

Name: player_disconnect
Structure:
short userid {{{3}}}
string reason {{{3}}}
string name {{{3}}}
string networkid {{{3}}}


player_activate

Note: A client has entered the game (connected and loaded)

Name: player_activate
Structure:
short userid {{{3}}}


player_say

Note: When a client sends a message in chat

Name: player_say
Structure:
short userid {{{3}}}
string text {{{3}}}