SourceMod 1.4.0 Release Notes

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Revision as of 09:31, 24 October 2011 by Psychonic (talk | contribs) (Translations TODO check this at release (updated 2011-10-24))
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This page is a work-in-progress as SourceMod 1.4.0 is not yet released.

SourceMod 1.4. is a major update with many new features and bug fixes.

Overview for Admins

  • New Game Support - SourceMod now runs on Bloody Good Time and E.Y.E. Divine Cybermancy and and added support for Nuclear Dawn.
  • Added support for the third-party mods International Online Soccer: Source and Half-Life 2 Capture the Flag.
  • Support for Mac OS X. (both listen servers and srcds_osx).
  • Updated gamedata for many games and mods.
  • Reserved slot hiding recently broken from updates in Source 2009 games with SourceTV and/or replay active has been fixed.
  • Lots of stability fixes.

Overview for Developers


Compatibility Issues

TODO Compat issue 1:

Some text. Known plugins affected:

  • hi
  • hihi


In future versions of SourceMod, TODO.

Translations TODO check this at release (updated 2011-10-24)

SourceMod 1.4 comes with the following languages translated, thanks to community translators:

  • Brazilian Portuguese
  • Chinese Simplified
  • Chinese Traditional
  • Czech
  • Danish
  • Dutch
  • Finnish
  • French
  • German
  • Hungarian
  • Italian
  • Japanese
  • Korean
  • Latvian
  • Lithuanian
  • Norwegian
  • Polish
  • Russian
  • Slovak
  • Spanish
  • Swedish
  • Turkish

Changelog

User Changes

  • Fixed ServerLang value not being read properly on startup (bug 4675).

Developer Changes

  • Provided native interface for basecomm (bug 2594).
  • Client language detection is too late. (bug 3714) (GoD-Tony).
  • Added ServerCommandEx native to execute server command and retrieve output (bug 3873).
  • Added ability to update clientprefs cookies values on clients not currently connected (bug 3882) (databomb).
  • Added library "matchmaking_ds" support to gamedata lookups (bug 4158).
  • Rooted menu handles to callbacks (bug 4353).
  • Fixed corner cases with ExplodeString (bug 4629). (LumiStance).
  • Fixed return omission with else-after-return (bug 4852).
  • Added OnConditionAdded and OnConditionRemoved forwards to TF2 extension (bug 4851).
  • Added new natives and forward to the cstrike extension (bug 4732) (Dr!fter).
  • Added WaitingForPlayers forwards to the TF2 extension (bug 4704) (CrimsonGT).
  • Updated and added more TF2 condition, weapon, and damagecustom defines (multiple bug#s).
  • Fixed TF2_RemoveCondition not always removing conditions (bug 4981).
  • Fixed maxClients not being updated correctly in some places with SourceTV or replay active (bug 4986).
  • Fixed some vars not being marked for init on first compile pass (bug 4643).
  • Increased symbol name limit to 63 characters (bug 4564) (javalia).
  • Fixed crash when dynamic arrays run out of memory (bug 4632).
  • Fixed a crash that could happen from looking up out-of-bounds edict or entity indexes (bug 5080).
  • Fixed client serials not getting cleared on disconnect (bug 5121).