DOTA 2 uses Google's Protocol Buffers instead of Valve's traditional UserMessages.
The data on this page was read from usermessages.proto. The initial versions of these files were provided by Valve and updated by the AlliedModders staff.
//====== Copyright (c) 2012, Valve Corporation, All rights reserved. ========//
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
// THE POSSIBILITY OF SUCH DAMAGE.
//===========================================================================//
//
// Purpose: The file defines our Google Protocol Buffers which are used in over
// the wire messages for the Source engine.
//
//=============================================================================
AchievementEvent
Name:
|
AchievementEvent
|
Structure:
|
|
CloseCaption
Name:
|
CloseCaption
|
Structure:
|
fixed32
|
hash
|
|
float
|
duration
|
|
bool
|
from_player
|
|
|
CurrentTimescale
Name:
|
CurrentTimescale
|
Structure:
|
|
DesiredTimescale
Name:
|
DesiredTimescale
|
Structure:
|
float
|
desired
|
|
float
|
duration
|
|
uint32
|
interpolator
|
|
float
|
start_blend_time
|
|
|
Fade
Note: fade HUD in/out
Name:
|
Fade
|
Structure:
|
uint32
|
duration
|
|
uint32
|
hold_time
|
|
uint32
|
flags
|
|
fixed32
|
color
|
|
|
Shake
Name:
|
Shake
|
Structure:
|
uint32
|
command
|
|
float
|
amplitude
|
|
float
|
frequency
|
|
float
|
duration
|
|
|
ShakeDir
Name:
|
ShakeDir
|
Structure:
|
Shake
|
shake
|
|
Vector
|
direction
|
|
|
Tilt
Name:
|
Tilt
|
Structure:
|
uint32
|
command
|
|
bool
|
ease_in_out
|
|
vector
|
angle
|
|
float
|
duration
|
|
float
|
time
|
|
|
SayText
Name:
|
SayText
|
Structure:
|
uint32
|
client
|
|
string
|
text
|
|
bool
|
chat
|
|
|
SayText2
Name:
|
SayText2
|
Structure:
|
uint32
|
client
|
|
bool
|
chat
|
|
string
|
format
|
|
string
|
prefix
|
|
string
|
text
|
|
string
|
location
|
|
|
HudMsg
Name:
|
HudMsg
|
Structure:
|
uint32
|
channel
|
|
float
|
x
|
|
float
|
y
|
|
uint32
|
color1
|
|
uint32
|
color2
|
|
uint32
|
effect
|
|
float
|
fade_in_time
|
|
float
|
fade_out_time
|
|
float
|
hold_time
|
|
float
|
fx_time
|
|
string
|
message
|
|
|
HudText
TextMsg
Name:
|
TextMsg
|
Structure:
|
uint32
|
dest
|
|
repeated string
|
params
|
|
|
GameTitle
Name:
|
GameTitle
|
Structure:
|
|
ResetHud
Name:
|
ResetHud
|
Structure:
|
|
SendAudio
Name:
|
SendAudio
|
Structure:
|
|
VoiceMask
Name:
|
VoiceMask
|
Structure:
|
repeated int32
|
audible_players_mask
|
|
bool
|
player_mod_enable
|
|
|
RequestState
Name:
|
RequestState
|
Structure:
|
|
HintText
Name:
|
HintText
|
Structure:
|
|
KeyHintText
Name:
|
KeyHintText
|
Structure:
|
|
StatsCrawlMsg
Name:
|
StatsCrawlMsg
|
Structure:
|
|
StatsSkipState
Name:
|
StatsSkipState
|
Structure:
|
int32
|
num_skips
|
|
int32
|
num_players
|
|
|
VoiceSubtitle
Name:
|
VoiceSubtitle
|
Structure:
|
int32
|
ent_index
|
|
int32
|
menu
|
|
int32
|
item
|
|
|
Name:
|
VGUIMenu
|
Structure:
|
string
|
name
|
|
bool
|
show
|
|
repeated Keys
|
keys
|
|
|
Geiger
Rumble
Name:
|
Rumble
|
Structure:
|
int32
|
index
|
|
int32
|
data
|
|
int32
|
flags
|
|
|
Train
SayTextChannel
Name:
|
SayTextChannel
|
Structure:
|
int32
|
player
|
|
int32
|
channel
|
|
string
|
text
|
|
|
MessageText
Name:
|
MessageText
|
Structure:
|
|