Search results
Page title matches
- SourceMod allows plugins to create their own natives that other plugins can use. This is very similar to AMX Mod X's {{amxx_fun ...have a good grasp of Pawn or SourcePawn scripting, as well as how [[Tags (Scripting)|Tags]] work.<br>11 KB (1,604 words) - 09:18, 20 April 2022
Page text matches
- SourceMod allows plugins to create their own natives that other plugins can use. This is very similar to AMX Mod X's {{amxx_fun ...have a good grasp of Pawn or SourcePawn scripting, as well as how [[Tags (Scripting)|Tags]] work.<br>11 KB (1,604 words) - 09:18, 20 April 2022
- ...oncept of SQLX is "Handles," which are a precursor to a system planned for SourceMod. Handles are datatypes that store internal information that you should not The basic natives of SQLX are:22 KB (3,591 words) - 14:13, 22 December 2006
- ...rshals pointers into typed, unique, 32-bit integers. This makes coding in SourceMod more cross-platform compatible, type safe, and mistake safe than its predec ...les also provide a simple "security" system for restricting which areas of SourceMod are allowed to directly call certain functions on Handles under a given typ14 KB (2,044 words) - 12:44, 26 June 2024
- ...ffer based on the application. SourcePawn is the version of Pawn used in [[SourceMod]]. ...tead. Read the separate article, [[Introduction to SourceMod Plugins]] for SourceMod API specifics.34 KB (5,363 words) - 18:22, 7 October 2021
- ...passing conventions in SourcePawn, as well as how to use them in your own natives. ...ions|Creating Natives]], the Native section in the introductory article on creating extensions.16 KB (2,474 words) - 10:54, 10 March 2021
- ...rom an extension or another plugin, your plugin will not load unless those natives exist. However, it is possible to make your dependencies "optional." This <sourcepawn>#include <sourcemod>5 KB (715 words) - 19:41, 29 March 2020
- [[SourceMod]] allows you to create console commands similar to [[AMX Mod X]]. There ar **the ServerCommand() function, either from SourceMod or the [[Half-Life 2]] engine12 KB (1,739 words) - 11:26, 29 April 2020
- ...res, fixes, and improvements. If you need help upgrading, see [[Upgrading SourceMod]]. SourceMod's map management plugins have gone through huge overhauls to address many c7 KB (960 words) - 01:22, 29 December 2008
- ...menus, but they are both encapsulated under the "Handle" [[Tags (SourceMod Scripting)|tag]]. ...lection]], Handles are a special way of intelligently allowing plugins and SourceMod to manage their own memory.10 KB (1,518 words) - 08:17, 17 December 2020
- *<tt>sdktools_tempents_stocks.inc</tt> - [[TempEnts (SourceMod SDKTools)|TempEnt Stocks for convenience]]. SDKTools is powered by "BinTools," a powerful extension for creating dynamic C/C++ calls. BinTools is automatically loaded by SDKTools.15 KB (2,063 words) - 11:33, 28 October 2021
- This article is an introduction to using SourceMod's SQL features. It is not an introduction or tutorial about SQL or any spe ...onnect to a specific database implementation (such as MySQL, or sqLite), a SourceMod DBI "driver" must be loaded. Currently, there are drivers for MySQL, Postg16 KB (2,316 words) - 13:16, 25 September 2022
- This article is an introduction to using SourceMod's SQL features. It is not an introduction or tutorial about SQL or any spe ...onnect to a specific database implementation (such as MySQL, or sqLite), a SourceMod DBI "driver" must be loaded. Currently, there is only a driver for MySQL.15 KB (2,342 words) - 05:36, 24 December 2008