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  • #define AMBIENT_SOUND_NOT_LOOPING 32 // Not Toggled (32) - Older FGDs show this as Not Looped. Specifies that
    11 KB (1,403 words) - 08:22, 29 August 2009
  • -h show included file paths
    2 KB (243 words) - 04:10, 27 November 2017
  • {{qnotice|Used to show the capture hud panel}}<br>
    17 KB (2,503 words) - 15:33, 27 July 2016
  • pb.SetBool("show", true);
    4 KB (508 words) - 19:51, 29 March 2020
  • {{hl2msg|bool|show|}}
    6 KB (797 words) - 04:35, 14 May 2013
  • ...ame object as the original and that changes to the data on the object will show up in all clones. The object will only be destroyed when all Handles point
    6 KB (1,048 words) - 20:25, 21 June 2023
  • {{Note|''To see example of commands output text, click Show ->''}}
    4 KB (508 words) - 10:46, 20 November 2018
  • ...l admin commands should log their activity, and some admin commands should show their activity to in-game clients. This can be done via the [https://sm.al
    27 KB (3,777 words) - 04:50, 11 July 2019
  • ...by AMBuild, but when generating IDE project files, the named includes will show up in the project explorer.
    38 KB (6,200 words) - 22:47, 9 November 2023
  • ...meters are there for. Here is an example of the native 'TeleportEntity' to show you what it looks like:
    2 KB (337 words) - 14:41, 19 May 2024

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