Empires Events
- Refer back to Game Events (Source) for more events.
Contents
- 1 switching_to_new_map
- 2 point_captured
- 3 point_neutral
- 4 player_death
- 5 game_end
- 6 voice_command
- 7 commander_alert
- 8 commander_vote_time
- 9 commander_tactic_time
- 10 commander_end_tactical_discussion
- 11 structure_built
- 12 structure_power_outage
- 13 resource_start_capture
- 14 resource_end_capture
- 15 resource_break_capture
- 16 resource_extract
- 17 resource_captured
- 18 power_requested
- 19 power_removed
- 20 power_updated
- 21 enter_pregame
- 22 enter_vehicle
- 23 exit_vehicle
- 24 show_freezepanel
- 25 hide_freezepanel
- 26 freezecam_started
- 27 spawn_map_changed
- 28 overviewmap_key_released
- 29 slot_key_pressed
- 30 ironsight_key_pressed
- 31 ability_key_pressed
- 32 weapon_reload
- 33 weapon_fire_at_40
- 34 entity_visible
- 35 player_left_bunker_building
- 36 player_entered_bunker_building
- 37 player_entered_commander_mode
- 38 player_enter_commander_mode_failed
- 39 player_left_commander_mode
- 40 player_restocked_from_supply_struct
- 41 player_opened_armoury_menu
- 42 commander_move_2d
- 43 commander_move_z
- 44 commander_minimap_move
- 45 player_exited_tgate
- 46 commander_left_valid_area
- 47 commander_entered_valid_area
- 48 round_win
- 49 transport_gate_created
- 50 last_tgate_destroyed
- 51 player_stats_updated
- 52 failed_to_build
- 53 commander_hint_closed
- 54 commander_selected_structure
- 55 commander_flash_assembler_start
- 56 commander_flash_assembler_stop
- 57 commander_start_build_mode
- 58 commander_flash_supply_icon_start
- 59 commander_flash_supply_icon_stop
- 60 commander_start_structure_build
- 61 promoted_to_commander
- 62 timeleft_10m
- 63 timeleft_5m
- 64 timeleft_1m
- 65 timeleft_30s
- 66 timeleft_10s
- 67 timeleft_5s
- 68 ach_hospital_duty_progress
- 69 ach_high_maintenance_progress
- 70 forward_spawn_created
- 71 research_complete
- 72 show_annotation
- 73 hide_annotation
- 74 end_training_session
- 75 nav_blocked
- 76 nav_generate
- 77 medkit_heal
- 78 emp_structure
- 79 setup_compass_rotation
- 80 tgate_use
- 81 attacked_radarkit
switching_to_new_map
Note:
Name: | switching_to_new_map | |||
Structure: |
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point_captured
Note: Called when a point is capture
Name: | point_captured | ||||||
Structure: |
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point_neutral
Note: Called when a point becomes neutral
Name: | point_neutral | ||||||
Structure: |
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player_death
Note: Called when a player dies
Name: | player_death | ||||||||||||
Structure: |
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game_end
Note: Called when the game ends
Name: | game_end | ||||||
Structure: |
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voice_command
Note:
Name: | voice_command | |||||||||
Structure: |
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commander_alert
Note:
Name: | commander_alert | |||||||||||||||
Structure: |
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commander_vote_time
Note: called when the commander vote begins
Name: | commander_vote_time | ||||||
Structure: |
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commander_tactic_time
Note: called when the tactics time for a commander begins
Name: | commander_tactic_time | ||||||
Structure: |
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commander_end_tactical_discussion
Note: called when an elected commander wishes to end the tactic time
Name: | commander_end_tactical_discussion | |||
Structure: |
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structure_built
Note: structure fully built. fired client-side. commander only. same team.
Name: | structure_built | |||
Structure: |
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structure_power_outage
Note: structure out of power. fired client-side. commander only. same team.
Name: | structure_power_outage | |||
Structure: |
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resource_start_capture
Note: Used to show the capture hud panel
Name: | resource_start_capture | |||||||||||||||
Structure: |
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resource_end_capture
Note: Used to hide the capture hud panel
Name: | resource_end_capture | ||||||
Structure: |
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resource_break_capture
Note:
Name: | resource_break_capture | ||||||
Structure: |
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resource_extract
Note: Resource point has extracted some resources
Name: | resource_extract | ||||||
Structure: |
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resource_captured
Note: When a resource point gets fully captured by a team
Name: | resource_captured | |||||||||
Structure: |
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power_requested
Note: An entity is requesting a power connection
Name: | power_requested | ||||||
Structure: |
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power_removed
Note: An entity is requesting a power connection
Name: | power_removed | ||||||
Structure: |
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power_updated
Note: When the power nexus gets updated
Name: | power_updated | |||
Structure: |
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enter_pregame
Note:
Name: | enter_pregame | |||
Structure: |
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enter_vehicle
Note:
Name: | enter_vehicle | |||||||||
Structure: |
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exit_vehicle
Note:
Name: | exit_vehicle | |||||||||
Structure: |
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show_freezepanel
Note:
Name: | show_freezepanel | |||
Structure: |
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hide_freezepanel
Note:
Name: | hide_freezepanel | |||
Structure: |
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freezecam_started
Note:
Name: | freezecam_started | |||
Structure: |
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spawn_map_changed
Note: Called when a tgate is built, removed, or power state changes
Name: | spawn_map_changed | |||
Structure: |
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overviewmap_key_released
Note:
Name: | overviewmap_key_released | |||
Structure: |
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slot_key_pressed
Note:
Name: | slot_key_pressed | |||
Structure: |
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ironsight_key_pressed
Note:
Name: | ironsight_key_pressed | |||
Structure: |
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ability_key_pressed
Note:
Name: | ability_key_pressed | |||
Structure: |
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weapon_reload
Note:
Name: | weapon_reload | ||||||
Structure: |
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weapon_fire_at_40
Note:
Name: | weapon_fire_at_40 | ||||||||||||
Structure: |
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entity_visible
Note:
Name: | entity_visible | ||||||||||||
Structure: |
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player_left_bunker_building
Note:
Name: | player_left_bunker_building | ||||||
Structure: |
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player_entered_bunker_building
Note:
Name: | player_entered_bunker_building | ||||||
Structure: |
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player_entered_commander_mode
Note:
Name: | player_entered_commander_mode | |||
Structure: |
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player_enter_commander_mode_failed
Note:
Name: | player_enter_commander_mode_failed | |||
Structure: |
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player_left_commander_mode
Note:
Name: | player_left_commander_mode | |||
Structure: |
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player_restocked_from_supply_struct
Note:
Name: | player_restocked_from_supply_struct | ||||||
Structure: |
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Note:
Name: | player_opened_armoury_menu | |||
Structure: |
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commander_move_2d
Note:
Name: | commander_move_2d | ||||||
Structure: |
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commander_move_z
Note:
Name: | commander_move_z | ||||||
Structure: |
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commander_minimap_move
Note:
Name: | commander_minimap_move | ||||||
Structure: |
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player_exited_tgate
Note:
Name: | player_exited_tgate | |||
Structure: |
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commander_left_valid_area
Note:
Name: | commander_left_valid_area | |||
Structure: |
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commander_entered_valid_area
Note:
Name: | commander_entered_valid_area | |||
Structure: |
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round_win
Note:
Name: | round_win | ||||||
Structure: |
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transport_gate_created
Note:
Name: | transport_gate_created | ||||||
Structure: |
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last_tgate_destroyed
Note:
Name: | last_tgate_destroyed | |||
Structure: |
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player_stats_updated
Note:
Name: | player_stats_updated | |||
Structure: |
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failed_to_build
Note:
Name: | failed_to_build | |||||||||
Structure: |
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commander_hint_closed
Note: The local commander closed a hint (used to re-evaluate tiered hints)
Name: | commander_hint_closed | |||
Structure: |
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commander_selected_structure
Note: The local commander selected a structure
Name: | commander_selected_structure | |||||||||
Structure: |
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commander_flash_assembler_start
Note: Causes the assembler to flash
Name: | commander_flash_assembler_start | |||
Structure: |
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commander_flash_assembler_stop
Note: Causes the assembler to stop flashing
Name: | commander_flash_assembler_stop | |||
Structure: |
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commander_start_build_mode
Note: Local commander is in structure placement mode
Name: | commander_start_build_mode | ||||||
Structure: |
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commander_flash_supply_icon_start
Note: Start flashing the supply station build icon
Name: | commander_flash_supply_icon_start | |||
Structure: |
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commander_flash_supply_icon_stop
Note: Stop flashing the supply station build icon
Name: | commander_flash_supply_icon_stop | |||
Structure: |
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commander_start_structure_build
Note: Start a structure building
Name: | commander_start_structure_build | ||||||
Structure: |
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promoted_to_commander
Note:
Name: | promoted_to_commander | ||||||
Structure: |
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timeleft_10m
Note: 10 minutes left of the round
Name: | timeleft_10m | |||
Structure: |
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timeleft_5m
Note: 5 minutes left of the round
Name: | timeleft_5m | |||
Structure: |
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timeleft_1m
Note: 1 minute left of the round
Name: | timeleft_1m | |||
Structure: |
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timeleft_30s
Note: 30 seconds left of the round
Name: | timeleft_30s | |||
Structure: |
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timeleft_10s
Note: 10 seconds left of the round
Name: | timeleft_10s | |||
Structure: |
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timeleft_5s
Note: 5 seconds left of the round
Name: | timeleft_5s | |||
Structure: |
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ach_hospital_duty_progress
Note: progress towards hospital duty achievement. fired client-side. commander only. same team.
Name: | ach_hospital_duty_progress | |||
Structure: |
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ach_high_maintenance_progress
Note: progress towards high maintenance achievement. fired client-side. commander only. same team.
Name: | ach_high_maintenance_progress | |||
Structure: |
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forward_spawn_created
Note: Fired once a forward spawn has been created. A forward spawn is defined by any created spawn point that causes the spawn cluster centroid to be split
Name: | forward_spawn_created | |||
Structure: |
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research_complete
Note: Fired when a research has finished researching
Name: | research_complete | ||||||
Structure: |
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show_annotation
Note:
Name: | show_annotation | ||||||||||||||||||||||||||||||||||||||||||
Structure: |
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hide_annotation
Note:
Name: | hide_annotation | |||
Structure: |
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end_training_session
Note:
Name: | end_training_session | ||||||
Structure: |
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Note:
Name: | nav_blocked | ||||||
Structure: |
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Note:
Name: | nav_generate | |||
Structure: |
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medkit_heal
Note:
Name: | medkit_heal | |||||||||||||||
Structure: |
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emp_structure
Note:
Name: | emp_structure | |||||||||
Structure: |
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setup_compass_rotation
Note:
Name: | setup_compass_rotation | |||
Structure: |
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tgate_use
Note:
Name: | tgate_use | |||
Structure: |
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attacked_radarkit
Note:
Name: | attacked_radarkit | |||
Structure: |
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