No More Room in Hell Events
- Refer back to Game Events (Source) for more events.
All NMRIH mod events can be found in nmrih\resource\modevents.res
Contents
- 1 player_active
- 2 player_death
- 3 teamplay_round_start
- 4 spec_target_updated
- 5 achievement_earned
- 6 achievement_event
- 7 object_destroyed
- 8 player_hurt
- 9 player_spawn
- 10 game_round_restart
- 11 nmrih_practice_ending
- 12 nmrih_reset_map
- 13 player_join
- 14 player_leave
- 15 objective_begin
- 16 objective_complete
- 17 objective_fail
- 18 npc_killed
- 19 spec_target_updated
- 20 achievement_earned
- 21 instant_zombie_spawn
- 22 WalkieSound
- 23 ammo_radial_open
- 24 ammo_radial_closed
- 25 keycode_enter
- 26 state_change
- 27 zombie_spawning_enable
- 28 zombie_spawning_disable
- 29 new_wave
- 30 wave_low_zombies
- 31 wave_complete
- 32 wave_system_begin
- 33 wave_system_end
- 34 objective_text_changed
- 35 zombie_spawn_enabled
- 36 zombie_spawn_updated
- 37 safe_zone_damage
- 38 safe_zone_heal
- 39 safe_zone_deactivate
- 40 tokens_changed
- 41 extraction_complete
- 42 extraction_expire
- 43 freeze_all_the_things
- 44 cure
- 45 map_complete
- 46 extraction_begin
- 47 player_extracted
- 48 zombie_head_split
- 49 arrow_stick
- 50 pills_taken
- 51 vaccine_taken
- 52 vaccine_effect_end
- 53 ammo_checked
- 54 weapon_picked_up
- 55 weapon_fired
- 56 zombie_killed_by_fire
- 57 nmrih_round_begin
- 58 game_restarting
- 59 player_contemplate_suicide
- 60 player_commit_suicide
- 61 zombie_shoved
- 62 token_earned
- 63 weapon_reload
- 64 grab_end
- 65 base_player_teleported
- 66 challenge_start
- 67 challenge_end
- 68 challenge_checkpoint
- 69 challenge_freeze
player_active
Note: Player has become active in the server
Name: | player_active | |||
Structure: |
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player_death
Note: a game event, name may be 32 charaters long
Name: | player_death | ||||||||||||
Structure: |
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teamplay_round_start
Note: round restart
Name: | teamplay_round_start | |||
Structure: |
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spec_target_updated
Note:
Name: | spec_target_updated | |
Structure: |
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achievement_earned
Note:
Name: | achievement_earned | ||||||
Structure: |
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achievement_event
Note:
Name: | achievement_event | ||||||||||||
Structure: |
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object_destroyed
Note: a game event, name may be 32 charaters long
Name: | object_destroyed | |||||||||
Structure: |
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player_hurt
Note:
Name: | player_hurt | |||||||||
Structure: |
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player_spawn
Note:
Name: | player_spawn | |||
Structure: |
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game_round_restart
Note:
Name: | game_round_restart | |
Structure: |
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nmrih_practice_ending
Note:
Name: | nmrih_practice_ending | |
Structure: |
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nmrih_reset_map
Note:
Name: | nmrih_reset_map | |
Structure: |
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player_join
Note:
Name: | player_join | |||
Structure: |
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player_leave
Note:
Name: | player_leave | |||
Structure: |
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objective_begin
Note:
Name: | objective_begin | ||||||
Structure: |
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objective_complete
Note:
Name: | objective_complete | |||||||||
Structure: |
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objective_fail
Note:
Name: | objective_fail | ||||||
Structure: |
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npc_killed
Note:
Name: | npc_killed | |||||||||||||||
Structure: |
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spec_target_updated
Note:
Name: | spec_target_updated | |
Structure: |
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achievement_earned
Note:
Name: | achievement_earned | ||||||
Structure: |
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instant_zombie_spawn
Note:
Name: | instant_zombie_spawn | ||||||||||||||||||||||||
Structure: |
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WalkieSound
Note:
Name: | WalkieSound | |||||||||
Structure: |
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ammo_radial_open
Note:
Name: | ammo_radial_open | |
Structure: |
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ammo_radial_closed
Note:
Name: | ammo_radial_closed | |
Structure: |
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keycode_enter
Note:
Name: | keycode_enter | |||||||||
Structure: |
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state_change
Note:
Name: | state_change | ||||||
Structure: |
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zombie_spawning_enable
Note:
Name: | zombie_spawning_enable | |
Structure: |
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zombie_spawning_disable
Note:
Name: | zombie_spawning_disable | |
Structure: |
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new_wave
Note:
Name: | new_wave | |||
Structure: |
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wave_low_zombies
Note:
Name: | wave_low_zombies | |
Structure: |
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wave_complete
Note:
Name: | wave_complete | |
Structure: |
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wave_system_begin
Note:
Name: | wave_system_begin | |
Structure: |
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wave_system_end
Note:
Name: | wave_system_end | |
Structure: |
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objective_text_changed
Note:
Name: | objective_text_changed | |||
Structure: |
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zombie_spawn_enabled
Note:
Name: | zombie_spawn_enabled | ||||||
Structure: |
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zombie_spawn_updated
Note:
Name: | zombie_spawn_updated | |||
Structure: |
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safe_zone_damage
Note:
Name: | safe_zone_damage | |||
Structure: |
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safe_zone_heal
Note:
Name: | safe_zone_heal | |||||||||
Structure: |
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safe_zone_deactivate
Note:
Name: | safe_zone_deactivate | ||||||
Structure: |
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tokens_changed
Note:
Name: | tokens_changed | |||
Structure: |
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extraction_complete
Note:
Name: | extraction_complete | |
Structure: |
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extraction_expire
Note:
Name: | extraction_expire | |
Structure: |
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freeze_all_the_things
Note:
Name: | freeze_all_the_things | |||
Structure: |
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cure
Note:
Name: | cure | |||
Structure: |
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map_complete
Note:
Name: | map_complete | |
Structure: |
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extraction_begin
Note:
Name: | extraction_begin | |
Structure: |
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player_extracted
Note:
Name: | player_extracted | |||
Structure: |
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zombie_head_split
Note:
Name: | zombie_head_split | |||
Structure: |
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arrow_stick
Note:
Name: | arrow_stick | ||||||
Structure: |
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pills_taken
Note:
Name: | pills_taken | |||
Structure: |
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vaccine_taken
Note:
Name: | vaccine_taken | ||||||||||||
Structure: |
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vaccine_effect_end
Note:
Name: | vaccine_effect_end | |||
Structure: |
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ammo_checked
Note:
Name: | ammo_checked | ||||||
Structure: |
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weapon_picked_up
Note:
Name: | weapon_picked_up | ||||||
Structure: |
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weapon_fired
Note:
Name: | weapon_fired | ||||||
Structure: |
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zombie_killed_by_fire
Note:
Name: | zombie_killed_by_fire | ||||||
Structure: |
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nmrih_round_begin
Note:
Name: | nmrih_round_begin | |
Structure: |
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game_restarting
Note:
Name: | game_restarting | |
Structure: |
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player_contemplate_suicide
Note:
Name: | player_contemplate_suicide | ||||||
Structure: |
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player_commit_suicide
Note:
Name: | player_commit_suicide | |||||||||
Structure: |
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zombie_shoved
Note:
Name: | zombie_shoved | ||||||
Structure: |
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token_earned
Note:
Name: | token_earned | ||||||
Structure: |
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weapon_reload
Note:
Name: | weapon_reload | ||||||
Structure: |
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grab_end
Note:
Name: | grab_end | ||||||
Structure: |
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base_player_teleported
Note:
Name: | base_player_teleported | |||
Structure: |
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challenge_start
Note:
Name: | challenge_start | ||||||
Structure: |
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challenge_end
Note:
Name: | challenge_end | ||||||
Structure: |
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challenge_checkpoint
Note:
Name: | challenge_checkpoint | ||||||
Structure: |
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challenge_freeze
Note:
Name: | challenge_freeze | |||||||||
Structure: |
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