Left 4 Voting
Revision as of 22:28, 29 March 2020 by Joinedsenses (talk | contribs) (→Example voting plugin: Update syntax, highlighting, methodmap, and formatting)
Left 4 Dead has a new VGUI voting system, it's controlled by a bunch of events. You can use either a string from the resource file, or L4D_TargetID_Player which will let you create any vote you want.
Contents
How voting works
- Server sends a vote_started event
- Servers sends a vote_changed event
- Clients use the "Vote" command to register their votes ("Yes" or "No"), after which the server sends a vote_cast_yes or vote_cast_no event, followed by a vote_changed event with updated numbers.
- Server ends the vote by sending vote_ended event, followed by a vote_passed or vote_failed event.
Server Entity
The server should update this as appropriate. Unfortunately, the valid values for m_iActiveIssueIndex is unknown.
Name: | vote_controller (CVoteController) | |||||||||||||||
Structure: |
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Console Commands
Vote
Note: This command is only valid when a vote is ongoing.
Name: | Vote | |||
Structure: |
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Events
Note: team is -1 when sent to all players)
vote_ended
Name: | vote_ended | |||
Structure: |
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vote_started
Name: | vote_started | ||||||||||||
Structure: |
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vote_changed
Name: | vote_changed | |||||||||
Structure: |
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vote_passed
Name: | vote_passed | |||||||||
Structure: |
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vote_failed
Name: | vote_failed | |||
Structure: |
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vote_cast_yes
Name: | vote_cast_yes | ||||||
Structure: |
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vote_cast_no
Name: | vote_cast_no | ||||||
Structure: |
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Example voting plugin
This is a basic plugin that starts a vote, "Is gaben fat?". It does not ensure the same client does not vote multiple times, nor does it actually kick the user.
#include <sourcemod> int g_iYesVotes; int g_iNoVotes; #define MAX_VOTES 4 public void OnPluginStart() { RegConsoleCmd("testvote", Callvote_Handler); RegConsoleCmd("Vote", vote); } public Action Callvote_Handler(int client, int args) { Event event = CreateEvent("vote_started"); event.SetString("issue", "#L4D_TargetID_Player"); event.SetString("param1", "Is gaben fat?"); event.SetInt("team", 0); event.SetInt("initiator", 0); event.Fire(); g_iYesVotes = 0; g_iNoVotes = 0; UpdateVotes(); return Plugin_Handled; } public void UpdateVotes() { Event event = CreateEvent("vote_changed"); event.SetInt("yesVotes", g_iYesVotes); event.SetInt("noVotes", g_iNoVotes); event.SetInt("potentialVotes", MAX_VOTES); event.Fire(); if (g_iYesVotes + g_iNoVotes == MAX_VOTES) { PrintToServer("voting complete!"); event = CreateEvent("vote_ended"); event.Fire(); if (g_iYesVotes > g_iNoVotes) { event = CreateEvent("vote_passed"); event.SetString("details", "#L4D_TargetID_Player"); event.SetString("param1", "Gaben is fat"); event.SetInt("team", 0); event.Fire(); } else { event = CreateEvent("vote_failed"); event.SetInt("team", 0); event.Fire(); } } } public Action vote(int client, int args) { char arg[8]; GetCmdArg(1, arg, sizeof arg); PrintToServer("Got vote %s from %i", arg, client); if (strcmp(arg, "Yes", true) == 0) { g_iYesVotes++; } else if (strcmp(arg, "No", true) == 0) { g_iNoVotes++; } UpdateVotes(); return Plugin_Continue; }
See the following images for examples what this looks like:
http://devicenull.org/temp/l4d_question.jpg
http://devicenull.org/temp/l4d_result.jpg
See Also
- Left 4 Voting 2
- TF2 Voting
- BuiltinVotes, a SourceMod extension that exposes a voting API that uses this voting system.