CCSPlayer Offset List (Counter-Strike: Source)

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Revision as of 11:21, 1 September 2006 by L. Duke (talk | contribs) (The List: Updated vfunc offsets)
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CCSPlayer Offset List

For use when using VFunc offsets.

This is the list of offsets I've been using. These are the Windows offsets. Linux offsets are 1 greater.

The List

This comes from the symbol tables, so you'll have to look in the SDK for return types...or guess for the CSS specific functions near the end.

	_ZN9CCSPlayerD0Ev
1	_ZN11CBaseEntity13SetRefEHandleERK11CBaseHandle
2	_ZNK11CBaseEntity13GetRefEHandleEv
3	_ZN11CBaseEntity14GetCollideableEv
4	_ZN11CBaseEntity14GetNetworkableEv
5	_ZN11CBaseEntity13GetBaseEntityEv
6	_ZNK11CBaseEntity13GetModelIndexEv
7	_ZNK11CBaseEntity12GetModelNameEv
8	_ZN11CBaseEntity13SetModelIndexEi
9	_ZN9CCSPlayer13_GetClassNameEv
10	_ZN9CCSPlayer14GetServerClassEv
11	_ZN9CCSPlayer12GetClassNameEv
12	_ZN9CCSPlayer40YouForgotToImplementOrDeclareServerClassEv
13	_ZN9CCSPlayer14GetDataDescMapEv
14	_ZN14CBaseAnimating13TestCollisionERK5Ray_tjR10CGameTrace
15	_ZN14CBaseAnimating12TestHitboxesERK5Ray_tjR10CGameTrace
16	_ZN11CBaseEntity31ComputeWorldSpaceSurroundingBoxEP6VectorS1_
17	_ZNK11CBaseEntity13ShouldCollideEii
18	_ZN11CBaseEntity14SetOwnerEntityEPS_
19	_ZN11CBasePlayer14ShouldTransmitEPK18CCheckTransmitInfo
20	_ZN11CBasePlayer19UpdateTransmitStateEv
21	_ZN20CBaseCombatCharacter11SetTransmitEP18CCheckTransmitInfob
22	_ZN11CBasePlayer13GetTracerTypeEv
23	_ZN9CCSPlayer5SpawnEv
24	_ZN9CCSPlayer8PrecacheEv
25	_ZN9CBaseFlex8SetModelEPKc
26	_ZN11CBaseEntity15PostConstructorEPKc
27	_ZN11CBaseEntity16PostClientActiveEv
28	_ZN11CBaseEntity12ParseMapDataEP14CEntityMapData
29	_ZN11CBaseEntity8KeyValueEPKcS1_
30	_ZN11CBaseEntity8KeyValueEPKcf
31	_ZN11CBaseEntity8KeyValueEPKc6Vector
32	_ZN11CBasePlayer8ActivateEv
33	_ZN11CBaseEntity9SetParentEPS_i
34	_ZN11CBasePlayer10ObjectCapsEv
35	_ZN11CBaseEntity11AcceptInputEPKcPS_S2_9variant_ti
36	_ZN14CBaseAnimating30GetInputDispatchEffectPositionEPKcR6VectorR6QAngle
37	_ZN11CBasePlayer25DrawDebugGeometryOverlaysEv
38	_ZN14CBaseAnimating21DrawDebugTextOverlaysEv
39	_ZN11CBasePlayer4SaveER5ISave
40	_ZN11CBasePlayer7RestoreER8IRestore
41	_ZN11CBasePlayer17ShouldSavePhysicsEv
42	_ZN11CBaseEntity6OnSaveEP16IEntitySaveUtils
43	_ZN11CBasePlayer9OnRestoreEv
44	_ZN11CBasePlayer18RequiredEdictIndexEv
45	_ZN11CBaseEntity8MoveDoneEv
46	_ZN11CBaseEntity5ThinkEv
47	_ZN11CBasePlayer36NetworkStateChanged_m_nNextThinkTickEv
48	_ZN11CBasePlayer36NetworkStateChanged_m_nNextThinkTickEPv
49	_ZN14CBaseAnimating16GetBaseAnimatingEv
50	_ZN11CBaseEntity17GetResponseSystemEv
51	_ZN11CBaseEntity16DispatchResponseEPKc
52	_ZN11CBasePlayer8ClassifyEv
53	_ZN11CBaseEntity11DeathNoticeEPS_
54	_ZN11CBaseEntity20ShouldAttractAutoAimEPS_
55	_ZN11CBaseEntity16GetAutoAimRadiusEv
56	_ZN11CBaseEntity16GetAutoAimCenterEv
57	_ZN11CBaseEntity18PassesDamageFilterERK15CTakeDamageInfo
58	_ZN9CCSPlayer11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTrace
59	_ZN11CBaseEntity21CanBeHitByMeleeAttackEPS_
60	_ZN9CCSPlayer12OnTakeDamageERK15CTakeDamageInfo
61	_ZN11CBasePlayer10TakeHealthEfi
62	_ZN9CCSPlayer12Event_KilledERK15CTakeDamageInfo
63	_ZN11CBaseEntity17Event_KilledOtherEPS_RK15CTakeDamageInfo
64	_ZN20CBaseCombatCharacter10BloodColorEv
65	_ZN11CBaseEntity11IsTriggeredEPS_
66	_ZNK11CBaseEntity5IsNPCEv
67	_ZN20CBaseCombatCharacter24MyCombatCharacterPointerEv
68	_ZN11CBaseEntity8GetDelayEv
69	_ZN11CBaseEntity8IsMovingEv
70	_ZN11CBaseEntity11DamageDecalEii
71	_ZN11CBaseEntity10DecalTraceEP10CGameTracePKc
72	_ZN11CBaseEntity11ImpactTraceEP10CGameTraceiPc
73	_ZN11CBaseEntity10OnControlsEPS_
74	_ZN11CBaseEntity9HasTargetE8string_t
75	_ZNK11CBasePlayer8IsPlayerEv
76	_ZNK11CBasePlayer11IsNetClientEv
77	_ZN11CBaseEntity10IsTemplateEv
78	_ZNK11CBaseEntity12IsBaseObjectEv
79	_ZN11CBaseEntity16GetServerVehicleEv
80	_ZN11CBaseEntity10IsViewableEv
81	_ZN9CCSPlayer10ChangeTeamEi
82	_ZN11CBaseEntity13OnEntityEventE13EntityEvent_tPv
83	_ZNK11CBaseEntity10CanStandOnEPS_
84	_ZNK11CBaseEntity10CanStandOnEP7edict_t
85	_ZN11CBaseEntity8GetEnemyEv
86	_ZNK11CBaseEntity8GetEnemyEv
87	_ZN11CBaseEntity3UseEPS_S0_8USE_TYPEf
88	_ZN11CBaseEntity10StartTouchEPS_
89	_ZN11CBasePlayer5TouchEP11CBaseEntity
90	_ZN11CBaseEntity8EndTouchEPS_
91	_ZN11CBaseEntity12StartBlockedEPS_
92	_ZN11CBaseEntity7BlockedEPS_
93	_ZN11CBaseEntity10EndBlockedEv
94	_ZN11CBasePlayer15PhysicsSimulateEv
95	_ZN11CBasePlayer14UpdateOnRemoveEv
96	_ZN11CBaseEntity17StopLoopingSoundsEv
97	_ZN11CBaseEntity17SUB_AllowedToFadeEv
98	_ZN14CBaseAnimating8TeleportEPK6VectorPK6QAngleS2_
99	_ZN11CBaseEntity17NotifySystemEventEPS_21notify_system_event_tRK28notify_system_event_params_t
100	_ZN11CBasePlayer10MakeTracerERK6VectorRK10CGameTracei
101	_ZN11CBaseEntity11FireBulletsERK17FireBulletsInfo_t
102	_ZN11CBasePlayer14DoImpactEffectER10CGameTracei
103	_ZN11CBaseEntity7RespawnEv
104	_ZN11CBaseEntity16IsLockedByMasterEv
105	_ZN14CBaseAnimating22ModifyOrAppendCriteriaER14AI_CriteriaSet
106	_ZN11CBaseEntity32NetworkStateChanged_m_iMaxHealthEv
107	_ZN11CBaseEntity32NetworkStateChanged_m_iMaxHealthEPv
108	_ZN11CBasePlayer29NetworkStateChanged_m_iHealthEv
109	_ZN11CBasePlayer29NetworkStateChanged_m_iHealthEPv
110	_ZN11CBasePlayer31NetworkStateChanged_m_lifeStateEv
111	_ZN11CBasePlayer31NetworkStateChanged_m_lifeStateEPv
112	_ZN11CBaseEntity32NetworkStateChanged_m_takedamageEv
113	_ZN11CBaseEntity32NetworkStateChanged_m_takedamageEPv
114	_ZNK11CBaseEntity13GetDamageTypeEv
115	_ZN11CBaseEntity9GetDamageEv
116	_ZN11CBaseEntity9SetDamageEf
117	_ZN11CBasePlayer11EyePositionEv
118	_ZN11CBasePlayer9EyeAnglesEv
119	_ZN11CBasePlayer14LocalEyeAnglesEv
120	_ZN11CBaseEntity11EarPositionEv
121	_ZN11CBasePlayer10BodyTargetERK6Vectorb
122	_ZN11CBaseEntity10HeadTargetERK6Vector
123	_ZNK11CBaseEntity10GetVectorsEP6VectorS1_S1_
124	_ZN11CBaseEntity13GetViewOffsetEv
125	_ZN11CBasePlayer19GetSmoothedVelocityEv
126	_ZN14CBaseAnimating11GetVelocityEP6VectorS1_
127	_ZN20CBaseCombatCharacter8FVisibleEP11CBaseEntityiPS1_
128	_ZN20CBaseCombatCharacter8FVisibleERK6VectoriPP11CBaseEntity
129	_ZN11CBaseEntity11CanBeSeenByEP11CAI_BaseNPC
130	_ZN11CBaseEntity20GetAttackDamageScaleEPS_
131	_ZN11CBaseEntity22GetReceivedDamageScaleEPS_
132	_ZN11CBaseEntity14CanBePoweredUpEv
133	_ZN11CBaseEntity16AttemptToPowerupEiffPS_P15CDamageModifier
134	_ZN11CBaseEntity24GetGroundVelocityToApplyER6Vector
135	_ZN11CBaseEntity13PhysicsSplashERK6VectorS2_ff
136	_ZN11CBaseEntity6SplashEv
137	_ZNK11CBaseEntity16WorldSpaceCenterEv
138	_ZNK11CBaseEntity22GetSoundEmissionOriginEv
139	_ZN11CBaseEntity14CreateVPhysicsEv
140	_ZN11CBaseEntity20ForceVPhysicsCollideEPS_
141	_ZN11CBasePlayer21VPhysicsDestroyObjectEv
142	_ZN11CBasePlayer14VPhysicsUpdateEP14IPhysicsObject
143	_ZN11CBaseEntity18VPhysicsTakeDamageERK15CTakeDamageInfo
144	_ZN20CBaseCombatCharacter23VPhysicsShadowCollisionEiP21gamevcollisionevent_t
145	_ZN9CCSPlayer20VPhysicsShadowUpdateEP14IPhysicsObject
146	_ZN11CBasePlayer17VPhysicsCollisionEiP21gamevcollisionevent_t
147	_ZN11CBaseEntity16VPhysicsFrictionEP14IPhysicsObjectfii
148	_ZN11CBaseEntity36UpdatePhysicsShadowToCurrentPositionEf
149	_ZN11CBaseEntity21VPhysicsGetObjectListEPP14IPhysicsObjecti
150	_ZN11CBaseEntity18HasPhysicsAttackerEf
151	_ZNK11CBasePlayer25PhysicsSolidMaskForEntityEv
152	_ZN11CBaseEntity25ResolveFlyCollisionCustomER10CGameTraceR6Vector
153	_ZN11CBaseEntity20PerformCustomPhysicsEP6VectorS1_P6QAngleS3_
154	_ZNK14CBaseAnimating13GetStepOriginEv
155	_ZNK14CBaseAnimating13GetStepAnglesEv
156	_ZN11CBaseEntity22ShouldDrawWaterImpactsEv
157	_ZN11CBaseEntity28NetworkStateChanged_m_fFlagsEv
158	_ZN11CBaseEntity28NetworkStateChanged_m_fFlagsEPv
159	_ZN11CBasePlayer33NetworkStateChanged_m_nWaterLevelEv
160	_ZN11CBasePlayer33NetworkStateChanged_m_nWaterLevelEPv
161	_ZN11CBasePlayer35NetworkStateChanged_m_hGroundEntityEv
162	_ZN11CBasePlayer35NetworkStateChanged_m_hGroundEntityEPv
163	_ZN11CBasePlayer37NetworkStateChanged_m_vecBaseVelocityEv
164	_ZN11CBasePlayer37NetworkStateChanged_m_vecBaseVelocityEPv
165	_ZN11CBasePlayer32NetworkStateChanged_m_flFrictionEv
166	_ZN11CBasePlayer32NetworkStateChanged_m_flFrictionEPv
167	_ZN11CBasePlayer33NetworkStateChanged_m_vecVelocityEv
168	_ZN11CBasePlayer33NetworkStateChanged_m_vecVelocityEPv
169	_ZN11CBasePlayer35NetworkStateChanged_m_vecViewOffsetEv
170	_ZN11CBasePlayer35NetworkStateChanged_m_vecViewOffsetEPv
171	_ZNK14CBaseAnimating13GetIdealSpeedEv
172	_ZNK14CBaseAnimating13GetIdealAccelEv
173	_ZN21CBaseAnimatingOverlay18StudioFrameAdvanceEv
174	_ZN14CBaseAnimating18IsActivityFinishedEv
175	_ZN14CBaseAnimating17ClampRagdollForceERK6VectorPS0_
176	_ZN14CBaseAnimating21BecomeRagdollOnClientERK6Vector
177	_ZN14CBaseAnimating9IsRagdollEv
178	_ZN14CBaseAnimating16CanBecomeRagdollEv
179	_ZN21CBaseAnimatingOverlay11GetSkeletonEP10CStudioHdrP6VectorP10Quaternioni
180	_ZN14CBaseAnimating16GetBoneTransformEiR11matrix3x4_t
181	_ZN14CBaseAnimating10SetupBonesEP11matrix3x4_ti
182	_ZN14CBaseAnimating16CalculateIKLocksEf
183	_ZN21CBaseAnimatingOverlay18DispatchAnimEventsEP14CBaseAnimating
184	_ZN9CCSPlayer15HandleAnimEventEP11animevent_t
185	_ZN14CBaseAnimating13GetAttachmentEiR11matrix3x4_t
186	_ZN14CBaseAnimating19InitBoneControllersEv
187	_ZN14CBaseAnimating22GetGroundSpeedVelocityEv
188	_ZN14CBaseAnimating6IgniteEfbfb
189	_ZN14CBaseAnimating10ExtinguishEv
190	_ZN20CBaseCombatCharacter25SetLightingOriginRelativeEP11CBaseEntity
191	_ZN14CBaseAnimating17SetLightingOriginEP11CBaseEntity
192	_ZN9CBaseFlex13SetViewtargetERK6Vector
193	_ZN9CBaseFlex15StartSceneEventEP15CSceneEventInfoP12CChoreoSceneP12CChoreoEventP12CChoreoActorP11CBaseEntity
194	_ZN9CBaseFlex18ProcessSceneEventsEv
195	_ZN9CBaseFlex17ProcessSceneEventEP15CSceneEventInfoP12CChoreoSceneP12CChoreoEvent
196	_ZN9CBaseFlex15ClearSceneEventEP15CSceneEventInfobb
197	_ZN9CBaseFlex25CheckSceneEventCompletionEP15CSceneEventInfofP12CChoreoSceneP12CChoreoEvent
198	_ZN20CBaseCombatCharacter27GetPhysicsImpactDamageTableEv
199	_ZN20CBaseCombatCharacter11FInViewConeEP11CBaseEntity
200	_ZN20CBaseCombatCharacter11FInViewConeERK6Vector
201	_ZN20CBaseCombatCharacter10FInAimConeEP11CBaseEntity
202	_ZN20CBaseCombatCharacter10FInAimConeERK6Vector
203	_ZN20CBaseCombatCharacter21ShouldShootMissTargetEPS_
204	_ZN20CBaseCombatCharacter14FindMissTargetEv
205	_ZN20CBaseCombatCharacter17HandleInteractionEiPvPS_
206	_ZN11CBasePlayer10BodyAnglesEv
207	_ZN20CBaseCombatCharacter15BodyDirection2DEv
208	_ZN20CBaseCombatCharacter15BodyDirection3DEv
209	_ZN20CBaseCombatCharacter15HeadDirection2DEv
210	_ZN20CBaseCombatCharacter15HeadDirection3DEv
211	_ZN20CBaseCombatCharacter14EyeDirection2DEv
212	_ZN20CBaseCombatCharacter14EyeDirection3DEv
213	_ZN20CBaseCombatCharacter8GiveAmmoEiib
214	_ZN20CBaseCombatCharacter21NPC_TranslateActivityE8Activity
215	_ZN20CBaseCombatCharacter24Weapon_TranslateActivityE8ActivityPb
216	_ZN9CCSPlayer13Weapon_CanUseEP17CBaseCombatWeapon
217	_ZN9CCSPlayer12Weapon_EquipEP17CBaseCombatWeapon
218	_ZN20CBaseCombatCharacter20Weapon_EquipAmmoOnlyEP17CBaseCombatWeapon
219	_ZN11CBasePlayer11Weapon_DropEP17CBaseCombatWeaponPK6VectorS4_
220	_ZN9CCSPlayer13Weapon_SwitchEP17CBaseCombatWeaponi
221	_ZN11CBasePlayer20Weapon_ShootPositionEv
222	_ZN9CCSPlayer18Weapon_CanSwitchToEP17CBaseCombatWeapon
223	_ZN20CBaseCombatCharacter19Weapon_SlotOccupiedEP17CBaseCombatWeapon
224	_ZNK20CBaseCombatCharacter14Weapon_GetSlotEi
225	_ZN20CBaseCombatCharacter13AddPlayerItemEP17CBaseCombatWeapon
226	_ZN11CBasePlayer16RemovePlayerItemEP17CBaseCombatWeapon
227	_ZN20CBaseCombatCharacter22CanBecomeServerRagdollEv
228	_ZN9CCSPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo
229	_ZN20CBaseCombatCharacter18OnTakeDamage_DyingERK15CTakeDamageInfo
230	_ZN20CBaseCombatCharacter17OnTakeDamage_DeadERK15CTakeDamageInfo
231	_ZN20CBaseCombatCharacter15OnFriendDamagedEPS_P11CBaseEntity
232	_ZN20CBaseCombatCharacter21NotifyFriendsOfDamageEP11CBaseEntity
233	_ZN20CBaseCombatCharacter16GetDeathActivityEv
234	_ZN20CBaseCombatCharacter9CorpseGibERK15CTakeDamageInfo
235	_ZN20CBaseCombatCharacter10CorpseFadeEv
236	_ZN20CBaseCombatCharacter12HasHumanGibsEv
237	_ZN20CBaseCombatCharacter12HasAlienGibsEv
238	_ZN20CBaseCombatCharacter9ShouldGibERK15CTakeDamageInfo
239	_ZN20CBaseCombatCharacter11OnKilledNPCEPS_
240	_ZN20CBaseCombatCharacter12Event_GibbedERK15CTakeDamageInfo
241	_ZN11CBasePlayer11Event_DyingEv
242	_ZN20CBaseCombatCharacter13BecomeRagdollERK15CTakeDamageInfoRK6Vector
243	_ZN20CBaseCombatCharacter25FixupBurningServerRagdollEP11CBaseEntity
244	_ZN20CBaseCombatCharacter19BecomeRagdollBoogieEP11CBaseEntityRK6Vectorfi
245	_ZN20CBaseCombatCharacter20CheckTraceHullAttackEfRK6VectorS2_iifb
246	_ZN20CBaseCombatCharacter20CheckTraceHullAttackERK6VectorS2_S2_S2_iifb
247	_ZN20CBaseCombatCharacter13PushawayTouchEP11CBaseEntity
248	_ZN20CBaseCombatCharacter13IRelationTypeEP11CBaseEntity
249	_ZN20CBaseCombatCharacter17IRelationPriorityEP11CBaseEntity
250	_ZN20CBaseCombatCharacter12IsInAVehicleEv
251	_ZN11CBasePlayer10GetVehicleEv
252	_ZN11CBasePlayer16GetVehicleEntityEv
253	_ZN20CBaseCombatCharacter21CalcWeaponProficiencyEP17CBaseCombatWeapon
254	_ZN20CBaseCombatCharacter15GetAttackSpreadEP17CBaseCombatWeaponP11CBaseEntity
255	_ZN20CBaseCombatCharacter13GetSpreadBiasEP17CBaseCombatWeaponP11CBaseEntity
256	_ZN11CBasePlayer13DoMuzzleFlashEv
257	_ZN20CBaseCombatCharacter21AddEntityRelationshipEP11CBaseEntity13Disposition_ti
258	_ZN20CBaseCombatCharacter24RemoveEntityRelationshipEP11CBaseEntity
259	_ZN20CBaseCombatCharacter20AddClassRelationshipE7Class_T13Disposition_ti
260	_ZN20CBaseCombatCharacter20OnChangeActiveWeaponEP17CBaseCombatWeaponS1_
261	_ZN11CBasePlayer27NetworkStateChanged_m_iAmmoEv
262	_ZN11CBasePlayer27NetworkStateChanged_m_iAmmoEPv
263	_ZN9CCSPlayer15CreateViewModelEi
264	_ZN9CCSPlayer15SetupVisibilityEP11CBaseEntityPhi
265	_ZNK9CCSPlayer28WantsLagCompensationOnEntityEPK11CBasePlayerPK8CUserCmdPK7CBitVecILi2048EE
266	_ZN11CBasePlayer11SharedSpawnEv
267	_ZN9CCSPlayer12InitialSpawnEv
268	_ZN11CBasePlayer7InitHUDEv
269	_ZN9CCSPlayer17ShowViewPortPanelEPKcbP9KeyValues
270	_ZN9CCSPlayer16PlayerDeathThinkEv
271	_ZN11CBasePlayer4JumpEv
272	_ZN11CBasePlayer4DuckEv
273	_ZN9CCSPlayer8PreThinkEv
274	_ZN9CCSPlayer9PostThinkEv
275	_ZN11CBasePlayer12DamageEffectEfi
276	_ZN9CCSPlayer20OnDamagedByExplosionERK15CTakeDamageInfo
277	_ZN11CBasePlayer17ShouldFadeOnDeathEv
278	_ZNK11CBasePlayer12IsFakeClientEv
279	_ZNK11CBasePlayer13GetPlayerMinsEv
280	_ZNK11CBasePlayer13GetPlayerMaxsEv
281	_ZN11CBasePlayer8CalcRollERK6QAngleRK6Vectorff
282	_ZN11CBasePlayer19PackDeadPlayerItemsEv
283	_ZN9CCSPlayer14RemoveAllItemsEb
284	_ZNK11CBasePlayer9IsRunningEv
285	_ZN11CBasePlayer14Weapon_SetLastEP17CBaseCombatWeapon
286	_ZN11CBasePlayer20Weapon_ShouldSetLastEP17CBaseCombatWeaponS1_
287	_ZN11CBasePlayer23Weapon_ShouldSelectItemEP17CBaseCombatWeapon
288	_ZN11CBasePlayer16UpdateClientDataEv
289	_ZN11CBasePlayer10ExitLadderEv
290	_ZN9CCSPlayer14FlashlightIsOnEv
291	_ZN9CCSPlayer16FlashlightTurnOnEv
292	_ZN9CCSPlayer17FlashlightTurnOffEv
293	_ZN11CBasePlayer25IsIlluminatedByFlashlightEP11CBaseEntityPf
294	_ZN9CCSPlayer15UpdateStepSoundEP13surfacedata_tRK6VectorS4_
295	_ZN9CCSPlayer13PlayStepSoundER6VectorP13surfacedata_tfb
296	_ZN9CCSPlayer10DeathSoundERK15CTakeDamageInfo
297	_ZN9CCSPlayer12SetAnimationE11PLAYER_ANIM
298	_ZN11CBasePlayer15ImpulseCommandsEv
299	_ZN9CCSPlayer20CheatImpulseCommandsEi
300	_ZN9CCSPlayer13ClientCommandEPKc
301	_ZN11CBasePlayer17StartObserverModeEi
302	_ZN11CBasePlayer16StopObserverModeEv
303	_ZN11CBasePlayer15SetObserverModeEi
304	_ZN11CBasePlayer15GetObserverModeEv
305	_ZN11CBasePlayer17SetObserverTargetEP11CBaseEntity
306	_ZN11CBasePlayer11ObserverUseEb
307	_ZN11CBasePlayer17GetObserverTargetEv
308	_ZN11CBasePlayer22FindNextObserverTargetEb
309	_ZN9CCSPlayer31GetNextObserverSearchStartPointEb
310	_ZN11CBasePlayer21IsValidObserverTargetEP11CBaseEntity
311	_ZN11CBasePlayer21CheckObserverSettingsEv
312	_ZN11CBasePlayer14JumptoPositionERK6VectorRK6QAngle
313	_ZN11CBasePlayer17ForceObserverModeEi
314	_ZN11CBasePlayer17ResetObserverModeEv
315	_ZN9CCSPlayer15StartReplayModeEffi
316	_ZN9CCSPlayer14StopReplayModeEv
317	_ZN11CBasePlayer13GetDelayTicksEv
318	_ZN11CBasePlayer15GetReplayEntityEv
319	_ZN11CBasePlayer12CreateCorpseEv
320	_ZN9CCSPlayer19EntSelectSpawnPointEv
321	_ZN11CBasePlayer12GetInVehicleEP14IServerVehiclei
322	_ZN11CBasePlayer12LeaveVehicleERK6VectorRK6QAngle
323	_ZN11CBasePlayer14OnVehicleStartEv
324	_ZN11CBasePlayer12OnVehicleEndER6Vector
325	_ZN9CCSPlayer10BumpWeaponEP17CBaseCombatWeapon
326	_ZN11CBasePlayer14SelectLastItemEv
327	_ZN11CBasePlayer10SelectItemEPKci
328	_ZN11CBasePlayer13ItemPostFrameEv
329	_ZN9CCSPlayer13GiveNamedItemEPKci
330	_ZN11CBasePlayer16CheckTrainUpdateEv
331	_ZN11CBasePlayer19SetPlayerUnderwaterEb
332	_ZNK11CBasePlayer20CanBreatheUnderwaterEv
333	_ZN11CBasePlayer9PlayerUseEv
334	_ZN11CBasePlayer16PlayUseDenySoundEv
335	_ZN9CCSPlayer13FindUseEntityEv
336	_ZN9CCSPlayer15IsUseableEntityEP11CBaseEntityj
337	_ZN11CBasePlayer12PickupObjectEP11CBaseEntityb
338	_ZN11CBasePlayer29ForceDropOfCarriedPhysObjectsEP11CBaseEntity
339	_ZN11CBasePlayer17GetHeldObjectMassEP14IPhysicsObject
340	_ZN11CBasePlayer19UpdateGeigerCounterEv
341	_ZN11CBasePlayer16GetAutoaimVectorEf
342	_ZN11CBasePlayer16GetAutoaimVectorEff
343	_ZN11CBasePlayer16GetAutoaimVectorER16autoaim_params_t
344	_ZN11CBasePlayer13ShouldAutoaimEv
345	_ZN11CBasePlayer20ForceClientDllUpdateEv
346	_ZN11CBasePlayer15ProcessUsercmdsEP8CUserCmdiiib
347	_ZN9CCSPlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper
348	_ZN11CBasePlayer8CanSpeakEv
349	_ZN9CCSPlayer15CanHearChatFromEP11CBasePlayer
350	_ZN9CCSPlayer28ModifyOrAppendPlayerCriteriaER14AI_CriteriaSet
351	_ZN11CBasePlayer13CheckChatTextEPci
352	_ZN11CBasePlayer18IsFollowingPhysicsEv
353	_ZN9CCSPlayer14InitVCollisionEv
354	_ZN11CBasePlayer36UpdatePhysicsShadowToCurrentPositionEv
355	_ZN11CBasePlayer9EquipSuitEb
356	_ZN11CBasePlayer10RemoveSuitEv
357	_ZN11CBasePlayer13CommitSuicideEv
358	_ZNK11CBasePlayer5IsBotEv
359	_ZNK9CCSPlayer15SpawnArmorValueEv
360	_ZN9CCSPlayer32NetworkStateChanged_m_ArmorValueEv
361	_ZN9CCSPlayer32NetworkStateChanged_m_ArmorValueEPv
362	_ZNK9CCSPlayer16IsBeingGivenItemEv
363	_ZN9CCSPlayer22CSAnim_GetActiveWeaponEv
364	_ZN9CCSPlayer14CSAnim_CanMoveEv
365	_ZN9CCSPlayer5BlindEfff
366	_ZN9CCSPlayer8Cmd_ArgcEv
367	_ZN9CCSPlayer8Cmd_ArgvEi