Useful Signatures (Source)
Contents
Introduction
I have posted this page here so I can share some useful sigscan signatures. With these, and the use of PimpinJuice's SigOffset Extension you can call some very useful functions from within SourceMod plugins.
Function Signatures
This is the list of all of the functions that we have signatures for.
CBaseEntity::Spawn
This function is used to spawn player entities into the game. Either after creation, or re-spawn the player back to their spawn point. This function is good to call once you have changed the value of 'm_iTeamNum'. Once you have changed this value, you will need to call this function so the swapped player has the right skin and game rules associated.
The Signature
\x83\xec\x2c\x53\x55\x56\x57\x68\x2c\x2d\x49\x22\x8b\xf1\xe8\x2d\x1c\xed\xff\x8b\x06\x8b\xce\xff\x90\x28\x04\x00\x00\x80\xbe\xad\x02\x00\x00\x01\x8d\x8e\xad\x02\x00\x00\xc6\x44\x24\x10\x01\x74\x0a\x8d\x54\x24\x10\x52\xe8\x85\xa8\xed\xff\x80\xbe\xae\x02\x00\x00\x01\x8d\x8e\xae\x02\x00\x00\xc6\x44\x24\x10\x01\x74\x0a\x8d\x44\x24\x10\x50\xe8\xb7\xa8\xed\xff\x8b\x16\x8b\xce\xff\x92\x9c\x05\x00\x00\x8b\x8e\xf8\x0b\x00\x00\x8b\xd8
The Mask
xxxxxxx?????xx?????xxxxxxxxxxxxxxxxxxxxxxxxxxxx??xxxxx?????xxxxxxxxxxxxxxxxxx??xxxxx?????xxxxxxxxxxxxxxxxxx
Length 107
Linux Function
_ZN11CBaseEntity5SpawnEv
Example Call
SignatureScanCall(sig_id, client, SIGTYPE_CBASEENTITY);
CBaseEntity::Teleport
This function will teleport an entity to a certain place in the world with a given vector. Useful for moving things across the world, or 'pushing' with a given force
The Signature
\x83\xEC\x18\x53\x56\x8B\xD9\x8B\x0D\x78\xB2\x46\x22\x33\xF6\x33\xC0\x3B\xCE\x7E\x21\x8B\x15\x6C\xB2\x46\x22\xEB\x03\x8D\x49\x00\x39\x1C\x82\x74\x09\x83\xC0\x01\x3B\xC1\x7C\xF4\xEB\x08\x3B\xC6\x0F\x8D\x17\x01\x00\x00\x55\x57\x8D\x44\x24\x10\x50\x51\xB9\x6C\xB2\x46\x22\x89\x5C\x24\x18\xE8\xB4\x88\xF9\xFF\x8D\x4C\x24\x14\x51\x53\x89\x44\x24\x18\x89\x74\x24\x1C\x89\x74\x24\x20\x89\x74\x24\x24\x89\x74\x24\x28\x89\x74\x24\x2C
The Mask
xxxxxxx??????xxxxxx?????????????xxx?????xx????xx??????x?????xx?????xxxx?????????xxxxxxxxxxxxxxxxxxxxxxxxxx
Length 106
Linux Function
_ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS
Function Paramaters
- Vector newPosition
- The place to teleport to
- QAngle newAngles
- The new angle of the entity
- Vector newVelocity
- Directional vector for velocity
Example Call
new Float:Pos[3]; new Float:Vel[3]; SignatureScanCall(sig_id, client, SIGTYPE_CBASEENTITY, PARAM_VECTOR, Pos, PARAM_QANGLE, -1, PARAM_VECTOR, Vel);
CBaseEntity::SetModel
This function will set the model of the entity to the model that you specify. (Yes even player models ;))
The Signature
\x56\x8b\x74\x24\x08\x57\x8b\xf9\x8b\x0d\x8c\x69\x5f\x22\x8b\x01\x56\xff\x50\x08\x8b\x0d\x8c\x69\x5f\x22\x8b\x11\x50\xff\x52\x04\x85\xc0\x74\x20\x8b\x0d\x8c\x69\x5f\x22\x8b\x11\x50\xff\xf2\x24\x83\xf8\x01
The Mask
xxxxxxxx??????xxx?????????xxx???xx????????xxx??xxxx
Length 51
Linux Function
_ZN11CBaseEntity8SetModelEPKc
Function Paramaters
- const char *szModelName
- The model to set to
Example Call
PrecacheModel("models/Alyx.mdl"); SignatureScanCall(sig_id, client, SIGTYPE_CBASEENTITY, PARAM_CONST_CHAR_PTR, "models/Alyx.mdl");
CBaseEntity::SetModelIndex
This function will set the model of the entity to the model index that you specify. To see a list of models currently cached and their id's type this into server console
sv_cheats 1;listmodels;sv_cheats 0
The Signature
\x53\x8b\x5c\x24\x08\x56\x57\x8b\xf9\x66\x8b\x4f\x1e\x8d\x77\x1e\x8d\x44\x24\x10\x66\x3b\x08\x74\x0c\x56\x8d\x4e\xe2\xe8\x4a\xe9\xfd\xff\x66\x89\x18\x8b\xcf
The Mask
xxxxxxxxxxxxxxxxxxx????????????????????
Length 39
Linux Function
_ZN11CBaseEntity13SetModelIndexEi
Function Paramaters
- int index
- The model index to set to
Example Call
SignatureScanCall(sig_id, client, SIGTYPE_CBASEENTITY, PARAM_INT, 123);
CBasePlayer::DamageEffect
This function shows an effect like you would get if you got damaged. Some options dont do anything, but others look kinda cool
The Signature
\x8b\x44\x24\x08\x83\xec\x14\xa8\x01\x56\x57\xeb\xf1\x74\x36\x6a\x01\xb0\x80\x68\xcd\xcc\xcc\x3d\x88\x44\x24\x2c\x88\x44\x24\x2f\x68\x00\x00\x80\x3f\x8d\x44\x24\x30\x50\x56\xc6\x44\x24\x39\x00\xc6\x44\x24\x3a\x00\xe8\x46\x6d\x09\x00\x83\xc4\x14\x5f
The Mask
xxxxxxxxxxx????xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx????xxxxx
Length 62
Linux Function
_ZN11CBasePlayer12DamageEffectEfi
Function Paramaters
- Float flDamage
- [not used]
- int fDamageType
- DMG_CRUSH (1<<0)
- DMG_DROWN (1<<14)
- DMG_SLASH (1<<2)
- DMG_PLASMA (1<<24)
- DMG_SONIC (1<<9)
- MG_BULLET (1<<1)
Example Call
SignatureScanCall(sig_id, client, SIGTYPE_CBASEENTITY, PARAM_FLOAT, 0, PARAM_INT, (1<<24));