Generic Source Events
- Refer back to Game Events (Source) for more events.
These 'should' apply to all Source engine games
Contents
team_info
Note: Info about team
Name: | team_info | ||||||
Structure: |
|
team_score
Note: Team score changed
Name: | team_info | ||||||
Structure: |
|
player_team
Note: Player change his team
Name: | player_team | ||||||||||||
Structure: |
|
player_class
Note: A player changed his class
Name: | player_class | ||||||
Structure: |
|
player_death
Note: A game event, name may be 32 charaters long
Name: | player_death | ||||||
Structure: |
|
player_hurt
Note: A player was hurt
Name: | player_hurt | |||||||||
Structure: |
|
player_chat
Note: A public player chat
Name: | player_chat | |||||||||
Structure: |
|
player_score
Note: Players scores changed
Name: | player_score | ||||||||||||
Structure: |
|
player_spawn
Note: player spawned in game
Name: | player_spawn | |||
Structure: |
|
player_shoot
Note: Player shoot his weapon
Name: | player_shoot | |||||||||
Structure: |
|
player_use
Note: When a player uses an option
Name: | player_use | ||||||
Structure: |
|
player_changename
Note: Player changed name
Name: | player_changename | |||||||||
Structure: |
|
game_newmap
Note: Send when new map is completely loaded
Name: | game_newmap | |||
Structure: |
|
game_start
Note: A new game starts
Name: | game_start | ||||||||||||
Structure: |
|
game_end
Note: A game ended
Name: | game_end | |||
Structure: |
|
round_start
Note: The round started
Name: | player_changename | |||||||||
Structure: |
|
round_end
Note: The round ended
Name: | round_end | |||||||||
Structure: |
|
game_message
Note: A game message
Name: | game_message | ||||||
Structure: |
|
break_breakable
Note: A breakable (func_break) is broken.
Name: | break_breakable | |||||||||
Structure: |
|
break_prop
Note: A breakable prop is broken.
Name: | break_prop | ||||||
Structure: |
|