CBreakable (CS)
- CBaseEntity
- CBaseDelay
- CBaseAnimating
- CBreakable (func_breakable)
- CBaseDelay
W = Windows | L = Linux
Name | W. Offset | L. Offset | L. Diff | Type | Description |
---|---|---|---|---|---|
m_Material | 36 | 41 | +5 | Materials | None. |
m_Explosion | 37 | 42 | +5 | Explosions | None. |
m_idShard | 38 | 43 | +5 | int | None. |
m_angle | 39 | 44 | +5 | float | None. |
m_iszGibModel | 40 | 45 | +5 | int | None. |
m_iszSpawnObject | 41 | 46 | +5 | int | None. |
Constants
enum Explosions { expRandom, expDirected } enum Materials { matGlass = 0, matWood, matMetal, matFlesh, matCinderBlock, matCeilingTile, matComputer, matUnbreakableGlass, matRocks, matNone, matLastMaterial } #define NUM_SHARDS 6 // this many shards spawned when breakable objects break;