Generic Source Events
- Refer back to Game Events (Source) for more events.
These should apply to all Source engine games
Contents
- 1 team_info
- 2 team_score
- 3 player_team
- 4 player_class
- 5 player_death
- 6 player_hurt
- 7 player_chat
- 8 player_score
- 9 player_spawn
- 10 player_shoot
- 11 player_use
- 12 player_changename
- 13 game_init
- 14 game_newmap
- 15 game_start
- 16 game_end
- 17 round_start
- 18 round_end
- 19 game_message
- 20 break_breakable
- 21 break_prop
- 22 entity_killed
- 23 bonus_updated
- 24 achievement_event
- 25 achievement_increment
- 26 physgun_pickup
- 27 flare_ignite_npc
- 28 helicopter_grenade_punt_miss
- 29 user_data_downloaded
- 30 ragdoll_dissolved
team_info
Note: Info about team
Name: | team_info | ||||||
Structure: |
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team_score
Note: Team score changed
Name: | team_info | ||||||
Structure: |
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player_team
Note: Player change his team
Name: | player_team | |||||||||||||||||||||
Structure: |
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player_class
Note: A player changed his class
Name: | player_class | ||||||
Structure: |
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player_death
Note: A player has died
Name: | player_death | ||||||
Structure: |
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player_hurt
Note: A player was hurt
Name: | player_hurt | |||||||||
Structure: |
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player_chat
Note: A public player chat
Name: | player_chat | |||||||||
Structure: |
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player_score
Note: Player's scores changed
Name: | player_score | ||||||||||||
Structure: |
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player_spawn
Note: Player spawned in game
Name: | player_spawn | |||
Structure: |
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player_shoot
Note: Player shot his weapon
Name: | player_shoot | |||||||||
Structure: |
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player_use
Note: When a player uses an option
Name: | player_use | ||||||
Structure: |
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player_changename
Note: Player changed name
Name: | player_changename | |||||||||
Structure: |
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game_init
Note: Sent when a new game is started (OB only)
game_newmap
Note: Sent when new map is completely loaded
Name: | game_newmap | |||
Structure: |
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game_start
Note: A new game starts
Name: | game_start | ||||||||||||
Structure: |
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game_end
Note: A game ended
Name: | game_end | |||
Structure: |
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round_start
Note: The round started
Name: | round_start | |||||||||
Structure: |
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round_end
Note: The round ended
Name: | round_end | |||||||||
Structure: |
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game_message
Note: A message sent by game logic to everyone
Name: | game_message | ||||||
Structure: |
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break_breakable
Note: A breakable (func_break) is broken.
Name: | break_breakable | |||||||||
Structure: |
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break_prop
Note: A breakable prop is broken.
Name: | break_prop | ||||||
Structure: |
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entity_killed
Note: An entity has been killed (OB only)
Name: | entity_killed | ||||||||||||
Structure: |
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bonus_updated
Note: ??? (OB only)
Name: | bonus_updated | ||||||||||||
Structure: |
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achievement_event
Note: A player has received an achievement (OB only)
Name: | achievement_earned | |||||||||
Structure: |
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achievement_increment
Note: Sent whenever an achievement that's tracked on the HUD increases (OB only)
Name: | achievement_increment | |||||||||
Structure: |
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physgun_pickup
Note: Player picked up a physgun (OB only)
Name: | physgun_pickup | |||
Structure: |
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flare_ignite_npc
Note: A flare has ignited a NPC (OB only)
Name: | flare_ignite_npc | |||
Structure: |
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helicopter_grenade_punt_miss
Note: ??? (OB only)
user_data_downloaded
Note: Fired when achievements/stats are downloaded from Steam or XBOX Live (OB only)
ragdoll_dissolved
Note: A ragdoll has dissolved (OB only)
Name: | ragdoll_dissolved | |||
Structure: |
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