Alien Swarm Events

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Revision as of 01:56, 6 November 2010 by Mcflurry (talk | contribs) (Created Page with a total of 52 events)
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Refer back to Game Events (Source) for more events.

asw_mission_restart

Note:

Name: asw_mission_restart
Structure:
short restartcount number of restarts in this play session


gameui_activated

Note:

Name: gameui_activated
Structure:
None None


gameui_hidden

Note:

Name: gameui_hidden
Structure:
None None


player_fully_joined

Note:

Name: player_fully_joined
Structure:
short userid user ID on server
string name Player name


player_should_switch

Note:

Name: player_should_switch
Structure:
short userid user ID on server


player_commanding

Note:

Name: player_commanding
Structure:
short userid user ID on server
long new_marine new marine entindex
byte new_index index of the new marine
byte count number of marines commanded


player_command_follow

Note:

Name: player_command_follow
Structure:
short userid user ID on server


player_command_hold

Note:

Name: player_command_hold
Structure:
short userid user ID on server


player_alt_fire

Note:

Name: player_alt_fire
Structure:
short userid user ID on server


player_heal_target

Note:

Name: player_heal_target
Structure:
short userid user ID on server
long entindex entindex of the target marine


player_heal_target_none

Note:

Name: player_heal_target_none
Structure:
short userid user ID on server


player_heal

Note:

Name: player_heal
Structure:
short userid user ID on server
long entindex entindex of the target marine


player_give_ammo

Note:

Name: player_
Structure:
short userid user ID on server
long entindex entindex of the target marine


player_deploy_ammo

Note:

Name: player_deploy_ammo
Structure:
short userid user ID on server


player_dropped_weapon

Note:

Name: player_dropped_weapon
Structure:
short userid user ID on server


marine_selected

Note:

Name: marine_selected
Structure:
short userid user ID on server
long new_marine new marine entindex
long old_marine old marine entindex
byte old_index index of the current marine
byte count number of marines commanded


marine_ignited

Note:

Name: marine_ignited
Structure:
long entindex entindex of the target marine


marine_extinguished

Note:

Name: marine_extinguished
Structure:
long entindex entindex of the target marine
short extinguisher user ID of extinguisher


marine_infested

Note:

Name: marine_infested
Structure:
long entindex entindex of the target marine


marine_infested_cured

Note:

Name: marine_infested_cured
Structure:
long entindex entindex of the target marine
short curer user ID on server


marine_infested_killed

Note:

Name: marine_infested_killed
Structure:
short userid user ID on server
long entindex entindex of the target marine


marine_no_ammo

Note:

Name: marine_no_ammo
Structure:
short userid user ID on server
long entindex entindex of the target marine
byte count number of marines commanded


ammo_pickup

Note:

Name: ammo_pickup
Structure:
short userid user ID on server
long entindex entindex of the marine that picked it up


item_pickup

Note:

Name: item_pickup
Structure:
short userid user ID on server
long entindex item entindex
string classname item name
short slot slot the item was put in
bool replace did it replace another weapon
bool offhand can it be offhanded?


weapon_reload

Note:

Name: weapon_reload
Structure:
short userid user ID on server
long marine entindex of the marine
short lost ammo lost in the clip
short clipsize max ammo for that weapon
short clipsremaining remaining clips
short clipsmax remaining clips


weapon_offhanded

Note:

Name: weapon_offhanded
Structure:
short userid user ID on server


door_recommend_destroy

Note:

Name: door_recommend_destroy
Structure:
short userid user ID on server
long entindex door entindex


door_destroyed

Note:

Name: door_destroyed
Structure:
short userid user ID on server
long entindex door entindex


door_welded_visible

Note:

Name: door_welded_visible
Structure:
short userid user ID on server
long subject door entindex
string entityname name of the entity they see


door_unwelded

Note:

Name: door_unwelded
Structure:
short userid user ID on server
long entindex door entindex


door_recommend_weld

Note:

Name: door_recommend_weld
Structure:
long entindex door entindex


door_welded

Note:

Name: door_welded
Structure:
short userid user ID on server
long entindex door entindex
bool inhabited is the marine inhabited


sentry_placed

Note:

Name: sentry_placed
Structure:
short userid user ID on server


sentry_start_building

Note:

Name: sentry_start_building
Structure:
short userid user ID on server
long entindex sentry entindex


sentry_stop_building

Note:

Name: sentry_stop_building
Structure:
short userid user ID on server
long entindex sentry entindex


sentry_complete

Note:

Name: sentry_complete
Structure:
short userid user ID on server
long entindex sentry entindex
long marine marine entindex who made the sentry


sentry_rotated

Note:

Name: sentry_rotated
Structure:
short userid user ID on server
long entindex sentry entindex


sentry_dismantled

Note:

Name: sentry_dismantled
Structure:
short userid user ID on server
long entindex sentry entindex


alien_ignited

Note:

Name: alien_ignited
Structure:
short userid user ID on server
long entindex thing that got burned


boulder_lasered

Note:

Name: boulder_lasered
Structure:
short userid user ID on server
long entindex thing that got burned


physics_visible

Note:

Name: physics_visible
Structure:
short userid user ID on server
long subject Entindex of the entity they see
string type Type of entity they see
string entityname name of the entity they see


physics_melee

Note:

Name: physics_melee
Structure:
short attacker The player who sees the entity
long entindex Entindex of the entity they kicked


recommend_hold_position

Note:

Name: recommend_hold_position
Structure:
None None


scanner_important

Note:

Name: scanner_important
Structure:
None None


general_hint

Note:

Name: general_hint
Structure:
short userid The player who activated it


movement_hint

Note:

Name: movement_hint
Structure:
short userid The player who needs the hint


movement_hint

Note:

Name: movement_hint_success
Structure:
short userid The player succeeded


alien_died

Note:

Name: alien_died
Structure:
short alien Alien Classify() number
short marine entindex of the marine that killed the alien (0 if none)
short weapon Classify() of the weapon that killed the alien (0 if none)


fast_reload

Note:

Name: fast_reload
Structure:
short marine entindex of the marine reloading
byte reloads number of fast reloads the marine has done in a row


difficulty_changed

Note:

Name: difficulty_changed
Structure:
short newDifficulty
short oldDifficulty
string strDifficulty new difficulty as a string


achievement_earned

Note:

Name: achievement_earned
Structure:
byte player entindex of the player
short achievement achievement ID


mission_success

Note:

Name: mission_success
Structure:
string strMapName