Alien Swarm Events
- Refer back to Game Events (Source) for more events.
Contents
- 1 asw_mission_restart
- 2 gameui_activated
- 3 gameui_hidden
- 4 player_fully_joined
- 5 player_should_switch
- 6 player_commanding
- 7 player_command_follow
- 8 player_command_hold
- 9 player_alt_fire
- 10 player_heal_target
- 11 player_heal_target_none
- 12 player_heal
- 13 player_give_ammo
- 14 player_deploy_ammo
- 15 player_dropped_weapon
- 16 marine_selected
- 17 marine_ignited
- 18 marine_extinguished
- 19 marine_infested
- 20 marine_infested_cured
- 21 marine_infested_killed
- 22 marine_no_ammo
- 23 ammo_pickup
- 24 item_pickup
- 25 weapon_reload
- 26 weapon_offhanded
- 27 door_recommend_destroy
- 28 door_destroyed
- 29 door_welded_visible
- 30 door_unwelded
- 31 door_recommend_weld
- 32 door_welded
- 33 sentry_placed
- 34 sentry_start_building
- 35 sentry_stop_building
- 36 sentry_complete
- 37 sentry_rotated
- 38 sentry_dismantled
- 39 alien_ignited
- 40 boulder_lasered
- 41 physics_visible
- 42 physics_melee
- 43 recommend_hold_position
- 44 scanner_important
- 45 general_hint
- 46 movement_hint
- 47 movement_hint
- 48 alien_died
- 49 fast_reload
- 50 difficulty_changed
- 51 achievement_earned
- 52 mission_success
asw_mission_restart
Note:
Name: | asw_mission_restart | |||
Structure: |
|
gameui_activated
Note:
Name: | gameui_activated | |||
Structure: |
|
Note:
Name: | gameui_hidden | |||
Structure: |
|
player_fully_joined
Note:
Name: | player_fully_joined | ||||||
Structure: |
|
player_should_switch
Note:
Name: | player_should_switch | |||
Structure: |
|
player_commanding
Note:
Name: | player_commanding | ||||||||||||
Structure: |
|
player_command_follow
Note:
Name: | player_command_follow | |||
Structure: |
|
player_command_hold
Note:
Name: | player_command_hold | |||
Structure: |
|
player_alt_fire
Note:
Name: | player_alt_fire | |||
Structure: |
|
player_heal_target
Note:
Name: | player_heal_target | ||||||
Structure: |
|
player_heal_target_none
Note:
Name: | player_heal_target_none | |||
Structure: |
|
player_heal
Note:
Name: | player_heal | ||||||
Structure: |
|
player_give_ammo
Note:
Name: | player_ | ||||||
Structure: |
|
player_deploy_ammo
Note:
Name: | player_deploy_ammo | |||
Structure: |
|
player_dropped_weapon
Note:
Name: | player_dropped_weapon | |||
Structure: |
|
marine_selected
Note:
Name: | marine_selected | |||||||||||||||
Structure: |
|
marine_ignited
Note:
Name: | marine_ignited | |||
Structure: |
|
marine_extinguished
Note:
Name: | marine_extinguished | ||||||
Structure: |
|
marine_infested
Note:
Name: | marine_infested | |||
Structure: |
|
marine_infested_cured
Note:
Name: | marine_infested_cured | ||||||
Structure: |
|
marine_infested_killed
Note:
Name: | marine_infested_killed | ||||||
Structure: |
|
marine_no_ammo
Note:
Name: | marine_no_ammo | |||||||||
Structure: |
|
ammo_pickup
Note:
Name: | ammo_pickup | ||||||
Structure: |
|
item_pickup
Note:
Name: | item_pickup | ||||||||||||||||||
Structure: |
|
weapon_reload
Note:
Name: | weapon_reload | ||||||||||||||||||
Structure: |
|
weapon_offhanded
Note:
Name: | weapon_offhanded | |||
Structure: |
|
door_recommend_destroy
Note:
Name: | door_recommend_destroy | ||||||
Structure: |
|
door_destroyed
Note:
Name: | door_destroyed | ||||||
Structure: |
|
door_welded_visible
Note:
Name: | door_welded_visible | |||||||||
Structure: |
|
door_unwelded
Note:
Name: | door_unwelded | ||||||
Structure: |
|
door_recommend_weld
Note:
Name: | door_recommend_weld | |||
Structure: |
|
door_welded
Note:
Name: | door_welded | |||||||||
Structure: |
|
sentry_placed
Note:
Name: | sentry_placed | |||
Structure: |
|
sentry_start_building
Note:
Name: | sentry_start_building | ||||||
Structure: |
|
sentry_stop_building
Note:
Name: | sentry_stop_building | ||||||
Structure: |
|
sentry_complete
Note:
Name: | sentry_complete | |||||||||
Structure: |
|
sentry_rotated
Note:
Name: | sentry_rotated | ||||||
Structure: |
|
sentry_dismantled
Note:
Name: | sentry_dismantled | ||||||
Structure: |
|
alien_ignited
Note:
Name: | alien_ignited | ||||||
Structure: |
|
boulder_lasered
Note:
Name: | boulder_lasered | ||||||
Structure: |
|
physics_visible
Note:
Name: | physics_visible | ||||||||||||
Structure: |
|
physics_melee
Note:
Name: | physics_melee | ||||||
Structure: |
|
recommend_hold_position
Note:
Name: | recommend_hold_position | |||
Structure: |
|
scanner_important
Note:
Name: | scanner_important | |||
Structure: |
|
general_hint
Note:
Name: | general_hint | |||
Structure: |
|
movement_hint
Note:
Name: | movement_hint | |||
Structure: |
|
movement_hint
Note:
Name: | movement_hint_success | |||
Structure: |
|
alien_died
Note:
Name: | alien_died | |||||||||
Structure: |
|
fast_reload
Note:
Name: | fast_reload | ||||||
Structure: |
|
difficulty_changed
Note:
Name: | difficulty_changed | |||||||||
Structure: |
|
achievement_earned
Note:
Name: | achievement_earned | ||||||
Structure: |
|
mission_success
Note:
Name: | mission_success | |||
Structure: |
|