DOTA 2 UserMessages

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DOTA 2 uses Google's Protocol Buffers instead of Valve's traditional UserMessages.

The data on this page was read from usermessages.proto. The initial versions of these files were provided by Valve and updated by the AlliedModders staff.

//====== Copyright (c) 2012, Valve Corporation, All rights reserved. ========//
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
// THE POSSIBILITY OF SUCH DAMAGE.
//===========================================================================//
//
// Purpose: The file defines our Google Protocol Buffers which are used in over
// the wire messages for the Source engine.
//
//=============================================================================

AchievementEvent

Name: AchievementEvent
Structure:
int32 achievement


CloseCaption

Name: CloseCaption
Structure:
fixed32 hash
float duration
bool from_player


CurrentTimescale

Name: CurrentTimescale
Structure:
float current


DesiredTimescale

Name: DesiredTimescale
Structure:
float desired
float duration
uint32 interpolator
float start_blend_time


Fade

Note: fade HUD in/out

Name: Fade
Structure:
uint32 duration
uint32 hold_time
uint32 flags
fixed32 color


Shake

Name: Shake
Structure:
uint32 command
float amplitude
float frequency
float duration


ShakeDir

Name: ShakeDir
Structure:
Shake shake
Vector direction


Tilt

Name: Tilt
Structure:
uint32 command
bool ease_in_out
vector angle
float duration
float time


SayText

Name: SayText
Structure:
uint32 client
string text
bool chat


SayText2

Name: SayText2
Structure:
uint32 client
bool chat
string format
string prefix
string text
string location


HudMsg

Name: HudMsg
Structure:
uint32 channel
float x
float y
uint32 color1
uint32 color2
uint32 effect
float fade_in_time
float fade_out_time
float hold_time
float fx_time
string message


HudText

Name: HudText
Structure:
string message


TextMsg

Name: TextMsg
Structure:
uint32 dest
repeated string params


GameTitle

Name: GameTitle
Structure:


ResetHud

Name: ResetHud
Structure:


SendAudio

Name: SendAudio
Structure:
bool stop
string name


VoiceMask

Name: VoiceMask
Structure:
repeated int32 audible_players_mask
bool player_mod_enable


RequestState

Name: RequestState
Structure:


HintText

Name: HintText
Structure:
string message


KeyHintText

Name: KeyHintText
Structure:
string messages


StatsCrawlMsg

Name: StatsCrawlMsg
Structure:


StatsSkipState

Name: StatsSkipState
Structure:
int32 num_skips
int32 num_players


VoiceSubtitle

Name: VoiceSubtitle
Structure:
int32 ent_index
int32 menu
int32 item


VGUIMenu

Name: Keys
Structure:
string name
string value


Name: VGUIMenu
Structure:
string name
bool show
repeated Keys keys


Geiger

Name: Geiger
Structure:
int32 range


Rumble

Name: Rumble
Structure:
int32 index
int32 data
int32 flags


Train

Name: Train
Structure:
int32 train


SayTextChannel

Name: SayTextChannel
Structure:
int32 player
int32 channel
string text


MessageText

Name: MessageText
Structure:
uint32 color
string text