- Refer back to Game Events (Source) for more events.
These should apply to all Source Engine Servers
server_spawn
Note: Send once a server starts (spawns)
Name:
|
server_spawn
|
Structure:
|
string
|
hostname
|
public host name
|
string
|
address
|
hostame, IP or DNS name
|
string
|
ip
|
|
string
|
port
|
server port
|
string
|
game
|
game dir
|
string
|
mapname
|
map name
|
long
|
maxplayers
|
max players
|
string
|
os
|
WIN32, LINUX
|
bool
|
dedicated
|
true if dedicated server
|
bool
|
password
|
true if password protected
|
|
server_shutdown
Note: Server shut down
Name:
|
server_shutdown
|
Structure:
|
string
|
reason
|
reason why server was shut down
|
|
server_cvar
Note: A server console var has changed
Name:
|
server_cvar
|
Structure:
|
string
|
cvarname
|
cvar name, eg "mp_roundtime"
|
string
|
cvarvalue
|
new cvar value
|
|
server_message
Note: A generic server message
Name:
|
server_message
|
Structure:
|
string
|
text
|
the message text
|
|
server_addban
Note: When the server has a ban added
Name:
|
server_addban
|
Structure:
|
string
|
name
|
player name
|
string
|
userid
|
user ID on server
|
string
|
networkid
|
player network (i.e steam) id
|
string
|
ip
|
IP address
|
string
|
duration
|
length of the ban
|
string
|
by
|
banned by...
|
bool
|
kicked
|
whether the player was also kicked
|
|
server_removeban
Note: When the server has a ban removed
Name:
|
server_removeban
|
Structure:
|
string
|
networkid
|
player network (i.e steam) id
|
string
|
ip
|
IP address
|
string
|
by
|
removed by...
|
|
player_connect
Note: A new client connected
Name:
|
player_connect
|
Structure:
|
string
|
name
|
player name
|
byte
|
index
|
player slot (entity index-1)
|
short
|
userid
|
user ID on server (unique on server)
|
string
|
networkid
|
player network (i.e steam) id
|
string
|
address
|
ip:port
|
short
|
bot
|
is a bot
|
|
player_info
Note: A player changed his name
Name:
|
player_info
|
Structure:
|
string
|
name
|
player name
|
byte
|
index
|
player slot (entity index-1)
|
short
|
userid
|
user ID on server (unique on server)
|
string
|
networkid
|
player network (i.e steam) id
|
bool
|
bot
|
true if player is a AI bot
|
|
player_disconnect
Note: A client was disconnected
Name:
|
player_disconnect
|
Structure:
|
short
|
userid
|
user ID on server
|
string
|
reason
|
"self", "kick", "ban", "cheat", "error"
|
string
|
name
|
player name
|
string
|
networkid
|
player network (i.e steam) id
|
short
|
bot
|
is a bot
|
|
player_activate
Note: A client has entered the game (connected and loaded)
Name:
|
player_activate
|
Structure:
|
short
|
userid
|
user ID on server
|
|
player_say
Note: When a client sends a message in chat
Name:
|
player_say
|
Structure:
|
short
|
userid
|
user ID on server
|
string
|
text
|
the say text
|
|