No More Room in Hell Events
- Refer back to Game Events (Source) for more events.
All NMRIH mod events can be found in nmrih\resource\modevents.res
Contents
- 1 player_active
- 2 player_death
- 3 teamplay_round_start
- 4 spec_target_updated
- 5 achievement_earned
- 6 achievement_event
- 7 object_destroyed
- 8 player_hurt
- 9 game_round_restart
- 10 nmrih_practice_ending
- 11 nmrih_reset_map
- 12 player_join
- 13 player_leave
- 14 objective_begin
- 15 objective_complete
- 16 objective_fail
- 17 npc_killed
- 18 spec_target_updated
- 19 achievement_earned
- 20 instant_zombie_spawn
- 21 WalkieSound
- 22 ammo_radial_open
- 23 ammo_radial_closed
- 24 keycode_enter
- 25 state_change
- 26 zombie_spawning_enable
- 27 zombie_spawning_disable
- 28 new_wave
- 29 wave_low_zombies
- 30 wave_complete
- 31 wave_system_begin
- 32 wave_system_end
- 33 objective_text_changed
- 34 zombie_spawn_enabled
- 35 zombie_spawn_updated
- 36 safe_zone_damage
- 37 safe_zone_heal
- 38 safe_zone_deactivate
- 39 tokens_changed
- 40 extraction_complete
- 41 extraction_expire
- 42 freeze_all_the_things
- 43 cure
- 44 map_complete
- 45 extraction_begin
- 46 player_extracted
- 47 zombie_head_split
- 48 arrow_stick
- 49 pills_taken
- 50 ammo_checked
- 51 weapon_picked_up
- 52 weapon_fired
- 53 zombie_killed_by_fire
- 54 nmrih_round_begin
player_active
Note: Player has become active in the server
Name: | player_active | |||
Structure: |
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player_death
Note: a game event, name may be 32 charaters long
Name: | player_death | |||||||||
Structure: |
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teamplay_round_start
Note: round restart
Name: | teamplay_round_start | |||
Structure: |
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spec_target_updated
Note:
Name: | spec_target_updated | |
Structure: |
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achievement_earned
Note:
Name: | achievement_earned | ||||||
Structure: |
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achievement_event
Note:
Name: | achievement_event | ||||||||||||
Structure: |
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object_destroyed
Note: a game event, name may be 32 charaters long
Name: | object_destroyed | |||||||||
Structure: |
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player_hurt
Note:
Name: | player_hurt | |||||||||
Structure: |
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game_round_restart
Note:
Name: | game_round_restart | |
Structure: |
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nmrih_practice_ending
Note:
Name: | nmrih_practice_ending | |
Structure: |
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nmrih_reset_map
Note:
Name: | nmrih_reset_map | |
Structure: |
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player_join
Note:
Name: | player_join | |||
Structure: |
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player_leave
Note:
Name: | player_leave | |||
Structure: |
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objective_begin
Note:
Name: | objective_begin | ||||||
Structure: |
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objective_complete
Note:
Name: | objective_complete | |||||||||
Structure: |
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objective_fail
Note:
Name: | objective_fail | ||||||
Structure: |
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npc_killed
Note:
Name: | npc_killed | |||||||||
Structure: |
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spec_target_updated
Note:
Name: | spec_target_updated | |
Structure: |
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achievement_earned
Note:
Name: | achievement_earned | ||||||
Structure: |
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instant_zombie_spawn
Note:
Name: | instant_zombie_spawn | ||||||||||||||||||||||||
Structure: |
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WalkieSound
Note:
Name: | WalkieSound | |||||||||
Structure: |
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ammo_radial_open
Note:
Name: | ammo_radial_open | |
Structure: |
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ammo_radial_closed
Note:
Name: | ammo_radial_closed | |
Structure: |
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keycode_enter
Note:
Name: | keycode_enter | |||||||||
Structure: |
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state_change
Note:
Name: | state_change | ||||||
Structure: |
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zombie_spawning_enable
Note:
Name: | zombie_spawning_enable | |
Structure: |
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zombie_spawning_disable
Note:
Name: | zombie_spawning_disable | |
Structure: |
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new_wave
Note:
Name: | new_wave | |||
Structure: |
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wave_low_zombies
Note:
Name: | wave_low_zombies | |
Structure: |
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wave_complete
Note:
Name: | wave_complete | |
Structure: |
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wave_system_begin
Note:
Name: | wave_system_begin | |
Structure: |
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wave_system_end
Note:
Name: | wave_system_end | |
Structure: |
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objective_text_changed
Note:
Name: | objective_text_changed | |||
Structure: |
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zombie_spawn_enabled
Note:
Name: | zombie_spawn_enabled | ||||||
Structure: |
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zombie_spawn_updated
Note:
Name: | zombie_spawn_updated | |||
Structure: |
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safe_zone_damage
Note:
Name: | safe_zone_damage | |||
Structure: |
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safe_zone_heal
Note:
Name: | safe_zone_heal | ||||||
Structure: |
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safe_zone_deactivate
Note:
Name: | safe_zone_deactivate | ||||||
Structure: |
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tokens_changed
Note:
Name: | tokens_changed | |||
Structure: |
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extraction_complete
Note:
Name: | extraction_complete | |
Structure: |
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extraction_expire
Note:
Name: | extraction_expire | |
Structure: |
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freeze_all_the_things
Note:
Name: | freeze_all_the_things | |||
Structure: |
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cure
Note:
Name: | cure | |||
Structure: |
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map_complete
Note:
Name: | map_complete | |
Structure: |
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extraction_begin
Note:
Name: | extraction_begin | |
Structure: |
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player_extracted
Note:
Name: | player_extracted | |||
Structure: |
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zombie_head_split
Note:
Name: | zombie_head_split | |||
Structure: |
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arrow_stick
Note:
Name: | arrow_stick | ||||||
Structure: |
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pills_taken
Note:
Name: | pills_taken | |||
Structure: |
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ammo_checked
Note:
Name: | ammo_checked | ||||||
Structure: |
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weapon_picked_up
Note:
Name: | weapon_picked_up | ||||||
Structure: |
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weapon_fired
Note:
Name: | weapon_fired | ||||||
Structure: |
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zombie_killed_by_fire
Note:
Name: | zombie_killed_by_fire | ||||||
Structure: |
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nmrih_round_begin
Note:
Name: | nmrih_round_begin | |
Structure: |
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