Black Mesa Events
- Refer back to Game Events (Source) for more events.
The events are taken from steamapps\common\Black Mesa\bms\bms_misc_dir.vpk\resource\gameevents.res . Note that the file also contains the generic source events (BMS doesn't seem to have a separate modevents.res), which most were removed from this page as they do not differ, and for presentation purpose. Only player_death (which is presented here) seems to differ from the generic source event list.
Contents
- 1 freezecam_started
- 2 spec_target_updated
- 3 show_freezepanel
- 4 hide_freezepanel
- 5 player_dominated
- 6 player_revenge
- 7 player_death
- 8 broadcast_killstreak
- 9 broadcast_teamsound
- 10 player_soda_machine
- 11 item_pickup
- 12 weapon_pickup
- 13 tram_accelerate
- 14 fire_mortar
- 15 tram_client_state_change
- 16 tram_control_state
- 17 weapon_tau_overcharged
- 18 weapon_gluon_fired
- 19 npc_barnacle_grab_victim
- 20 damage_indicator
freezecam_started
Note:
Name: | freezecam_started | |
Structure: |
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spec_target_updated
Note:
Name: | spec_target_updated | |
Structure: |
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show_freezepanel
Note:
Name: | show_freezepanel | |||
Structure: |
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hide_freezepanel
Note:
Name: | hide_freezepanel | |
Structure: |
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player_dominated
Note:
Name: | player_dominated | ||||||
Structure: |
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player_revenge
Note:
Name: | player_revenge | ||||||
Structure: |
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player_death
Note: a game event, name may be 32 charaters long
Name: | player_death | ||||||||||||||||||||||||
Structure: |
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broadcast_killstreak
Note:
Name: | broadcast_killstreak | ||||||
Structure: |
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broadcast_teamsound
Note:
Name: | broadcast_teamsound | ||||||
Structure: |
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player_soda_machine
Note:
Name: | player_soda_machine | |
Structure: |
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item_pickup
Note:
Name: | item_pickup | |||||||||||||||
Structure: |
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weapon_pickup
Note:
Name: | weapon_pickup | ||||||
Structure: |
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tram_accelerate
Note:
Name: | tram_accelerate | ||||||
Structure: |
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fire_mortar
Note:
Name: | fire_mortar | |||||||||
Structure: |
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tram_client_state_change
Note:
Name: | tram_client_state_change | ||||||||||||
Structure: |
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tram_control_state
Note:
Name: | tram_control_state | |||
Structure: |
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weapon_tau_overcharged
Note:
Name: | weapon_tau_overcharged | |||
Structure: |
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weapon_gluon_fired
Note:
Name: | weapon_gluon_fired | ||||||
Structure: |
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npc_barnacle_grab_victim
Note:
Name: | npc_barnacle_grab_victim | ||||||
Structure: |
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damage_indicator
Note:
Name: | damage_indicator | ||||||
Structure: |
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