Difference between revisions of "Adding Admins (SourceMod)"

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=Detailed Admins=
 
=Detailed Admins=
Alternatively, you can add admins via <tt>configs/admins.cfg</tt>, a more advanced file stored in a KeyValues format.  Each admin is its own block inside a main "Admin" block. The format is as follows:
+
Alternatively, you can add admins via <tt>configs/admins.cfg</tt>, a more advanced file stored in a KeyValues format.  Each admin is its own block inside a main "Admin" block. You can create and modify admins.cfg files with [http://forums.alliedmods.net/showthread.php?t=81160 KVManager]. The format is as follows:
  
 
<pre>Admins
 
<pre>Admins

Revision as of 16:47, 18 March 2009

SourceMod has as very detailed and flexible administration system, and it can be quite daunting to users. To simplify things, there are a number of "flags" which specify generic permissions administrators can have.

Aside from that, there are (currently) two provided ways of storing admins. One via a simplified flat file, and another via a more complex tree-based file.

SourceMod provides three methods of authentication by default:

  • Steam ID (unique to a Steam account)
  • IP Address (semi-unique to a given computer, better for LANs)
  • Name (requires a password)

Quick Start

On the server, open cstrike/addons/sourcemod/configs/admins_simple.ini

In a new line, add the following, replacing yoursteamid (use your client's console status command to retrieve your steamid - formatted as STEAM_n:o:p)

"yoursteamid" "99:z"

Save

Restart Server

Connect to Server with Client

Enter sm_admin into console, and return to game. You should see admin menu.

Levels

First, let's quickly run down the provided levels:

Name Flag Purpose
reservation a Reserved slot access.
generic b Generic admin; required for admins.
kick c Kick other players.
ban d Ban other players.
unban e Remove bans.
slay f Slay/harm other players.
changemap g Change the map or major gameplay features.
cvar h Change most cvars.
config i Execute config files.
chat j Special chat privileges.
vote k Start or create votes.
password l Set a password on the server.
rcon m Use RCON commands.
cheats n Change sv_cheats or use cheating commands.
root z Magically enables all flags.

Immunity

In SourceMod, immunity is a flexible system based on immunity levels. Every admin can have an arbitrary immunity value assigned to them. Whether an admin can target another admin depends on who has a higher immunity value.

For example, say Admin #1 has an immunity level of "3" and Admin #2 has an immunity level of "10." Admin #2 can target Admin #1, but Admin #1 cannot target Admin #2. The numbers are completely arbitrary, and they can be any number equal to or higher than 0. Note that 0 always implies no immunity.

By default, admins with the same immunity value can target each other. This can be changed via sm_immunity_mode in cfg/sourcemod.cfg.


Passwords

For passwords to work, the server administrator must change the "PassInfoVar" line in addons/sourcemod/configs/core.cfg. For example:

"PassInfoVar"			"_sm1337"

Next, if an admin has a password, he or she must set the password via the setinfo command in the client console. For example, using the examples above, BAILOPAN would need to type:

setinfo "_sm1337" "Gab3n"

To automate this upon connecting to a server, you can create an "autoexec.cfg" file in your client cstrike folder. This will be located under SteamApps\ACCOUNT\Counter-Strike Source\cstrike\cfg. For example:

  • C:\program files\steam\steamapps\bailopan\counter-strike source\cstrike\cfg

You can also set the password upon connecting. For steam and IP authentication, your admin privileges will be automatically assigned if the password is correct. For name based authentication, your password must be correct before you change your name, or else you will be kicked from the server.


Simple Admins

The easiest way to add administrators is through configs/admins_simple.ini. This is a flat file which requires two parameters per line: authentication info, and flags. The flag string is somewhat flexible and can have the following information:

  • An optional immunity level value, followed by a colon (':');
  • A flag string, or;
  • A group name, preceded by an '@' symbol

Three examples are provided:

"STEAM_0:1:16"		"bce"			//generic, kick, unban for this steam ID.  no immunity
"!127.0.0.1"		"5:z"			//all permissions for this ip, immunity level = 5
"BAILOPAN"		"abc"	"Gab3n"		//name BAILOPAN, password "Gab3n": gets reservation, generic, kick

Detailed Admins

Alternatively, you can add admins via configs/admins.cfg, a more advanced file stored in a KeyValues format. Each admin is its own block inside a main "Admin" block. You can create and modify admins.cfg files with KVManager. The format is as follows:

Admins
{
	"Admin Name"
	{
		"auth"		"[steam|name|ip]"
		"identity"	"[unique id]"
		"[option1]"	"[value1]"
		"[option2]"	"[value2]"
		/* .... */
	}
}

Available options are:

  • auth: Required. Must be one of steam, name, or ip (unless there is a custom auth method), and instructs SourceMod how to interpret the identity value.
  • identity: Required. Unique value that allows SourceMod to find this admin given an authentication method and the given value.
  • password: Optional. Specifies the password the user must enter (see above section on passwords).
  • group: Optional. Specifies a group name the user should inherit if available. More than one "group" line can be specified. There should be no '@' symbol as there is no ambiguity.
  • flags: Optional. Default access flags the user should receive.
  • immunity: Optional: Default immunity level the user should receive.

The admin name is optional (it can be blank). It is not used internally and is intended for convenience usage by 3rd party tools.

Example:

Admins
{
	"BAILOPAN"
	{
		"auth"		"steam"
		"identity"	"STEAM_0:1:2345"
		"flags"		"abcdef"
		"immunity"	"5"
		"group"		"Awesome Admins"
	}

	"Blue Crab"
	{
		"auth"		"steam"
		"identity"	"STEAM_0:1:666666"
		"flags"		"z"
		"immunity"	"99"
	}
}


See Also