Difference between revisions of "CCSPlayer Offset List (Counter-Strike: Source)"

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(CCSPlayer Offset List)
(The List: Updated vfunc offsets)
Line 7: Line 7:
 
This comes from the symbol tables, so you'll have to look in the SDK for return types...or guess for the CSS specific functions near the end.
 
This comes from the symbol tables, so you'll have to look in the SDK for return types...or guess for the CSS specific functions near the end.
  
<pre>0 CCSPlayer::~CCSPlayer()
+
<pre> _ZN9CCSPlayerD0Ev
1 CBaseEntity::SetRefEHandle(CBaseHandle const&)
+
1 _ZN11CBaseEntity13SetRefEHandleERK11CBaseHandle
2 CBaseEntity::GetRefEHandle() const
+
2 _ZNK11CBaseEntity13GetRefEHandleEv
3 CBaseEntity::GetCollideable()
+
3 _ZN11CBaseEntity14GetCollideableEv
4 CBaseEntity::GetNetworkable()
+
4 _ZN11CBaseEntity14GetNetworkableEv
5 CBaseEntity::GetBaseEntity()
+
5 _ZN11CBaseEntity13GetBaseEntityEv
6 CBaseEntity::GetModelIndex() const
+
6 _ZNK11CBaseEntity13GetModelIndexEv
7 CBaseEntity::GetModelName() const
+
7 _ZNK11CBaseEntity12GetModelNameEv
8 CBaseEntity::SetModelIndex(int)
+
8 _ZN11CBaseEntity13SetModelIndexEi
9 CCSPlayer::GetServerClass()
+
9 _ZN9CCSPlayer13_GetClassNameEv
10 CCSPlayer::GetClassName()
+
10 _ZN9CCSPlayer14GetServerClassEv
11 CCSPlayer::YouForgotToImplementOrDeclareServerClass()
+
11 _ZN9CCSPlayer12GetClassNameEv
12 CCSPlayer::GetDataDescMap()
+
12 _ZN9CCSPlayer40YouForgotToImplementOrDeclareServerClassEv
13 "CBaseAnimating::TestCollision(Ray_t const&, unsigned int, CGameTrace&)"
+
13 _ZN9CCSPlayer14GetDataDescMapEv
14 "CBaseAnimating::TestHitboxes(Ray_t const&, unsigned int, CGameTrace&)"
+
14 _ZN14CBaseAnimating13TestCollisionERK5Ray_tjR10CGameTrace
15 "CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector*, Vector*)"
+
15 _ZN14CBaseAnimating12TestHitboxesERK5Ray_tjR10CGameTrace
16 "CBaseEntity::ShouldCollide(int, int) const"
+
16 _ZN11CBaseEntity31ComputeWorldSpaceSurroundingBoxEP6VectorS1_
17 CBaseEntity::SetOwnerEntity(CBaseEntity*)
+
17 _ZNK11CBaseEntity13ShouldCollideEii
18 CBasePlayer::ShouldTransmit(CCheckTransmitInfo const*)
+
18 _ZN11CBaseEntity14SetOwnerEntityEPS_
19 CBasePlayer::UpdateTransmitState()
+
19 _ZN11CBasePlayer14ShouldTransmitEPK18CCheckTransmitInfo
20 "CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo*, bool)"
+
20 _ZN11CBasePlayer19UpdateTransmitStateEv
21 CBasePlayer::GetTracerType()
+
21 _ZN20CBaseCombatCharacter11SetTransmitEP18CCheckTransmitInfob
22 CCSPlayer::Spawn()
+
22 _ZN11CBasePlayer13GetTracerTypeEv
23 CCSPlayer::Precache()
+
23 _ZN9CCSPlayer5SpawnEv
24 CBaseFlex::SetModel(char const*)
+
24 _ZN9CCSPlayer8PrecacheEv
25 CBaseEntity::PostConstructor(char const*)
+
25 _ZN9CBaseFlex8SetModelEPKc
26 CBaseEntity::ParseMapData(CEntityMapData*)
+
26 _ZN11CBaseEntity15PostConstructorEPKc
27 "CBaseEntity::KeyValue(char const*, char const*)"
+
27 _ZN11CBaseEntity16PostClientActiveEv
28 "CBaseEntity::KeyValue(char const*, float)"
+
28 _ZN11CBaseEntity12ParseMapDataEP14CEntityMapData
29 "CBaseEntity::KeyValue(char const*, Vector)"
+
29 _ZN11CBaseEntity8KeyValueEPKcS1_
30 CBaseEntity::ValidateEntityConnections()
+
30 _ZN11CBaseEntity8KeyValueEPKcf
31 CBasePlayer::Activate()
+
31 _ZN11CBaseEntity8KeyValueEPKc6Vector
32 CBasePlayer::ObjectCaps()
+
32 _ZN11CBasePlayer8ActivateEv
33 "CBaseEntity::AcceptInput(char const*, CBaseEntity*, CBaseEntity*, variant_t, int)"
+
33 _ZN11CBaseEntity9SetParentEPS_i
34 "CBaseAnimating::GetInputDispatchEffectPosition(char const*, Vector&, QAngle&)"
+
34 _ZN11CBasePlayer10ObjectCapsEv
35 CBasePlayer::DrawDebugGeometryOverlays()
+
35 _ZN11CBaseEntity11AcceptInputEPKcPS_S2_9variant_ti
36 CBaseAnimating::DrawDebugTextOverlays()
+
36 _ZN14CBaseAnimating30GetInputDispatchEffectPositionEPKcR6VectorR6QAngle
37 CBasePlayer::Save(ISave&)
+
37 _ZN11CBasePlayer25DrawDebugGeometryOverlaysEv
38 CBasePlayer::Restore(IRestore&)
+
38 _ZN14CBaseAnimating21DrawDebugTextOverlaysEv
39 CBasePlayer::ShouldSavePhysics()
+
39 _ZN11CBasePlayer4SaveER5ISave
40 CBaseEntity::OnSave(IEntitySaveUtils*)
+
40 _ZN11CBasePlayer7RestoreER8IRestore
41 CBasePlayer::OnRestore()
+
41 _ZN11CBasePlayer17ShouldSavePhysicsEv
42 CBasePlayer::RequiredEdictIndex()
+
42 _ZN11CBaseEntity6OnSaveEP16IEntitySaveUtils
43 CBaseEntity::MoveDone()
+
43 _ZN11CBasePlayer9OnRestoreEv
44 CBaseEntity::Think()
+
44 _ZN11CBasePlayer18RequiredEdictIndexEv
45 CBaseEntity::NetworkStateChanged_m_nNextThinkTick()
+
45 _ZN11CBaseEntity8MoveDoneEv
46 CBaseAnimating::GetBaseAnimating()
+
46 _ZN11CBaseEntity5ThinkEv
47 CBaseEntity::GetResponseSystem()
+
47 _ZN11CBasePlayer36NetworkStateChanged_m_nNextThinkTickEv
48 CBaseEntity::DispatchResponse(char const*)
+
48 _ZN11CBasePlayer36NetworkStateChanged_m_nNextThinkTickEPv
49 CBasePlayer::Classify()
+
49 _ZN14CBaseAnimating16GetBaseAnimatingEv
50 CBaseEntity::DeathNotice(CBaseEntity*)
+
50 _ZN11CBaseEntity17GetResponseSystemEv
51 CBaseEntity::PassesDamageFilter(CTakeDamageInfo const&)
+
51 _ZN11CBaseEntity16DispatchResponseEPKc
52 "CCSPlayer::TraceAttack(CTakeDamageInfo const&, Vector const&, CGameTrace*)"
+
52 _ZN11CBasePlayer8ClassifyEv
53 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)
+
53 _ZN11CBaseEntity11DeathNoticeEPS_
54 CCSPlayer::OnTakeDamage(CTakeDamageInfo const&)
+
54 _ZN11CBaseEntity20ShouldAttractAutoAimEPS_
55 "CBasePlayer::TakeHealth(float, int)"
+
55 _ZN11CBaseEntity16GetAutoAimRadiusEv
56 CCSPlayer::Event_Killed(CTakeDamageInfo const&)
+
56 _ZN11CBaseEntity16GetAutoAimCenterEv
57 CBaseEntity::Event_KilledOther(CBaseEntity*)
+
57 _ZN11CBaseEntity18PassesDamageFilterERK15CTakeDamageInfo
58 CBaseCombatCharacter::BloodColor()
+
58 _ZN9CCSPlayer11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTrace
59 CBaseEntity::IsTriggered(CBaseEntity*)
+
59 _ZN11CBaseEntity21CanBeHitByMeleeAttackEPS_
60 CBaseEntity::IsNPC() const
+
60 _ZN9CCSPlayer12OnTakeDamageERK15CTakeDamageInfo
61 CBaseCombatCharacter::MyCombatCharacterPointer()
+
61 _ZN11CBasePlayer10TakeHealthEfi
62 CBaseEntity::GetDelay()
+
62 _ZN9CCSPlayer12Event_KilledERK15CTakeDamageInfo
63 CBaseEntity::IsMoving()
+
63 _ZN11CBaseEntity17Event_KilledOtherEPS_RK15CTakeDamageInfo
64 "CBaseEntity::DamageDecal(int, int)"
+
64 _ZN20CBaseCombatCharacter10BloodColorEv
65 "CBaseEntity::DecalTrace(CGameTrace*, char const*)"
+
65 _ZN11CBaseEntity11IsTriggeredEPS_
66 "CBaseEntity::ImpactTrace(CGameTrace*, int, char*)"
+
66 _ZNK11CBaseEntity5IsNPCEv
67 CBaseEntity::OnControls(CBaseEntity*)
+
67 _ZN20CBaseCombatCharacter24MyCombatCharacterPointerEv
68 CBaseEntity::HasTarget(string_t)
+
68 _ZN11CBaseEntity8GetDelayEv
69 CBasePlayer::IsPlayer() const
+
69 _ZN11CBaseEntity8IsMovingEv
70 CBasePlayer::IsNetClient() const
+
70 _ZN11CBaseEntity11DamageDecalEii
71 CBaseEntity::IsTemplate()
+
71 _ZN11CBaseEntity10DecalTraceEP10CGameTracePKc
72 CBaseEntity::IsBaseObject() const
+
72 _ZN11CBaseEntity11ImpactTraceEP10CGameTraceiPc
73 CBaseEntity::GetServerVehicle()
+
73 _ZN11CBaseEntity10OnControlsEPS_
74 CBaseEntity::IsViewable()
+
74 _ZN11CBaseEntity9HasTargetE8string_t
75 CCSPlayer::ChangeTeam(int)
+
75 _ZNK11CBasePlayer8IsPlayerEv
76 "CBaseEntity::OnEntityEvent(EntityEvent_t, void*)"
+
76 _ZNK11CBasePlayer11IsNetClientEv
77 CBaseEntity::CanStandOn(CBaseEntity*) const
+
77 _ZN11CBaseEntity10IsTemplateEv
78 CBaseEntity::CanStandOn(edict_t*) const
+
78 _ZNK11CBaseEntity12IsBaseObjectEv
79 CBaseEntity::GetEnemy()
+
79 _ZN11CBaseEntity16GetServerVehicleEv
80 CBaseEntity::GetEnemy() const
+
80 _ZN11CBaseEntity10IsViewableEv
81 "CBaseEntity::Use(CBaseEntity*, CBaseEntity*, USE_TYPE, float)"
+
81 _ZN9CCSPlayer10ChangeTeamEi
82 CBaseEntity::StartTouch(CBaseEntity*)
+
82 _ZN11CBaseEntity13OnEntityEventE13EntityEvent_tPv
83 CBasePlayer::Touch(CBaseEntity*)
+
83 _ZNK11CBaseEntity10CanStandOnEPS_
84 CBaseEntity::EndTouch(CBaseEntity*)
+
84 _ZNK11CBaseEntity10CanStandOnEP7edict_t
85 CBaseEntity::StartBlocked(CBaseEntity*)
+
85 _ZN11CBaseEntity8GetEnemyEv
86 CBaseEntity::Blocked(CBaseEntity*)
+
86 _ZNK11CBaseEntity8GetEnemyEv
87 CBaseEntity::EndBlocked()
+
87 _ZN11CBaseEntity3UseEPS_S0_8USE_TYPEf
88 CBasePlayer::PhysicsSimulate()
+
88 _ZN11CBaseEntity10StartTouchEPS_
89 CBasePlayer::UpdateOnRemove()
+
89 _ZN11CBasePlayer5TouchEP11CBaseEntity
90 CBaseEntity::StopLoopingSounds()
+
90 _ZN11CBaseEntity8EndTouchEPS_
91 CBaseEntity::SUB_AllowedToFade()
+
91 _ZN11CBaseEntity12StartBlockedEPS_
92 "CBaseAnimating::Teleport(Vector const*, QAngle const*, Vector const*)"
+
92 _ZN11CBaseEntity7BlockedEPS_
93 "CBaseEntity::NotifySystemEvent(CBaseEntity*, notify_system_event_t, notify_system_event_params_t const&)"
+
93 _ZN11CBaseEntity10EndBlockedEv
94 "CBasePlayer::MakeTracer(Vector const&, CGameTrace const&, int)"
+
94 _ZN11CBasePlayer15PhysicsSimulateEv
95 CBaseEntity::FireBullets(FireBulletsInfo_t const&)
+
95 _ZN11CBasePlayer14UpdateOnRemoveEv
96 "CBasePlayer::DoImpactEffect(CGameTrace&, int)"
+
96 _ZN11CBaseEntity17StopLoopingSoundsEv
97 CBaseEntity::Respawn()
+
97 _ZN11CBaseEntity17SUB_AllowedToFadeEv
98 CBaseEntity::IsLockedByMaster()
+
98 _ZN14CBaseAnimating8TeleportEPK6VectorPK6QAngleS2_
99 CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet&)
+
99 _ZN11CBaseEntity17NotifySystemEventEPS_21notify_system_event_tRK28notify_system_event_params_t
100 CBasePlayer::NetworkStateChanged_m_lifeState()
+
100 _ZN11CBasePlayer10MakeTracerERK6VectorRK10CGameTracei
101 CBaseEntity::NetworkStateChanged_m_takedamage()
+
101 _ZN11CBaseEntity11FireBulletsERK17FireBulletsInfo_t
102 CBaseEntity::NetworkStateChanged_m_iMaxHealth()
+
102 _ZN11CBasePlayer14DoImpactEffectER10CGameTracei
103 CBaseEntity::NetworkStateChanged_m_iHealth()
+
103 _ZN11CBaseEntity7RespawnEv
104 CBaseEntity::GetDamageType() const
+
104 _ZN11CBaseEntity16IsLockedByMasterEv
105 CBaseEntity::GetDamage()
+
105 _ZN14CBaseAnimating22ModifyOrAppendCriteriaER14AI_CriteriaSet
106 CBaseEntity::SetDamage(float)
+
106 _ZN11CBaseEntity32NetworkStateChanged_m_iMaxHealthEv
107 CBasePlayer::EyePosition()
+
107 _ZN11CBaseEntity32NetworkStateChanged_m_iMaxHealthEPv
108 CBasePlayer::EyeAngles()
+
108 _ZN11CBasePlayer29NetworkStateChanged_m_iHealthEv
109 CBasePlayer::LocalEyeAngles()
+
109 _ZN11CBasePlayer29NetworkStateChanged_m_iHealthEPv
110 CBaseEntity::EarPosition()
+
110 _ZN11CBasePlayer31NetworkStateChanged_m_lifeStateEv
111 "CBasePlayer::BodyTarget(Vector const&, bool)"
+
111 _ZN11CBasePlayer31NetworkStateChanged_m_lifeStateEPv
112 CBaseEntity::HeadTarget(Vector const&)
+
112 _ZN11CBaseEntity32NetworkStateChanged_m_takedamageEv
113 "CBaseEntity::GetVectors(Vector*, Vector*, Vector*) const"
+
113 _ZN11CBaseEntity32NetworkStateChanged_m_takedamageEPv
114 CBaseEntity::GetViewOffset()
+
114 _ZNK11CBaseEntity13GetDamageTypeEv
115 CBasePlayer::GetSmoothedVelocity()
+
115 _ZN11CBaseEntity9GetDamageEv
116 "CBaseAnimating::GetVelocity(Vector*, Vector*)"
+
116 _ZN11CBaseEntity9SetDamageEf
117 "CBaseEntity::FVisible(CBaseEntity*, int, CBaseEntity**)"
+
117 _ZN11CBasePlayer11EyePositionEv
118 "CBaseEntity::FVisible(Vector const&, int, CBaseEntity**)"
+
118 _ZN11CBasePlayer9EyeAnglesEv
119 CBaseEntity::CanBeSeen()
+
119 _ZN11CBasePlayer14LocalEyeAnglesEv
120 CBaseEntity::GetAttackDamageScale(CBaseEntity*)
+
120 _ZN11CBaseEntity11EarPositionEv
121 CBaseEntity::GetReceivedDamageScale(CBaseEntity*)
+
121 _ZN11CBasePlayer10BodyTargetERK6Vectorb
122 CBaseEntity::CanBePoweredUp()
+
122 _ZN11CBaseEntity10HeadTargetERK6Vector
123 "CBaseEntity::AttemptToPowerup(int, float, float, CBaseEntity*, CDamageModifier*)"
+
123 _ZNK11CBaseEntity10GetVectorsEP6VectorS1_S1_
124 CBaseEntity::GetGroundVelocityToApply(Vector&)
+
124 _ZN11CBaseEntity13GetViewOffsetEv
125 "CBaseEntity::PhysicsSplash(Vector const&, Vector const&, float, float)"
+
125 _ZN11CBasePlayer19GetSmoothedVelocityEv
126 CBaseEntity::Splash()
+
126 _ZN14CBaseAnimating11GetVelocityEP6VectorS1_
127 CBaseEntity::WorldSpaceCenter() const
+
127 _ZN20CBaseCombatCharacter8FVisibleEP11CBaseEntityiPS1_
128 CBaseEntity::GetSoundEmissionOrigin() const
+
128 _ZN20CBaseCombatCharacter8FVisibleERK6VectoriPP11CBaseEntity
129 CBaseEntity::CreateVPhysics()
+
129 _ZN11CBaseEntity11CanBeSeenByEP11CAI_BaseNPC
130 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)
+
130 _ZN11CBaseEntity20GetAttackDamageScaleEPS_
131 CBasePlayer::VPhysicsDestroyObject()
+
131 _ZN11CBaseEntity22GetReceivedDamageScaleEPS_
132 CBasePlayer::VPhysicsUpdate(IPhysicsObject*)
+
132 _ZN11CBaseEntity14CanBePoweredUpEv
133 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&)
+
133 _ZN11CBaseEntity16AttemptToPowerupEiffPS_P15CDamageModifier
134 "CBaseCombatCharacter::VPhysicsShadowCollision(int, gamevcollisionevent_t*)"
+
134 _ZN11CBaseEntity24GetGroundVelocityToApplyER6Vector
135 CCSPlayer::VPhysicsShadowUpdate(IPhysicsObject*)
+
135 _ZN11CBaseEntity13PhysicsSplashERK6VectorS2_ff
136 "CBasePlayer::VPhysicsCollision(int, gamevcollisionevent_t*)"
+
136 _ZN11CBaseEntity6SplashEv
137 "CBaseEntity::VPhysicsFriction(IPhysicsObject*, float, int, int)"
+
137 _ZNK11CBaseEntity16WorldSpaceCenterEv
138 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)
+
138 _ZNK11CBaseEntity22GetSoundEmissionOriginEv
139 "CBaseEntity::VPhysicsGetObjectList(IPhysicsObject**, int)"
+
139 _ZN11CBaseEntity14CreateVPhysicsEv
140 CBaseEntity::HasPhysicsAttacker(float)
+
140 _ZN11CBaseEntity20ForceVPhysicsCollideEPS_
141 CBasePlayer::PhysicsSolidMaskForEntity() const
+
141 _ZN11CBasePlayer21VPhysicsDestroyObjectEv
142 "CBaseEntity::ResolveFlyCollisionCustom(CGameTrace&, Vector&)"
+
142 _ZN11CBasePlayer14VPhysicsUpdateEP14IPhysicsObject
143 "CBaseEntity::PerformCustomPhysics(Vector*, Vector*, QAngle*, QAngle*)"
+
143 _ZN11CBaseEntity18VPhysicsTakeDamageERK15CTakeDamageInfo
144 CBaseAnimating::GetStepOrigin() const
+
144 _ZN20CBaseCombatCharacter23VPhysicsShadowCollisionEiP21gamevcollisionevent_t
145 CBaseAnimating::GetStepAngles() const
+
145 _ZN9CCSPlayer20VPhysicsShadowUpdateEP14IPhysicsObject
146 CBaseEntity::ShouldDrawWaterImpacts()
+
146 _ZN11CBasePlayer17VPhysicsCollisionEiP21gamevcollisionevent_t
147 CBaseEntity::NetworkStateChanged_m_fFlags()
+
147 _ZN11CBaseEntity16VPhysicsFrictionEP14IPhysicsObjectfii
148 CBasePlayer::NetworkStateChanged_m_hGroundEntity()
+
148 _ZN11CBaseEntity36UpdatePhysicsShadowToCurrentPositionEf
149 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity()
+
149 _ZN11CBaseEntity21VPhysicsGetObjectListEPP14IPhysicsObjecti
150 CBaseEntity::NetworkStateChanged_m_nWaterLevel()
+
150 _ZN11CBaseEntity18HasPhysicsAttackerEf
151 CBasePlayer::NetworkStateChanged_m_flFriction()
+
151 _ZNK11CBasePlayer25PhysicsSolidMaskForEntityEv
152 CBaseEntity::NetworkStateChanged_m_vecVelocity()
+
152 _ZN11CBaseEntity25ResolveFlyCollisionCustomER10CGameTraceR6Vector
153 CBasePlayer::NetworkStateChanged_m_vecViewOffset()
+
153 _ZN11CBaseEntity20PerformCustomPhysicsEP6VectorS1_P6QAngleS3_
154 CBaseAnimating::GetIdealSpeed() const
+
154 _ZNK14CBaseAnimating13GetStepOriginEv
155 CBaseAnimating::GetIdealAccel() const
+
155 _ZNK14CBaseAnimating13GetStepAnglesEv
156 CBaseAnimatingOverlay::StudioFrameAdvance()
+
156 _ZN11CBaseEntity22ShouldDrawWaterImpactsEv
157 CBaseAnimating::IsActivityFinished()
+
157 _ZN11CBaseEntity28NetworkStateChanged_m_fFlagsEv
158 "CBaseAnimating::ClampRagdollForce(Vector const&, Vector*)"
+
158 _ZN11CBaseEntity28NetworkStateChanged_m_fFlagsEPv
159 CBaseAnimating::BecomeRagdollOnClient(Vector const&)
+
159 _ZN11CBasePlayer33NetworkStateChanged_m_nWaterLevelEv
160 CBaseAnimating::IsRagdoll()
+
160 _ZN11CBasePlayer33NetworkStateChanged_m_nWaterLevelEPv
161 CBaseAnimating::CanBecomeRagdoll()
+
161 _ZN11CBasePlayer35NetworkStateChanged_m_hGroundEntityEv
162 "CBaseAnimatingOverlay::GetSkeleton(CStudioHdr*, Vector*, Quaternion*, int)"
+
162 _ZN11CBasePlayer35NetworkStateChanged_m_hGroundEntityEPv
163 "CBaseAnimating::GetBoneTransform(int, matrix3x4_t&)"
+
163 _ZN11CBasePlayer37NetworkStateChanged_m_vecBaseVelocityEv
164 "CBaseAnimating::SetupBones(matrix3x4_t*, int)"
+
164 _ZN11CBasePlayer37NetworkStateChanged_m_vecBaseVelocityEPv
165 CBaseAnimating::CalculateIKLocks(float)
+
165 _ZN11CBasePlayer32NetworkStateChanged_m_flFrictionEv
166 CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating*)
+
166 _ZN11CBasePlayer32NetworkStateChanged_m_flFrictionEPv
167 CBaseAnimating::HandleAnimEvent(animevent_t*)
+
167 _ZN11CBasePlayer33NetworkStateChanged_m_vecVelocityEv
168 "CBaseAnimating::GetAttachment(int, matrix3x4_t&)"
+
168 _ZN11CBasePlayer33NetworkStateChanged_m_vecVelocityEPv
169 CBaseAnimating::InitBoneControllers()
+
169 _ZN11CBasePlayer35NetworkStateChanged_m_vecViewOffsetEv
170 CBaseAnimating::GetGroundSpeedVelocity()
+
170 _ZN11CBasePlayer35NetworkStateChanged_m_vecViewOffsetEPv
171 "CBaseAnimating::DrawServerHitboxes(float, bool)"
+
171 _ZNK14CBaseAnimating13GetIdealSpeedEv
172 "CBaseAnimating::Ignite(float, bool, float, bool)"
+
172 _ZNK14CBaseAnimating13GetIdealAccelEv
173 CBaseAnimating::Extinguish()
+
173 _ZN21CBaseAnimatingOverlay18StudioFrameAdvanceEv
174 CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity*)
+
174 _ZN14CBaseAnimating18IsActivityFinishedEv
175 CBaseAnimating::SetLightingOrigin(CBaseEntity*)
+
175 _ZN14CBaseAnimating17ClampRagdollForceERK6VectorPS0_
176 CBaseFlex::SetViewtarget(Vector const&)
+
176 _ZN14CBaseAnimating21BecomeRagdollOnClientERK6Vector
177 "CBaseFlex::StartSceneEvent(CSceneEventInfo*, CChoreoScene*, CChoreoEvent*, CChoreoActor*, CBaseEntity*)"
+
177 _ZN14CBaseAnimating9IsRagdollEv
178 CBaseFlex::ProcessSceneEvents()
+
178 _ZN14CBaseAnimating16CanBecomeRagdollEv
179 "CBaseFlex::ProcessSceneEvent(CSceneEventInfo*, CChoreoScene*, CChoreoEvent*)"
+
179 _ZN21CBaseAnimatingOverlay11GetSkeletonEP10CStudioHdrP6VectorP10Quaternioni
180 "CBaseFlex::ClearSceneEvent(CSceneEventInfo*, bool, bool)"
+
180 _ZN14CBaseAnimating16GetBoneTransformEiR11matrix3x4_t
181 "CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo*, float, CChoreoScene*, CChoreoEvent*)"
+
181 _ZN14CBaseAnimating10SetupBonesEP11matrix3x4_ti
182 CBaseCombatCharacter::GetPhysicsImpactDamageTable()
+
182 _ZN14CBaseAnimating16CalculateIKLocksEf
183 CBaseCombatCharacter::FInViewCone(CBaseEntity*)
+
183 _ZN21CBaseAnimatingOverlay18DispatchAnimEventsEP14CBaseAnimating
184 CBaseCombatCharacter::FInViewCone(Vector const&)
+
184 _ZN9CCSPlayer15HandleAnimEventEP11animevent_t
185 CBaseCombatCharacter::FInAimCone(CBaseEntity*)
+
185 _ZN14CBaseAnimating13GetAttachmentEiR11matrix3x4_t
186 CBaseCombatCharacter::FInAimCone(Vector const&)
+
186 _ZN14CBaseAnimating19InitBoneControllersEv
187 CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)
+
187 _ZN14CBaseAnimating22GetGroundSpeedVelocityEv
188 CBaseCombatCharacter::FindMissTarget()
+
188 _ZN14CBaseAnimating6IgniteEfbfb
189 "CBaseCombatCharacter::HandleInteraction(int, void*, CBaseCombatCharacter*)"
+
189 _ZN14CBaseAnimating10ExtinguishEv
190 CBasePlayer::BodyAngles()
+
190 _ZN20CBaseCombatCharacter25SetLightingOriginRelativeEP11CBaseEntity
191 CBaseCombatCharacter::BodyDirection2D()
+
191 _ZN14CBaseAnimating17SetLightingOriginEP11CBaseEntity
192 CBaseCombatCharacter::BodyDirection3D()
+
192 _ZN9CBaseFlex13SetViewtargetERK6Vector
193 CBaseCombatCharacter::HeadDirection2D()
+
193 _ZN9CBaseFlex15StartSceneEventEP15CSceneEventInfoP12CChoreoSceneP12CChoreoEventP12CChoreoActorP11CBaseEntity
194 CBaseCombatCharacter::HeadDirection3D()
+
194 _ZN9CBaseFlex18ProcessSceneEventsEv
195 CBaseCombatCharacter::EyeDirection2D()
+
195 _ZN9CBaseFlex17ProcessSceneEventEP15CSceneEventInfoP12CChoreoSceneP12CChoreoEvent
196 CBaseCombatCharacter::EyeDirection3D()
+
196 _ZN9CBaseFlex15ClearSceneEventEP15CSceneEventInfobb
197 "CBaseCombatCharacter::GiveAmmo(int, int, bool)"
+
197 _ZN9CBaseFlex25CheckSceneEventCompletionEP15CSceneEventInfofP12CChoreoSceneP12CChoreoEvent
198 CBaseCombatCharacter::NPC_TranslateActivity(Activity)
+
198 _ZN20CBaseCombatCharacter27GetPhysicsImpactDamageTableEv
199 "CBaseCombatCharacter::Weapon_TranslateActivity(Activity, bool*)"
+
199 _ZN20CBaseCombatCharacter11FInViewConeEP11CBaseEntity
200 CCSPlayer::Weapon_CanUse(CBaseCombatWeapon*)
+
200 _ZN20CBaseCombatCharacter11FInViewConeERK6Vector
201 CCSPlayer::Weapon_Equip(CBaseCombatWeapon*)
+
201 _ZN20CBaseCombatCharacter10FInAimConeEP11CBaseEntity
202 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon*)
+
202 _ZN20CBaseCombatCharacter10FInAimConeERK6Vector
203 "CBasePlayer::Weapon_Drop(CBaseCombatWeapon*, Vector const*, Vector const*)"
+
203 _ZN20CBaseCombatCharacter21ShouldShootMissTargetEPS_
204 "CCSPlayer::Weapon_Switch(CBaseCombatWeapon*, int)"
+
204 _ZN20CBaseCombatCharacter14FindMissTargetEv
205 CBasePlayer::Weapon_ShootPosition()
+
205 _ZN20CBaseCombatCharacter17HandleInteractionEiPvPS_
206 CCSPlayer::Weapon_CanSwitchTo(CBaseCombatWeapon*)
+
206 _ZN11CBasePlayer10BodyAnglesEv
207 CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon*)
+
207 _ZN20CBaseCombatCharacter15BodyDirection2DEv
208 CBaseCombatCharacter::Weapon_GetSlot(int) const
+
208 _ZN20CBaseCombatCharacter15BodyDirection3DEv
209 CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon*)
+
209 _ZN20CBaseCombatCharacter15HeadDirection2DEv
210 CBasePlayer::RemovePlayerItem(CBaseCombatWeapon*)
+
210 _ZN20CBaseCombatCharacter15HeadDirection3DEv
211 CBaseCombatCharacter::CanBecomeServerRagdoll()
+
211 _ZN20CBaseCombatCharacter14EyeDirection2DEv
212 CCSPlayer::OnTakeDamage_Alive(CTakeDamageInfo const&)
+
212 _ZN20CBaseCombatCharacter14EyeDirection3DEv
213 CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo const&)
+
213 _ZN20CBaseCombatCharacter8GiveAmmoEiib
214 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo const&)
+
214 _ZN20CBaseCombatCharacter21NPC_TranslateActivityE8Activity
215 "CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*, CBaseEntity*)"
+
215 _ZN20CBaseCombatCharacter24Weapon_TranslateActivityE8ActivityPb
216 CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity*)
+
216 _ZN9CCSPlayer13Weapon_CanUseEP17CBaseCombatWeapon
217 CBaseCombatCharacter::GetDeathActivity()
+
217 _ZN9CCSPlayer12Weapon_EquipEP17CBaseCombatWeapon
218 CBaseCombatCharacter::CorpseGib(CTakeDamageInfo const&)
+
218 _ZN20CBaseCombatCharacter20Weapon_EquipAmmoOnlyEP17CBaseCombatWeapon
219 CBaseCombatCharacter::CorpseFade()
+
219 _ZN11CBasePlayer11Weapon_DropEP17CBaseCombatWeaponPK6VectorS4_
220 CBaseCombatCharacter::HasHumanGibs()
+
220 _ZN9CCSPlayer13Weapon_SwitchEP17CBaseCombatWeaponi
221 CBaseCombatCharacter::HasAlienGibs()
+
221 _ZN11CBasePlayer20Weapon_ShootPositionEv
222 CBaseCombatCharacter::ShouldGib(CTakeDamageInfo const&)
+
222 _ZN9CCSPlayer18Weapon_CanSwitchToEP17CBaseCombatWeapon
223 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
+
223 _ZN20CBaseCombatCharacter19Weapon_SlotOccupiedEP17CBaseCombatWeapon
224 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo const&)
+
224 _ZNK20CBaseCombatCharacter14Weapon_GetSlotEi
225 CBasePlayer::Event_Dying()
+
225 _ZN20CBaseCombatCharacter13AddPlayerItemEP17CBaseCombatWeapon
226 "CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const&, Vector const&)"
+
226 _ZN11CBasePlayer16RemovePlayerItemEP17CBaseCombatWeapon
227 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity*)
+
227 _ZN20CBaseCombatCharacter22CanBecomeServerRagdollEv
228 "CBaseCombatCharacter::CheckTraceHullAttack(float, Vector const&, Vector const&, int, int, float, bool)"
+
228 _ZN9CCSPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo
229 "CBaseCombatCharacter::CheckTraceHullAttack(Vector const&, Vector const&, Vector const&, Vector const&, int, int, float, bool)"
+
229 _ZN20CBaseCombatCharacter18OnTakeDamage_DyingERK15CTakeDamageInfo
230 CBaseCombatCharacter::PushawayTouch(CBaseEntity*)
+
230 _ZN20CBaseCombatCharacter17OnTakeDamage_DeadERK15CTakeDamageInfo
231 CBaseCombatCharacter::IRelationType(CBaseEntity*)
+
231 _ZN20CBaseCombatCharacter15OnFriendDamagedEPS_P11CBaseEntity
232 CBaseCombatCharacter::IRelationPriority(CBaseEntity*)
+
232 _ZN20CBaseCombatCharacter21NotifyFriendsOfDamageEP11CBaseEntity
233 CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon*)
+
233 _ZN20CBaseCombatCharacter16GetDeathActivityEv
234 "CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon*, CBaseEntity*)"
+
234 _ZN20CBaseCombatCharacter9CorpseGibERK15CTakeDamageInfo
235 "CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon*, CBaseEntity*)"
+
235 _ZN20CBaseCombatCharacter10CorpseFadeEv
236 CBasePlayer::DoMuzzleFlash()
+
236 _ZN20CBaseCombatCharacter12HasHumanGibsEv
237 "CBaseCombatCharacter::AddEntityRelationship(CBaseEntity*, Disposition_t, int)"
+
237 _ZN20CBaseCombatCharacter12HasAlienGibsEv
238 "CBaseCombatCharacter::AddClassRelationship(Class_T, Disposition_t, int)"
+
238 _ZN20CBaseCombatCharacter9ShouldGibERK15CTakeDamageInfo
239 "CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon*, CBaseCombatWeapon*)"
+
239 _ZN20CBaseCombatCharacter11OnKilledNPCEPS_
240 CBasePlayer::NetworkStateChanged_m_iAmmo()
+
240 _ZN20CBaseCombatCharacter12Event_GibbedERK15CTakeDamageInfo
241 CCSPlayer::CreateViewModel(int)
+
241 _ZN11CBasePlayer11Event_DyingEv
242 "CCSPlayer::SetupVisibility(CBaseEntity*, unsigned char*, int)"
+
242 _ZN20CBaseCombatCharacter13BecomeRagdollERK15CTakeDamageInfoRK6Vector
243 "CCSPlayer::WantsLagCompensationOnEntity(CBasePlayer const*, CUserCmd const*, CBitVec<2048> const*) const"
+
243 _ZN20CBaseCombatCharacter25FixupBurningServerRagdollEP11CBaseEntity
244 CBasePlayer::SharedSpawn()
+
244 _ZN20CBaseCombatCharacter19BecomeRagdollBoogieEP11CBaseEntityRK6Vectorfi
245 CCSPlayer::InitialSpawn()
+
245 _ZN20CBaseCombatCharacter20CheckTraceHullAttackEfRK6VectorS2_iifb
246 CBasePlayer::InitHUD()
+
246 _ZN20CBaseCombatCharacter20CheckTraceHullAttackERK6VectorS2_S2_S2_iifb
247 "CCSPlayer::ShowViewPortPanel(char const*, bool, KeyValues*)"
+
247 _ZN20CBaseCombatCharacter13PushawayTouchEP11CBaseEntity
248 CCSPlayer::PlayerDeathThink()
+
248 _ZN20CBaseCombatCharacter13IRelationTypeEP11CBaseEntity
249 CBasePlayer::Jump()
+
249 _ZN20CBaseCombatCharacter17IRelationPriorityEP11CBaseEntity
250 CBasePlayer::Duck()
+
250 _ZN20CBaseCombatCharacter12IsInAVehicleEv
251 CCSPlayer::PreThink()
+
251 _ZN11CBasePlayer10GetVehicleEv
252 CCSPlayer::PostThink()
+
252 _ZN11CBasePlayer16GetVehicleEntityEv
253 "CBasePlayer::DamageEffect(float, int)"
+
253 _ZN20CBaseCombatCharacter21CalcWeaponProficiencyEP17CBaseCombatWeapon
254 CCSPlayer::OnDamagedByExplosion(CTakeDamageInfo const&)
+
254 _ZN20CBaseCombatCharacter15GetAttackSpreadEP17CBaseCombatWeaponP11CBaseEntity
255 CBasePlayer::ShouldFadeOnDeath()
+
255 _ZN20CBaseCombatCharacter13GetSpreadBiasEP17CBaseCombatWeaponP11CBaseEntity
256 CBasePlayer::IsFakeClient() const
+
256 _ZN11CBasePlayer13DoMuzzleFlashEv
257 CBasePlayer::GetPlayerMins() const
+
257 _ZN20CBaseCombatCharacter21AddEntityRelationshipEP11CBaseEntity13Disposition_ti
258 CBasePlayer::GetPlayerMaxs() const
+
258 _ZN20CBaseCombatCharacter24RemoveEntityRelationshipEP11CBaseEntity
259 "CBasePlayer::CalcRoll(QAngle const&, Vector const&, float, float)"
+
259 _ZN20CBaseCombatCharacter20AddClassRelationshipE7Class_T13Disposition_ti
260 CBasePlayer::PackDeadPlayerItems()
+
260 _ZN20CBaseCombatCharacter20OnChangeActiveWeaponEP17CBaseCombatWeaponS1_
261 CCSPlayer::RemoveAllItems(bool)
+
261 _ZN11CBasePlayer27NetworkStateChanged_m_iAmmoEv
262 CBasePlayer::IsRunning() const
+
262 _ZN11CBasePlayer27NetworkStateChanged_m_iAmmoEPv
263 CBasePlayer::Weapon_SetLast(CBaseCombatWeapon*)
+
263 _ZN9CCSPlayer15CreateViewModelEi
264 "CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon*, CBaseCombatWeapon*)"
+
264 _ZN9CCSPlayer15SetupVisibilityEP11CBaseEntityPhi
265 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon*)
+
265 _ZNK9CCSPlayer28WantsLagCompensationOnEntityEPK11CBasePlayerPK8CUserCmdPK7CBitVecILi2048EE
266 CBasePlayer::UpdateClientData()
+
266 _ZN11CBasePlayer11SharedSpawnEv
267 CBasePlayer::ExitLadder()
+
267 _ZN9CCSPlayer12InitialSpawnEv
268 CCSPlayer::FlashlightIsOn()
+
268 _ZN11CBasePlayer7InitHUDEv
269 CCSPlayer::FlashlightTurnOn()
+
269 _ZN9CCSPlayer17ShowViewPortPanelEPKcbP9KeyValues
270 CCSPlayer::FlashlightTurnOff()
+
270 _ZN9CCSPlayer16PlayerDeathThinkEv
271 "CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity*, float*)"
+
271 _ZN11CBasePlayer4JumpEv
272 "CCSPlayer::UpdateStepSound(surfacedata_t*, Vector const&, Vector const&)"
+
272 _ZN11CBasePlayer4DuckEv
273 "CCSPlayer::PlayStepSound(Vector&, surfacedata_t*, float, bool)"
+
273 _ZN9CCSPlayer8PreThinkEv
274 CCSPlayer::DeathSound()
+
274 _ZN9CCSPlayer9PostThinkEv
275 CCSPlayer::SetAnimation(PLAYER_ANIM)
+
275 _ZN11CBasePlayer12DamageEffectEfi
276 CBasePlayer::ImpulseCommands()
+
276 _ZN9CCSPlayer20OnDamagedByExplosionERK15CTakeDamageInfo
277 CCSPlayer::CheatImpulseCommands(int)
+
277 _ZN11CBasePlayer17ShouldFadeOnDeathEv
278 CCSPlayer::ClientCommand(char const*)
+
278 _ZNK11CBasePlayer12IsFakeClientEv
279 CBasePlayer::StartObserverMode(int)
+
279 _ZNK11CBasePlayer13GetPlayerMinsEv
280 CBasePlayer::StopObserverMode()
+
280 _ZNK11CBasePlayer13GetPlayerMaxsEv
281 CBasePlayer::SetObserverMode(int)
+
281 _ZN11CBasePlayer8CalcRollERK6QAngleRK6Vectorff
282 CBasePlayer::GetObserverMode()
+
282 _ZN11CBasePlayer19PackDeadPlayerItemsEv
283 CBasePlayer::SetObserverTarget(CBaseEntity*)
+
283 _ZN9CCSPlayer14RemoveAllItemsEb
284 CBasePlayer::ObserverUse(bool)
+
284 _ZNK11CBasePlayer9IsRunningEv
285 CBasePlayer::GetObserverTarget()
+
285 _ZN11CBasePlayer14Weapon_SetLastEP17CBaseCombatWeapon
286 CBasePlayer::FindNextObserverTarget(bool)
+
286 _ZN11CBasePlayer20Weapon_ShouldSetLastEP17CBaseCombatWeaponS1_
287 CBasePlayer::IsValidObserverTarget(CBaseEntity*)
+
287 _ZN11CBasePlayer23Weapon_ShouldSelectItemEP17CBaseCombatWeapon
288 CBasePlayer::CheckObserverSettings()
+
288 _ZN11CBasePlayer16UpdateClientDataEv
289 "CBasePlayer::JumptoPosition(Vector const&, QAngle const&)"
+
289 _ZN11CBasePlayer10ExitLadderEv
290 CBasePlayer::ForceObserverMode(int)
+
290 _ZN9CCSPlayer14FlashlightIsOnEv
291 CBasePlayer::ResetObserverMode()
+
291 _ZN9CCSPlayer16FlashlightTurnOnEv
292 "CCSPlayer::StartReplayMode(float, float, int)"
+
292 _ZN9CCSPlayer17FlashlightTurnOffEv
293 CCSPlayer::StopReplayMode()
+
293 _ZN11CBasePlayer25IsIlluminatedByFlashlightEP11CBaseEntityPf
294 CBasePlayer::GetDelayTicks()
+
294 _ZN9CCSPlayer15UpdateStepSoundEP13surfacedata_tRK6VectorS4_
295 CBasePlayer::GetReplayEntity()
+
295 _ZN9CCSPlayer13PlayStepSoundER6VectorP13surfacedata_tfb
296 CBasePlayer::CreateCorpse()
+
296 _ZN9CCSPlayer10DeathSoundERK15CTakeDamageInfo
297 CCSPlayer::EntSelectSpawnPoint()
+
297 _ZN9CCSPlayer12SetAnimationE11PLAYER_ANIM
298 "CBasePlayer::GetInVehicle(IServerVehicle*, int)"
+
298 _ZN11CBasePlayer15ImpulseCommandsEv
299 "CBasePlayer::LeaveVehicle(Vector const&, QAngle const&)"
+
299 _ZN9CCSPlayer20CheatImpulseCommandsEi
300 CBasePlayer::OnVehicleStart()
+
300 _ZN9CCSPlayer13ClientCommandEPKc
301 CBasePlayer::OnVehicleEnd(Vector&)
+
301 _ZN11CBasePlayer17StartObserverModeEi
302 CCSPlayer::BumpWeapon(CBaseCombatWeapon*)
+
302 _ZN11CBasePlayer16StopObserverModeEv
303 CBasePlayer::SelectLastItem()
+
303 _ZN11CBasePlayer15SetObserverModeEi
304 "CBasePlayer::SelectItem(char const*, int)"
+
304 _ZN11CBasePlayer15GetObserverModeEv
305 CBasePlayer::ItemPostFrame()
+
305 _ZN11CBasePlayer17SetObserverTargetEP11CBaseEntity
306 "CCSPlayer::GiveNamedItem(char const*, int)"
+
306 _ZN11CBasePlayer11ObserverUseEb
307 CBasePlayer::CheckTrainUpdate()
+
307 _ZN11CBasePlayer17GetObserverTargetEv
308 CBasePlayer::SetPlayerUnderwater(bool)
+
308 _ZN11CBasePlayer22FindNextObserverTargetEb
309 CBasePlayer::CanBreatheUnderwater() const
+
309 _ZN9CCSPlayer31GetNextObserverSearchStartPointEb
310 CBasePlayer::PlayerUse()
+
310 _ZN11CBasePlayer21IsValidObserverTargetEP11CBaseEntity
311 CBasePlayer::PlayUseDenySound()
+
311 _ZN11CBasePlayer21CheckObserverSettingsEv
312 CCSPlayer::FindUseEntity()
+
312 _ZN11CBasePlayer14JumptoPositionERK6VectorRK6QAngle
313 "CCSPlayer::IsUseableEntity(CBaseEntity*, unsigned int)"
+
313 _ZN11CBasePlayer17ForceObserverModeEi
314 "CBasePlayer::PickupObject(CBaseEntity*, bool)"
+
314 _ZN11CBasePlayer17ResetObserverModeEv
315 CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity*)
+
315 _ZN9CCSPlayer15StartReplayModeEffi
316 CBasePlayer::GetHeldObjectMass(IPhysicsObject*)
+
316 _ZN9CCSPlayer14StopReplayModeEv
317 CBasePlayer::UpdateGeigerCounter()
+
317 _ZN11CBasePlayer13GetDelayTicksEv
318 CBasePlayer::GetAutoaimVector(float)
+
318 _ZN11CBasePlayer15GetReplayEntityEv
319 "CBasePlayer::GetAutoaimVector(float, autoaim_params_t&)"
+
319 _ZN11CBasePlayer12CreateCorpseEv
320 CBasePlayer::ShouldAutoaim()
+
320 _ZN9CCSPlayer19EntSelectSpawnPointEv
321 CBasePlayer::ForceClientDllUpdate()
+
321 _ZN11CBasePlayer12GetInVehicleEP14IServerVehiclei
322 "CBasePlayer::ProcessUsercmds(CUserCmd*, int, int, int, bool)"
+
322 _ZN11CBasePlayer12LeaveVehicleERK6VectorRK6QAngle
323 "CCSPlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*)"
+
323 _ZN11CBasePlayer14OnVehicleStartEv
324 CBasePlayer::CanSpeak()
+
324 _ZN11CBasePlayer12OnVehicleEndER6Vector
325 CCSPlayer::CanHearChatFrom(CBasePlayer*)
+
325 _ZN9CCSPlayer10BumpWeaponEP17CBaseCombatWeapon
326 CCSPlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet&)
+
326 _ZN11CBasePlayer14SelectLastItemEv
327 "CBasePlayer::CheckChatText(char*, int)"
+
327 _ZN11CBasePlayer10SelectItemEPKci
328 CBasePlayer::IsFollowingPhysics()
+
328 _ZN11CBasePlayer13ItemPostFrameEv
329 CCSPlayer::InitVCollision()
+
329 _ZN9CCSPlayer13GiveNamedItemEPKci
330 CBasePlayer::UpdatePhysicsShadowToCurrentPosition()
+
330 _ZN11CBasePlayer16CheckTrainUpdateEv
331 CBasePlayer::EquipSuit()
+
331 _ZN11CBasePlayer19SetPlayerUnderwaterEb
332 CBasePlayer::CommitSuicide()
+
332 _ZNK11CBasePlayer20CanBreatheUnderwaterEv
333 CBasePlayer::IsBot() const
+
333 _ZN11CBasePlayer9PlayerUseEv
334 CCSPlayer::SpawnArmorValue() const
+
334 _ZN11CBasePlayer16PlayUseDenySoundEv
335 CCSPlayer::NetworkStateChanged_m_ArmorValue()
+
335 _ZN9CCSPlayer13FindUseEntityEv
336 CCSPlayer::IsBeingGivenItem() const
+
336 _ZN9CCSPlayer15IsUseableEntityEP11CBaseEntityj
337 CCSPlayer::CSAnim_GetActiveWeapon()
+
337 _ZN11CBasePlayer12PickupObjectEP11CBaseEntityb
338 CCSPlayer::CSAnim_CanMove()
+
338 _ZN11CBasePlayer29ForceDropOfCarriedPhysObjectsEP11CBaseEntity
339 "CCSPlayer::Blind(float, float, float)"
+
339 _ZN11CBasePlayer17GetHeldObjectMassEP14IPhysicsObject
340 CCSPlayer::Cmd_Argc()
+
340 _ZN11CBasePlayer19UpdateGeigerCounterEv
341 CCSPlayer::Cmd_Argv(int)
+
341 _ZN11CBasePlayer16GetAutoaimVectorEf
 +
342 _ZN11CBasePlayer16GetAutoaimVectorEff
 +
343 _ZN11CBasePlayer16GetAutoaimVectorER16autoaim_params_t
 +
344 _ZN11CBasePlayer13ShouldAutoaimEv
 +
345 _ZN11CBasePlayer20ForceClientDllUpdateEv
 +
346 _ZN11CBasePlayer15ProcessUsercmdsEP8CUserCmdiiib
 +
347 _ZN9CCSPlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper
 +
348 _ZN11CBasePlayer8CanSpeakEv
 +
349 _ZN9CCSPlayer15CanHearChatFromEP11CBasePlayer
 +
350 _ZN9CCSPlayer28ModifyOrAppendPlayerCriteriaER14AI_CriteriaSet
 +
351 _ZN11CBasePlayer13CheckChatTextEPci
 +
352 _ZN11CBasePlayer18IsFollowingPhysicsEv
 +
353 _ZN9CCSPlayer14InitVCollisionEv
 +
354 _ZN11CBasePlayer36UpdatePhysicsShadowToCurrentPositionEv
 +
355 _ZN11CBasePlayer9EquipSuitEb
 +
356 _ZN11CBasePlayer10RemoveSuitEv
 +
357 _ZN11CBasePlayer13CommitSuicideEv
 +
358 _ZNK11CBasePlayer5IsBotEv
 +
359 _ZNK9CCSPlayer15SpawnArmorValueEv
 +
360 _ZN9CCSPlayer32NetworkStateChanged_m_ArmorValueEv
 +
361 _ZN9CCSPlayer32NetworkStateChanged_m_ArmorValueEPv
 +
362 _ZNK9CCSPlayer16IsBeingGivenItemEv
 +
363 _ZN9CCSPlayer22CSAnim_GetActiveWeaponEv
 +
364 _ZN9CCSPlayer14CSAnim_CanMoveEv
 +
365 _ZN9CCSPlayer5BlindEfff
 +
366 _ZN9CCSPlayer8Cmd_ArgcEv
 +
367 _ZN9CCSPlayer8Cmd_ArgvEi
 +
 
 
</pre>
 
</pre>

Revision as of 12:21, 1 September 2006

CCSPlayer Offset List

For use when using VFunc offsets.

This is the list of offsets I've been using. These are the Windows offsets. Linux offsets are 1 greater.

The List

This comes from the symbol tables, so you'll have to look in the SDK for return types...or guess for the CSS specific functions near the end.

	_ZN9CCSPlayerD0Ev
1	_ZN11CBaseEntity13SetRefEHandleERK11CBaseHandle
2	_ZNK11CBaseEntity13GetRefEHandleEv
3	_ZN11CBaseEntity14GetCollideableEv
4	_ZN11CBaseEntity14GetNetworkableEv
5	_ZN11CBaseEntity13GetBaseEntityEv
6	_ZNK11CBaseEntity13GetModelIndexEv
7	_ZNK11CBaseEntity12GetModelNameEv
8	_ZN11CBaseEntity13SetModelIndexEi
9	_ZN9CCSPlayer13_GetClassNameEv
10	_ZN9CCSPlayer14GetServerClassEv
11	_ZN9CCSPlayer12GetClassNameEv
12	_ZN9CCSPlayer40YouForgotToImplementOrDeclareServerClassEv
13	_ZN9CCSPlayer14GetDataDescMapEv
14	_ZN14CBaseAnimating13TestCollisionERK5Ray_tjR10CGameTrace
15	_ZN14CBaseAnimating12TestHitboxesERK5Ray_tjR10CGameTrace
16	_ZN11CBaseEntity31ComputeWorldSpaceSurroundingBoxEP6VectorS1_
17	_ZNK11CBaseEntity13ShouldCollideEii
18	_ZN11CBaseEntity14SetOwnerEntityEPS_
19	_ZN11CBasePlayer14ShouldTransmitEPK18CCheckTransmitInfo
20	_ZN11CBasePlayer19UpdateTransmitStateEv
21	_ZN20CBaseCombatCharacter11SetTransmitEP18CCheckTransmitInfob
22	_ZN11CBasePlayer13GetTracerTypeEv
23	_ZN9CCSPlayer5SpawnEv
24	_ZN9CCSPlayer8PrecacheEv
25	_ZN9CBaseFlex8SetModelEPKc
26	_ZN11CBaseEntity15PostConstructorEPKc
27	_ZN11CBaseEntity16PostClientActiveEv
28	_ZN11CBaseEntity12ParseMapDataEP14CEntityMapData
29	_ZN11CBaseEntity8KeyValueEPKcS1_
30	_ZN11CBaseEntity8KeyValueEPKcf
31	_ZN11CBaseEntity8KeyValueEPKc6Vector
32	_ZN11CBasePlayer8ActivateEv
33	_ZN11CBaseEntity9SetParentEPS_i
34	_ZN11CBasePlayer10ObjectCapsEv
35	_ZN11CBaseEntity11AcceptInputEPKcPS_S2_9variant_ti
36	_ZN14CBaseAnimating30GetInputDispatchEffectPositionEPKcR6VectorR6QAngle
37	_ZN11CBasePlayer25DrawDebugGeometryOverlaysEv
38	_ZN14CBaseAnimating21DrawDebugTextOverlaysEv
39	_ZN11CBasePlayer4SaveER5ISave
40	_ZN11CBasePlayer7RestoreER8IRestore
41	_ZN11CBasePlayer17ShouldSavePhysicsEv
42	_ZN11CBaseEntity6OnSaveEP16IEntitySaveUtils
43	_ZN11CBasePlayer9OnRestoreEv
44	_ZN11CBasePlayer18RequiredEdictIndexEv
45	_ZN11CBaseEntity8MoveDoneEv
46	_ZN11CBaseEntity5ThinkEv
47	_ZN11CBasePlayer36NetworkStateChanged_m_nNextThinkTickEv
48	_ZN11CBasePlayer36NetworkStateChanged_m_nNextThinkTickEPv
49	_ZN14CBaseAnimating16GetBaseAnimatingEv
50	_ZN11CBaseEntity17GetResponseSystemEv
51	_ZN11CBaseEntity16DispatchResponseEPKc
52	_ZN11CBasePlayer8ClassifyEv
53	_ZN11CBaseEntity11DeathNoticeEPS_
54	_ZN11CBaseEntity20ShouldAttractAutoAimEPS_
55	_ZN11CBaseEntity16GetAutoAimRadiusEv
56	_ZN11CBaseEntity16GetAutoAimCenterEv
57	_ZN11CBaseEntity18PassesDamageFilterERK15CTakeDamageInfo
58	_ZN9CCSPlayer11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTrace
59	_ZN11CBaseEntity21CanBeHitByMeleeAttackEPS_
60	_ZN9CCSPlayer12OnTakeDamageERK15CTakeDamageInfo
61	_ZN11CBasePlayer10TakeHealthEfi
62	_ZN9CCSPlayer12Event_KilledERK15CTakeDamageInfo
63	_ZN11CBaseEntity17Event_KilledOtherEPS_RK15CTakeDamageInfo
64	_ZN20CBaseCombatCharacter10BloodColorEv
65	_ZN11CBaseEntity11IsTriggeredEPS_
66	_ZNK11CBaseEntity5IsNPCEv
67	_ZN20CBaseCombatCharacter24MyCombatCharacterPointerEv
68	_ZN11CBaseEntity8GetDelayEv
69	_ZN11CBaseEntity8IsMovingEv
70	_ZN11CBaseEntity11DamageDecalEii
71	_ZN11CBaseEntity10DecalTraceEP10CGameTracePKc
72	_ZN11CBaseEntity11ImpactTraceEP10CGameTraceiPc
73	_ZN11CBaseEntity10OnControlsEPS_
74	_ZN11CBaseEntity9HasTargetE8string_t
75	_ZNK11CBasePlayer8IsPlayerEv
76	_ZNK11CBasePlayer11IsNetClientEv
77	_ZN11CBaseEntity10IsTemplateEv
78	_ZNK11CBaseEntity12IsBaseObjectEv
79	_ZN11CBaseEntity16GetServerVehicleEv
80	_ZN11CBaseEntity10IsViewableEv
81	_ZN9CCSPlayer10ChangeTeamEi
82	_ZN11CBaseEntity13OnEntityEventE13EntityEvent_tPv
83	_ZNK11CBaseEntity10CanStandOnEPS_
84	_ZNK11CBaseEntity10CanStandOnEP7edict_t
85	_ZN11CBaseEntity8GetEnemyEv
86	_ZNK11CBaseEntity8GetEnemyEv
87	_ZN11CBaseEntity3UseEPS_S0_8USE_TYPEf
88	_ZN11CBaseEntity10StartTouchEPS_
89	_ZN11CBasePlayer5TouchEP11CBaseEntity
90	_ZN11CBaseEntity8EndTouchEPS_
91	_ZN11CBaseEntity12StartBlockedEPS_
92	_ZN11CBaseEntity7BlockedEPS_
93	_ZN11CBaseEntity10EndBlockedEv
94	_ZN11CBasePlayer15PhysicsSimulateEv
95	_ZN11CBasePlayer14UpdateOnRemoveEv
96	_ZN11CBaseEntity17StopLoopingSoundsEv
97	_ZN11CBaseEntity17SUB_AllowedToFadeEv
98	_ZN14CBaseAnimating8TeleportEPK6VectorPK6QAngleS2_
99	_ZN11CBaseEntity17NotifySystemEventEPS_21notify_system_event_tRK28notify_system_event_params_t
100	_ZN11CBasePlayer10MakeTracerERK6VectorRK10CGameTracei
101	_ZN11CBaseEntity11FireBulletsERK17FireBulletsInfo_t
102	_ZN11CBasePlayer14DoImpactEffectER10CGameTracei
103	_ZN11CBaseEntity7RespawnEv
104	_ZN11CBaseEntity16IsLockedByMasterEv
105	_ZN14CBaseAnimating22ModifyOrAppendCriteriaER14AI_CriteriaSet
106	_ZN11CBaseEntity32NetworkStateChanged_m_iMaxHealthEv
107	_ZN11CBaseEntity32NetworkStateChanged_m_iMaxHealthEPv
108	_ZN11CBasePlayer29NetworkStateChanged_m_iHealthEv
109	_ZN11CBasePlayer29NetworkStateChanged_m_iHealthEPv
110	_ZN11CBasePlayer31NetworkStateChanged_m_lifeStateEv
111	_ZN11CBasePlayer31NetworkStateChanged_m_lifeStateEPv
112	_ZN11CBaseEntity32NetworkStateChanged_m_takedamageEv
113	_ZN11CBaseEntity32NetworkStateChanged_m_takedamageEPv
114	_ZNK11CBaseEntity13GetDamageTypeEv
115	_ZN11CBaseEntity9GetDamageEv
116	_ZN11CBaseEntity9SetDamageEf
117	_ZN11CBasePlayer11EyePositionEv
118	_ZN11CBasePlayer9EyeAnglesEv
119	_ZN11CBasePlayer14LocalEyeAnglesEv
120	_ZN11CBaseEntity11EarPositionEv
121	_ZN11CBasePlayer10BodyTargetERK6Vectorb
122	_ZN11CBaseEntity10HeadTargetERK6Vector
123	_ZNK11CBaseEntity10GetVectorsEP6VectorS1_S1_
124	_ZN11CBaseEntity13GetViewOffsetEv
125	_ZN11CBasePlayer19GetSmoothedVelocityEv
126	_ZN14CBaseAnimating11GetVelocityEP6VectorS1_
127	_ZN20CBaseCombatCharacter8FVisibleEP11CBaseEntityiPS1_
128	_ZN20CBaseCombatCharacter8FVisibleERK6VectoriPP11CBaseEntity
129	_ZN11CBaseEntity11CanBeSeenByEP11CAI_BaseNPC
130	_ZN11CBaseEntity20GetAttackDamageScaleEPS_
131	_ZN11CBaseEntity22GetReceivedDamageScaleEPS_
132	_ZN11CBaseEntity14CanBePoweredUpEv
133	_ZN11CBaseEntity16AttemptToPowerupEiffPS_P15CDamageModifier
134	_ZN11CBaseEntity24GetGroundVelocityToApplyER6Vector
135	_ZN11CBaseEntity13PhysicsSplashERK6VectorS2_ff
136	_ZN11CBaseEntity6SplashEv
137	_ZNK11CBaseEntity16WorldSpaceCenterEv
138	_ZNK11CBaseEntity22GetSoundEmissionOriginEv
139	_ZN11CBaseEntity14CreateVPhysicsEv
140	_ZN11CBaseEntity20ForceVPhysicsCollideEPS_
141	_ZN11CBasePlayer21VPhysicsDestroyObjectEv
142	_ZN11CBasePlayer14VPhysicsUpdateEP14IPhysicsObject
143	_ZN11CBaseEntity18VPhysicsTakeDamageERK15CTakeDamageInfo
144	_ZN20CBaseCombatCharacter23VPhysicsShadowCollisionEiP21gamevcollisionevent_t
145	_ZN9CCSPlayer20VPhysicsShadowUpdateEP14IPhysicsObject
146	_ZN11CBasePlayer17VPhysicsCollisionEiP21gamevcollisionevent_t
147	_ZN11CBaseEntity16VPhysicsFrictionEP14IPhysicsObjectfii
148	_ZN11CBaseEntity36UpdatePhysicsShadowToCurrentPositionEf
149	_ZN11CBaseEntity21VPhysicsGetObjectListEPP14IPhysicsObjecti
150	_ZN11CBaseEntity18HasPhysicsAttackerEf
151	_ZNK11CBasePlayer25PhysicsSolidMaskForEntityEv
152	_ZN11CBaseEntity25ResolveFlyCollisionCustomER10CGameTraceR6Vector
153	_ZN11CBaseEntity20PerformCustomPhysicsEP6VectorS1_P6QAngleS3_
154	_ZNK14CBaseAnimating13GetStepOriginEv
155	_ZNK14CBaseAnimating13GetStepAnglesEv
156	_ZN11CBaseEntity22ShouldDrawWaterImpactsEv
157	_ZN11CBaseEntity28NetworkStateChanged_m_fFlagsEv
158	_ZN11CBaseEntity28NetworkStateChanged_m_fFlagsEPv
159	_ZN11CBasePlayer33NetworkStateChanged_m_nWaterLevelEv
160	_ZN11CBasePlayer33NetworkStateChanged_m_nWaterLevelEPv
161	_ZN11CBasePlayer35NetworkStateChanged_m_hGroundEntityEv
162	_ZN11CBasePlayer35NetworkStateChanged_m_hGroundEntityEPv
163	_ZN11CBasePlayer37NetworkStateChanged_m_vecBaseVelocityEv
164	_ZN11CBasePlayer37NetworkStateChanged_m_vecBaseVelocityEPv
165	_ZN11CBasePlayer32NetworkStateChanged_m_flFrictionEv
166	_ZN11CBasePlayer32NetworkStateChanged_m_flFrictionEPv
167	_ZN11CBasePlayer33NetworkStateChanged_m_vecVelocityEv
168	_ZN11CBasePlayer33NetworkStateChanged_m_vecVelocityEPv
169	_ZN11CBasePlayer35NetworkStateChanged_m_vecViewOffsetEv
170	_ZN11CBasePlayer35NetworkStateChanged_m_vecViewOffsetEPv
171	_ZNK14CBaseAnimating13GetIdealSpeedEv
172	_ZNK14CBaseAnimating13GetIdealAccelEv
173	_ZN21CBaseAnimatingOverlay18StudioFrameAdvanceEv
174	_ZN14CBaseAnimating18IsActivityFinishedEv
175	_ZN14CBaseAnimating17ClampRagdollForceERK6VectorPS0_
176	_ZN14CBaseAnimating21BecomeRagdollOnClientERK6Vector
177	_ZN14CBaseAnimating9IsRagdollEv
178	_ZN14CBaseAnimating16CanBecomeRagdollEv
179	_ZN21CBaseAnimatingOverlay11GetSkeletonEP10CStudioHdrP6VectorP10Quaternioni
180	_ZN14CBaseAnimating16GetBoneTransformEiR11matrix3x4_t
181	_ZN14CBaseAnimating10SetupBonesEP11matrix3x4_ti
182	_ZN14CBaseAnimating16CalculateIKLocksEf
183	_ZN21CBaseAnimatingOverlay18DispatchAnimEventsEP14CBaseAnimating
184	_ZN9CCSPlayer15HandleAnimEventEP11animevent_t
185	_ZN14CBaseAnimating13GetAttachmentEiR11matrix3x4_t
186	_ZN14CBaseAnimating19InitBoneControllersEv
187	_ZN14CBaseAnimating22GetGroundSpeedVelocityEv
188	_ZN14CBaseAnimating6IgniteEfbfb
189	_ZN14CBaseAnimating10ExtinguishEv
190	_ZN20CBaseCombatCharacter25SetLightingOriginRelativeEP11CBaseEntity
191	_ZN14CBaseAnimating17SetLightingOriginEP11CBaseEntity
192	_ZN9CBaseFlex13SetViewtargetERK6Vector
193	_ZN9CBaseFlex15StartSceneEventEP15CSceneEventInfoP12CChoreoSceneP12CChoreoEventP12CChoreoActorP11CBaseEntity
194	_ZN9CBaseFlex18ProcessSceneEventsEv
195	_ZN9CBaseFlex17ProcessSceneEventEP15CSceneEventInfoP12CChoreoSceneP12CChoreoEvent
196	_ZN9CBaseFlex15ClearSceneEventEP15CSceneEventInfobb
197	_ZN9CBaseFlex25CheckSceneEventCompletionEP15CSceneEventInfofP12CChoreoSceneP12CChoreoEvent
198	_ZN20CBaseCombatCharacter27GetPhysicsImpactDamageTableEv
199	_ZN20CBaseCombatCharacter11FInViewConeEP11CBaseEntity
200	_ZN20CBaseCombatCharacter11FInViewConeERK6Vector
201	_ZN20CBaseCombatCharacter10FInAimConeEP11CBaseEntity
202	_ZN20CBaseCombatCharacter10FInAimConeERK6Vector
203	_ZN20CBaseCombatCharacter21ShouldShootMissTargetEPS_
204	_ZN20CBaseCombatCharacter14FindMissTargetEv
205	_ZN20CBaseCombatCharacter17HandleInteractionEiPvPS_
206	_ZN11CBasePlayer10BodyAnglesEv
207	_ZN20CBaseCombatCharacter15BodyDirection2DEv
208	_ZN20CBaseCombatCharacter15BodyDirection3DEv
209	_ZN20CBaseCombatCharacter15HeadDirection2DEv
210	_ZN20CBaseCombatCharacter15HeadDirection3DEv
211	_ZN20CBaseCombatCharacter14EyeDirection2DEv
212	_ZN20CBaseCombatCharacter14EyeDirection3DEv
213	_ZN20CBaseCombatCharacter8GiveAmmoEiib
214	_ZN20CBaseCombatCharacter21NPC_TranslateActivityE8Activity
215	_ZN20CBaseCombatCharacter24Weapon_TranslateActivityE8ActivityPb
216	_ZN9CCSPlayer13Weapon_CanUseEP17CBaseCombatWeapon
217	_ZN9CCSPlayer12Weapon_EquipEP17CBaseCombatWeapon
218	_ZN20CBaseCombatCharacter20Weapon_EquipAmmoOnlyEP17CBaseCombatWeapon
219	_ZN11CBasePlayer11Weapon_DropEP17CBaseCombatWeaponPK6VectorS4_
220	_ZN9CCSPlayer13Weapon_SwitchEP17CBaseCombatWeaponi
221	_ZN11CBasePlayer20Weapon_ShootPositionEv
222	_ZN9CCSPlayer18Weapon_CanSwitchToEP17CBaseCombatWeapon
223	_ZN20CBaseCombatCharacter19Weapon_SlotOccupiedEP17CBaseCombatWeapon
224	_ZNK20CBaseCombatCharacter14Weapon_GetSlotEi
225	_ZN20CBaseCombatCharacter13AddPlayerItemEP17CBaseCombatWeapon
226	_ZN11CBasePlayer16RemovePlayerItemEP17CBaseCombatWeapon
227	_ZN20CBaseCombatCharacter22CanBecomeServerRagdollEv
228	_ZN9CCSPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo
229	_ZN20CBaseCombatCharacter18OnTakeDamage_DyingERK15CTakeDamageInfo
230	_ZN20CBaseCombatCharacter17OnTakeDamage_DeadERK15CTakeDamageInfo
231	_ZN20CBaseCombatCharacter15OnFriendDamagedEPS_P11CBaseEntity
232	_ZN20CBaseCombatCharacter21NotifyFriendsOfDamageEP11CBaseEntity
233	_ZN20CBaseCombatCharacter16GetDeathActivityEv
234	_ZN20CBaseCombatCharacter9CorpseGibERK15CTakeDamageInfo
235	_ZN20CBaseCombatCharacter10CorpseFadeEv
236	_ZN20CBaseCombatCharacter12HasHumanGibsEv
237	_ZN20CBaseCombatCharacter12HasAlienGibsEv
238	_ZN20CBaseCombatCharacter9ShouldGibERK15CTakeDamageInfo
239	_ZN20CBaseCombatCharacter11OnKilledNPCEPS_
240	_ZN20CBaseCombatCharacter12Event_GibbedERK15CTakeDamageInfo
241	_ZN11CBasePlayer11Event_DyingEv
242	_ZN20CBaseCombatCharacter13BecomeRagdollERK15CTakeDamageInfoRK6Vector
243	_ZN20CBaseCombatCharacter25FixupBurningServerRagdollEP11CBaseEntity
244	_ZN20CBaseCombatCharacter19BecomeRagdollBoogieEP11CBaseEntityRK6Vectorfi
245	_ZN20CBaseCombatCharacter20CheckTraceHullAttackEfRK6VectorS2_iifb
246	_ZN20CBaseCombatCharacter20CheckTraceHullAttackERK6VectorS2_S2_S2_iifb
247	_ZN20CBaseCombatCharacter13PushawayTouchEP11CBaseEntity
248	_ZN20CBaseCombatCharacter13IRelationTypeEP11CBaseEntity
249	_ZN20CBaseCombatCharacter17IRelationPriorityEP11CBaseEntity
250	_ZN20CBaseCombatCharacter12IsInAVehicleEv
251	_ZN11CBasePlayer10GetVehicleEv
252	_ZN11CBasePlayer16GetVehicleEntityEv
253	_ZN20CBaseCombatCharacter21CalcWeaponProficiencyEP17CBaseCombatWeapon
254	_ZN20CBaseCombatCharacter15GetAttackSpreadEP17CBaseCombatWeaponP11CBaseEntity
255	_ZN20CBaseCombatCharacter13GetSpreadBiasEP17CBaseCombatWeaponP11CBaseEntity
256	_ZN11CBasePlayer13DoMuzzleFlashEv
257	_ZN20CBaseCombatCharacter21AddEntityRelationshipEP11CBaseEntity13Disposition_ti
258	_ZN20CBaseCombatCharacter24RemoveEntityRelationshipEP11CBaseEntity
259	_ZN20CBaseCombatCharacter20AddClassRelationshipE7Class_T13Disposition_ti
260	_ZN20CBaseCombatCharacter20OnChangeActiveWeaponEP17CBaseCombatWeaponS1_
261	_ZN11CBasePlayer27NetworkStateChanged_m_iAmmoEv
262	_ZN11CBasePlayer27NetworkStateChanged_m_iAmmoEPv
263	_ZN9CCSPlayer15CreateViewModelEi
264	_ZN9CCSPlayer15SetupVisibilityEP11CBaseEntityPhi
265	_ZNK9CCSPlayer28WantsLagCompensationOnEntityEPK11CBasePlayerPK8CUserCmdPK7CBitVecILi2048EE
266	_ZN11CBasePlayer11SharedSpawnEv
267	_ZN9CCSPlayer12InitialSpawnEv
268	_ZN11CBasePlayer7InitHUDEv
269	_ZN9CCSPlayer17ShowViewPortPanelEPKcbP9KeyValues
270	_ZN9CCSPlayer16PlayerDeathThinkEv
271	_ZN11CBasePlayer4JumpEv
272	_ZN11CBasePlayer4DuckEv
273	_ZN9CCSPlayer8PreThinkEv
274	_ZN9CCSPlayer9PostThinkEv
275	_ZN11CBasePlayer12DamageEffectEfi
276	_ZN9CCSPlayer20OnDamagedByExplosionERK15CTakeDamageInfo
277	_ZN11CBasePlayer17ShouldFadeOnDeathEv
278	_ZNK11CBasePlayer12IsFakeClientEv
279	_ZNK11CBasePlayer13GetPlayerMinsEv
280	_ZNK11CBasePlayer13GetPlayerMaxsEv
281	_ZN11CBasePlayer8CalcRollERK6QAngleRK6Vectorff
282	_ZN11CBasePlayer19PackDeadPlayerItemsEv
283	_ZN9CCSPlayer14RemoveAllItemsEb
284	_ZNK11CBasePlayer9IsRunningEv
285	_ZN11CBasePlayer14Weapon_SetLastEP17CBaseCombatWeapon
286	_ZN11CBasePlayer20Weapon_ShouldSetLastEP17CBaseCombatWeaponS1_
287	_ZN11CBasePlayer23Weapon_ShouldSelectItemEP17CBaseCombatWeapon
288	_ZN11CBasePlayer16UpdateClientDataEv
289	_ZN11CBasePlayer10ExitLadderEv
290	_ZN9CCSPlayer14FlashlightIsOnEv
291	_ZN9CCSPlayer16FlashlightTurnOnEv
292	_ZN9CCSPlayer17FlashlightTurnOffEv
293	_ZN11CBasePlayer25IsIlluminatedByFlashlightEP11CBaseEntityPf
294	_ZN9CCSPlayer15UpdateStepSoundEP13surfacedata_tRK6VectorS4_
295	_ZN9CCSPlayer13PlayStepSoundER6VectorP13surfacedata_tfb
296	_ZN9CCSPlayer10DeathSoundERK15CTakeDamageInfo
297	_ZN9CCSPlayer12SetAnimationE11PLAYER_ANIM
298	_ZN11CBasePlayer15ImpulseCommandsEv
299	_ZN9CCSPlayer20CheatImpulseCommandsEi
300	_ZN9CCSPlayer13ClientCommandEPKc
301	_ZN11CBasePlayer17StartObserverModeEi
302	_ZN11CBasePlayer16StopObserverModeEv
303	_ZN11CBasePlayer15SetObserverModeEi
304	_ZN11CBasePlayer15GetObserverModeEv
305	_ZN11CBasePlayer17SetObserverTargetEP11CBaseEntity
306	_ZN11CBasePlayer11ObserverUseEb
307	_ZN11CBasePlayer17GetObserverTargetEv
308	_ZN11CBasePlayer22FindNextObserverTargetEb
309	_ZN9CCSPlayer31GetNextObserverSearchStartPointEb
310	_ZN11CBasePlayer21IsValidObserverTargetEP11CBaseEntity
311	_ZN11CBasePlayer21CheckObserverSettingsEv
312	_ZN11CBasePlayer14JumptoPositionERK6VectorRK6QAngle
313	_ZN11CBasePlayer17ForceObserverModeEi
314	_ZN11CBasePlayer17ResetObserverModeEv
315	_ZN9CCSPlayer15StartReplayModeEffi
316	_ZN9CCSPlayer14StopReplayModeEv
317	_ZN11CBasePlayer13GetDelayTicksEv
318	_ZN11CBasePlayer15GetReplayEntityEv
319	_ZN11CBasePlayer12CreateCorpseEv
320	_ZN9CCSPlayer19EntSelectSpawnPointEv
321	_ZN11CBasePlayer12GetInVehicleEP14IServerVehiclei
322	_ZN11CBasePlayer12LeaveVehicleERK6VectorRK6QAngle
323	_ZN11CBasePlayer14OnVehicleStartEv
324	_ZN11CBasePlayer12OnVehicleEndER6Vector
325	_ZN9CCSPlayer10BumpWeaponEP17CBaseCombatWeapon
326	_ZN11CBasePlayer14SelectLastItemEv
327	_ZN11CBasePlayer10SelectItemEPKci
328	_ZN11CBasePlayer13ItemPostFrameEv
329	_ZN9CCSPlayer13GiveNamedItemEPKci
330	_ZN11CBasePlayer16CheckTrainUpdateEv
331	_ZN11CBasePlayer19SetPlayerUnderwaterEb
332	_ZNK11CBasePlayer20CanBreatheUnderwaterEv
333	_ZN11CBasePlayer9PlayerUseEv
334	_ZN11CBasePlayer16PlayUseDenySoundEv
335	_ZN9CCSPlayer13FindUseEntityEv
336	_ZN9CCSPlayer15IsUseableEntityEP11CBaseEntityj
337	_ZN11CBasePlayer12PickupObjectEP11CBaseEntityb
338	_ZN11CBasePlayer29ForceDropOfCarriedPhysObjectsEP11CBaseEntity
339	_ZN11CBasePlayer17GetHeldObjectMassEP14IPhysicsObject
340	_ZN11CBasePlayer19UpdateGeigerCounterEv
341	_ZN11CBasePlayer16GetAutoaimVectorEf
342	_ZN11CBasePlayer16GetAutoaimVectorEff
343	_ZN11CBasePlayer16GetAutoaimVectorER16autoaim_params_t
344	_ZN11CBasePlayer13ShouldAutoaimEv
345	_ZN11CBasePlayer20ForceClientDllUpdateEv
346	_ZN11CBasePlayer15ProcessUsercmdsEP8CUserCmdiiib
347	_ZN9CCSPlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper
348	_ZN11CBasePlayer8CanSpeakEv
349	_ZN9CCSPlayer15CanHearChatFromEP11CBasePlayer
350	_ZN9CCSPlayer28ModifyOrAppendPlayerCriteriaER14AI_CriteriaSet
351	_ZN11CBasePlayer13CheckChatTextEPci
352	_ZN11CBasePlayer18IsFollowingPhysicsEv
353	_ZN9CCSPlayer14InitVCollisionEv
354	_ZN11CBasePlayer36UpdatePhysicsShadowToCurrentPositionEv
355	_ZN11CBasePlayer9EquipSuitEb
356	_ZN11CBasePlayer10RemoveSuitEv
357	_ZN11CBasePlayer13CommitSuicideEv
358	_ZNK11CBasePlayer5IsBotEv
359	_ZNK9CCSPlayer15SpawnArmorValueEv
360	_ZN9CCSPlayer32NetworkStateChanged_m_ArmorValueEv
361	_ZN9CCSPlayer32NetworkStateChanged_m_ArmorValueEPv
362	_ZNK9CCSPlayer16IsBeingGivenItemEv
363	_ZN9CCSPlayer22CSAnim_GetActiveWeaponEv
364	_ZN9CCSPlayer14CSAnim_CanMoveEv
365	_ZN9CCSPlayer5BlindEfff
366	_ZN9CCSPlayer8Cmd_ArgcEv
367	_ZN9CCSPlayer8Cmd_ArgvEi