Difference between revisions of "CPVK2Player Offset List (Pirates, Vikings, and Knights II)"
m (PVK II CPVK2Player offset list (SourceMM) moved to CPVK2Player Offset List (Pirates, Vikings, and Knights II): Removing SourceMM suffix once and for all) |
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Line 6: | Line 6: | ||
This comes from the symbol tables, so you'll have to look in the SDK for return types. | This comes from the symbol tables, so you'll have to look in the SDK for return types. | ||
− | <b>Last Updated | + | <b>Last Updated September 13 2008</b> |
<pre> | <pre> | ||
− | // Auto reconstructed from vtable block @ | + | // Auto reconstructed from vtable block @ 0x00A402A0 |
// from "server_i486.so", by ida_vtables.idc | // from "server_i486.so", by ida_vtables.idc | ||
0 CPVK2Player::~CPVK2Player() | 0 CPVK2Player::~CPVK2Player() | ||
− | 1 CBaseEntity::SetRefEHandle(CBaseHandle const&) | + | 1 CPVK2Player::~CPVK2Player() |
− | + | 2 CBaseEntity::SetRefEHandle(CBaseHandle const&) | |
− | + | 3 CBaseEntity::GetRefEHandle(void)const | |
− | + | 4 CBaseEntity::GetCollideable(void) | |
− | + | 5 CBaseEntity::GetNetworkable(void) | |
− | + | 6 CBaseEntity::GetBaseEntity(void) | |
− | + | 7 CBaseEntity::GetModelIndex(void)const | |
− | + | 8 CBaseEntity::GetModelName(void)const | |
− | + | 9 CBaseEntity::SetModelIndex(int) | |
− | + | 10 CPVK2Player::_GetClassName(void) | |
− | + | 11 CPVK2Player::GetServerClass(void) | |
− | + | 12 CPVK2Player::GetClassName(void) | |
− | + | 13 CPVK2Player::YouForgotToImplementOrDeclareServerClass(void) | |
− | + | 14 CPVK2Player::GetDataDescMap(void) | |
− | + | 15 CBaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &) | |
− | + | 16 CBaseAnimating::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) | |
− | + | 17 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) | |
− | + | 18 CBaseEntity::ShouldCollide(int,int)const | |
− | + | 19 CBaseEntity::ShouldTraceToOwner(void)const | |
− | + | 20 CBaseEntity::SetOwnerEntity(CBaseEntity*) | |
− | + | 21 CBasePlayer::ShouldTransmit(CCheckTransmitInfo const*) | |
− | + | 22 CBasePlayer::UpdateTransmitState(void) | |
− | + | 23 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool) | |
− | + | 24 CBasePlayer::GetTracerType(void) | |
− | + | 25 CPVK2Player::Spawn(void) | |
− | + | 26 CPVK2Player::Precache(void) | |
− | + | 27 CBaseFlex::SetModel(char const*) | |
− | + | 28 CBaseEntity::PostConstructor(char const*) | |
− | + | 29 CBaseEntity::PostClientActive(void) | |
− | + | 30 CBaseEntity::ParseMapData(CEntityMapData *) | |
− | + | 31 CBaseEntity::KeyValue(char const*,char const*) | |
− | + | 32 CBaseEntity::KeyValue(char const*,float) | |
− | + | 33 CBaseEntity::KeyValue(char const*,Vector) | |
− | + | 34 CBasePlayer::Activate(void) | |
− | + | 35 CBaseEntity::SetParent(CBaseEntity*,int) | |
− | + | 36 CBasePlayer::ObjectCaps(void) | |
− | + | 37 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int) | |
− | + | 38 CBaseAnimating::GetInputDispatchEffectPosition(char const*,Vector &,QAngle &) | |
− | + | 39 CBasePlayer::DrawDebugGeometryOverlays(void) | |
− | + | 40 CBaseAnimating::DrawDebugTextOverlays(void) | |
− | + | 41 CBasePlayer::Save(ISave &) | |
− | + | 42 CBasePlayer::Restore(IRestore &) | |
− | + | 43 CBasePlayer::ShouldSavePhysics(void) | |
− | + | 44 CBaseEntity::OnSave(IEntitySaveUtils *) | |
− | + | 45 CBasePlayer::OnRestore(void) | |
− | + | 46 CBasePlayer::RequiredEdictIndex(void) | |
− | + | 47 CBaseEntity::MoveDone(void) | |
− | + | 48 CBaseEntity::Think(void) | |
− | + | 49 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void) | |
− | + | 50 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *) | |
− | + | 51 CBaseAnimating::GetBaseAnimating(void) | |
− | + | 52 CBaseEntity::GetResponseSystem(void) | |
− | + | 53 CBaseEntity::DispatchResponse(char const*) | |
− | + | 54 CBasePlayer::Classify(void) | |
− | + | 55 CBaseEntity::DeathNotice(CBaseEntity*) | |
− | + | 56 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*) | |
− | + | 57 CBaseEntity::GetAutoAimRadius(void) | |
− | + | 58 CBaseEntity::GetAutoAimCenter(void) | |
− | + | 59 CBaseEntity::PassesDamageFilter(CTakeDamageInfo const&) | |
− | + | 60 CPVK2Player::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *) | |
− | + | 61 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*) | |
− | + | 62 CPVK2Player::OnTakeDamage(CTakeDamageInfo const&) | |
− | + | 63 CPVK2Player::TakeHealth(float,int) | |
− | + | 64 CPVK2Player::Event_Killed(CTakeDamageInfo const&) | |
− | + | 65 CBaseEntity::Event_KilledOther(CBaseEntity*,CTakeDamageInfo const&) | |
− | + | 66 CBaseCombatCharacter::BloodColor(void) | |
− | + | 67 CBaseEntity::IsTriggered(CBaseEntity*) | |
− | + | 68 CBaseEntity::IsNPC(void)const | |
− | + | 69 CBaseCombatCharacter::MyCombatCharacterPointer(void) | |
− | + | 70 CBaseEntity::GetDelay(void) | |
− | + | 71 CBaseEntity::IsMoving(void) | |
− | + | 72 CBaseEntity::DamageDecal(int,int) | |
− | + | 73 CBaseEntity::DecalTrace(CGameTrace *,char const*) | |
− | + | 74 CBaseEntity::ImpactTrace(CGameTrace *,int,char *) | |
− | + | 75 CBaseEntity::OnControls(CBaseEntity*) | |
− | + | 76 CBaseEntity::HasTarget(string_t) | |
− | + | 77 CBasePlayer::IsPlayer(void)const | |
− | + | 78 CBasePlayer::IsNetClient(void)const | |
− | + | 79 CBaseEntity::IsTemplate(void) | |
− | + | 80 CBaseEntity::IsBaseObject(void)const | |
− | + | 81 CBaseEntity::GetServerVehicle(void) | |
− | + | 82 CBaseEntity::IsViewable(void) | |
− | + | 83 CPVK2Player::ChangeTeam(int) | |
− | + | 84 CBaseEntity::OnEntityEvent(EntityEvent_t,void *) | |
− | + | 85 CBaseEntity::CanStandOn(CBaseEntity*)const | |
− | + | 86 CBaseEntity::CanStandOn(edict_t *)const | |
− | + | 87 CBaseEntity::GetEnemy(void) | |
− | + | 88 CBaseEntity::GetEnemy(void)const | |
− | + | 89 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float) | |
− | + | 90 CBaseEntity::StartTouch(CBaseEntity*) | |
− | + | 91 CPVK2Player::Touch(CBaseEntity *) | |
− | + | 92 CBaseEntity::EndTouch(CBaseEntity*) | |
− | + | 93 CBaseEntity::StartBlocked(CBaseEntity*) | |
− | + | 94 CBaseEntity::Blocked(CBaseEntity*) | |
− | + | 95 CBaseEntity::EndBlocked(void) | |
− | + | 96 CBasePlayer::PhysicsSimulate(void) | |
− | + | 97 CPVK2Player::UpdateOnRemove(void) | |
− | + | 98 CBaseEntity::StopLoopingSounds(void) | |
− | + | 99 CBaseEntity::SUB_AllowedToFade(void) | |
− | + | 100 CBaseAnimating::Teleport(Vector const*,QAngle const*,Vector const*) | |
− | + | 101 CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t const&) | |
− | + | 102 CBasePlayer::MakeTracer(Vector const&,CGameTrace const&,int) | |
− | + | 103 CPVK2Player::FireBullets(FireBulletsInfo_t const&) | |
− | + | 104 CBasePlayer::DoImpactEffect(CGameTrace &,int) | |
− | + | 105 CBaseEntity::Respawn(void) | |
− | + | 106 CBaseEntity::IsLockedByMaster(void) | |
− | + | 107 CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &) | |
− | + | 108 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void) | |
− | + | 109 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *) | |
− | + | 110 CBasePlayer::NetworkStateChanged_m_iHealth(void) | |
− | + | 111 CBasePlayer::NetworkStateChanged_m_iHealth(void *) | |
− | + | 112 CBasePlayer::NetworkStateChanged_m_lifeState(void) | |
− | + | 113 CBasePlayer::NetworkStateChanged_m_lifeState(void *) | |
− | + | 114 CBaseEntity::NetworkStateChanged_m_takedamage(void) | |
− | + | 115 CBaseEntity::NetworkStateChanged_m_takedamage(void *) | |
− | + | 116 CBaseEntity::GetDamageType(void)const | |
− | + | 117 CBaseEntity::GetDamage(void) | |
− | + | 118 CBaseEntity::SetDamage(float) | |
− | + | 119 CBasePlayer::EyePosition(void) | |
− | + | 120 CBasePlayer::EyeAngles(void) | |
− | + | 121 CBasePlayer::LocalEyeAngles(void) | |
− | + | 122 CBaseEntity::EarPosition(void) | |
− | + | 123 CBasePlayer::BodyTarget(Vector const&,bool) | |
− | + | 124 CBaseEntity::HeadTarget(Vector const&) | |
− | + | 125 CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const | |
− | + | 126 CBaseEntity::GetViewOffset(void) | |
− | + | 127 CBasePlayer::GetSmoothedVelocity(void) | |
− | + | 128 CBaseAnimating::GetVelocity(Vector *,Vector *) | |
− | + | 129 CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **) | |
− | + | 130 CBaseCombatCharacter::FVisible(Vector const&,int,CBaseEntity **) | |
− | + | 131 CBaseEntity::CanBeSeenBy(CAI_BaseNPC *) | |
− | + | 132 CBaseEntity::GetAttackDamageScale(CBaseEntity*) | |
− | + | 133 CBaseEntity::GetReceivedDamageScale(CBaseEntity*) | |
− | + | 134 CBaseEntity::CanBePoweredUp(void) | |
− | + | 135 CBaseEntity::AttemptToPowerup(int,float,float,CBaseEntity*,CDamageModifier *) | |
− | + | 136 CBaseEntity::GetGroundVelocityToApply(Vector &) | |
− | + | 137 CBaseEntity::PhysicsSplash(Vector const&,Vector const&,float,float) | |
− | + | 138 CBaseEntity::Splash(void) | |
− | + | 139 CBaseEntity::WorldSpaceCenter(void)const | |
− | + | 140 CBaseEntity::GetSoundEmissionOrigin(void)const | |
− | + | 141 CBaseEntity::CreateVPhysics(void) | |
− | + | 142 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*) | |
− | + | 143 CBasePlayer::VPhysicsDestroyObject(void) | |
− | + | 144 CBasePlayer::VPhysicsUpdate(IPhysicsObject *) | |
− | + | 145 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&) | |
− | + | 146 CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *) | |
− | + | 147 CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *) | |
− | + | 148 CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *) | |
− | + | 149 CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int) | |
− | + | 150 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float) | |
− | + | 151 CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int) | |
− | + | 152 CBaseEntity::HasPhysicsAttacker(float) | |
− | + | 153 CBasePlayer::PhysicsSolidMaskForEntity(void)const | |
− | + | 154 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &) | |
− | + | 155 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) | |
− | + | 156 CBaseAnimating::GetStepOrigin(void)const | |
− | + | 157 CBaseAnimating::GetStepAngles(void)const | |
− | + | 158 CBaseEntity::ShouldDrawWaterImpacts(void) | |
− | + | 159 CBaseEntity::NetworkStateChanged_m_fFlags(void) | |
− | + | 160 CBaseEntity::NetworkStateChanged_m_fFlags(void *) | |
− | + | 161 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void) | |
− | + | 162 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *) | |
− | + | 163 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void) | |
− | + | 164 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *) | |
− | + | 165 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void) | |
− | + | 166 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *) | |
− | + | 167 CBasePlayer::NetworkStateChanged_m_flFriction(void) | |
− | + | 168 CBasePlayer::NetworkStateChanged_m_flFriction(void *) | |
− | + | 169 CBasePlayer::NetworkStateChanged_m_vecVelocity(void) | |
− | + | 170 CBasePlayer::NetworkStateChanged_m_vecVelocity(void *) | |
− | + | 171 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void) | |
− | + | 172 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *) | |
− | + | 173 CBaseAnimating::GetIdealSpeed(void)const | |
− | + | 174 CBaseAnimating::GetIdealAccel(void)const | |
− | + | 175 CBaseAnimatingOverlay::StudioFrameAdvance(void) | |
− | + | 176 CBaseAnimating::IsActivityFinished(void) | |
− | + | 177 CBaseAnimating::ClampRagdollForce(Vector const&,Vector*) | |
− | + | 178 CPVK2Player::BecomeRagdollOnClient(Vector const&) | |
− | + | 179 CBaseAnimating::IsRagdoll(void) | |
− | + | 180 CBaseAnimating::CanBecomeRagdoll(void) | |
− | + | 181 CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int) | |
− | + | 182 CBaseAnimating::GetBoneTransform(int,matrix3x4_t &) | |
− | + | 183 CBaseAnimating::SetupBones(matrix3x4_t *,int) | |
− | + | 184 CBaseAnimating::CalculateIKLocks(float) | |
− | + | 185 CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *) | |
− | + | 186 CBaseAnimating::HandleAnimEvent(animevent_t *) | |
− | + | 187 CBaseAnimating::GetAttachment(int,matrix3x4_t &) | |
− | + | 188 CBaseAnimating::InitBoneControllers(void) | |
− | + | 189 CBaseAnimating::GetGroundSpeedVelocity(void) | |
− | + | 190 CBaseAnimating::Ignite(float,bool,float,bool) | |
− | + | 191 CBaseAnimating::Extinguish(void) | |
− | + | 192 CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *) | |
− | + | 193 CBaseAnimating::SetLightingOrigin(CBaseEntity *) | |
− | + | 194 CBaseFlex::SetViewtarget(Vector const&) | |
− | + | 195 CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *) | |
− | + | 196 CBaseFlex::ProcessSceneEvents(void) | |
− | + | 197 CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *) | |
− | + | 198 CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool) | |
− | + | 199 CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *) | |
− | + | 200 CBaseCombatCharacter::GetPhysicsImpactDamageTable(void) | |
− | + | 201 CBaseCombatCharacter::FInViewCone(CBaseEntity *) | |
− | + | 202 CBaseCombatCharacter::FInViewCone(Vector const&) | |
− | + | 203 CBaseCombatCharacter::FInAimCone(CBaseEntity *) | |
− | + | 204 CBaseCombatCharacter::FInAimCone(Vector const&) | |
− | + | 205 CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*) | |
− | + | 206 CBaseCombatCharacter::FindMissTarget(void) | |
− | + | 207 CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*) | |
− | + | 208 CBasePlayer::BodyAngles(void) | |
− | + | 209 CBaseCombatCharacter::BodyDirection2D(void) | |
− | + | 210 CBaseCombatCharacter::BodyDirection3D(void) | |
− | + | 211 CBaseCombatCharacter::HeadDirection2D(void) | |
− | + | 212 CBaseCombatCharacter::HeadDirection3D(void) | |
− | + | 213 CBaseCombatCharacter::EyeDirection2D(void) | |
− | + | 214 CBaseCombatCharacter::EyeDirection3D(void) | |
− | + | 215 CPVK2Player::GiveAmmo(int,int,bool) | |
− | + | 216 CBaseCombatCharacter::NPC_TranslateActivity(Activity) | |
− | + | 217 CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *) | |
− | + | 218 CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *) | |
− | + | 219 CBasePlayer::Weapon_Equip(CBaseCombatWeapon *) | |
− | + | 220 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *) | |
− | + | 221 CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*) | |
− | + | 222 CPVK2Player::Weapon_Switch(CBaseCombatWeapon *,int) | |
− | + | 223 CBasePlayer::Weapon_ShootPosition(void) | |
− | + | 224 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *) | |
− | + | 225 CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *) | |
− | + | 226 CBaseCombatCharacter::Weapon_GetSlot(int)const | |
− | + | 227 CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *) | |
− | + | 228 CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *) | |
− | + | 229 CBaseCombatCharacter::CanBecomeServerRagdoll(void) | |
− | + | 230 CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo const&) | |
− | + | 231 CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo const&) | |
− | + | 232 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo const&) | |
− | + | 233 CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *) | |
− | + | 234 CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *) | |
− | + | 235 CBaseCombatCharacter::GetDeathActivity(void) | |
− | + | 236 CBaseCombatCharacter::CorpseGib(CTakeDamageInfo const&) | |
− | + | 237 CBaseCombatCharacter::CorpseFade(void) | |
− | + | 238 CBaseCombatCharacter::HasHumanGibs(void) | |
− | + | 239 CBaseCombatCharacter::HasAlienGibs(void) | |
− | + | 240 CBaseCombatCharacter::ShouldGib(CTakeDamageInfo const&) | |
− | + | 241 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*) | |
− | + | 242 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo const&) | |
− | + | 243 CPVK2Player::Event_Dying(void) | |
− | + | 244 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const&,Vector const&) | |
− | + | 245 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *) | |
− | + | 246 CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector const&,float,int) | |
− | + | 247 CBaseCombatCharacter::CheckTraceHullAttack(float,Vector const&,Vector const&,int,int,float,bool) | |
− | + | 248 CBaseCombatCharacter::CheckTraceHullAttack(Vector const&,Vector const&,Vector const&,Vector const&,int,int,float,bool) | |
− | + | 249 CBaseCombatCharacter::PushawayTouch(CBaseEntity *) | |
− | + | 250 CBaseCombatCharacter::IRelationType(CBaseEntity *) | |
− | + | 251 CBaseCombatCharacter::IRelationPriority(CBaseEntity *) | |
− | + | 252 CBaseCombatCharacter::IsInAVehicle(void) | |
− | + | 253 CBasePlayer::GetVehicle(void) | |
− | + | 254 CBasePlayer::GetVehicleEntity(void) | |
− | + | 255 CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *) | |
− | + | 256 CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *) | |
− | + | 257 CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *) | |
− | + | 258 CBasePlayer::DoMuzzleFlash(void) | |
− | + | 259 CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int) | |
− | + | 260 CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *) | |
− | + | 261 CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int) | |
− | + | 262 CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *) | |
− | + | 263 CBasePlayer::NetworkStateChanged_m_iAmmo(void) | |
− | + | 264 CBasePlayer::NetworkStateChanged_m_iAmmo(void *) | |
− | + | 265 CPVK2Player::CreateViewModel(int) | |
− | + | 266 CPVK2Player::SetupVisibility(CBaseEntity *,unsigned char *,int) | |
− | + | 267 CPVK2Player::WantsLagCompensationOnEntity(CBasePlayer const*,CUserCmd const*,CBitVec<2048> const*)const | |
− | + | 268 CBasePlayer::SharedSpawn(void) | |
− | + | 269 CPVK2Player::InitialSpawn(void) | |
− | + | 270 CBasePlayer::InitHUD(void) | |
− | + | 271 CBasePlayer::ShowViewPortPanel(char const*,bool,KeyValues *) | |
− | + | 272 CPVK2Player::PlayerDeathThink(void) | |
− | + | 273 CBasePlayer::Jump(void) | |
− | + | 274 CBasePlayer::Duck(void) | |
− | + | 275 CPVK2Player::PreThink(void) | |
− | + | 276 CPVK2Player::PostThink(void) | |
− | + | 277 CBasePlayer::DamageEffect(float,int) | |
− | + | 278 CPVK2Player::OnDamagedByExplosion(CTakeDamageInfo const&) | |
− | + | 279 CBasePlayer::ShouldFadeOnDeath(void) | |
− | + | 280 CBasePlayer::IsFakeClient(void)const | |
− | + | 281 CBasePlayer::GetPlayerMins(void)const | |
− | + | 282 CBasePlayer::GetPlayerMaxs(void)const | |
− | + | 283 CBasePlayer::CalcRoll(QAngle const&,Vector const&,float,float) | |
− | + | 284 CBasePlayer::PackDeadPlayerItems(void) | |
− | + | 285 CBasePlayer::RemoveAllItems(bool) | |
− | + | 286 CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *) | |
− | + | 287 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *) | |
− | + | 288 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *) | |
− | + | 289 CPVK2Player::UpdateClientData(void) | |
− | + | 290 CBasePlayer::ExitLadder(void) | |
− | + | 291 CPVK2Player::FlashlightIsOn(void) | |
− | + | 292 CPVK2Player::FlashlightTurnOn(void) | |
− | + | 293 CPVK2Player::FlashlightTurnOff(void) | |
− | + | 294 CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *) | |
− | + | 295 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector const&,Vector const&) | |
− | + | 296 CPVK2Player::PlayStepSound(Vector &,surfacedata_t *,float,bool) | |
− | + | 297 CPVK2Player::DeathSound(CTakeDamageInfo const&) | |
− | + | 298 CPVK2Player::SetAnimation(PLAYER_ANIM) | |
− | + | 299 CBasePlayer::ImpulseCommands(void) | |
− | + | 300 CPVK2Player::CheatImpulseCommands(int) | |
− | + | 301 CPVK2Player::ClientCommand(char const*) | |
− | + | 302 CBasePlayer::StartObserverMode(int) | |
− | + | 303 CBasePlayer::StopObserverMode(void) | |
− | + | 304 CBasePlayer::SetObserverMode(int) | |
− | + | 305 CBasePlayer::GetObserverMode(void) | |
− | + | 306 CBasePlayer::SetObserverTarget(CBaseEntity *) | |
− | + | 307 CBasePlayer::ObserverUse(bool) | |
− | + | 308 CBasePlayer::GetObserverTarget(void) | |
− | + | 309 CBasePlayer::FindNextObserverTarget(bool) | |
− | + | 310 CBasePlayer::GetNextObserverSearchStartPoint(bool) | |
− | + | 311 CPVK2Player::IsValidObserverTarget(CBaseEntity *) | |
− | + | 312 CBasePlayer::CheckObserverSettings(void) | |
− | + | 313 CBasePlayer::JumptoPosition(Vector const&,QAngle const&) | |
− | + | 314 CBasePlayer::ForceObserverMode(int) | |
− | + | 315 CBasePlayer::ResetObserverMode(void) | |
− | + | 316 CBasePlayer::StartReplayMode(float,float,int) | |
− | + | 317 CBasePlayer::StopReplayMode(void) | |
− | + | 318 CBasePlayer::GetDelayTicks(void) | |
− | + | 319 CBasePlayer::GetReplayEntity(void) | |
− | + | 320 CBasePlayer::CreateCorpse(void) | |
− | + | 321 CPVK2Player::EntSelectSpawnPoint(void) | |
− | + | 322 CBasePlayer::GetInVehicle(IServerVehicle *,int) | |
− | + | 323 CPVK2Player::LeaveVehicle(Vector const&,QAngle const&) | |
− | + | 324 CBasePlayer::OnVehicleStart(void) | |
− | + | 325 CBasePlayer::OnVehicleEnd(Vector &) | |
− | + | 326 CPVK2Player::BumpWeapon(CBaseCombatWeapon *) | |
− | + | 327 CBasePlayer::SelectLastItem(void) | |
− | + | 328 CBasePlayer::SelectItem(char const*,int) | |
− | + | 329 CBasePlayer::ItemPostFrame(void) | |
− | + | 330 CPVK2Player::GiveNamedItem(char const*,int) | |
− | + | 331 CBasePlayer::CheckTrainUpdate(void) | |
− | + | 332 CBasePlayer::SetPlayerUnderwater(bool) | |
− | + | 333 CBasePlayer::CanBreatheUnderwater(void)const | |
− | + | 334 CBasePlayer::PlayerUse(void) | |
− | + | 335 CBasePlayer::PlayUseDenySound(void) | |
− | + | 336 CBasePlayer::FindUseEntity(void) | |
− | + | 337 CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int) | |
− | + | 338 CBasePlayer::PickupObject(CBaseEntity *,bool) | |
− | + | 339 CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *) | |
− | + | 340 CBasePlayer::GetHeldObjectMass(IPhysicsObject *) | |
− | + | 341 CBasePlayer::UpdateGeigerCounter(void) | |
− | + | 342 CPVK2Player::GetAutoaimVector(float) | |
− | + | 343 CBasePlayer::GetAutoaimVector(float,float) | |
− | + | 344 CBasePlayer::GetAutoaimVector(autoaim_params_t &) | |
− | + | 345 CBasePlayer::ShouldAutoaim(void) | |
− | + | 346 CBasePlayer::ForceClientDllUpdate(void) | |
− | + | 347 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool) | |
− | + | 348 CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *) | |
− | + | 349 CBasePlayer::CanSpeak(void) | |
− | + | 350 CBasePlayer::CanHearChatFrom(CBasePlayer*) | |
− | + | 351 CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &) | |
− | + | 352 CBasePlayer::CheckChatText(char *,int) | |
− | + | 353 CBasePlayer::IsFollowingPhysics(void) | |
− | + | 354 CBasePlayer::InitVCollision(void) | |
− | + | 355 CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void) | |
− | + | 356 CBasePlayer::EquipSuit(bool) | |
− | + | 357 CBasePlayer::RemoveSuit(void) | |
− | + | 358 CPVK2Player::CommitSuicide(void) | |
− | + | 359 CBasePlayer::IsBot(void)const | |
− | + | 360 CBasePlayer::SpawnArmorValue(void)const | |
− | + | 361 CBasePlayer::NetworkStateChanged_m_ArmorValue(void) | |
− | + | 362 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *) | |
− | + | 363 CPVK2Player::HandleSpeedChanges(void) | |
− | + | 364 CPVK2Player::Event_Falling(float,float,int,Vector *,QAngle *) | |
− | + | 365 CPVK2Player::SetMaxArmor(int) | |
− | + | 366 CPVK2Player::GetMaxArmor(void) | |
− | + | 367 CPVK2Player::SetSpecial(int) | |
− | + | 368 CPVK2Player::GetSpecial(void)const | |
− | + | 369 CPVK2Player::IncrementSpecial(int) | |
− | + | 370 CPVK2Player::ReduceSpecial(int) | |
− | + | 371 CPVK2Player::Knockback(float,CPVK2Player*) | |
− | + | 372 CPVK2Player::IsGrenadeFrame(void) | |
− | + | 373 CPVK2Player::GetRespawnTime(void) | |
− | + | 374 CPVK2Player::IsBerserking(void) | |
− | + | 375 CPVK2Player::SetBerserkTime(float) | |
− | + | 376 CPVK2Player::GetBerserkTime(void) | |
− | + | 377 CPVK2Player::SetAngleLimit(float,float) | |
− | + | 378 CPVK2Player::DisableAngleLimit(void) | |
− | + | 379 CPVK2Player::CanBeStunned(void) | |
− | + | 380 CPVK2Player::SetSummonedNPC(CBaseEntity *) | |
− | + | 381 CPVK2Player::GetSummonedNPC(void) | |
− | + | 382 CPVK2Player::SetCarriedItem(CBaseEntity *) | |
− | + | 383 CPVK2Player::GetCarriedItem(void) | |
− | + | 384 CPVK2Player::IsCarryingItem(void) | |
− | + | 385 CPVK2Player::SetDevStatus(int) | |
− | + | 386 CPVK2Player::GetDevstatus(void) | |
− | + | 387 CPVK2Player::SetSummonedName(char const*) | |
− | + | 388 CPVK2Player::GetSummonedName(void) | |
− | + | 389 CPVK2Player::SDKAnim_GetActiveWeapon(void) | |
− | + | 390 CPVK2Player::SDKAnim_CanMove(void) | |
− | + | 391 CPVK2Player::NoteWeaponFired(void) | |
− | + | 392 CPVK2Player::StartInitialObserver(void) | |
− | + | 393 CPVK2Player::ChangeClass(int) | |
− | + | 394 CPVK2Player::InitClass(int) | |
− | + | 395 CPVK2Player::YellSound(int) | |
− | + | 396 CPVK2Player::SetDefaultSpeed(float) | |
− | + | 397 CPVK2Player::GetDefaultSpeed(void)const | |
− | + | 398 CPVK2Player::GetPlayerClass(void)const | |
− | + | 399 CPVK2Player::ClearAttachedModels(void) | |
− | + | 400 CPVK2Player::AddAttachedModel(char const*,char const*) | |
− | + | 401 CPVK2Player::ReAttachModels(void) | |
− | + | 402 CPVK2Player::GetAttachedModel(char const*) | |
− | + | 403 CPVK2Player::SetKnockbackTime(float) | |
− | + | 404 CPVK2Player::IsStunned(void) | |
+ | 405 CPVK2Player::GetStunAmount(void) | ||
+ | 406 CPVK2Player::StartBerserk(void) | ||
+ | 407 CPVK2Player::StopBerserk(void) | ||
+ | 408 CPVK2Player::ResetTeamChanges(void) | ||
+ | 409 CPVK2Player::ForceTeam(int) | ||
+ | 410 CPVK2Player::GetForcedTeam(void)const | ||
+ | 411 CPVK2Player::DelayRemoveBuffs(void) | ||
+ | 412 CPVK2Player::CreateRagdollEntity(void) | ||
</pre> | </pre> |
Revision as of 21:29, 13 September 2008
Also for use when using virtual offsets.
These are the Windows offsets. Linux offsets are 1 greater.
The List
This comes from the symbol tables, so you'll have to look in the SDK for return types.
Last Updated September 13 2008
// Auto reconstructed from vtable block @ 0x00A402A0 // from "server_i486.so", by ida_vtables.idc 0 CPVK2Player::~CPVK2Player() 1 CPVK2Player::~CPVK2Player() 2 CBaseEntity::SetRefEHandle(CBaseHandle const&) 3 CBaseEntity::GetRefEHandle(void)const 4 CBaseEntity::GetCollideable(void) 5 CBaseEntity::GetNetworkable(void) 6 CBaseEntity::GetBaseEntity(void) 7 CBaseEntity::GetModelIndex(void)const 8 CBaseEntity::GetModelName(void)const 9 CBaseEntity::SetModelIndex(int) 10 CPVK2Player::_GetClassName(void) 11 CPVK2Player::GetServerClass(void) 12 CPVK2Player::GetClassName(void) 13 CPVK2Player::YouForgotToImplementOrDeclareServerClass(void) 14 CPVK2Player::GetDataDescMap(void) 15 CBaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &) 16 CBaseAnimating::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) 17 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) 18 CBaseEntity::ShouldCollide(int,int)const 19 CBaseEntity::ShouldTraceToOwner(void)const 20 CBaseEntity::SetOwnerEntity(CBaseEntity*) 21 CBasePlayer::ShouldTransmit(CCheckTransmitInfo const*) 22 CBasePlayer::UpdateTransmitState(void) 23 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool) 24 CBasePlayer::GetTracerType(void) 25 CPVK2Player::Spawn(void) 26 CPVK2Player::Precache(void) 27 CBaseFlex::SetModel(char const*) 28 CBaseEntity::PostConstructor(char const*) 29 CBaseEntity::PostClientActive(void) 30 CBaseEntity::ParseMapData(CEntityMapData *) 31 CBaseEntity::KeyValue(char const*,char const*) 32 CBaseEntity::KeyValue(char const*,float) 33 CBaseEntity::KeyValue(char const*,Vector) 34 CBasePlayer::Activate(void) 35 CBaseEntity::SetParent(CBaseEntity*,int) 36 CBasePlayer::ObjectCaps(void) 37 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int) 38 CBaseAnimating::GetInputDispatchEffectPosition(char const*,Vector &,QAngle &) 39 CBasePlayer::DrawDebugGeometryOverlays(void) 40 CBaseAnimating::DrawDebugTextOverlays(void) 41 CBasePlayer::Save(ISave &) 42 CBasePlayer::Restore(IRestore &) 43 CBasePlayer::ShouldSavePhysics(void) 44 CBaseEntity::OnSave(IEntitySaveUtils *) 45 CBasePlayer::OnRestore(void) 46 CBasePlayer::RequiredEdictIndex(void) 47 CBaseEntity::MoveDone(void) 48 CBaseEntity::Think(void) 49 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void) 50 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *) 51 CBaseAnimating::GetBaseAnimating(void) 52 CBaseEntity::GetResponseSystem(void) 53 CBaseEntity::DispatchResponse(char const*) 54 CBasePlayer::Classify(void) 55 CBaseEntity::DeathNotice(CBaseEntity*) 56 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*) 57 CBaseEntity::GetAutoAimRadius(void) 58 CBaseEntity::GetAutoAimCenter(void) 59 CBaseEntity::PassesDamageFilter(CTakeDamageInfo const&) 60 CPVK2Player::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *) 61 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*) 62 CPVK2Player::OnTakeDamage(CTakeDamageInfo const&) 63 CPVK2Player::TakeHealth(float,int) 64 CPVK2Player::Event_Killed(CTakeDamageInfo const&) 65 CBaseEntity::Event_KilledOther(CBaseEntity*,CTakeDamageInfo const&) 66 CBaseCombatCharacter::BloodColor(void) 67 CBaseEntity::IsTriggered(CBaseEntity*) 68 CBaseEntity::IsNPC(void)const 69 CBaseCombatCharacter::MyCombatCharacterPointer(void) 70 CBaseEntity::GetDelay(void) 71 CBaseEntity::IsMoving(void) 72 CBaseEntity::DamageDecal(int,int) 73 CBaseEntity::DecalTrace(CGameTrace *,char const*) 74 CBaseEntity::ImpactTrace(CGameTrace *,int,char *) 75 CBaseEntity::OnControls(CBaseEntity*) 76 CBaseEntity::HasTarget(string_t) 77 CBasePlayer::IsPlayer(void)const 78 CBasePlayer::IsNetClient(void)const 79 CBaseEntity::IsTemplate(void) 80 CBaseEntity::IsBaseObject(void)const 81 CBaseEntity::GetServerVehicle(void) 82 CBaseEntity::IsViewable(void) 83 CPVK2Player::ChangeTeam(int) 84 CBaseEntity::OnEntityEvent(EntityEvent_t,void *) 85 CBaseEntity::CanStandOn(CBaseEntity*)const 86 CBaseEntity::CanStandOn(edict_t *)const 87 CBaseEntity::GetEnemy(void) 88 CBaseEntity::GetEnemy(void)const 89 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float) 90 CBaseEntity::StartTouch(CBaseEntity*) 91 CPVK2Player::Touch(CBaseEntity *) 92 CBaseEntity::EndTouch(CBaseEntity*) 93 CBaseEntity::StartBlocked(CBaseEntity*) 94 CBaseEntity::Blocked(CBaseEntity*) 95 CBaseEntity::EndBlocked(void) 96 CBasePlayer::PhysicsSimulate(void) 97 CPVK2Player::UpdateOnRemove(void) 98 CBaseEntity::StopLoopingSounds(void) 99 CBaseEntity::SUB_AllowedToFade(void) 100 CBaseAnimating::Teleport(Vector const*,QAngle const*,Vector const*) 101 CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t const&) 102 CBasePlayer::MakeTracer(Vector const&,CGameTrace const&,int) 103 CPVK2Player::FireBullets(FireBulletsInfo_t const&) 104 CBasePlayer::DoImpactEffect(CGameTrace &,int) 105 CBaseEntity::Respawn(void) 106 CBaseEntity::IsLockedByMaster(void) 107 CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &) 108 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void) 109 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *) 110 CBasePlayer::NetworkStateChanged_m_iHealth(void) 111 CBasePlayer::NetworkStateChanged_m_iHealth(void *) 112 CBasePlayer::NetworkStateChanged_m_lifeState(void) 113 CBasePlayer::NetworkStateChanged_m_lifeState(void *) 114 CBaseEntity::NetworkStateChanged_m_takedamage(void) 115 CBaseEntity::NetworkStateChanged_m_takedamage(void *) 116 CBaseEntity::GetDamageType(void)const 117 CBaseEntity::GetDamage(void) 118 CBaseEntity::SetDamage(float) 119 CBasePlayer::EyePosition(void) 120 CBasePlayer::EyeAngles(void) 121 CBasePlayer::LocalEyeAngles(void) 122 CBaseEntity::EarPosition(void) 123 CBasePlayer::BodyTarget(Vector const&,bool) 124 CBaseEntity::HeadTarget(Vector const&) 125 CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const 126 CBaseEntity::GetViewOffset(void) 127 CBasePlayer::GetSmoothedVelocity(void) 128 CBaseAnimating::GetVelocity(Vector *,Vector *) 129 CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **) 130 CBaseCombatCharacter::FVisible(Vector const&,int,CBaseEntity **) 131 CBaseEntity::CanBeSeenBy(CAI_BaseNPC *) 132 CBaseEntity::GetAttackDamageScale(CBaseEntity*) 133 CBaseEntity::GetReceivedDamageScale(CBaseEntity*) 134 CBaseEntity::CanBePoweredUp(void) 135 CBaseEntity::AttemptToPowerup(int,float,float,CBaseEntity*,CDamageModifier *) 136 CBaseEntity::GetGroundVelocityToApply(Vector &) 137 CBaseEntity::PhysicsSplash(Vector const&,Vector const&,float,float) 138 CBaseEntity::Splash(void) 139 CBaseEntity::WorldSpaceCenter(void)const 140 CBaseEntity::GetSoundEmissionOrigin(void)const 141 CBaseEntity::CreateVPhysics(void) 142 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*) 143 CBasePlayer::VPhysicsDestroyObject(void) 144 CBasePlayer::VPhysicsUpdate(IPhysicsObject *) 145 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&) 146 CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *) 147 CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *) 148 CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *) 149 CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int) 150 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float) 151 CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int) 152 CBaseEntity::HasPhysicsAttacker(float) 153 CBasePlayer::PhysicsSolidMaskForEntity(void)const 154 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &) 155 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) 156 CBaseAnimating::GetStepOrigin(void)const 157 CBaseAnimating::GetStepAngles(void)const 158 CBaseEntity::ShouldDrawWaterImpacts(void) 159 CBaseEntity::NetworkStateChanged_m_fFlags(void) 160 CBaseEntity::NetworkStateChanged_m_fFlags(void *) 161 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void) 162 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *) 163 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void) 164 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *) 165 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void) 166 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *) 167 CBasePlayer::NetworkStateChanged_m_flFriction(void) 168 CBasePlayer::NetworkStateChanged_m_flFriction(void *) 169 CBasePlayer::NetworkStateChanged_m_vecVelocity(void) 170 CBasePlayer::NetworkStateChanged_m_vecVelocity(void *) 171 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void) 172 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *) 173 CBaseAnimating::GetIdealSpeed(void)const 174 CBaseAnimating::GetIdealAccel(void)const 175 CBaseAnimatingOverlay::StudioFrameAdvance(void) 176 CBaseAnimating::IsActivityFinished(void) 177 CBaseAnimating::ClampRagdollForce(Vector const&,Vector*) 178 CPVK2Player::BecomeRagdollOnClient(Vector const&) 179 CBaseAnimating::IsRagdoll(void) 180 CBaseAnimating::CanBecomeRagdoll(void) 181 CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int) 182 CBaseAnimating::GetBoneTransform(int,matrix3x4_t &) 183 CBaseAnimating::SetupBones(matrix3x4_t *,int) 184 CBaseAnimating::CalculateIKLocks(float) 185 CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *) 186 CBaseAnimating::HandleAnimEvent(animevent_t *) 187 CBaseAnimating::GetAttachment(int,matrix3x4_t &) 188 CBaseAnimating::InitBoneControllers(void) 189 CBaseAnimating::GetGroundSpeedVelocity(void) 190 CBaseAnimating::Ignite(float,bool,float,bool) 191 CBaseAnimating::Extinguish(void) 192 CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *) 193 CBaseAnimating::SetLightingOrigin(CBaseEntity *) 194 CBaseFlex::SetViewtarget(Vector const&) 195 CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *) 196 CBaseFlex::ProcessSceneEvents(void) 197 CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *) 198 CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool) 199 CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *) 200 CBaseCombatCharacter::GetPhysicsImpactDamageTable(void) 201 CBaseCombatCharacter::FInViewCone(CBaseEntity *) 202 CBaseCombatCharacter::FInViewCone(Vector const&) 203 CBaseCombatCharacter::FInAimCone(CBaseEntity *) 204 CBaseCombatCharacter::FInAimCone(Vector const&) 205 CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*) 206 CBaseCombatCharacter::FindMissTarget(void) 207 CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*) 208 CBasePlayer::BodyAngles(void) 209 CBaseCombatCharacter::BodyDirection2D(void) 210 CBaseCombatCharacter::BodyDirection3D(void) 211 CBaseCombatCharacter::HeadDirection2D(void) 212 CBaseCombatCharacter::HeadDirection3D(void) 213 CBaseCombatCharacter::EyeDirection2D(void) 214 CBaseCombatCharacter::EyeDirection3D(void) 215 CPVK2Player::GiveAmmo(int,int,bool) 216 CBaseCombatCharacter::NPC_TranslateActivity(Activity) 217 CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *) 218 CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *) 219 CBasePlayer::Weapon_Equip(CBaseCombatWeapon *) 220 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *) 221 CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*) 222 CPVK2Player::Weapon_Switch(CBaseCombatWeapon *,int) 223 CBasePlayer::Weapon_ShootPosition(void) 224 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *) 225 CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *) 226 CBaseCombatCharacter::Weapon_GetSlot(int)const 227 CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *) 228 CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *) 229 CBaseCombatCharacter::CanBecomeServerRagdoll(void) 230 CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo const&) 231 CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo const&) 232 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo const&) 233 CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *) 234 CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *) 235 CBaseCombatCharacter::GetDeathActivity(void) 236 CBaseCombatCharacter::CorpseGib(CTakeDamageInfo const&) 237 CBaseCombatCharacter::CorpseFade(void) 238 CBaseCombatCharacter::HasHumanGibs(void) 239 CBaseCombatCharacter::HasAlienGibs(void) 240 CBaseCombatCharacter::ShouldGib(CTakeDamageInfo const&) 241 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*) 242 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo const&) 243 CPVK2Player::Event_Dying(void) 244 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const&,Vector const&) 245 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *) 246 CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector const&,float,int) 247 CBaseCombatCharacter::CheckTraceHullAttack(float,Vector const&,Vector const&,int,int,float,bool) 248 CBaseCombatCharacter::CheckTraceHullAttack(Vector const&,Vector const&,Vector const&,Vector const&,int,int,float,bool) 249 CBaseCombatCharacter::PushawayTouch(CBaseEntity *) 250 CBaseCombatCharacter::IRelationType(CBaseEntity *) 251 CBaseCombatCharacter::IRelationPriority(CBaseEntity *) 252 CBaseCombatCharacter::IsInAVehicle(void) 253 CBasePlayer::GetVehicle(void) 254 CBasePlayer::GetVehicleEntity(void) 255 CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *) 256 CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *) 257 CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *) 258 CBasePlayer::DoMuzzleFlash(void) 259 CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int) 260 CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *) 261 CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int) 262 CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *) 263 CBasePlayer::NetworkStateChanged_m_iAmmo(void) 264 CBasePlayer::NetworkStateChanged_m_iAmmo(void *) 265 CPVK2Player::CreateViewModel(int) 266 CPVK2Player::SetupVisibility(CBaseEntity *,unsigned char *,int) 267 CPVK2Player::WantsLagCompensationOnEntity(CBasePlayer const*,CUserCmd const*,CBitVec<2048> const*)const 268 CBasePlayer::SharedSpawn(void) 269 CPVK2Player::InitialSpawn(void) 270 CBasePlayer::InitHUD(void) 271 CBasePlayer::ShowViewPortPanel(char const*,bool,KeyValues *) 272 CPVK2Player::PlayerDeathThink(void) 273 CBasePlayer::Jump(void) 274 CBasePlayer::Duck(void) 275 CPVK2Player::PreThink(void) 276 CPVK2Player::PostThink(void) 277 CBasePlayer::DamageEffect(float,int) 278 CPVK2Player::OnDamagedByExplosion(CTakeDamageInfo const&) 279 CBasePlayer::ShouldFadeOnDeath(void) 280 CBasePlayer::IsFakeClient(void)const 281 CBasePlayer::GetPlayerMins(void)const 282 CBasePlayer::GetPlayerMaxs(void)const 283 CBasePlayer::CalcRoll(QAngle const&,Vector const&,float,float) 284 CBasePlayer::PackDeadPlayerItems(void) 285 CBasePlayer::RemoveAllItems(bool) 286 CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *) 287 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *) 288 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *) 289 CPVK2Player::UpdateClientData(void) 290 CBasePlayer::ExitLadder(void) 291 CPVK2Player::FlashlightIsOn(void) 292 CPVK2Player::FlashlightTurnOn(void) 293 CPVK2Player::FlashlightTurnOff(void) 294 CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *) 295 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector const&,Vector const&) 296 CPVK2Player::PlayStepSound(Vector &,surfacedata_t *,float,bool) 297 CPVK2Player::DeathSound(CTakeDamageInfo const&) 298 CPVK2Player::SetAnimation(PLAYER_ANIM) 299 CBasePlayer::ImpulseCommands(void) 300 CPVK2Player::CheatImpulseCommands(int) 301 CPVK2Player::ClientCommand(char const*) 302 CBasePlayer::StartObserverMode(int) 303 CBasePlayer::StopObserverMode(void) 304 CBasePlayer::SetObserverMode(int) 305 CBasePlayer::GetObserverMode(void) 306 CBasePlayer::SetObserverTarget(CBaseEntity *) 307 CBasePlayer::ObserverUse(bool) 308 CBasePlayer::GetObserverTarget(void) 309 CBasePlayer::FindNextObserverTarget(bool) 310 CBasePlayer::GetNextObserverSearchStartPoint(bool) 311 CPVK2Player::IsValidObserverTarget(CBaseEntity *) 312 CBasePlayer::CheckObserverSettings(void) 313 CBasePlayer::JumptoPosition(Vector const&,QAngle const&) 314 CBasePlayer::ForceObserverMode(int) 315 CBasePlayer::ResetObserverMode(void) 316 CBasePlayer::StartReplayMode(float,float,int) 317 CBasePlayer::StopReplayMode(void) 318 CBasePlayer::GetDelayTicks(void) 319 CBasePlayer::GetReplayEntity(void) 320 CBasePlayer::CreateCorpse(void) 321 CPVK2Player::EntSelectSpawnPoint(void) 322 CBasePlayer::GetInVehicle(IServerVehicle *,int) 323 CPVK2Player::LeaveVehicle(Vector const&,QAngle const&) 324 CBasePlayer::OnVehicleStart(void) 325 CBasePlayer::OnVehicleEnd(Vector &) 326 CPVK2Player::BumpWeapon(CBaseCombatWeapon *) 327 CBasePlayer::SelectLastItem(void) 328 CBasePlayer::SelectItem(char const*,int) 329 CBasePlayer::ItemPostFrame(void) 330 CPVK2Player::GiveNamedItem(char const*,int) 331 CBasePlayer::CheckTrainUpdate(void) 332 CBasePlayer::SetPlayerUnderwater(bool) 333 CBasePlayer::CanBreatheUnderwater(void)const 334 CBasePlayer::PlayerUse(void) 335 CBasePlayer::PlayUseDenySound(void) 336 CBasePlayer::FindUseEntity(void) 337 CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int) 338 CBasePlayer::PickupObject(CBaseEntity *,bool) 339 CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *) 340 CBasePlayer::GetHeldObjectMass(IPhysicsObject *) 341 CBasePlayer::UpdateGeigerCounter(void) 342 CPVK2Player::GetAutoaimVector(float) 343 CBasePlayer::GetAutoaimVector(float,float) 344 CBasePlayer::GetAutoaimVector(autoaim_params_t &) 345 CBasePlayer::ShouldAutoaim(void) 346 CBasePlayer::ForceClientDllUpdate(void) 347 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool) 348 CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *) 349 CBasePlayer::CanSpeak(void) 350 CBasePlayer::CanHearChatFrom(CBasePlayer*) 351 CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &) 352 CBasePlayer::CheckChatText(char *,int) 353 CBasePlayer::IsFollowingPhysics(void) 354 CBasePlayer::InitVCollision(void) 355 CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void) 356 CBasePlayer::EquipSuit(bool) 357 CBasePlayer::RemoveSuit(void) 358 CPVK2Player::CommitSuicide(void) 359 CBasePlayer::IsBot(void)const 360 CBasePlayer::SpawnArmorValue(void)const 361 CBasePlayer::NetworkStateChanged_m_ArmorValue(void) 362 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *) 363 CPVK2Player::HandleSpeedChanges(void) 364 CPVK2Player::Event_Falling(float,float,int,Vector *,QAngle *) 365 CPVK2Player::SetMaxArmor(int) 366 CPVK2Player::GetMaxArmor(void) 367 CPVK2Player::SetSpecial(int) 368 CPVK2Player::GetSpecial(void)const 369 CPVK2Player::IncrementSpecial(int) 370 CPVK2Player::ReduceSpecial(int) 371 CPVK2Player::Knockback(float,CPVK2Player*) 372 CPVK2Player::IsGrenadeFrame(void) 373 CPVK2Player::GetRespawnTime(void) 374 CPVK2Player::IsBerserking(void) 375 CPVK2Player::SetBerserkTime(float) 376 CPVK2Player::GetBerserkTime(void) 377 CPVK2Player::SetAngleLimit(float,float) 378 CPVK2Player::DisableAngleLimit(void) 379 CPVK2Player::CanBeStunned(void) 380 CPVK2Player::SetSummonedNPC(CBaseEntity *) 381 CPVK2Player::GetSummonedNPC(void) 382 CPVK2Player::SetCarriedItem(CBaseEntity *) 383 CPVK2Player::GetCarriedItem(void) 384 CPVK2Player::IsCarryingItem(void) 385 CPVK2Player::SetDevStatus(int) 386 CPVK2Player::GetDevstatus(void) 387 CPVK2Player::SetSummonedName(char const*) 388 CPVK2Player::GetSummonedName(void) 389 CPVK2Player::SDKAnim_GetActiveWeapon(void) 390 CPVK2Player::SDKAnim_CanMove(void) 391 CPVK2Player::NoteWeaponFired(void) 392 CPVK2Player::StartInitialObserver(void) 393 CPVK2Player::ChangeClass(int) 394 CPVK2Player::InitClass(int) 395 CPVK2Player::YellSound(int) 396 CPVK2Player::SetDefaultSpeed(float) 397 CPVK2Player::GetDefaultSpeed(void)const 398 CPVK2Player::GetPlayerClass(void)const 399 CPVK2Player::ClearAttachedModels(void) 400 CPVK2Player::AddAttachedModel(char const*,char const*) 401 CPVK2Player::ReAttachModels(void) 402 CPVK2Player::GetAttachedModel(char const*) 403 CPVK2Player::SetKnockbackTime(float) 404 CPVK2Player::IsStunned(void) 405 CPVK2Player::GetStunAmount(void) 406 CPVK2Player::StartBerserk(void) 407 CPVK2Player::StopBerserk(void) 408 CPVK2Player::ResetTeamChanges(void) 409 CPVK2Player::ForceTeam(int) 410 CPVK2Player::GetForcedTeam(void)const 411 CPVK2Player::DelayRemoveBuffs(void) 412 CPVK2Player::CreateRagdollEntity(void)