Difference between revisions of "CPVK2Player Offset List (Pirates, Vikings, and Knights II)"

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(The List)
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<pre>
 
<pre>
// Auto reconstructed from vtable block @ 0x00D2C980
+
// Auto reconstructed from vtable block @ 0x00DB7DC0
 
// from "server_i486.so", by ida_vtables.idc
 
// from "server_i486.so", by ida_vtables.idc
0 CBasePlayer::~CBasePlayer()
+
0 CPVK2Player::~CPVK2Player()
 
1 CBaseEntity::SetRefEHandle(CBaseHandle  const&)
 
1 CBaseEntity::SetRefEHandle(CBaseHandle  const&)
 
2 CBaseEntity::GetRefEHandle(void)const
 
2 CBaseEntity::GetRefEHandle(void)const
Line 20: Line 20:
 
7 CBaseEntity::GetModelName(void)const
 
7 CBaseEntity::GetModelName(void)const
 
8 CBaseEntity::SetModelIndex(int)
 
8 CBaseEntity::SetModelIndex(int)
9 CBasePlayer::GetServerClass(void)
+
9 CPVK2Player::GetServerClass(void)
10 CBasePlayer::YouForgotToImplementOrDeclareServerClass(void)
+
10 CPVK2Player::YouForgotToImplementOrDeclareServerClass(void)
11 CBasePlayer::GetDataDescMap(void)
+
11 CPVK2Player::GetDataDescMap(void)
12 CBaseAnimating::TestCollision(Ray_t  const&,unsigned int,CGameTrace &)
+
12 CPVK2Player::TestCollision(Ray_t  const&,unsigned int,CGameTrace &)
13 CBaseAnimating::TestHitboxes(Ray_t  const&,unsigned int,CGameTrace &)
+
13 CPVK2Player::TestHitboxes(Ray_t  const&,unsigned int,CGameTrace &)
 
14 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
 
14 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
15 CBaseEntity::ShouldCollide(int,int)const
+
15 CPVK2Player::ShouldCollide(int,int)const
 
16 CBaseEntity::ShouldTraceToOwner(void)const
 
16 CBaseEntity::ShouldTraceToOwner(void)const
 
17 CBaseEntity::SetOwnerEntity(CBaseEntity*)
 
17 CBaseEntity::SetOwnerEntity(CBaseEntity*)
18 CBasePlayer::ShouldTransmit(CCheckTransmitInfo  const*)
+
18 CPVK2Player::ShouldTransmit(CCheckTransmitInfo  const*)
 
19 CBasePlayer::UpdateTransmitState(void)
 
19 CBasePlayer::UpdateTransmitState(void)
 
20 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)
 
20 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)
 
21 CBasePlayer::GetTracerType(void)
 
21 CBasePlayer::GetTracerType(void)
22 CBasePlayer::Spawn(void)
+
22 CPVK2Player::Spawn(void)
23 CBasePlayer::Precache(void)
+
23 CPVK2Player::Precache(void)
 
24 CBasePlayer::SetModel(char  const*)
 
24 CBasePlayer::SetModel(char  const*)
25 CBaseEntity::PostConstructor(char  const*)
+
25 CBaseMultiplayerPlayer::PostConstructor(char  const*)
 
26 CBaseEntity::PostClientActive(void)
 
26 CBaseEntity::PostClientActive(void)
 
27 CBaseEntity::ParseMapData(CEntityMapData *)
 
27 CBaseEntity::ParseMapData(CEntityMapData *)
Line 61: Line 61:
 
48 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)
 
48 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)
 
49 CBaseAnimating::GetBaseAnimating(void)
 
49 CBaseAnimating::GetBaseAnimating(void)
50 CBaseEntity::GetResponseSystem(void)
+
50 CBaseMultiplayerPlayer::GetResponseSystem(void)
51 CBaseEntity::DispatchResponse(char  const*)
+
51 CAI_ExpresserHost<CBasePlayer>::DispatchResponse(char  const*)
 
52 CBasePlayer::Classify(void)
 
52 CBasePlayer::Classify(void)
 
53 CBaseEntity::DeathNotice(CBaseEntity*)
 
53 CBaseEntity::DeathNotice(CBaseEntity*)
Line 70: Line 70:
 
57 CBaseEntity::GetBeamTraceFilter(void)
 
57 CBaseEntity::GetBeamTraceFilter(void)
 
58 CBaseEntity::PassesDamageFilter(CTakeDamageInfo  const&)
 
58 CBaseEntity::PassesDamageFilter(CTakeDamageInfo  const&)
59 CBasePlayer::TraceAttack(CTakeDamageInfo  const&,Vector  const&,CGameTrace *)
+
59 CPVK2Player::TraceAttack(CTakeDamageInfo  const&,Vector  const&,CGameTrace *)
 
60 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)
 
60 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)
61 CBasePlayer::OnTakeDamage(CTakeDamageInfo  const&)
+
61 CPVK2Player::OnTakeDamage(CTakeDamageInfo  const&)
62 CBasePlayer::TakeHealth(float,int)
+
62 CPVK2Player::TakeHealth(float,int)
 
63 CBaseEntity::IsAlive(void)
 
63 CBaseEntity::IsAlive(void)
64 CBasePlayer::Event_Killed(CTakeDamageInfo  const&)
+
64 CPVK2Player::Event_Killed(CTakeDamageInfo  const&)
 
65 CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo  const&)
 
65 CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo  const&)
 
66 CBaseCombatCharacter::BloodColor(void)
 
66 CBaseCombatCharacter::BloodColor(void)
Line 95: Line 95:
 
82 CBaseEntity::GetServerVehicle(void)
 
82 CBaseEntity::GetServerVehicle(void)
 
83 CBaseEntity::IsViewable(void)
 
83 CBaseEntity::IsViewable(void)
84 CBasePlayer::ChangeTeam(int)
+
84 CPVK2Player::ChangeTeam(int)
 
85 CBaseEntity::OnEntityEvent(EntityEvent_t,void *)
 
85 CBaseEntity::OnEntityEvent(EntityEvent_t,void *)
 
86 CBaseEntity::CanStandOn(CBaseEntity*)const
 
86 CBaseEntity::CanStandOn(CBaseEntity*)const
Line 103: Line 103:
 
90 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)
 
90 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)
 
91 CBaseEntity::StartTouch(CBaseEntity*)
 
91 CBaseEntity::StartTouch(CBaseEntity*)
92 CBasePlayer::Touch(CBaseEntity *)
+
92 CPVK2Player::Touch(CBaseEntity *)
 
93 CBaseEntity::EndTouch(CBaseEntity*)
 
93 CBaseEntity::EndTouch(CBaseEntity*)
 
94 CBaseEntity::StartBlocked(CBaseEntity*)
 
94 CBaseEntity::StartBlocked(CBaseEntity*)
Line 109: Line 109:
 
96 CBaseEntity::EndBlocked(void)
 
96 CBaseEntity::EndBlocked(void)
 
97 CBasePlayer::PhysicsSimulate(void)
 
97 CBasePlayer::PhysicsSimulate(void)
98 CBasePlayer::UpdateOnRemove(void)
+
98 CPVK2Player::UpdateOnRemove(void)
 
99 CBaseEntity::StopLoopingSounds(void)
 
99 CBaseEntity::StopLoopingSounds(void)
 
100 CBaseEntity::SUB_AllowedToFade(void)
 
100 CBaseEntity::SUB_AllowedToFade(void)
Line 116: Line 116:
 
103 CBasePlayer::MakeTracer(Vector  const&,CGameTrace  const&,int)
 
103 CBasePlayer::MakeTracer(Vector  const&,CGameTrace  const&,int)
 
104 CBaseEntity::GetTracerAttachment(void)
 
104 CBaseEntity::GetTracerAttachment(void)
105 CBaseEntity::FireBullets(FireBulletsInfo_t  const&)
+
105 CPVK2Player::FireBullets(FireBulletsInfo_t  const&)
 
106 CBasePlayer::DoImpactEffect(CGameTrace &,int)
 
106 CBasePlayer::DoImpactEffect(CGameTrace &,int)
 
107 CBaseEntity::Respawn(void)
 
107 CBaseEntity::Respawn(void)
 
108 CBaseEntity::IsLockedByMaster(void)
 
108 CBaseEntity::IsLockedByMaster(void)
 
109 CBaseEntity::GetMaxHealth(void)const
 
109 CBaseEntity::GetMaxHealth(void)const
110 CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &)
+
110 CPVK2Player::ModifyOrAppendCriteria(AI_CriteriaSet &)
 
111 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)
 
111 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)
 
112 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)
 
112 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)
Line 166: Line 166:
 
153 CBaseEntity::VPhysicsIsFlesh(void)
 
153 CBaseEntity::VPhysicsIsFlesh(void)
 
154 CBaseEntity::HasPhysicsAttacker(float)
 
154 CBaseEntity::HasPhysicsAttacker(float)
155 CBasePlayer::PhysicsSolidMaskForEntity(void)const
+
155 CPVK2Player::PhysicsSolidMaskForEntity(void)const
 
156 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &)
 
156 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &)
 
157 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
 
157 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
Line 192: Line 192:
 
179 CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int)
 
179 CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int)
 
180 CBaseAnimating::ClampRagdollForce(Vector  const&,Vector*)
 
180 CBaseAnimating::ClampRagdollForce(Vector  const&,Vector*)
181 CBaseAnimating::BecomeRagdollOnClient(Vector  const&)
+
181 CPVK2Player::BecomeRagdollOnClient(Vector  const&)
 
182 CBaseAnimating::IsRagdoll(void)
 
182 CBaseAnimating::IsRagdoll(void)
 
183 CBaseAnimating::CanBecomeRagdoll(void)
 
183 CBaseAnimating::CanBecomeRagdoll(void)
Line 235: Line 235:
 
222 CBaseCombatCharacter::EyeDirection2D(void)
 
222 CBaseCombatCharacter::EyeDirection2D(void)
 
223 CBaseCombatCharacter::EyeDirection3D(void)
 
223 CBaseCombatCharacter::EyeDirection3D(void)
224 CBaseCombatCharacter::GiveAmmo(int,int,bool)
+
224 CPVK2Player::GiveAmmo(int,int,bool)
 
225 CBaseCombatCharacter::NPC_TranslateActivity(Activity)
 
225 CBaseCombatCharacter::NPC_TranslateActivity(Activity)
 
226 CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)
 
226 CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)
Line 244: Line 244:
 
231 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)
 
231 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)
 
232 CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)
 
232 CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)
233 CBasePlayer::Weapon_Switch(CBaseCombatWeapon *,int)
+
233 CPVK2Player::Weapon_Switch(CBaseCombatWeapon *,int)
 
234 CBasePlayer::Weapon_ShootPosition(void)
 
234 CBasePlayer::Weapon_ShootPosition(void)
 
235 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)
 
235 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)
Line 266: Line 266:
 
253 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
 
253 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
 
254 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&)
 
254 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&)
255 CBasePlayer::Event_Dying(void)
+
255 CPVK2Player::Event_Dying(void)
 
256 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&,Vector  const&)
 
256 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&,Vector  const&)
 
257 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)
 
257 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)
Line 289: Line 289:
 
276 CBasePlayer::NetworkStateChanged_m_iAmmo(void)
 
276 CBasePlayer::NetworkStateChanged_m_iAmmo(void)
 
277 CBasePlayer::NetworkStateChanged_m_iAmmo(void *)
 
277 CBasePlayer::NetworkStateChanged_m_iAmmo(void *)
278 CBasePlayer::CreateViewModel(int)
+
278 CPVK2Player::CreateViewModel(int)
279 CBasePlayer::SetupVisibility(CBaseEntity *,unsigned char *,int)
+
279 CPVK2Player::SetupVisibility(CBaseEntity *,unsigned char *,int)
280 CBasePlayer::WantsLagCompensationOnEntity(CBasePlayer const*,CUserCmd  const*,CBitVec<2048>  const*)const
+
280 CPVK2Player::WantsLagCompensationOnEntity(CBasePlayer const*,CUserCmd  const*,CBitVec<2048>  const*)const
281 CBasePlayer::WantsLagCompensationOnNPC(CBaseEntity  const*,CUserCmd  const*,CBitVec<2048>  const*)const
+
281 CPVK2Player::WantsLagCompensationOnNPC(CBaseEntity  const*,CUserCmd  const*,CBitVec<2048>  const*)const
 
282 CBasePlayer::SharedSpawn(void)
 
282 CBasePlayer::SharedSpawn(void)
 
283 CBasePlayer::ForceRespawn(void)
 
283 CBasePlayer::ForceRespawn(void)
284 CBasePlayer::InitialSpawn(void)
+
284 CPVK2Player::InitialSpawn(void)
 
285 CBasePlayer::InitHUD(void)
 
285 CBasePlayer::InitHUD(void)
 
286 CBasePlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)
 
286 CBasePlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)
287 CBasePlayer::PlayerDeathThink(void)
+
287 CPVK2Player::PlayerDeathThink(void)
 
288 CBasePlayer::Jump(void)
 
288 CBasePlayer::Jump(void)
 
289 CBasePlayer::Duck(void)
 
289 CBasePlayer::Duck(void)
290 CBasePlayer::PreThink(void)
+
290 CPVK2Player::PreThink(void)
291 CBasePlayer::PostThink(void)
+
291 CPVK2Player::PostThink(void)
 
292 CBasePlayer::DamageEffect(float,int)
 
292 CBasePlayer::DamageEffect(float,int)
293 CBasePlayer::OnDamagedByExplosion(CTakeDamageInfo  const&)
+
293 CPVK2Player::OnDamagedByExplosion(CTakeDamageInfo  const&)
 
294 CBasePlayer::ShouldFadeOnDeath(void)
 
294 CBasePlayer::ShouldFadeOnDeath(void)
 
295 CBasePlayer::IsFakeClient(void)const
 
295 CBasePlayer::IsFakeClient(void)const
Line 315: Line 315:
 
302 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)
 
302 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)
 
303 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)
 
303 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)
304 CBasePlayer::UpdateClientData(void)
+
304 CPVK2Player::UpdateClientData(void)
 
305 CBasePlayer::ExitLadder(void)
 
305 CBasePlayer::ExitLadder(void)
 
306 CBasePlayer::GetLadderSurface(Vector  const&)
 
306 CBasePlayer::GetLadderSurface(Vector  const&)
 
307 CBasePlayer::SetFlashlightEnabled(bool)
 
307 CBasePlayer::SetFlashlightEnabled(bool)
308 CBasePlayer::FlashlightIsOn(void)
+
308 CPVK2Player::FlashlightIsOn(void)
309 CBasePlayer::FlashlightTurnOn(void)
+
309 CPVK2Player::FlashlightTurnOn(void)
310 CBasePlayer::FlashlightTurnOff(void)
+
310 CPVK2Player::FlashlightTurnOff(void)
 
311 CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)
 
311 CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)
 
312 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector  const&,Vector  const&)
 
312 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector  const&,Vector  const&)
313 CBasePlayer::PlayStepSound(Vector &,surfacedata_t *,float,bool)
+
313 CPVK2Player::PlayStepSound(Vector &,surfacedata_t *,float,bool)
 
314 CBasePlayer::GetStepSoundVelocities(float *,float *)
 
314 CBasePlayer::GetStepSoundVelocities(float *,float *)
 
315 CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool)
 
315 CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool)
316 CBasePlayer::DeathSound(CTakeDamageInfo  const&)
+
316 CPVK2Player::DeathSound(CTakeDamageInfo  const&)
317 CBasePlayer::SetAnimation(PLAYER_ANIM)
+
317 CPVK2Player::SetAnimation(PLAYER_ANIM)
 
318 CBasePlayer::ImpulseCommands(void)
 
318 CBasePlayer::ImpulseCommands(void)
319 CBasePlayer::CheatImpulseCommands(int)
+
319 CPVK2Player::CheatImpulseCommands(int)
320 CBasePlayer::ClientCommand(CCommand  const&)
+
320 CPVK2Player::ClientCommand(CCommand  const&)
 
321 CBasePlayer::StartObserverMode(int)
 
321 CBasePlayer::StartObserverMode(int)
 
322 CBasePlayer::StopObserverMode(void)
 
322 CBasePlayer::StopObserverMode(void)
Line 342: Line 342:
 
329 CBasePlayer::FindNextObserverTarget(bool)
 
329 CBasePlayer::FindNextObserverTarget(bool)
 
330 CBasePlayer::GetNextObserverSearchStartPoint(bool)
 
330 CBasePlayer::GetNextObserverSearchStartPoint(bool)
331 CBasePlayer::IsValidObserverTarget(CBaseEntity *)
+
331 CPVK2Player::IsValidObserverTarget(CBaseEntity *)
 
332 CBasePlayer::CheckObserverSettings(void)
 
332 CBasePlayer::CheckObserverSettings(void)
 
333 CBasePlayer::JumptoPosition(Vector  const&,QAngle  const&)
 
333 CBasePlayer::JumptoPosition(Vector  const&,QAngle  const&)
Line 354: Line 354:
 
341 CBasePlayer::GetReplayEntity(void)
 
341 CBasePlayer::GetReplayEntity(void)
 
342 CBasePlayer::CreateCorpse(void)
 
342 CBasePlayer::CreateCorpse(void)
343 CBasePlayer::EntSelectSpawnPoint(void)
+
343 CPVK2Player::EntSelectSpawnPoint(void)
 
344 CBasePlayer::GetInVehicle(IServerVehicle *,int)
 
344 CBasePlayer::GetInVehicle(IServerVehicle *,int)
345 CBasePlayer::LeaveVehicle(Vector  const&,QAngle  const&)
+
345 CPVK2Player::LeaveVehicle(Vector  const&,QAngle  const&)
 
346 CBasePlayer::OnVehicleStart(void)
 
346 CBasePlayer::OnVehicleStart(void)
 
347 CBasePlayer::OnVehicleEnd(Vector &)
 
347 CBasePlayer::OnVehicleEnd(Vector &)
348 CBasePlayer::BumpWeapon(CBaseCombatWeapon *)
+
348 CPVK2Player::BumpWeapon(CBaseCombatWeapon *)
 
349 CBasePlayer::SelectLastItem(void)
 
349 CBasePlayer::SelectLastItem(void)
 
350 CBasePlayer::SelectItem(char  const*,int)
 
350 CBasePlayer::SelectItem(char  const*,int)
 
351 CBasePlayer::ItemPostFrame(void)
 
351 CBasePlayer::ItemPostFrame(void)
352 CBasePlayer::GiveNamedItem(char  const*,int)
+
352 CPVK2Player::GiveNamedItem(char  const*,int)
 
353 CBasePlayer::CheckTrainUpdate(void)
 
353 CBasePlayer::CheckTrainUpdate(void)
 
354 CBasePlayer::SetPlayerUnderwater(bool)
 
354 CBasePlayer::SetPlayerUnderwater(bool)
Line 377: Line 377:
 
364 CBasePlayer::CheckSuitUpdate(void)
 
364 CBasePlayer::CheckSuitUpdate(void)
 
365 CBasePlayer::UpdateGeigerCounter(void)
 
365 CBasePlayer::UpdateGeigerCounter(void)
366 CBasePlayer::GetAutoaimVector(float)
+
366 CPVK2Player::GetAutoaimVector(float)
 
367 CBasePlayer::GetAutoaimVector(float,float)
 
367 CBasePlayer::GetAutoaimVector(float,float)
 
368 CBasePlayer::GetAutoaimVector(autoaim_params_t &)
 
368 CBasePlayer::GetAutoaimVector(autoaim_params_t &)
Line 383: Line 383:
 
370 CBasePlayer::ForceClientDllUpdate(void)
 
370 CBasePlayer::ForceClientDllUpdate(void)
 
371 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)
 
371 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)
372 CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)
+
372 CPVK2Player::PlayerRunCommand(CUserCmd *,IMoveHelper *)
 
373 CBasePlayer::ChangeTeam(int,bool,bool)
 
373 CBasePlayer::ChangeTeam(int,bool,bool)
374 CBasePlayer::CanHearAndReadChatFrom(CBasePlayer*)
+
374 CPVK2Player::CanHearAndReadChatFrom(CBasePlayer *)
375 CBasePlayer::CanSpeak(void)
+
375 CBaseMultiplayerPlayer::CanSpeak(void)
 
376 CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &)
 
376 CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &)
 
377 CBasePlayer::CheckChatText(char *,int)
 
377 CBasePlayer::CheckChatText(char *,int)
Line 405: Line 405:
 
392 CBasePlayer::CommitSuicide(bool,bool)
 
392 CBasePlayer::CommitSuicide(bool,bool)
 
393 CBasePlayer::CommitSuicide(Vector  const&,bool,bool)
 
393 CBasePlayer::CommitSuicide(Vector  const&,bool,bool)
394 CBasePlayer::CommitSuicide_Kill(Vector  const&,bool,bool)
+
394 CPVK2Player::CommitSuicide_Kill(Vector  const&,bool,bool)
 
395 CBasePlayer::IsBot(void)const
 
395 CBasePlayer::IsBot(void)const
396 CBasePlayer::GetExpresser(void)
+
396 CBaseMultiplayerPlayer::GetExpresser(void)
 
397 CBasePlayer::SpawnArmorValue(void)const
 
397 CBasePlayer::SpawnArmorValue(void)const
 
398 CBasePlayer::NetworkStateChanged_m_ArmorValue(void)
 
398 CBasePlayer::NetworkStateChanged_m_ArmorValue(void)
 
399 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)
 
399 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)
 +
400 CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float)
 +
401 CAI_ExpresserHost<CBasePlayer>::Speak(char  const*,char  const*,char *,unsigned int,IRecipientFilter *)
 +
402 CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(char  const*,AI_Response *)
 +
403 CBaseMultiplayerPlayer::SpeakIfAllowed(char  const*,char  const*,bool,bool,char *,unsigned int,IRecipientFilter *)
 +
404 CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int,char  const*,bool,bool,char *,unsigned int,IRecipientFilter *)
 +
405 CBaseMultiplayerPlayer::CanSpeakVoiceCommand(void)
 +
406 CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy(void)
 +
407 CBaseMultiplayerPlayer::NoteSpokeVoiceCommand(char  const*)
 +
408 CBaseMultiplayerPlayer::OnAchievementEarned(int)
 +
409 CBaseMultiplayerPlayer::GetMultiplayerExpresser(void)
 +
410 CPVK2Player::CalculateTeamBalanceScore(void)
 +
411 CBaseMultiplayerPlayer::CreateExpresser(void)
 +
412 CPVK2Player::ChoreoProp(void)
 +
413 CPVK2Player::HandleSpeedChanges(void)
 +
414 CPVK2Player::Event_Falling(float,float,int,Vector *,QAngle *)
 +
415 CPVK2Player::SetMaxArmor(int)
 +
416 CPVK2Player::GetMaxArmor(void)
 +
417 CPVK2Player::SetSpecial(int)
 +
418 CPVK2Player::GetSpecial(void)const
 +
419 CPVK2Player::GetMaxSpecial(void)const
 +
420 CPVK2Player::IsSpecialAvailable(void)const
 +
421 CPVK2Player::IncrementSpecial(int)
 +
422 CPVK2Player::ReduceSpecial(int)
 +
423 CPVK2Player::HandleBlocking(CTakeDamageInfo &,CGameTrace *)
 +
424 CPVK2Player::ApplyBlockingDamagePenalty(CTakeDamageInfo &)
 +
425 CPVK2Player::Knockback(float,CPVK2Player*)
 +
426 CPVK2Player::IsGrenadeFrame(void)
 +
427 CPVK2Player::GetRespawnTime(void)
 +
428 CPVK2Player::IsBerserking(void)
 +
429 CPVK2Player::SetBerserkTime(float)
 +
430 CPVK2Player::GetBerserkTime(void)
 +
431 CPVK2Player::HasHealthEffect(void)
 +
432 CPVK2Player::AddHealthEffect(int,float,float,int,CBaseEntity *,CBaseEntity *)
 +
433 CPVK2Player::ClearHealthEffects(void)
 +
434 CPVK2Player::PerformHealthEffects(void)
 +
435 CPVK2Player::GetFullHealthAdjustedHealthEffects(void)
 +
436 CPVK2Player::NotePlayerAssistDamage(CPVK2Player*,float)
 +
437 CPVK2Player::FindPlayerAssistEntry(CPVK2Player*)
 +
438 CPVK2Player::UpdatePlayerAssistList(void)
 +
439 CPVK2Player::ChooseBestKillAssister(CPVK2Player*)
 +
440 CPVK2Player::ClearPlayerAssistList(void)
 +
441 CPVK2Player::WouldSuicideBeAssisted(void)
 +
442 CPVK2Player::SetAngleLimit(float,float)
 +
443 CPVK2Player::DisableAngleLimit(void)
 +
444 CPVK2Player::CanBeStunned(void)
 +
445 CPVK2Player::SetSummonedNPC(CBaseEntity *)
 +
446 CPVK2Player::GetSummonedNPC(void)
 +
447 CPVK2Player::SetCarriedItem(CBaseEntity *)
 +
448 CPVK2Player::GetCarriedItem(void)
 +
449 CPVK2Player::IsCarryingItem(void)
 +
450 CPVK2Player::SetSummonedName(char  const*)
 +
451 CPVK2Player::GetSummonedName(void)
 +
452 CPVK2Player::SetCurrentTerritory(CPVK2Territory *)
 +
453 CPVK2Player::OnTerritoryGuardBegin(void)
 +
454 CPVK2Player::OnTerritoryGuardEnd(void)
 +
455 CPVK2Player::OnGrailTeamGraceBegin(void)
 +
456 CPVK2Player::OnGrailTeamGraceEnd(void)
 +
457 CPVK2Player::MarkPlayerScoreDirty(void)
 +
458 CPVK2Player::UpdateLocalPlayerScores(void)
 +
459 CPVK2Player::AddToRoundScore(float)
 +
460 CPVK2Player::ResetRoundScore(void)
 +
461 CPVK2Player::GetRoundScore(void)
 +
462 CPVK2Player::SetYellTime(float)
 +
463 CPVK2Player::GetYellTime(void)
 +
464 CPVK2Player::GetLastMoveTime(void)const
 +
465 CPVK2Player::GetAutoBlockDir(void)
 +
466 CPVK2Player::SDKAnim_GetActiveWeapon(void)
 +
467 CPVK2Player::SDKAnim_CanMove(void)
 +
468 CPVK2Player::NoteWeaponFired(void)
 +
469 CPVK2Player::StartInitialObserver(void)
 +
470 CPVK2Player::ChangeClass(int)
 +
471 CPVK2Player::InitClass(int)
 +
472 CPVK2Player::YellSound(int)
 +
473 CPVK2Player::SetDefaultSpeed(float)
 +
474 CPVK2Player::GetDefaultSpeed(void)const
 +
475 CPVK2Player::GetPlayerClass(void)const
 +
476 CPVK2Player::ClearAttachedModels(void)
 +
477 CPVK2Player::AddAttachedModel(char  const*,char  const*)
 +
478 CPVK2Player::ReAttachModels(void)
 +
479 CPVK2Player::GetAttachedModel(char  const*)
 +
480 CPVK2Player::SetKnockbackTime(float)
 +
481 CPVK2Player::IsStunned(void)
 +
482 CPVK2Player::GetStunAmount(void)
 +
483 CPVK2Player::StartBerserk(void)
 +
484 CPVK2Player::StopBerserk(void)
 +
485 CPVK2Player::ResetTeamChanges(void)
 +
486 CPVK2Player::ForceTeam(int)
 +
487 CPVK2Player::GetForcedTeam(void)const
 +
488 CPVK2Player::DelayRemoveBuffs(void)
 +
489 CPVK2Player::GetScoreManager(void)
 +
490 CPVK2Player::CanDoubleJump(void)
 +
491 CPVK2Player::GetJumpCount(void)
 +
492 CPVK2Player::NoteJumped(void)
 +
493 CPVK2Player::CreateRagdollEntity(int)
 
</pre>
 
</pre>

Revision as of 17:05, 26 February 2011

Also for use when using virtual offsets.

These are the Windows offsets. Linux offsets are 1 greater.

The List

This comes from the symbol tables, so you'll have to look in the SDK for return types.

Last Updated March 24, 2010

// Auto reconstructed from vtable block @ 0x00DB7DC0
// from "server_i486.so", by ida_vtables.idc
0	CPVK2Player::~CPVK2Player()
1	CBaseEntity::SetRefEHandle(CBaseHandle  const&)
2	CBaseEntity::GetRefEHandle(void)const
3	CBaseEntity::GetCollideable(void)
4	CBaseEntity::GetNetworkable(void)
5	CBaseEntity::GetBaseEntity(void)
6	CBaseEntity::GetModelIndex(void)const
7	CBaseEntity::GetModelName(void)const
8	CBaseEntity::SetModelIndex(int)
9	CPVK2Player::GetServerClass(void)
10	CPVK2Player::YouForgotToImplementOrDeclareServerClass(void)
11	CPVK2Player::GetDataDescMap(void)
12	CPVK2Player::TestCollision(Ray_t  const&,unsigned int,CGameTrace &)
13	CPVK2Player::TestHitboxes(Ray_t  const&,unsigned int,CGameTrace &)
14	CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
15	CPVK2Player::ShouldCollide(int,int)const
16	CBaseEntity::ShouldTraceToOwner(void)const
17	CBaseEntity::SetOwnerEntity(CBaseEntity*)
18	CPVK2Player::ShouldTransmit(CCheckTransmitInfo  const*)
19	CBasePlayer::UpdateTransmitState(void)
20	CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)
21	CBasePlayer::GetTracerType(void)
22	CPVK2Player::Spawn(void)
23	CPVK2Player::Precache(void)
24	CBasePlayer::SetModel(char  const*)
25	CBaseMultiplayerPlayer::PostConstructor(char  const*)
26	CBaseEntity::PostClientActive(void)
27	CBaseEntity::ParseMapData(CEntityMapData *)
28	CBaseEntity::KeyValue(char  const*,char  const*)
29	CBaseEntity::KeyValue(char  const*,float)
30	CBaseEntity::KeyValue(char  const*,Vector  const&)
31	CBaseEntity::GetKeyValue(char  const*,char *,int)
32	CBasePlayer::Activate(void)
33	CBaseEntity::SetParent(CBaseEntity*,int)
34	CBasePlayer::ObjectCaps(void)
35	CBaseEntity::AcceptInput(char  const*,CBaseEntity*,CBaseEntity*,variant_t,int)
36	CBaseAnimating::GetInputDispatchEffectPosition(char  const*,Vector &,QAngle &)
37	CBasePlayer::DrawDebugGeometryOverlays(void)
38	CBaseAnimating::DrawDebugTextOverlays(void)
39	CBasePlayer::Save(ISave &)
40	CBasePlayer::Restore(IRestore &)
41	CBasePlayer::ShouldSavePhysics(void)
42	CBaseEntity::OnSave(IEntitySaveUtils *)
43	CBasePlayer::OnRestore(void)
44	CBasePlayer::RequiredEdictIndex(void)
45	CBaseEntity::MoveDone(void)
46	CBaseEntity::Think(void)
47	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void)
48	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)
49	CBaseAnimating::GetBaseAnimating(void)
50	CBaseMultiplayerPlayer::GetResponseSystem(void)
51	CAI_ExpresserHost<CBasePlayer>::DispatchResponse(char  const*)
52	CBasePlayer::Classify(void)
53	CBaseEntity::DeathNotice(CBaseEntity*)
54	CBaseEntity::ShouldAttractAutoAim(CBaseEntity*)
55	CBaseEntity::GetAutoAimRadius(void)
56	CBaseEntity::GetAutoAimCenter(void)
57	CBaseEntity::GetBeamTraceFilter(void)
58	CBaseEntity::PassesDamageFilter(CTakeDamageInfo  const&)
59	CPVK2Player::TraceAttack(CTakeDamageInfo  const&,Vector  const&,CGameTrace *)
60	CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)
61	CPVK2Player::OnTakeDamage(CTakeDamageInfo  const&)
62	CPVK2Player::TakeHealth(float,int)
63	CBaseEntity::IsAlive(void)
64	CPVK2Player::Event_Killed(CTakeDamageInfo  const&)
65	CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo  const&)
66	CBaseCombatCharacter::BloodColor(void)
67	CBaseEntity::IsTriggered(CBaseEntity*)
68	CBaseEntity::IsNPC(void)const
69	CBaseCombatCharacter::MyCombatCharacterPointer(void)
70	CBaseEntity::GetDelay(void)
71	CBaseEntity::IsMoving(void)
72	CBaseEntity::DamageDecal(int,int)
73	CBaseEntity::DecalTrace(CGameTrace *,char  const*)
74	CBaseEntity::ImpactTrace(CGameTrace *,int,char *)
75	CBaseEntity::OnControls(CBaseEntity*)
76	CBaseEntity::HasTarget(string_t)
77	CBasePlayer::IsPlayer(void)const
78	CBasePlayer::IsNetClient(void)const
79	CBaseEntity::IsTemplate(void)
80	CBaseEntity::IsBaseObject(void)const
81	CBaseEntity::IsBaseTrain(void)const
82	CBaseEntity::GetServerVehicle(void)
83	CBaseEntity::IsViewable(void)
84	CPVK2Player::ChangeTeam(int)
85	CBaseEntity::OnEntityEvent(EntityEvent_t,void *)
86	CBaseEntity::CanStandOn(CBaseEntity*)const
87	CBaseEntity::CanStandOn(edict_t *)const
88	CBaseEntity::GetEnemy(void)
89	CBaseEntity::GetEnemy(void)const
90	CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)
91	CBaseEntity::StartTouch(CBaseEntity*)
92	CPVK2Player::Touch(CBaseEntity *)
93	CBaseEntity::EndTouch(CBaseEntity*)
94	CBaseEntity::StartBlocked(CBaseEntity*)
95	CBaseEntity::Blocked(CBaseEntity*)
96	CBaseEntity::EndBlocked(void)
97	CBasePlayer::PhysicsSimulate(void)
98	CPVK2Player::UpdateOnRemove(void)
99	CBaseEntity::StopLoopingSounds(void)
100	CBaseEntity::SUB_AllowedToFade(void)
101	CBaseFlex::Teleport(Vector  const*,QAngle  const*,Vector  const*)
102	CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t  const&)
103	CBasePlayer::MakeTracer(Vector  const&,CGameTrace  const&,int)
104	CBaseEntity::GetTracerAttachment(void)
105	CPVK2Player::FireBullets(FireBulletsInfo_t  const&)
106	CBasePlayer::DoImpactEffect(CGameTrace &,int)
107	CBaseEntity::Respawn(void)
108	CBaseEntity::IsLockedByMaster(void)
109	CBaseEntity::GetMaxHealth(void)const
110	CPVK2Player::ModifyOrAppendCriteria(AI_CriteriaSet &)
111	CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)
112	CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)
113	CBasePlayer::NetworkStateChanged_m_iHealth(void)
114	CBasePlayer::NetworkStateChanged_m_iHealth(void *)
115	CBasePlayer::NetworkStateChanged_m_lifeState(void)
116	CBasePlayer::NetworkStateChanged_m_lifeState(void *)
117	CBaseEntity::NetworkStateChanged_m_takedamage(void)
118	CBaseEntity::NetworkStateChanged_m_takedamage(void *)
119	CBaseEntity::GetDamageType(void)const
120	CBaseEntity::GetDamage(void)
121	CBaseEntity::SetDamage(float)
122	CBasePlayer::EyePosition(void)
123	CBasePlayer::EyeAngles(void)
124	CBasePlayer::LocalEyeAngles(void)
125	CBaseEntity::EarPosition(void)
126	CBasePlayer::BodyTarget(Vector  const&,bool)
127	CBaseEntity::HeadTarget(Vector  const&)
128	CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const
129	CBaseEntity::GetViewOffset(void)
130	CBasePlayer::GetSmoothedVelocity(void)
131	CBaseAnimating::GetVelocity(Vector *,Vector *)
132	CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **)
133	CBaseCombatCharacter::FVisible(Vector  const&,int,CBaseEntity **)
134	CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)
135	CBaseEntity::GetAttackDamageScale(CBaseEntity*)
136	CBaseEntity::GetReceivedDamageScale(CBaseEntity*)
137	CBaseEntity::GetGroundVelocityToApply(Vector &)
138	CBaseEntity::PhysicsSplash(Vector  const&,Vector  const&,float,float)
139	CBaseEntity::Splash(void)
140	CBaseEntity::WorldSpaceCenter(void)const
141	CBaseEntity::GetSoundEmissionOrigin(void)const
142	CBaseEntity::CreateVPhysics(void)
143	CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)
144	CBasePlayer::VPhysicsDestroyObject(void)
145	CBasePlayer::VPhysicsUpdate(IPhysicsObject *)
146	CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo  const&)
147	CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)
148	CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *)
149	CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *)
150	CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)
151	CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)
152	CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
153	CBaseEntity::VPhysicsIsFlesh(void)
154	CBaseEntity::HasPhysicsAttacker(float)
155	CPVK2Player::PhysicsSolidMaskForEntity(void)const
156	CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &)
157	CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
158	CBaseAnimating::GetStepOrigin(void)const
159	CBaseAnimating::GetStepAngles(void)const
160	CBaseEntity::ShouldDrawWaterImpacts(void)
161	CBasePlayer::NetworkStateChanged_m_fFlags(void)
162	CBasePlayer::NetworkStateChanged_m_fFlags(void *)
163	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void)
164	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *)
165	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void)
166	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *)
167	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void)
168	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *)
169	CBasePlayer::NetworkStateChanged_m_flFriction(void)
170	CBasePlayer::NetworkStateChanged_m_flFriction(void *)
171	CBasePlayer::NetworkStateChanged_m_vecVelocity(void)
172	CBasePlayer::NetworkStateChanged_m_vecVelocity(void *)
173	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void)
174	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *)
175	CBaseAnimating::GetIdealSpeed(void)const
176	CBaseAnimating::GetIdealAccel(void)const
177	CBaseAnimatingOverlay::StudioFrameAdvance(void)
178	CBaseAnimating::IsActivityFinished(void)
179	CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int)
180	CBaseAnimating::ClampRagdollForce(Vector  const&,Vector*)
181	CPVK2Player::BecomeRagdollOnClient(Vector  const&)
182	CBaseAnimating::IsRagdoll(void)
183	CBaseAnimating::CanBecomeRagdoll(void)
184	CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int)
185	CBaseAnimating::GetBoneTransform(int,matrix3x4_t &)
186	CBaseAnimating::SetupBones(matrix3x4_t *,int)
187	CBaseAnimating::CalculateIKLocks(float)
188	CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)
189	CBasePlayer::HandleAnimEvent(animevent_t *)
190	CBaseAnimating::PopulatePoseParameters(void)
191	CBaseAnimating::GetAttachment(int,matrix3x4_t &)
192	CBaseAnimating::InitBoneControllers(void)
193	CBaseAnimating::GetGroundSpeedVelocity(void)
194	CBaseAnimating::Ignite(float,bool,float,bool)
195	CBaseAnimating::IgniteLifetime(float)
196	CBaseAnimating::IgniteNumHitboxFires(int)
197	CBaseAnimating::IgniteHitboxFireScale(float)
198	CBaseAnimating::Extinguish(void)
199	CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *)
200	CBaseAnimating::SetLightingOrigin(CBaseEntity *)
201	CBaseFlex::SetViewtarget(Vector  const&)
202	CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)
203	CBaseFlex::ProcessSceneEvents(void)
204	CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
205	CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)
206	CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)
207	CBaseFlex::PlayScene(char  const*,float,AI_Response *,IRecipientFilter *)
208	CBaseFlex::PlayAutoGeneratedSoundScene(char  const*)
209	CBasePlayer::GetPhysicsImpactDamageTable(void)
210	CBaseCombatCharacter::FInViewCone(CBaseEntity *)
211	CBaseCombatCharacter::FInViewCone(Vector  const&)
212	CBaseCombatCharacter::FInAimCone(CBaseEntity *)
213	CBaseCombatCharacter::FInAimCone(Vector  const&)
214	CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)
215	CBaseCombatCharacter::FindMissTarget(void)
216	CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*)
217	CBasePlayer::BodyAngles(void)
218	CBaseCombatCharacter::BodyDirection2D(void)
219	CBaseCombatCharacter::BodyDirection3D(void)
220	CBaseCombatCharacter::HeadDirection2D(void)
221	CBaseCombatCharacter::HeadDirection3D(void)
222	CBaseCombatCharacter::EyeDirection2D(void)
223	CBaseCombatCharacter::EyeDirection3D(void)
224	CPVK2Player::GiveAmmo(int,int,bool)
225	CBaseCombatCharacter::NPC_TranslateActivity(Activity)
226	CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)
227	CBaseCombatCharacter::Weapon_FrameUpdate(void)
228	CBaseCombatCharacter::Weapon_HandleAnimEvent(animevent_t *)
229	CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *)
230	CBasePlayer::Weapon_Equip(CBaseCombatWeapon *)
231	CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)
232	CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)
233	CPVK2Player::Weapon_Switch(CBaseCombatWeapon *,int)
234	CBasePlayer::Weapon_ShootPosition(void)
235	CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)
236	CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)
237	CBaseCombatCharacter::Weapon_GetSlot(int)const
238	CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)
239	CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)
240	CBaseCombatCharacter::CanBecomeServerRagdoll(void)
241	CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo  const&)
242	CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo  const&)
243	CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo  const&)
244	CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *)
245	CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)
246	CBaseCombatCharacter::OnPlayerKilledOther(CBaseEntity *,CTakeDamageInfo  const&)
247	CBaseCombatCharacter::GetDeathActivity(void)
248	CBaseCombatCharacter::CorpseGib(CTakeDamageInfo  const&)
249	CBaseCombatCharacter::CorpseFade(void)
250	CBaseCombatCharacter::HasHumanGibs(void)
251	CBaseCombatCharacter::HasAlienGibs(void)
252	CBaseCombatCharacter::ShouldGib(CTakeDamageInfo  const&)
253	CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
254	CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&)
255	CPVK2Player::Event_Dying(void)
256	CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&,Vector  const&)
257	CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)
258	CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector  const&,float,int)
259	CBaseCombatCharacter::CheckTraceHullAttack(float,Vector  const&,Vector  const&,int,int,float,bool)
260	CBaseCombatCharacter::CheckTraceHullAttack(Vector  const&,Vector  const&,Vector  const&,Vector  const&,int,int,float,bool)
261	CBaseCombatCharacter::PushawayTouch(CBaseEntity *)
262	CBaseCombatCharacter::IRelationType(CBaseEntity *)
263	CBaseCombatCharacter::IRelationPriority(CBaseEntity *)
264	CBasePlayer::IsInAVehicle(void)const
265	CBasePlayer::GetVehicle(void)
266	CBasePlayer::GetVehicleEntity(void)
267	CBaseCombatCharacter::ExitVehicle(void)
268	CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)
269	CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)
270	CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)
271	CBasePlayer::DoMuzzleFlash(void)
272	CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)
273	CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)
274	CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)
275	CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)
276	CBasePlayer::NetworkStateChanged_m_iAmmo(void)
277	CBasePlayer::NetworkStateChanged_m_iAmmo(void *)
278	CPVK2Player::CreateViewModel(int)
279	CPVK2Player::SetupVisibility(CBaseEntity *,unsigned char *,int)
280	CPVK2Player::WantsLagCompensationOnEntity(CBasePlayer  const*,CUserCmd  const*,CBitVec<2048>  const*)const
281	CPVK2Player::WantsLagCompensationOnNPC(CBaseEntity  const*,CUserCmd  const*,CBitVec<2048>  const*)const
282	CBasePlayer::SharedSpawn(void)
283	CBasePlayer::ForceRespawn(void)
284	CPVK2Player::InitialSpawn(void)
285	CBasePlayer::InitHUD(void)
286	CBasePlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)
287	CPVK2Player::PlayerDeathThink(void)
288	CBasePlayer::Jump(void)
289	CBasePlayer::Duck(void)
290	CPVK2Player::PreThink(void)
291	CPVK2Player::PostThink(void)
292	CBasePlayer::DamageEffect(float,int)
293	CPVK2Player::OnDamagedByExplosion(CTakeDamageInfo  const&)
294	CBasePlayer::ShouldFadeOnDeath(void)
295	CBasePlayer::IsFakeClient(void)const
296	CBasePlayer::GetPlayerMins(void)const
297	CBasePlayer::GetPlayerMaxs(void)const
298	CBasePlayer::CalcRoll(QAngle  const&,Vector  const&,float,float)
299	CBasePlayer::PackDeadPlayerItems(void)
300	CBasePlayer::RemoveAllItems(bool)
301	CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)
302	CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)
303	CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)
304	CPVK2Player::UpdateClientData(void)
305	CBasePlayer::ExitLadder(void)
306	CBasePlayer::GetLadderSurface(Vector  const&)
307	CBasePlayer::SetFlashlightEnabled(bool)
308	CPVK2Player::FlashlightIsOn(void)
309	CPVK2Player::FlashlightTurnOn(void)
310	CPVK2Player::FlashlightTurnOff(void)
311	CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)
312	CBasePlayer::UpdateStepSound(surfacedata_t *,Vector  const&,Vector  const&)
313	CPVK2Player::PlayStepSound(Vector &,surfacedata_t *,float,bool)
314	CBasePlayer::GetStepSoundVelocities(float *,float *)
315	CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool)
316	CPVK2Player::DeathSound(CTakeDamageInfo  const&)
317	CPVK2Player::SetAnimation(PLAYER_ANIM)
318	CBasePlayer::ImpulseCommands(void)
319	CPVK2Player::CheatImpulseCommands(int)
320	CPVK2Player::ClientCommand(CCommand  const&)
321	CBasePlayer::StartObserverMode(int)
322	CBasePlayer::StopObserverMode(void)
323	CBasePlayer::ModeWantsSpectatorGUI(int)
324	CBasePlayer::SetObserverMode(int)
325	CBasePlayer::GetObserverMode(void)
326	CBasePlayer::SetObserverTarget(CBaseEntity *)
327	CBasePlayer::ObserverUse(bool)
328	CBasePlayer::GetObserverTarget(void)
329	CBasePlayer::FindNextObserverTarget(bool)
330	CBasePlayer::GetNextObserverSearchStartPoint(bool)
331	CPVK2Player::IsValidObserverTarget(CBaseEntity *)
332	CBasePlayer::CheckObserverSettings(void)
333	CBasePlayer::JumptoPosition(Vector  const&,QAngle  const&)
334	CBasePlayer::ForceObserverMode(int)
335	CBasePlayer::ResetObserverMode(void)
336	CBasePlayer::ValidateCurrentObserverTarget(void)
337	CBasePlayer::AttemptToExitFreezeCam(void)
338	CBasePlayer::StartReplayMode(float,float,int)
339	CBasePlayer::StopReplayMode(void)
340	CBasePlayer::GetDelayTicks(void)
341	CBasePlayer::GetReplayEntity(void)
342	CBasePlayer::CreateCorpse(void)
343	CPVK2Player::EntSelectSpawnPoint(void)
344	CBasePlayer::GetInVehicle(IServerVehicle *,int)
345	CPVK2Player::LeaveVehicle(Vector  const&,QAngle  const&)
346	CBasePlayer::OnVehicleStart(void)
347	CBasePlayer::OnVehicleEnd(Vector &)
348	CPVK2Player::BumpWeapon(CBaseCombatWeapon *)
349	CBasePlayer::SelectLastItem(void)
350	CBasePlayer::SelectItem(char  const*,int)
351	CBasePlayer::ItemPostFrame(void)
352	CPVK2Player::GiveNamedItem(char  const*,int)
353	CBasePlayer::CheckTrainUpdate(void)
354	CBasePlayer::SetPlayerUnderwater(bool)
355	CBasePlayer::CanBreatheUnderwater(void)const
356	CBasePlayer::PlayerUse(void)
357	CBasePlayer::PlayUseDenySound(void)
358	CBasePlayer::FindUseEntity(void)
359	CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int)
360	CBasePlayer::PickupObject(CBaseEntity *,bool)
361	CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)
362	CBasePlayer::GetHeldObjectMass(IPhysicsObject *)
363	CBasePlayer::GetHeldObject(void)
364	CBasePlayer::CheckSuitUpdate(void)
365	CBasePlayer::UpdateGeigerCounter(void)
366	CPVK2Player::GetAutoaimVector(float)
367	CBasePlayer::GetAutoaimVector(float,float)
368	CBasePlayer::GetAutoaimVector(autoaim_params_t &)
369	CBasePlayer::ShouldAutoaim(void)
370	CBasePlayer::ForceClientDllUpdate(void)
371	CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)
372	CPVK2Player::PlayerRunCommand(CUserCmd *,IMoveHelper *)
373	CBasePlayer::ChangeTeam(int,bool,bool)
374	CPVK2Player::CanHearAndReadChatFrom(CBasePlayer *)
375	CBaseMultiplayerPlayer::CanSpeak(void)
376	CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &)
377	CBasePlayer::CheckChatText(char *,int)
378	CBasePlayer::CreateRagdollEntity(void)
379	CBasePlayer::ShouldAnnounceAchievement(void)
380	CBasePlayer::IsFollowingPhysics(void)
381	CBasePlayer::InitVCollision(Vector  const&,Vector  const&)
382	CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)
383	CBasePlayer::Hints(void)
384	CBasePlayer::ArmorValue(void)const
385	CBasePlayer::IsReadyToPlay(void)
386	CBasePlayer::IsReadyToSpawn(void)
387	CBasePlayer::ShouldGainInstantSpawn(void)
388	CBasePlayer::ResetPerRoundStats(void)
389	CBasePlayer::ResetScores(void)
390	CBasePlayer::EquipSuit(bool)
391	CBasePlayer::RemoveSuit(void)
392	CBasePlayer::CommitSuicide(bool,bool)
393	CBasePlayer::CommitSuicide(Vector  const&,bool,bool)
394	CPVK2Player::CommitSuicide_Kill(Vector  const&,bool,bool)
395	CBasePlayer::IsBot(void)const
396	CBaseMultiplayerPlayer::GetExpresser(void)
397	CBasePlayer::SpawnArmorValue(void)const
398	CBasePlayer::NetworkStateChanged_m_ArmorValue(void)
399	CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)
400	CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float)
401	CAI_ExpresserHost<CBasePlayer>::Speak(char  const*,char  const*,char *,unsigned int,IRecipientFilter *)
402	CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(char  const*,AI_Response *)
403	CBaseMultiplayerPlayer::SpeakIfAllowed(char  const*,char  const*,bool,bool,char *,unsigned int,IRecipientFilter *)
404	CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int,char  const*,bool,bool,char *,unsigned int,IRecipientFilter *)
405	CBaseMultiplayerPlayer::CanSpeakVoiceCommand(void)
406	CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy(void)
407	CBaseMultiplayerPlayer::NoteSpokeVoiceCommand(char  const*)
408	CBaseMultiplayerPlayer::OnAchievementEarned(int)
409	CBaseMultiplayerPlayer::GetMultiplayerExpresser(void)
410	CPVK2Player::CalculateTeamBalanceScore(void)
411	CBaseMultiplayerPlayer::CreateExpresser(void)
412	CPVK2Player::ChoreoProp(void)
413	CPVK2Player::HandleSpeedChanges(void)
414	CPVK2Player::Event_Falling(float,float,int,Vector *,QAngle *)
415	CPVK2Player::SetMaxArmor(int)
416	CPVK2Player::GetMaxArmor(void)
417	CPVK2Player::SetSpecial(int)
418	CPVK2Player::GetSpecial(void)const
419	CPVK2Player::GetMaxSpecial(void)const
420	CPVK2Player::IsSpecialAvailable(void)const
421	CPVK2Player::IncrementSpecial(int)
422	CPVK2Player::ReduceSpecial(int)
423	CPVK2Player::HandleBlocking(CTakeDamageInfo &,CGameTrace *)
424	CPVK2Player::ApplyBlockingDamagePenalty(CTakeDamageInfo &)
425	CPVK2Player::Knockback(float,CPVK2Player*)
426	CPVK2Player::IsGrenadeFrame(void)
427	CPVK2Player::GetRespawnTime(void)
428	CPVK2Player::IsBerserking(void)
429	CPVK2Player::SetBerserkTime(float)
430	CPVK2Player::GetBerserkTime(void)
431	CPVK2Player::HasHealthEffect(void)
432	CPVK2Player::AddHealthEffect(int,float,float,int,CBaseEntity *,CBaseEntity *)
433	CPVK2Player::ClearHealthEffects(void)
434	CPVK2Player::PerformHealthEffects(void)
435	CPVK2Player::GetFullHealthAdjustedHealthEffects(void)
436	CPVK2Player::NotePlayerAssistDamage(CPVK2Player*,float)
437	CPVK2Player::FindPlayerAssistEntry(CPVK2Player*)
438	CPVK2Player::UpdatePlayerAssistList(void)
439	CPVK2Player::ChooseBestKillAssister(CPVK2Player*)
440	CPVK2Player::ClearPlayerAssistList(void)
441	CPVK2Player::WouldSuicideBeAssisted(void)
442	CPVK2Player::SetAngleLimit(float,float)
443	CPVK2Player::DisableAngleLimit(void)
444	CPVK2Player::CanBeStunned(void)
445	CPVK2Player::SetSummonedNPC(CBaseEntity *)
446	CPVK2Player::GetSummonedNPC(void)
447	CPVK2Player::SetCarriedItem(CBaseEntity *)
448	CPVK2Player::GetCarriedItem(void)
449	CPVK2Player::IsCarryingItem(void)
450	CPVK2Player::SetSummonedName(char  const*)
451	CPVK2Player::GetSummonedName(void)
452	CPVK2Player::SetCurrentTerritory(CPVK2Territory *)
453	CPVK2Player::OnTerritoryGuardBegin(void)
454	CPVK2Player::OnTerritoryGuardEnd(void)
455	CPVK2Player::OnGrailTeamGraceBegin(void)
456	CPVK2Player::OnGrailTeamGraceEnd(void)
457	CPVK2Player::MarkPlayerScoreDirty(void)
458	CPVK2Player::UpdateLocalPlayerScores(void)
459	CPVK2Player::AddToRoundScore(float)
460	CPVK2Player::ResetRoundScore(void)
461	CPVK2Player::GetRoundScore(void)
462	CPVK2Player::SetYellTime(float)
463	CPVK2Player::GetYellTime(void)
464	CPVK2Player::GetLastMoveTime(void)const
465	CPVK2Player::GetAutoBlockDir(void)
466	CPVK2Player::SDKAnim_GetActiveWeapon(void)
467	CPVK2Player::SDKAnim_CanMove(void)
468	CPVK2Player::NoteWeaponFired(void)
469	CPVK2Player::StartInitialObserver(void)
470	CPVK2Player::ChangeClass(int)
471	CPVK2Player::InitClass(int)
472	CPVK2Player::YellSound(int)
473	CPVK2Player::SetDefaultSpeed(float)
474	CPVK2Player::GetDefaultSpeed(void)const
475	CPVK2Player::GetPlayerClass(void)const
476	CPVK2Player::ClearAttachedModels(void)
477	CPVK2Player::AddAttachedModel(char  const*,char  const*)
478	CPVK2Player::ReAttachModels(void)
479	CPVK2Player::GetAttachedModel(char  const*)
480	CPVK2Player::SetKnockbackTime(float)
481	CPVK2Player::IsStunned(void)
482	CPVK2Player::GetStunAmount(void)
483	CPVK2Player::StartBerserk(void)
484	CPVK2Player::StopBerserk(void)
485	CPVK2Player::ResetTeamChanges(void)
486	CPVK2Player::ForceTeam(int)
487	CPVK2Player::GetForcedTeam(void)const
488	CPVK2Player::DelayRemoveBuffs(void)
489	CPVK2Player::GetScoreManager(void)
490	CPVK2Player::CanDoubleJump(void)
491	CPVK2Player::GetJumpCount(void)
492	CPVK2Player::NoteJumped(void)
493	CPVK2Player::CreateRagdollEntity(int)