Difference between revisions of "CPVK2Player Offset List (Pirates, Vikings, and Knights II)"

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This comes from the symbol tables, so you'll have to look in the SDK for return types.
 
This comes from the symbol tables, so you'll have to look in the SDK for return types.
  
<b>Last Updated February 26, 2011</b>
+
<b>Last Updated October 23, 2012</b>
  
 
<pre>
 
<pre>
// Auto reconstructed from vtable block @ 0x00DB7DC0
+
// Auto reconstructed from vtable block @ 0x00DD7AE0
// from "server_i486.so", by ida_vtables.idc
+
// from "server_i486py.so", by ida_vtables.idc
 
0 CPVK2Player::~CPVK2Player()
 
0 CPVK2Player::~CPVK2Player()
1 CBaseEntity::SetRefEHandle(CBaseHandle  const&)
+
1 CPVK2Player::~CPVK2Player()
2 CBaseEntity::GetRefEHandle(void)const
+
2 CBaseEntity::SetRefEHandle(CBaseHandle  const&)
3 CBaseEntity::GetCollideable(void)
+
3 CBaseEntity::GetRefEHandle(void)const
4 CBaseEntity::GetNetworkable(void)
+
4 CBaseEntity::GetCollideable(void)
5 CBaseEntity::GetBaseEntity(void)
+
5 CBaseEntity::GetNetworkable(void)
6 CBaseEntity::GetModelIndex(void)const
+
6 CBaseEntity::GetBaseEntity(void)
7 CBaseEntity::GetModelName(void)const
+
7 CBaseEntity::GetModelIndex(void)const
8 CBaseEntity::SetModelIndex(int)
+
8 CBaseEntity::GetModelName(void)const
9 CPVK2Player::GetServerClass(void)
+
9 CBaseEntity::SetModelIndex(int)
10 CPVK2Player::YouForgotToImplementOrDeclareServerClass(void)
+
10 CPVK2Player::GetServerClass(void)
11 CPVK2Player::GetDataDescMap(void)
+
11 CPVK2Player::YouForgotToImplementOrDeclareServerClass(void)
12 CPVK2Player::TestCollision(Ray_t  const&,unsigned int,CGameTrace &)
+
12 CPVK2Player::GetDataDescMap(void)
13 CPVK2Player::TestHitboxes(Ray_t  const&,unsigned int,CGameTrace &)
+
13 CPVK2Player::TestCollision(Ray_t  const&,unsigned int,CGameTrace &)
14 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
+
14 CPVK2Player::TestHitboxes(Ray_t  const&,unsigned int,CGameTrace &)
15 CPVK2Player::ShouldCollide(int,int)const
+
15 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
16 CBaseEntity::ShouldTraceToOwner(void)const
+
16 CPVK2Player::ShouldCollide(int,int)const
17 CBaseEntity::SetOwnerEntity(CBaseEntity*)
+
17 CBaseEntity::ShouldTraceToOwner(void)const
18 CPVK2Player::ShouldTransmit(CCheckTransmitInfo  const*)
+
18 CBaseEntity::SetOwnerEntity(CBaseEntity*)
19 CBasePlayer::UpdateTransmitState(void)
+
19 CPVK2Player::ShouldTransmit(CCheckTransmitInfo  const*)
20 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)
+
20 CBasePlayer::UpdateTransmitState(void)
21 CBasePlayer::GetTracerType(void)
+
21 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)
22 CPVK2Player::Spawn(void)
+
22 CBasePlayer::GetTracerType(void)
23 CPVK2Player::Precache(void)
+
23 CPVK2Player::Spawn(void)
24 CBasePlayer::SetModel(char  const*)
+
24 CPVK2Player::Precache(void)
25 CBaseMultiplayerPlayer::PostConstructor(char  const*)
+
25 CBasePlayer::SetModel(char  const*)
26 CBaseEntity::PostClientActive(void)
+
26 CBaseMultiplayerPlayer::PostConstructor(char  const*)
27 CBaseEntity::ParseMapData(CEntityMapData *)
+
27 CBaseEntity::PostClientActive(void)
28 CBaseEntity::KeyValue(char  const*,char  const*)
+
28 CBaseEntity::ParseMapData(CEntityMapData *)
29 CBaseEntity::KeyValue(char  const*,float)
+
29 CBaseEntity::KeyValue(char  const*,char  const*)
30 CBaseEntity::KeyValue(char  const*,Vector  const&)
+
30 CBaseEntity::KeyValue(char  const*,float)
31 CBaseEntity::GetKeyValue(char  const*,char *,int)
+
31 CBaseEntity::KeyValue(char  const*,Vector  const&)
32 CBasePlayer::Activate(void)
+
32 CBaseEntity::GetKeyValue(char  const*,char *,int)
33 CBaseEntity::SetParent(CBaseEntity*,int)
+
33 CBasePlayer::Activate(void)
34 CBasePlayer::ObjectCaps(void)
+
34 CBaseEntity::SetParent(CBaseEntity*,int)
35 CBaseEntity::AcceptInput(char  const*,CBaseEntity*,CBaseEntity*,variant_t,int)
+
35 CBasePlayer::ObjectCaps(void)
36 CBaseAnimating::GetInputDispatchEffectPosition(char  const*,Vector &,QAngle &)
+
36 CBaseEntity::AcceptInput(char  const*,CBaseEntity*,CBaseEntity*,variant_t,int)
37 CBasePlayer::DrawDebugGeometryOverlays(void)
+
37 CBaseAnimating::GetInputDispatchEffectPosition(char  const*,Vector &,QAngle &)
38 CBaseAnimating::DrawDebugTextOverlays(void)
+
38 CBasePlayer::DrawDebugGeometryOverlays(void)
39 CBasePlayer::Save(ISave &)
+
39 CBaseAnimating::DrawDebugTextOverlays(void)
40 CBasePlayer::Restore(IRestore &)
+
40 CBasePlayer::Save(ISave &)
41 CBasePlayer::ShouldSavePhysics(void)
+
41 CBasePlayer::Restore(IRestore &)
42 CBaseEntity::OnSave(IEntitySaveUtils *)
+
42 CBasePlayer::ShouldSavePhysics(void)
43 CBasePlayer::OnRestore(void)
+
43 CBaseEntity::OnSave(IEntitySaveUtils *)
44 CBasePlayer::RequiredEdictIndex(void)
+
44 CBasePlayer::OnRestore(void)
45 CBaseEntity::MoveDone(void)
+
45 CBasePlayer::RequiredEdictIndex(void)
46 CBaseEntity::Think(void)
+
46 CBaseEntity::MoveDone(void)
47 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void)
+
47 CBaseEntity::Think(void)
48 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)
+
48 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void)
49 CBaseAnimating::GetBaseAnimating(void)
+
49 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)
50 CBaseMultiplayerPlayer::GetResponseSystem(void)
+
50 CBaseAnimating::GetBaseAnimating(void)
51 CAI_ExpresserHost<CBasePlayer>::DispatchResponse(char  const*)
+
51 CBaseMultiplayerPlayer::GetResponseSystem(void)
52 CBasePlayer::Classify(void)
+
52 CAI_ExpresserHost<CBasePlayer>::DispatchResponse(char  const*)
53 CBaseEntity::DeathNotice(CBaseEntity*)
+
53 CBasePlayer::Classify(void)
54 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*)
+
54 CBaseEntity::DeathNotice(CBaseEntity*)
55 CBaseEntity::GetAutoAimRadius(void)
+
55 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*)
56 CBaseEntity::GetAutoAimCenter(void)
+
56 CBaseEntity::GetAutoAimRadius(void)
57 CBaseEntity::GetBeamTraceFilter(void)
+
57 CBaseEntity::GetAutoAimCenter(void)
58 CBaseEntity::PassesDamageFilter(CTakeDamageInfo  const&)
+
58 CBaseEntity::GetBeamTraceFilter(void)
59 CPVK2Player::TraceAttack(CTakeDamageInfo  const&,Vector  const&,CGameTrace *)
+
59 CBaseEntity::PassesDamageFilter(CTakeDamageInfo  const&)
60 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)
+
60 CPVK2Player::TraceAttack(CTakeDamageInfo  const&,Vector  const&,CGameTrace *)
61 CPVK2Player::OnTakeDamage(CTakeDamageInfo  const&)
+
61 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)
62 CPVK2Player::TakeHealth(float,int)
+
62 CPVK2Player::OnTakeDamage(CTakeDamageInfo  const&)
63 CBaseEntity::IsAlive(void)
+
63 CPVK2Player::TakeHealth(float,int)
64 CPVK2Player::Event_Killed(CTakeDamageInfo  const&)
+
64 CBaseEntity::IsAlive(void)
65 CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo  const&)
+
65 CPVK2Player::Event_Killed(CTakeDamageInfo  const&)
66 CBaseCombatCharacter::BloodColor(void)
+
66 CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo  const&)
67 CBaseEntity::IsTriggered(CBaseEntity*)
+
67 CBaseCombatCharacter::BloodColor(void)
68 CBaseEntity::IsNPC(void)const
+
68 CBaseEntity::IsTriggered(CBaseEntity*)
69 CBaseCombatCharacter::MyCombatCharacterPointer(void)
+
69 CBaseEntity::IsNPC(void)const
70 CBaseEntity::GetDelay(void)
+
70 CBaseCombatCharacter::MyCombatCharacterPointer(void)
71 CBaseEntity::IsMoving(void)
+
71 CBaseEntity::GetDelay(void)
72 CBaseEntity::DamageDecal(int,int)
+
72 CBaseEntity::IsMoving(void)
73 CBaseEntity::DecalTrace(CGameTrace *,char  const*)
+
73 CBaseEntity::DamageDecal(int,int)
74 CBaseEntity::ImpactTrace(CGameTrace *,int,char *)
+
74 CBaseEntity::DecalTrace(CGameTrace *,char  const*)
75 CBaseEntity::OnControls(CBaseEntity*)
+
75 CBaseEntity::ImpactTrace(CGameTrace *,int,char *)
76 CBaseEntity::HasTarget(string_t)
+
76 CBaseEntity::OnControls(CBaseEntity*)
77 CBasePlayer::IsPlayer(void)const
+
77 CBaseEntity::HasTarget(string_t)
78 CBasePlayer::IsNetClient(void)const
+
78 CBasePlayer::IsPlayer(void)const
79 CBaseEntity::IsTemplate(void)
+
79 CBasePlayer::IsNetClient(void)const
80 CBaseEntity::IsBaseObject(void)const
+
80 CBaseEntity::IsTemplate(void)
81 CBaseEntity::IsBaseTrain(void)const
+
81 CBaseEntity::IsBaseObject(void)const
82 CBaseEntity::GetServerVehicle(void)
+
82 CBaseEntity::IsBaseTrain(void)const
83 CBaseEntity::IsViewable(void)
+
83 CBaseEntity::GetServerVehicle(void)
84 CPVK2Player::ChangeTeam(int)
+
84 CBaseEntity::IsViewable(void)
85 CBaseEntity::OnEntityEvent(EntityEvent_t,void *)
+
85 CPVK2Player::ChangeTeam(int)
86 CBaseEntity::CanStandOn(CBaseEntity*)const
+
86 CBaseEntity::OnEntityEvent(EntityEvent_t,void *)
87 CBaseEntity::CanStandOn(edict_t *)const
+
87 CBaseEntity::CanStandOn(CBaseEntity*)const
88 CBaseEntity::GetEnemy(void)
+
88 CBaseEntity::CanStandOn(edict_t *)const
89 CBaseEntity::GetEnemy(void)const
+
89 CBaseEntity::GetEnemy(void)
90 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)
+
90 CBaseEntity::GetEnemy(void)const
91 CBaseEntity::StartTouch(CBaseEntity*)
+
91 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)
92 CPVK2Player::Touch(CBaseEntity *)
+
92 CBaseEntity::StartTouch(CBaseEntity*)
93 CBaseEntity::EndTouch(CBaseEntity*)
+
93 CPVK2Player::Touch(CBaseEntity *)
94 CBaseEntity::StartBlocked(CBaseEntity*)
+
94 CBaseEntity::EndTouch(CBaseEntity*)
95 CBaseEntity::Blocked(CBaseEntity*)
+
95 CBaseEntity::StartBlocked(CBaseEntity*)
96 CBaseEntity::EndBlocked(void)
+
96 CBaseEntity::Blocked(CBaseEntity*)
97 CBasePlayer::PhysicsSimulate(void)
+
97 CBaseEntity::EndBlocked(void)
98 CPVK2Player::UpdateOnRemove(void)
+
98 CBasePlayer::PhysicsSimulate(void)
99 CBaseEntity::StopLoopingSounds(void)
+
99 CPVK2Player::UpdateOnRemove(void)
100 CBaseEntity::SUB_AllowedToFade(void)
+
100 CBaseEntity::StopLoopingSounds(void)
101 CBaseFlex::Teleport(Vector  const*,QAngle  const*,Vector  const*)
+
101 CBaseEntity::SUB_AllowedToFade(void)
102 CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t  const&)
+
102 CBaseFlex::Teleport(Vector  const*,QAngle  const*,Vector  const*)
103 CBasePlayer::MakeTracer(Vector  const&,CGameTrace  const&,int)
+
103 CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t  const&)
104 CBaseEntity::GetTracerAttachment(void)
+
104 CBasePlayer::MakeTracer(Vector  const&,CGameTrace  const&,int)
105 CPVK2Player::FireBullets(FireBulletsInfo_t  const&)
+
105 CBaseEntity::GetTracerAttachment(void)
106 CBasePlayer::DoImpactEffect(CGameTrace &,int)
+
106 CPVK2Player::FireBullets(FireBulletsInfo_t  const&)
107 CBaseEntity::Respawn(void)
+
107 CBasePlayer::DoImpactEffect(CGameTrace &,int)
108 CBaseEntity::IsLockedByMaster(void)
+
108 CBaseEntity::Respawn(void)
109 CBaseEntity::GetMaxHealth(void)const
+
109 CBaseEntity::IsLockedByMaster(void)
110 CPVK2Player::ModifyOrAppendCriteria(AI_CriteriaSet &)
+
110 CBaseEntity::GetMaxHealth(void)const
111 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)
+
111 CPVK2Player::ModifyOrAppendCriteria(AI_CriteriaSet &)
112 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)
+
112 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)
113 CBasePlayer::NetworkStateChanged_m_iHealth(void)
+
113 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)
114 CBasePlayer::NetworkStateChanged_m_iHealth(void *)
+
114 CBasePlayer::NetworkStateChanged_m_iHealth(void)
115 CBasePlayer::NetworkStateChanged_m_lifeState(void)
+
115 CBasePlayer::NetworkStateChanged_m_iHealth(void *)
116 CBasePlayer::NetworkStateChanged_m_lifeState(void *)
+
116 CBasePlayer::NetworkStateChanged_m_lifeState(void)
117 CBaseEntity::NetworkStateChanged_m_takedamage(void)
+
117 CBasePlayer::NetworkStateChanged_m_lifeState(void *)
118 CBaseEntity::NetworkStateChanged_m_takedamage(void *)
+
118 CBaseEntity::NetworkStateChanged_m_takedamage(void)
119 CBaseEntity::GetDamageType(void)const
+
119 CBaseEntity::NetworkStateChanged_m_takedamage(void *)
120 CBaseEntity::GetDamage(void)
+
120 CBaseEntity::GetDamageType(void)const
121 CBaseEntity::SetDamage(float)
+
121 CBaseEntity::GetDamage(void)
122 CBasePlayer::EyePosition(void)
+
122 CBaseEntity::SetDamage(float)
123 CBasePlayer::EyeAngles(void)
+
123 CBasePlayer::EyePosition(void)
124 CBasePlayer::LocalEyeAngles(void)
+
124 CBasePlayer::EyeAngles(void)
125 CBaseEntity::EarPosition(void)
+
125 CBasePlayer::LocalEyeAngles(void)
126 CBasePlayer::BodyTarget(Vector  const&,bool)
+
126 CBaseEntity::EarPosition(void)
127 CBaseEntity::HeadTarget(Vector  const&)
+
127 CBasePlayer::BodyTarget(Vector  const&,bool)
128 CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const
+
128 CBaseEntity::HeadTarget(Vector  const&)
129 CBaseEntity::GetViewOffset(void)
+
129 CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const
130 CBasePlayer::GetSmoothedVelocity(void)
+
130 CBaseEntity::GetViewOffset(void)
131 CBaseAnimating::GetVelocity(Vector *,Vector *)
+
131 CBasePlayer::GetSmoothedVelocity(void)
132 CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **)
+
132 CBaseAnimating::GetVelocity(Vector *,Vector *)
133 CBaseCombatCharacter::FVisible(Vector  const&,int,CBaseEntity **)
+
133 CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **)
134 CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)
+
134 CBaseCombatCharacter::FVisible(Vector  const&,int,CBaseEntity **)
135 CBaseEntity::GetAttackDamageScale(CBaseEntity*)
+
135 CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)
136 CBaseEntity::GetReceivedDamageScale(CBaseEntity*)
+
136 CBaseEntity::GetAttackDamageScale(CBaseEntity*)
137 CBaseEntity::GetGroundVelocityToApply(Vector &)
+
137 CBaseEntity::GetReceivedDamageScale(CBaseEntity*)
138 CBaseEntity::PhysicsSplash(Vector  const&,Vector  const&,float,float)
+
138 CBaseEntity::GetGroundVelocityToApply(Vector &)
139 CBaseEntity::Splash(void)
+
139 CBaseEntity::PhysicsSplash(Vector  const&,Vector  const&,float,float)
140 CBaseEntity::WorldSpaceCenter(void)const
+
140 CBaseEntity::Splash(void)
141 CBaseEntity::GetSoundEmissionOrigin(void)const
+
141 CBaseEntity::WorldSpaceCenter(void)const
142 CBaseEntity::CreateVPhysics(void)
+
142 CBaseEntity::GetSoundEmissionOrigin(void)const
143 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)
+
143 CBaseEntity::CreateVPhysics(void)
144 CBasePlayer::VPhysicsDestroyObject(void)
+
144 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)
145 CBasePlayer::VPhysicsUpdate(IPhysicsObject *)
+
145 CBasePlayer::VPhysicsDestroyObject(void)
146 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo  const&)
+
146 CBasePlayer::VPhysicsUpdate(IPhysicsObject *)
147 CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)
+
147 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo  const&)
148 CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *)
+
148 CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)
149 CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *)
+
149 CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *)
150 CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)
+
150 CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *)
151 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)
+
151 CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)
152 CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
+
152 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)
153 CBaseEntity::VPhysicsIsFlesh(void)
+
153 CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
154 CBaseEntity::HasPhysicsAttacker(float)
+
154 CBaseEntity::VPhysicsIsFlesh(void)
155 CPVK2Player::PhysicsSolidMaskForEntity(void)const
+
155 CBaseEntity::HasPhysicsAttacker(float)
156 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &)
+
156 CPVK2Player::PhysicsSolidMaskForEntity(void)const
157 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
+
157 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &)
158 CBaseAnimating::GetStepOrigin(void)const
+
158 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
159 CBaseAnimating::GetStepAngles(void)const
+
159 CBaseAnimating::GetStepOrigin(void)const
160 CBaseEntity::ShouldDrawWaterImpacts(void)
+
160 CBaseAnimating::GetStepAngles(void)const
161 CBasePlayer::NetworkStateChanged_m_fFlags(void)
+
161 CBaseEntity::ShouldDrawWaterImpacts(void)
162 CBasePlayer::NetworkStateChanged_m_fFlags(void *)
+
162 CBasePlayer::NetworkStateChanged_m_fFlags(void)
163 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void)
+
163 CBasePlayer::NetworkStateChanged_m_fFlags(void *)
164 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *)
+
164 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void)
165 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void)
+
165 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *)
166 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *)
+
166 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void)
167 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void)
+
167 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *)
168 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *)
+
168 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void)
169 CBasePlayer::NetworkStateChanged_m_flFriction(void)
+
169 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *)
170 CBasePlayer::NetworkStateChanged_m_flFriction(void *)
+
170 CBasePlayer::NetworkStateChanged_m_flFriction(void)
171 CBasePlayer::NetworkStateChanged_m_vecVelocity(void)
+
171 CBasePlayer::NetworkStateChanged_m_flFriction(void *)
172 CBasePlayer::NetworkStateChanged_m_vecVelocity(void *)
+
172 CBasePlayer::NetworkStateChanged_m_vecVelocity(void)
173 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void)
+
173 CBasePlayer::NetworkStateChanged_m_vecVelocity(void *)
174 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *)
+
174 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void)
175 CBaseAnimating::GetIdealSpeed(void)const
+
175 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *)
176 CBaseAnimating::GetIdealAccel(void)const
+
176 CBaseAnimating::GetTintColor(void)
177 CBaseAnimatingOverlay::StudioFrameAdvance(void)
+
177 CBaseAnimating::SetTintColor(Vector  const&)
178 CBaseAnimating::IsActivityFinished(void)
+
178 CBaseAnimating::GetIdealSpeed(void)const
179 CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int)
+
179 CBaseAnimating::GetIdealAccel(void)const
180 CBaseAnimating::ClampRagdollForce(Vector  const&,Vector*)
+
180 CBaseAnimatingOverlay::StudioFrameAdvance(void)
181 CPVK2Player::BecomeRagdollOnClient(Vector  const&)
+
181 CBaseAnimating::IsActivityFinished(void)
182 CBaseAnimating::IsRagdoll(void)
+
182 CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int)
183 CBaseAnimating::CanBecomeRagdoll(void)
+
183 CBaseAnimating::ClampRagdollForce(Vector  const&,Vector*)
184 CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int)
+
184 CPVK2Player::BecomeRagdollOnClient(Vector  const&)
185 CBaseAnimating::GetBoneTransform(int,matrix3x4_t &)
+
185 CBaseAnimating::IsRagdoll(void)
186 CBaseAnimating::SetupBones(matrix3x4_t *,int)
+
186 CBaseAnimating::CanBecomeRagdoll(void)
187 CBaseAnimating::CalculateIKLocks(float)
+
187 CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int)
188 CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)
+
188 CBaseAnimating::GetBoneTransform(int,matrix3x4_t &)
189 CBasePlayer::HandleAnimEvent(animevent_t *)
+
189 CBaseAnimating::SetupBones(matrix3x4_t *,int)
190 CBaseAnimating::PopulatePoseParameters(void)
+
190 CBaseAnimating::CalculateIKLocks(float)
191 CBaseAnimating::GetAttachment(int,matrix3x4_t &)
+
191 CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)
192 CBaseAnimating::InitBoneControllers(void)
+
192 CBasePlayer::HandleAnimEvent(animevent_t *)
193 CBaseAnimating::GetGroundSpeedVelocity(void)
+
193 CBaseAnimating::PopulatePoseParameters(void)
194 CBaseAnimating::Ignite(float,bool,float,bool)
+
194 CBaseAnimating::GetAttachment(int,matrix3x4_t &)
195 CBaseAnimating::IgniteLifetime(float)
+
195 CBaseAnimating::InitBoneControllers(void)
196 CBaseAnimating::IgniteNumHitboxFires(int)
+
196 CBaseAnimating::GetGroundSpeedVelocity(void)
197 CBaseAnimating::IgniteHitboxFireScale(float)
+
197 CBaseAnimating::Ignite(float,bool,float,bool)
198 CBaseAnimating::Extinguish(void)
+
198 CBaseAnimating::IgniteLifetime(float)
199 CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *)
+
199 CBaseAnimating::IgniteNumHitboxFires(int)
200 CBaseAnimating::SetLightingOrigin(CBaseEntity *)
+
200 CBaseAnimating::IgniteHitboxFireScale(float)
201 CBaseFlex::SetViewtarget(Vector  const&)
+
201 CBaseAnimating::Extinguish(void)
202 CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)
+
202 CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *)
203 CBaseFlex::ProcessSceneEvents(void)
+
203 CBaseAnimating::SetLightingOrigin(CBaseEntity *)
204 CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
+
204 CBaseFlex::SetViewtarget(Vector  const&)
205 CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)
+
205 CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)
206 CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)
+
206 CBaseFlex::ProcessSceneEvents(void)
207 CBaseFlex::PlayScene(char  const*,float,AI_Response *,IRecipientFilter *)
+
207 CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
208 CBaseFlex::PlayAutoGeneratedSoundScene(char  const*)
+
208 CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)
209 CBasePlayer::GetPhysicsImpactDamageTable(void)
+
209 CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)
210 CBaseCombatCharacter::FInViewCone(CBaseEntity *)
+
210 CBaseFlex::PlayScene(char  const*,float,AI_Response *,IRecipientFilter *)
211 CBaseCombatCharacter::FInViewCone(Vector  const&)
+
211 CBaseFlex::PlayAutoGeneratedSoundScene(char  const*)
212 CBaseCombatCharacter::FInAimCone(CBaseEntity *)
+
212 CBasePlayer::GetPhysicsImpactDamageTable(void)
213 CBaseCombatCharacter::FInAimCone(Vector  const&)
+
213 CBaseCombatCharacter::FInViewCone(CBaseEntity *)
214 CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)
+
214 CBaseCombatCharacter::FInViewCone(Vector  const&)
215 CBaseCombatCharacter::FindMissTarget(void)
+
215 CBaseCombatCharacter::FInAimCone(CBaseEntity *)
216 CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*)
+
216 CBaseCombatCharacter::FInAimCone(Vector  const&)
217 CBasePlayer::BodyAngles(void)
+
217 CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)
218 CBaseCombatCharacter::BodyDirection2D(void)
+
218 CBaseCombatCharacter::FindMissTarget(void)
219 CBaseCombatCharacter::BodyDirection3D(void)
+
219 CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*)
220 CBaseCombatCharacter::HeadDirection2D(void)
+
220 CBasePlayer::BodyAngles(void)
221 CBaseCombatCharacter::HeadDirection3D(void)
+
221 CBaseCombatCharacter::BodyDirection2D(void)
222 CBaseCombatCharacter::EyeDirection2D(void)
+
222 CBaseCombatCharacter::BodyDirection3D(void)
223 CBaseCombatCharacter::EyeDirection3D(void)
+
223 CBaseCombatCharacter::HeadDirection2D(void)
224 CPVK2Player::GiveAmmo(int,int,bool)
+
224 CBaseCombatCharacter::HeadDirection3D(void)
225 CBaseCombatCharacter::NPC_TranslateActivity(Activity)
+
225 CBaseCombatCharacter::EyeDirection2D(void)
226 CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)
+
226 CBaseCombatCharacter::EyeDirection3D(void)
227 CBaseCombatCharacter::Weapon_FrameUpdate(void)
+
227 CPVK2Player::GiveAmmo(int,int,bool)
228 CBaseCombatCharacter::Weapon_HandleAnimEvent(animevent_t *)
+
228 CBaseCombatCharacter::NPC_TranslateActivity(Activity)
229 CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *)
+
229 CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)
230 CBasePlayer::Weapon_Equip(CBaseCombatWeapon *)
+
230 CBaseCombatCharacter::Weapon_FrameUpdate(void)
231 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)
+
231 CBaseCombatCharacter::Weapon_HandleAnimEvent(animevent_t *)
232 CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)
+
232 CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *)
233 CPVK2Player::Weapon_Switch(CBaseCombatWeapon *,int)
+
233 CBasePlayer::Weapon_Equip(CBaseCombatWeapon *)
234 CBasePlayer::Weapon_ShootPosition(void)
+
234 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)
235 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)
+
235 CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)
236 CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)
+
236 CPVK2Player::Weapon_Switch(CBaseCombatWeapon *,int)
237 CBaseCombatCharacter::Weapon_GetSlot(int)const
+
237 CBasePlayer::Weapon_ShootPosition(void)
238 CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)
+
238 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)
239 CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)
+
239 CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)
240 CBaseCombatCharacter::CanBecomeServerRagdoll(void)
+
240 CBaseCombatCharacter::Weapon_GetSlot(int)const
241 CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo  const&)
+
241 CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)
242 CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo  const&)
+
242 CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)
243 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo  const&)
+
243 CBaseCombatCharacter::CanBecomeServerRagdoll(void)
244 CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *)
+
244 CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo  const&)
245 CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)
+
245 CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo  const&)
246 CBaseCombatCharacter::OnPlayerKilledOther(CBaseEntity *,CTakeDamageInfo  const&)
+
246 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo  const&)
247 CBaseCombatCharacter::GetDeathActivity(void)
+
247 CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *)
248 CBaseCombatCharacter::CorpseGib(CTakeDamageInfo  const&)
+
248 CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)
249 CBaseCombatCharacter::CorpseFade(void)
+
249 CBaseCombatCharacter::OnPlayerKilledOther(CBaseEntity *,CTakeDamageInfo  const&)
250 CBaseCombatCharacter::HasHumanGibs(void)
+
250 CBaseCombatCharacter::GetDeathActivity(void)
251 CBaseCombatCharacter::HasAlienGibs(void)
+
251 CBaseCombatCharacter::CorpseGib(CTakeDamageInfo  const&)
252 CBaseCombatCharacter::ShouldGib(CTakeDamageInfo  const&)
+
252 CBaseCombatCharacter::CorpseFade(void)
253 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
+
253 CBaseCombatCharacter::HasHumanGibs(void)
254 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&)
+
254 CBaseCombatCharacter::HasAlienGibs(void)
255 CPVK2Player::Event_Dying(void)
+
255 CBaseCombatCharacter::ShouldGib(CTakeDamageInfo  const&)
256 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&,Vector  const&)
+
256 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
257 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)
+
257 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&)
258 CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector  const&,float,int)
+
258 CPVK2Player::Event_Dying(void)
259 CBaseCombatCharacter::CheckTraceHullAttack(float,Vector  const&,Vector  const&,int,int,float,bool)
+
259 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&,Vector  const&)
260 CBaseCombatCharacter::CheckTraceHullAttack(Vector  const&,Vector  const&,Vector  const&,Vector  const&,int,int,float,bool)
+
260 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)
261 CBaseCombatCharacter::PushawayTouch(CBaseEntity *)
+
261 CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector  const&,float,int)
262 CBaseCombatCharacter::IRelationType(CBaseEntity *)
+
262 CBaseCombatCharacter::CheckTraceHullAttack(float,Vector  const&,Vector  const&,int,int,float,bool)
263 CBaseCombatCharacter::IRelationPriority(CBaseEntity *)
+
263 CBaseCombatCharacter::CheckTraceHullAttack(Vector  const&,Vector  const&,Vector  const&,Vector  const&,int,int,float,bool)
264 CBasePlayer::IsInAVehicle(void)const
+
264 CBaseCombatCharacter::PushawayTouch(CBaseEntity *)
265 CBasePlayer::GetVehicle(void)
+
265 CBaseCombatCharacter::IRelationType(CBaseEntity *)
266 CBasePlayer::GetVehicleEntity(void)
+
266 CBaseCombatCharacter::IRelationPriority(CBaseEntity *)
267 CBaseCombatCharacter::ExitVehicle(void)
+
267 CBasePlayer::IsInAVehicle(void)const
268 CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)
+
268 CBasePlayer::GetVehicle(void)
269 CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)
+
269 CBasePlayer::GetVehicleEntity(void)
270 CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)
+
270 CBaseCombatCharacter::ExitVehicle(void)
271 CBasePlayer::DoMuzzleFlash(void)
+
271 CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)
272 CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)
+
272 CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)
273 CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)
+
273 CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)
274 CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)
+
274 CBasePlayer::DoMuzzleFlash(void)
275 CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)
+
275 CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)
276 CBasePlayer::NetworkStateChanged_m_iAmmo(void)
+
276 CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)
277 CBasePlayer::NetworkStateChanged_m_iAmmo(void *)
+
277 CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)
278 CPVK2Player::CreateViewModel(int)
+
278 CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)
279 CPVK2Player::SetupVisibility(CBaseEntity *,unsigned char *,int)
+
279 CBasePlayer::NetworkStateChanged_m_iAmmo(void)
280 CPVK2Player::WantsLagCompensationOnEntity(CBasePlayer  const*,CUserCmd  const*,CBitVec<2048>  const*)const
+
280 CBasePlayer::NetworkStateChanged_m_iAmmo(void *)
281 CPVK2Player::WantsLagCompensationOnNPC(CBaseEntity  const*,CUserCmd  const*,CBitVec<2048>  const*)const
+
281 CPVK2Player::CreateViewModel(int)
282 CBasePlayer::SharedSpawn(void)
+
282 CPVK2Player::SetupVisibility(CBaseEntity *,unsigned char *,int)
283 CBasePlayer::ForceRespawn(void)
+
283 CPVK2Player::WantsLagCompensationOnEntity(CBasePlayer  const*,CUserCmd  const*,CBitVec<2048>  const*)const
284 CPVK2Player::InitialSpawn(void)
+
284 CPVK2Player::WantsLagCompensationOnNPC(CBaseEntity  const*,CUserCmd  const*,CBitVec<2048>  const*)const
285 CBasePlayer::InitHUD(void)
+
285 CBasePlayer::SharedSpawn(void)
286 CBasePlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)
+
286 CBasePlayer::ForceRespawn(void)
287 CPVK2Player::PlayerDeathThink(void)
+
287 CPVK2Player::InitialSpawn(void)
288 CBasePlayer::Jump(void)
+
288 CBasePlayer::InitHUD(void)
289 CBasePlayer::Duck(void)
+
289 CBasePlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)
290 CPVK2Player::PreThink(void)
+
290 CPVK2Player::PlayerDeathThink(void)
291 CPVK2Player::PostThink(void)
+
291 CBasePlayer::Jump(void)
292 CBasePlayer::DamageEffect(float,int)
+
292 CBasePlayer::Duck(void)
293 CPVK2Player::OnDamagedByExplosion(CTakeDamageInfo  const&)
+
293 CPVK2Player::PreThink(void)
294 CBasePlayer::ShouldFadeOnDeath(void)
+
294 CPVK2Player::PostThink(void)
295 CBasePlayer::IsFakeClient(void)const
+
295 CBasePlayer::DamageEffect(float,int)
296 CBasePlayer::GetPlayerMins(void)const
+
296 CPVK2Player::OnDamagedByExplosion(CTakeDamageInfo  const&)
297 CBasePlayer::GetPlayerMaxs(void)const
+
297 CBasePlayer::ShouldFadeOnDeath(void)
298 CBasePlayer::CalcRoll(QAngle  const&,Vector  const&,float,float)
+
298 CBasePlayer::IsFakeClient(void)const
299 CBasePlayer::PackDeadPlayerItems(void)
+
299 CBasePlayer::GetPlayerMins(void)const
300 CBasePlayer::RemoveAllItems(bool)
+
300 CBasePlayer::GetPlayerMaxs(void)const
301 CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)
+
301 CBasePlayer::CalcRoll(QAngle  const&,Vector  const&,float,float)
302 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)
+
302 CBasePlayer::PackDeadPlayerItems(void)
303 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)
+
303 CBasePlayer::RemoveAllItems(bool)
304 CPVK2Player::UpdateClientData(void)
+
304 CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)
305 CBasePlayer::ExitLadder(void)
+
305 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)
306 CBasePlayer::GetLadderSurface(Vector  const&)
+
306 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)
307 CBasePlayer::SetFlashlightEnabled(bool)
+
307 CPVK2Player::UpdateClientData(void)
308 CPVK2Player::FlashlightIsOn(void)
+
308 CBasePlayer::ExitLadder(void)
309 CPVK2Player::FlashlightTurnOn(void)
+
309 CBasePlayer::GetLadderSurface(Vector  const&)
310 CPVK2Player::FlashlightTurnOff(void)
+
310 CBasePlayer::SetFlashlightEnabled(bool)
311 CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)
+
311 CPVK2Player::FlashlightIsOn(void)
312 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector  const&,Vector  const&)
+
312 CPVK2Player::FlashlightTurnOn(void)
313 CPVK2Player::PlayStepSound(Vector &,surfacedata_t *,float,bool)
+
313 CPVK2Player::FlashlightTurnOff(void)
314 CBasePlayer::GetStepSoundVelocities(float *,float *)
+
314 CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)
315 CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool)
+
315 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector  const&,Vector  const&)
316 CPVK2Player::DeathSound(CTakeDamageInfo  const&)
+
316 CPVK2Player::PlayStepSound(Vector &,surfacedata_t *,float,bool)
317 CPVK2Player::SetAnimation(PLAYER_ANIM)
+
317 CBasePlayer::GetStepSoundVelocities(float *,float *)
318 CBasePlayer::ImpulseCommands(void)
+
318 CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool)
319 CPVK2Player::CheatImpulseCommands(int)
+
319 CPVK2Player::DeathSound(CTakeDamageInfo  const&)
320 CPVK2Player::ClientCommand(CCommand  const&)
+
320 CPVK2Player::SetAnimation(PLAYER_ANIM)
321 CBasePlayer::StartObserverMode(int)
+
321 CBasePlayer::ImpulseCommands(void)
322 CBasePlayer::StopObserverMode(void)
+
322 CPVK2Player::CheatImpulseCommands(int)
323 CBasePlayer::ModeWantsSpectatorGUI(int)
+
323 CPVK2Player::ClientCommand(CCommand  const&)
324 CBasePlayer::SetObserverMode(int)
+
324 CBasePlayer::StartObserverMode(int)
325 CBasePlayer::GetObserverMode(void)
+
325 CBasePlayer::StopObserverMode(void)
326 CBasePlayer::SetObserverTarget(CBaseEntity *)
+
326 CPVK2Player::ModeWantsSpectatorGUI(int)
327 CBasePlayer::ObserverUse(bool)
+
327 CBasePlayer::SetObserverMode(int)
328 CBasePlayer::GetObserverTarget(void)
+
328 CBasePlayer::GetObserverMode(void)
329 CBasePlayer::FindNextObserverTarget(bool)
+
329 CBasePlayer::SetObserverTarget(CBaseEntity *)
330 CBasePlayer::GetNextObserverSearchStartPoint(bool)
+
330 CBasePlayer::ObserverUse(bool)
331 CPVK2Player::IsValidObserverTarget(CBaseEntity *)
+
331 CBasePlayer::GetObserverTarget(void)
332 CBasePlayer::CheckObserverSettings(void)
+
332 CBasePlayer::FindNextObserverTarget(bool)
333 CBasePlayer::JumptoPosition(Vector  const&,QAngle  const&)
+
333 CBasePlayer::GetNextObserverSearchStartPoint(bool)
334 CBasePlayer::ForceObserverMode(int)
+
334 CPVK2Player::IsValidObserverTarget(CBaseEntity *)
335 CBasePlayer::ResetObserverMode(void)
+
335 CBasePlayer::CheckObserverSettings(void)
336 CBasePlayer::ValidateCurrentObserverTarget(void)
+
336 CBasePlayer::JumptoPosition(Vector  const&,QAngle  const&)
337 CBasePlayer::AttemptToExitFreezeCam(void)
+
337 CBasePlayer::ForceObserverMode(int)
338 CBasePlayer::StartReplayMode(float,float,int)
+
338 CBasePlayer::ResetObserverMode(void)
339 CBasePlayer::StopReplayMode(void)
+
339 CBasePlayer::ValidateCurrentObserverTarget(void)
340 CBasePlayer::GetDelayTicks(void)
+
340 CPVK2Player::AttemptToExitFreezeCam(void)
341 CBasePlayer::GetReplayEntity(void)
+
341 CBasePlayer::StartReplayMode(float,float,int)
342 CBasePlayer::CreateCorpse(void)
+
342 CBasePlayer::StopReplayMode(void)
343 CPVK2Player::EntSelectSpawnPoint(void)
+
343 CBasePlayer::GetDelayTicks(void)
344 CBasePlayer::GetInVehicle(IServerVehicle *,int)
+
344 CBasePlayer::GetReplayEntity(void)
345 CPVK2Player::LeaveVehicle(Vector  const&,QAngle  const&)
+
345 CBasePlayer::CreateCorpse(void)
346 CBasePlayer::OnVehicleStart(void)
+
346 CPVK2Player::EntSelectSpawnPoint(void)
347 CBasePlayer::OnVehicleEnd(Vector &)
+
347 CBasePlayer::GetInVehicle(IServerVehicle *,int)
348 CPVK2Player::BumpWeapon(CBaseCombatWeapon *)
+
348 CPVK2Player::LeaveVehicle(Vector  const&,QAngle  const&)
349 CBasePlayer::SelectLastItem(void)
+
349 CBasePlayer::OnVehicleStart(void)
350 CBasePlayer::SelectItem(char  const*,int)
+
350 CBasePlayer::OnVehicleEnd(Vector &)
351 CBasePlayer::ItemPostFrame(void)
+
351 CPVK2Player::BumpWeapon(CBaseCombatWeapon *)
352 CPVK2Player::GiveNamedItem(char  const*,int)
+
352 CBasePlayer::SelectLastItem(void)
353 CBasePlayer::CheckTrainUpdate(void)
+
353 CBasePlayer::SelectItem(char  const*,int)
354 CBasePlayer::SetPlayerUnderwater(bool)
+
354 CBasePlayer::ItemPostFrame(void)
355 CBasePlayer::CanBreatheUnderwater(void)const
+
355 CPVK2Player::GiveNamedItem(char  const*,int)
356 CBasePlayer::PlayerUse(void)
+
356 CBasePlayer::CheckTrainUpdate(void)
357 CBasePlayer::PlayUseDenySound(void)
+
357 CBasePlayer::SetPlayerUnderwater(bool)
358 CBasePlayer::FindUseEntity(void)
+
358 CBasePlayer::CanBreatheUnderwater(void)const
359 CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int)
+
359 CBasePlayer::PlayerUse(void)
360 CBasePlayer::PickupObject(CBaseEntity *,bool)
+
360 CBasePlayer::PlayUseDenySound(void)
361 CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)
+
361 CBasePlayer::FindUseEntity(void)
362 CBasePlayer::GetHeldObjectMass(IPhysicsObject *)
+
362 CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int)
363 CBasePlayer::GetHeldObject(void)
+
363 CBasePlayer::PickupObject(CBaseEntity *,bool)
364 CBasePlayer::CheckSuitUpdate(void)
+
364 CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)
365 CBasePlayer::UpdateGeigerCounter(void)
+
365 CBasePlayer::GetHeldObjectMass(IPhysicsObject *)
366 CPVK2Player::GetAutoaimVector(float)
+
366 CBasePlayer::GetHeldObject(void)
367 CBasePlayer::GetAutoaimVector(float,float)
+
367 CBasePlayer::CheckSuitUpdate(void)
368 CBasePlayer::GetAutoaimVector(autoaim_params_t &)
+
368 CBasePlayer::UpdateGeigerCounter(void)
369 CBasePlayer::ShouldAutoaim(void)
+
369 CPVK2Player::GetAutoaimVector(float)
370 CBasePlayer::ForceClientDllUpdate(void)
+
370 CBasePlayer::GetAutoaimVector(float,float)
371 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)
+
371 CBasePlayer::GetAutoaimVector(autoaim_params_t &)
372 CPVK2Player::PlayerRunCommand(CUserCmd *,IMoveHelper *)
+
372 CBasePlayer::ShouldAutoaim(void)
373 CBasePlayer::ChangeTeam(int,bool,bool)
+
373 CBasePlayer::ForceClientDllUpdate(void)
374 CPVK2Player::CanHearAndReadChatFrom(CBasePlayer *)
+
374 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)
375 CBaseMultiplayerPlayer::CanSpeak(void)
+
375 CPVK2Player::PlayerRunCommand(CUserCmd *,IMoveHelper *)
376 CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &)
+
376 CBasePlayer::ChangeTeam(int,bool,bool)
377 CBasePlayer::CheckChatText(char *,int)
+
377 CPVK2Player::CanHearAndReadChatFrom(CBasePlayer *)
378 CBasePlayer::CreateRagdollEntity(void)
+
378 CBaseMultiplayerPlayer::CanSpeak(void)
379 CBasePlayer::ShouldAnnounceAchievement(void)
+
379 CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &)
380 CBasePlayer::IsFollowingPhysics(void)
+
380 CBasePlayer::CheckChatText(char *,int)
381 CBasePlayer::InitVCollision(Vector  const&,Vector  const&)
+
381 CBasePlayer::CreateRagdollEntity(void)
382 CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)
+
382 CBasePlayer::ShouldAnnounceAchievement(void)
383 CBasePlayer::Hints(void)
+
383 CBasePlayer::IsFollowingPhysics(void)
384 CBasePlayer::ArmorValue(void)const
+
384 CBasePlayer::InitVCollision(Vector  const&,Vector  const&)
385 CBasePlayer::IsReadyToPlay(void)
+
385 CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)
386 CBasePlayer::IsReadyToSpawn(void)
+
386 CBasePlayer::Hints(void)
387 CBasePlayer::ShouldGainInstantSpawn(void)
+
387 CBasePlayer::ArmorValue(void)const
388 CBasePlayer::ResetPerRoundStats(void)
+
388 CBasePlayer::IsReadyToPlay(void)
389 CBasePlayer::ResetScores(void)
+
389 CBasePlayer::IsReadyToSpawn(void)
390 CBasePlayer::EquipSuit(bool)
+
390 CBasePlayer::ShouldGainInstantSpawn(void)
391 CBasePlayer::RemoveSuit(void)
+
391 CBasePlayer::ResetPerRoundStats(void)
392 CBasePlayer::CommitSuicide(bool,bool)
+
392 CBasePlayer::ResetScores(void)
393 CBasePlayer::CommitSuicide(Vector  const&,bool,bool)
+
393 CBasePlayer::EquipSuit(bool)
394 CPVK2Player::CommitSuicide_Kill(Vector  const&,bool,bool)
+
394 CBasePlayer::RemoveSuit(void)
395 CBasePlayer::IsBot(void)const
+
395 CBasePlayer::CommitSuicide(bool,bool)
396 CBaseMultiplayerPlayer::GetExpresser(void)
+
396 CBasePlayer::CommitSuicide(Vector  const&,bool,bool)
397 CBasePlayer::SpawnArmorValue(void)const
+
397 CPVK2Player::CommitSuicide_Kill(Vector  const&,bool,bool)
398 CBasePlayer::NetworkStateChanged_m_ArmorValue(void)
+
398 CBasePlayer::IsBot(void)const
399 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)
+
399 CBaseMultiplayerPlayer::GetExpresser(void)
400 CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float)
+
400 CBasePlayer::SpawnArmorValue(void)const
401 CAI_ExpresserHost<CBasePlayer>::Speak(char  const*,char  const*,char *,unsigned int,IRecipientFilter *)
+
401 CBasePlayer::NetworkStateChanged_m_ArmorValue(void)
402 CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(char  const*,AI_Response *)
+
402 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)
403 CBaseMultiplayerPlayer::SpeakIfAllowed(char  const*,char  const*,bool,bool,char *,unsigned int,IRecipientFilter *)
+
403 CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float)
404 CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int,char  const*,bool,bool,char *,unsigned int,IRecipientFilter *)
+
404 CAI_ExpresserHost<CBasePlayer>::Speak(char  const*,char  const*,char *,unsigned int,IRecipientFilter *)
405 CBaseMultiplayerPlayer::CanSpeakVoiceCommand(void)
+
405 CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(char  const*,AI_Response *)
406 CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy(void)
+
406 CBaseMultiplayerPlayer::SpeakIfAllowed(char  const*,char  const*,bool,bool,char *,unsigned int,IRecipientFilter *)
407 CBaseMultiplayerPlayer::NoteSpokeVoiceCommand(char  const*)
+
407 CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int,char  const*,bool,bool,char *,unsigned int,IRecipientFilter *)
408 CBaseMultiplayerPlayer::OnAchievementEarned(int)
+
408 CBaseMultiplayerPlayer::CanSpeakVoiceCommand(void)
409 CBaseMultiplayerPlayer::GetMultiplayerExpresser(void)
+
409 CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy(void)
410 CPVK2Player::CalculateTeamBalanceScore(void)
+
410 CBaseMultiplayerPlayer::NoteSpokeVoiceCommand(char  const*)
411 CBaseMultiplayerPlayer::CreateExpresser(void)
+
411 CBaseMultiplayerPlayer::OnAchievementEarned(int)
412 CPVK2Player::ChoreoProp(void)
+
412 CBaseMultiplayerPlayer::GetMultiplayerExpresser(void)
413 CPVK2Player::HandleSpeedChanges(void)
+
413 CPVK2Player::CalculateTeamBalanceScore(void)
414 CPVK2Player::Event_Falling(float,float,int,Vector *,QAngle *)
+
414 CBaseMultiplayerPlayer::CreateExpresser(void)
415 CPVK2Player::SetMaxArmor(int)
+
415 CPVK2Player::ChoreoProp(void)
416 CPVK2Player::GetMaxArmor(void)
+
416 CPVK2Player::HandleSpeedChanges(void)
417 CPVK2Player::SetSpecial(int)
+
417 CPVK2Player::Event_Falling(float,float,int,Vector *,QAngle *)
418 CPVK2Player::GetSpecial(void)const
+
418 CPVK2Player::SetMaxArmor(int)
419 CPVK2Player::GetMaxSpecial(void)const
+
419 CPVK2Player::GetMaxArmor(void)
420 CPVK2Player::IsSpecialAvailable(void)const
+
420 CPVK2Player::SetSpecial(int)
421 CPVK2Player::IncrementSpecial(int)
+
421 CPVK2Player::GetSpecial(void)const
422 CPVK2Player::ReduceSpecial(int)
+
422 CPVK2Player::GetMaxSpecial(void)const
423 CPVK2Player::HandleBlocking(CTakeDamageInfo &,CGameTrace *)
+
423 CPVK2Player::IsSpecialAvailable(void)const
424 CPVK2Player::ApplyBlockingDamagePenalty(CTakeDamageInfo &)
+
424 CPVK2Player::IncrementSpecial(int)
425 CPVK2Player::Knockback(float,CPVK2Player*)
+
425 CPVK2Player::ReduceSpecial(int)
426 CPVK2Player::IsGrenadeFrame(void)
+
426 CPVK2Player::CancelSpecial(void)
427 CPVK2Player::GetRespawnTime(void)
+
427 CPVK2Player::HandleBlocking(CTakeDamageInfo &,CGameTrace *)
428 CPVK2Player::IsBerserking(void)
+
428 CPVK2Player::ApplyBlockingDamagePenalty(CTakeDamageInfo &)
429 CPVK2Player::SetBerserkTime(float)
+
429 CPVK2Player::Knockback(float,CPVK2Player*)
430 CPVK2Player::GetBerserkTime(void)
+
430 CPVK2Player::IsGrenadeFrame(void)
431 CPVK2Player::HasHealthEffect(void)
+
431 CPVK2Player::GetRespawnTime(void)
432 CPVK2Player::AddHealthEffect(int,float,float,int,CBaseEntity *,CBaseEntity *)
+
432 CPVK2Player::IsBerserking(void)
433 CPVK2Player::ClearHealthEffects(void)
+
433 CPVK2Player::SetBerserkTime(float)
434 CPVK2Player::PerformHealthEffects(void)
+
434 CPVK2Player::GetBerserkTime(void)
435 CPVK2Player::GetFullHealthAdjustedHealthEffects(void)
+
435 CPVK2Player::HasHealthEffect(void)
436 CPVK2Player::NotePlayerAssistDamage(CPVK2Player*,float)
+
436 CPVK2Player::AddHealthEffect(int,float,float,int,CBaseEntity *,CBaseEntity *)
437 CPVK2Player::FindPlayerAssistEntry(CPVK2Player*)
+
437 CPVK2Player::ClearHealthEffects(void)
438 CPVK2Player::UpdatePlayerAssistList(void)
+
438 CPVK2Player::PerformHealthEffects(void)
439 CPVK2Player::ChooseBestKillAssister(CPVK2Player*)
+
439 CPVK2Player::GetFullHealthAdjustedHealthEffects(void)
440 CPVK2Player::ClearPlayerAssistList(void)
+
440 CPVK2Player::NotePlayerAssistDamage(CPVK2Player*,float)
441 CPVK2Player::WouldSuicideBeAssisted(void)
+
441 CPVK2Player::FindPlayerAssistEntry(CPVK2Player*)
442 CPVK2Player::SetAngleLimit(float,float)
+
442 CPVK2Player::UpdatePlayerAssistList(void)
443 CPVK2Player::DisableAngleLimit(void)
+
443 CPVK2Player::ChooseBestKillAssister(CPVK2Player*)
444 CPVK2Player::CanBeStunned(void)
+
444 CPVK2Player::ClearPlayerAssistList(void)
445 CPVK2Player::SetSummonedNPC(CBaseEntity *)
+
445 CPVK2Player::WouldSuicideBeAssisted(void)
446 CPVK2Player::GetSummonedNPC(void)
+
446 CPVK2Player::SetAngleLimit(float,float)
447 CPVK2Player::SetCarriedItem(CBaseEntity *)
+
447 CPVK2Player::DisableAngleLimit(void)
448 CPVK2Player::GetCarriedItem(void)
+
448 CPVK2Player::CanBeStunned(void)
449 CPVK2Player::IsCarryingItem(void)
+
449 CPVK2Player::SetSummonedNPC(CBaseEntity *)
450 CPVK2Player::SetSummonedName(char  const*)
+
450 CPVK2Player::GetSummonedNPC(void)
451 CPVK2Player::GetSummonedName(void)
+
451 CPVK2Player::SetCarriedItem(CBaseEntity *)
452 CPVK2Player::SetCurrentTerritory(CPVK2Territory *)
+
452 CPVK2Player::GetCarriedItem(void)
453 CPVK2Player::OnTerritoryGuardBegin(void)
+
453 CPVK2Player::IsCarryingItem(void)
454 CPVK2Player::OnTerritoryGuardEnd(void)
+
454 CPVK2Player::SetSummonedName(char  const*)
455 CPVK2Player::OnGrailTeamGraceBegin(void)
+
455 CPVK2Player::GetSummonedName(void)
456 CPVK2Player::OnGrailTeamGraceEnd(void)
+
456 CPVK2Player::SetCurrentTerritory(CPVK2Territory *)
457 CPVK2Player::MarkPlayerScoreDirty(void)
+
457 CPVK2Player::OnTerritoryGuardBegin(void)
458 CPVK2Player::UpdateLocalPlayerScores(void)
+
458 CPVK2Player::OnTerritoryGuardEnd(void)
459 CPVK2Player::AddToRoundScore(float)
+
459 CPVK2Player::OnGrailTeamGraceBegin(void)
460 CPVK2Player::ResetRoundScore(void)
+
460 CPVK2Player::OnGrailTeamGraceEnd(void)
461 CPVK2Player::GetRoundScore(void)
+
461 CPVK2Player::MarkPlayerScoreDirty(void)
462 CPVK2Player::SetYellTime(float)
+
462 CPVK2Player::UpdateLocalPlayerScores(void)
463 CPVK2Player::GetYellTime(void)
+
463 CPVK2Player::AddToRoundScore(float)
464 CPVK2Player::GetLastMoveTime(void)const
+
464 CPVK2Player::ResetRoundScore(void)
465 CPVK2Player::GetAutoBlockDir(void)
+
465 CPVK2Player::GetRoundScore(void)
466 CPVK2Player::SDKAnim_GetActiveWeapon(void)
+
466 CPVK2Player::SetYellTime(float)
467 CPVK2Player::SDKAnim_CanMove(void)
+
467 CPVK2Player::GetYellTime(void)
468 CPVK2Player::NoteWeaponFired(void)
+
468 CPVK2Player::GetLastMoveTime(void)const
469 CPVK2Player::StartInitialObserver(void)
+
469 CPVK2Player::GetAutoBlockDir(void)
470 CPVK2Player::ChangeClass(int)
+
470 CPVK2Player::SDKAnim_GetActiveWeapon(void)
471 CPVK2Player::InitClass(int)
+
471 CPVK2Player::SDKAnim_CanMove(void)
472 CPVK2Player::YellSound(int)
+
472 CPVK2Player::NoteWeaponFired(void)
473 CPVK2Player::SetDefaultSpeed(float)
+
473 CPVK2Player::StartInitialObserver(void)
474 CPVK2Player::GetDefaultSpeed(void)const
+
474 CPVK2Player::ChangeClass(int)
475 CPVK2Player::GetPlayerClass(void)const
+
475 CPVK2Player::InitClass(int)
476 CPVK2Player::ClearAttachedModels(void)
+
476 CPVK2Player::YellSound(int)
477 CPVK2Player::AddAttachedModel(char  const*,char  const*)
+
477 CPVK2Player::SetDefaultSpeed(float)
478 CPVK2Player::ReAttachModels(void)
+
478 CPVK2Player::GetDefaultSpeed(void)const
479 CPVK2Player::GetAttachedModel(char  const*)
+
479 CPVK2Player::GetPlayerClass(void)const
480 CPVK2Player::SetKnockbackTime(float)
+
480 CPVK2Player::ClearAttachedModels(void)
481 CPVK2Player::IsStunned(void)
+
481 CPVK2Player::AddAttachedModel(char  const*,char  const*)
482 CPVK2Player::GetStunAmount(void)
+
482 CPVK2Player::ReAttachModels(void)
483 CPVK2Player::StartBerserk(void)
+
483 CPVK2Player::GetAttachedModel(char  const*)
484 CPVK2Player::StopBerserk(void)
+
484 CPVK2Player::SetKnockbackTime(float)
485 CPVK2Player::ResetTeamChanges(void)
+
485 CPVK2Player::IsStunned(void)
486 CPVK2Player::ForceTeam(int)
+
486 CPVK2Player::GetStunAmount(void)
487 CPVK2Player::GetForcedTeam(void)const
+
487 CPVK2Player::StartBerserk(void)
488 CPVK2Player::DelayRemoveBuffs(void)
+
488 CPVK2Player::StopBerserk(void)
489 CPVK2Player::GetScoreManager(void)
+
489 CPVK2Player::ResetTeamChanges(void)
490 CPVK2Player::CanDoubleJump(void)
+
490 CPVK2Player::ForceTeam(int)
491 CPVK2Player::GetJumpCount(void)
+
491 CPVK2Player::GetForcedTeam(void)const
492 CPVK2Player::NoteJumped(void)
+
492 CPVK2Player::DelayRemoveBuffs(void)
493 CPVK2Player::CreateRagdollEntity(int)
+
493 CPVK2Player::GetScoreManager(void)
 +
494 CPVK2Player::CanDoubleJump(void)
 +
495 CPVK2Player::GetJumpCount(void)
 +
496 CPVK2Player::NoteJumped(void)
 +
497 CPVK2Player::CreateRagdollEntity(int)
 
</pre>
 
</pre>

Revision as of 23:01, 23 October 2012

Also for use when using virtual offsets.

These are the Windows offsets. Linux offsets are 1 greater.

The List

This comes from the symbol tables, so you'll have to look in the SDK for return types.

Last Updated October 23, 2012

// Auto reconstructed from vtable block @ 0x00DD7AE0
// from "server_i486py.so", by ida_vtables.idc
0	CPVK2Player::~CPVK2Player()
1	CPVK2Player::~CPVK2Player()
2	CBaseEntity::SetRefEHandle(CBaseHandle  const&)
3	CBaseEntity::GetRefEHandle(void)const
4	CBaseEntity::GetCollideable(void)
5	CBaseEntity::GetNetworkable(void)
6	CBaseEntity::GetBaseEntity(void)
7	CBaseEntity::GetModelIndex(void)const
8	CBaseEntity::GetModelName(void)const
9	CBaseEntity::SetModelIndex(int)
10	CPVK2Player::GetServerClass(void)
11	CPVK2Player::YouForgotToImplementOrDeclareServerClass(void)
12	CPVK2Player::GetDataDescMap(void)
13	CPVK2Player::TestCollision(Ray_t  const&,unsigned int,CGameTrace &)
14	CPVK2Player::TestHitboxes(Ray_t  const&,unsigned int,CGameTrace &)
15	CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
16	CPVK2Player::ShouldCollide(int,int)const
17	CBaseEntity::ShouldTraceToOwner(void)const
18	CBaseEntity::SetOwnerEntity(CBaseEntity*)
19	CPVK2Player::ShouldTransmit(CCheckTransmitInfo  const*)
20	CBasePlayer::UpdateTransmitState(void)
21	CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)
22	CBasePlayer::GetTracerType(void)
23	CPVK2Player::Spawn(void)
24	CPVK2Player::Precache(void)
25	CBasePlayer::SetModel(char  const*)
26	CBaseMultiplayerPlayer::PostConstructor(char  const*)
27	CBaseEntity::PostClientActive(void)
28	CBaseEntity::ParseMapData(CEntityMapData *)
29	CBaseEntity::KeyValue(char  const*,char  const*)
30	CBaseEntity::KeyValue(char  const*,float)
31	CBaseEntity::KeyValue(char  const*,Vector  const&)
32	CBaseEntity::GetKeyValue(char  const*,char *,int)
33	CBasePlayer::Activate(void)
34	CBaseEntity::SetParent(CBaseEntity*,int)
35	CBasePlayer::ObjectCaps(void)
36	CBaseEntity::AcceptInput(char  const*,CBaseEntity*,CBaseEntity*,variant_t,int)
37	CBaseAnimating::GetInputDispatchEffectPosition(char  const*,Vector &,QAngle &)
38	CBasePlayer::DrawDebugGeometryOverlays(void)
39	CBaseAnimating::DrawDebugTextOverlays(void)
40	CBasePlayer::Save(ISave &)
41	CBasePlayer::Restore(IRestore &)
42	CBasePlayer::ShouldSavePhysics(void)
43	CBaseEntity::OnSave(IEntitySaveUtils *)
44	CBasePlayer::OnRestore(void)
45	CBasePlayer::RequiredEdictIndex(void)
46	CBaseEntity::MoveDone(void)
47	CBaseEntity::Think(void)
48	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void)
49	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)
50	CBaseAnimating::GetBaseAnimating(void)
51	CBaseMultiplayerPlayer::GetResponseSystem(void)
52	CAI_ExpresserHost<CBasePlayer>::DispatchResponse(char  const*)
53	CBasePlayer::Classify(void)
54	CBaseEntity::DeathNotice(CBaseEntity*)
55	CBaseEntity::ShouldAttractAutoAim(CBaseEntity*)
56	CBaseEntity::GetAutoAimRadius(void)
57	CBaseEntity::GetAutoAimCenter(void)
58	CBaseEntity::GetBeamTraceFilter(void)
59	CBaseEntity::PassesDamageFilter(CTakeDamageInfo  const&)
60	CPVK2Player::TraceAttack(CTakeDamageInfo  const&,Vector  const&,CGameTrace *)
61	CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)
62	CPVK2Player::OnTakeDamage(CTakeDamageInfo  const&)
63	CPVK2Player::TakeHealth(float,int)
64	CBaseEntity::IsAlive(void)
65	CPVK2Player::Event_Killed(CTakeDamageInfo  const&)
66	CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo  const&)
67	CBaseCombatCharacter::BloodColor(void)
68	CBaseEntity::IsTriggered(CBaseEntity*)
69	CBaseEntity::IsNPC(void)const
70	CBaseCombatCharacter::MyCombatCharacterPointer(void)
71	CBaseEntity::GetDelay(void)
72	CBaseEntity::IsMoving(void)
73	CBaseEntity::DamageDecal(int,int)
74	CBaseEntity::DecalTrace(CGameTrace *,char  const*)
75	CBaseEntity::ImpactTrace(CGameTrace *,int,char *)
76	CBaseEntity::OnControls(CBaseEntity*)
77	CBaseEntity::HasTarget(string_t)
78	CBasePlayer::IsPlayer(void)const
79	CBasePlayer::IsNetClient(void)const
80	CBaseEntity::IsTemplate(void)
81	CBaseEntity::IsBaseObject(void)const
82	CBaseEntity::IsBaseTrain(void)const
83	CBaseEntity::GetServerVehicle(void)
84	CBaseEntity::IsViewable(void)
85	CPVK2Player::ChangeTeam(int)
86	CBaseEntity::OnEntityEvent(EntityEvent_t,void *)
87	CBaseEntity::CanStandOn(CBaseEntity*)const
88	CBaseEntity::CanStandOn(edict_t *)const
89	CBaseEntity::GetEnemy(void)
90	CBaseEntity::GetEnemy(void)const
91	CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)
92	CBaseEntity::StartTouch(CBaseEntity*)
93	CPVK2Player::Touch(CBaseEntity *)
94	CBaseEntity::EndTouch(CBaseEntity*)
95	CBaseEntity::StartBlocked(CBaseEntity*)
96	CBaseEntity::Blocked(CBaseEntity*)
97	CBaseEntity::EndBlocked(void)
98	CBasePlayer::PhysicsSimulate(void)
99	CPVK2Player::UpdateOnRemove(void)
100	CBaseEntity::StopLoopingSounds(void)
101	CBaseEntity::SUB_AllowedToFade(void)
102	CBaseFlex::Teleport(Vector  const*,QAngle  const*,Vector  const*)
103	CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t  const&)
104	CBasePlayer::MakeTracer(Vector  const&,CGameTrace  const&,int)
105	CBaseEntity::GetTracerAttachment(void)
106	CPVK2Player::FireBullets(FireBulletsInfo_t  const&)
107	CBasePlayer::DoImpactEffect(CGameTrace &,int)
108	CBaseEntity::Respawn(void)
109	CBaseEntity::IsLockedByMaster(void)
110	CBaseEntity::GetMaxHealth(void)const
111	CPVK2Player::ModifyOrAppendCriteria(AI_CriteriaSet &)
112	CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)
113	CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)
114	CBasePlayer::NetworkStateChanged_m_iHealth(void)
115	CBasePlayer::NetworkStateChanged_m_iHealth(void *)
116	CBasePlayer::NetworkStateChanged_m_lifeState(void)
117	CBasePlayer::NetworkStateChanged_m_lifeState(void *)
118	CBaseEntity::NetworkStateChanged_m_takedamage(void)
119	CBaseEntity::NetworkStateChanged_m_takedamage(void *)
120	CBaseEntity::GetDamageType(void)const
121	CBaseEntity::GetDamage(void)
122	CBaseEntity::SetDamage(float)
123	CBasePlayer::EyePosition(void)
124	CBasePlayer::EyeAngles(void)
125	CBasePlayer::LocalEyeAngles(void)
126	CBaseEntity::EarPosition(void)
127	CBasePlayer::BodyTarget(Vector  const&,bool)
128	CBaseEntity::HeadTarget(Vector  const&)
129	CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const
130	CBaseEntity::GetViewOffset(void)
131	CBasePlayer::GetSmoothedVelocity(void)
132	CBaseAnimating::GetVelocity(Vector *,Vector *)
133	CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **)
134	CBaseCombatCharacter::FVisible(Vector  const&,int,CBaseEntity **)
135	CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)
136	CBaseEntity::GetAttackDamageScale(CBaseEntity*)
137	CBaseEntity::GetReceivedDamageScale(CBaseEntity*)
138	CBaseEntity::GetGroundVelocityToApply(Vector &)
139	CBaseEntity::PhysicsSplash(Vector  const&,Vector  const&,float,float)
140	CBaseEntity::Splash(void)
141	CBaseEntity::WorldSpaceCenter(void)const
142	CBaseEntity::GetSoundEmissionOrigin(void)const
143	CBaseEntity::CreateVPhysics(void)
144	CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)
145	CBasePlayer::VPhysicsDestroyObject(void)
146	CBasePlayer::VPhysicsUpdate(IPhysicsObject *)
147	CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo  const&)
148	CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)
149	CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *)
150	CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *)
151	CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)
152	CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)
153	CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
154	CBaseEntity::VPhysicsIsFlesh(void)
155	CBaseEntity::HasPhysicsAttacker(float)
156	CPVK2Player::PhysicsSolidMaskForEntity(void)const
157	CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &)
158	CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
159	CBaseAnimating::GetStepOrigin(void)const
160	CBaseAnimating::GetStepAngles(void)const
161	CBaseEntity::ShouldDrawWaterImpacts(void)
162	CBasePlayer::NetworkStateChanged_m_fFlags(void)
163	CBasePlayer::NetworkStateChanged_m_fFlags(void *)
164	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void)
165	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *)
166	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void)
167	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *)
168	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void)
169	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *)
170	CBasePlayer::NetworkStateChanged_m_flFriction(void)
171	CBasePlayer::NetworkStateChanged_m_flFriction(void *)
172	CBasePlayer::NetworkStateChanged_m_vecVelocity(void)
173	CBasePlayer::NetworkStateChanged_m_vecVelocity(void *)
174	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void)
175	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *)
176	CBaseAnimating::GetTintColor(void)
177	CBaseAnimating::SetTintColor(Vector  const&)
178	CBaseAnimating::GetIdealSpeed(void)const
179	CBaseAnimating::GetIdealAccel(void)const
180	CBaseAnimatingOverlay::StudioFrameAdvance(void)
181	CBaseAnimating::IsActivityFinished(void)
182	CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int)
183	CBaseAnimating::ClampRagdollForce(Vector  const&,Vector*)
184	CPVK2Player::BecomeRagdollOnClient(Vector  const&)
185	CBaseAnimating::IsRagdoll(void)
186	CBaseAnimating::CanBecomeRagdoll(void)
187	CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int)
188	CBaseAnimating::GetBoneTransform(int,matrix3x4_t &)
189	CBaseAnimating::SetupBones(matrix3x4_t *,int)
190	CBaseAnimating::CalculateIKLocks(float)
191	CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)
192	CBasePlayer::HandleAnimEvent(animevent_t *)
193	CBaseAnimating::PopulatePoseParameters(void)
194	CBaseAnimating::GetAttachment(int,matrix3x4_t &)
195	CBaseAnimating::InitBoneControllers(void)
196	CBaseAnimating::GetGroundSpeedVelocity(void)
197	CBaseAnimating::Ignite(float,bool,float,bool)
198	CBaseAnimating::IgniteLifetime(float)
199	CBaseAnimating::IgniteNumHitboxFires(int)
200	CBaseAnimating::IgniteHitboxFireScale(float)
201	CBaseAnimating::Extinguish(void)
202	CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *)
203	CBaseAnimating::SetLightingOrigin(CBaseEntity *)
204	CBaseFlex::SetViewtarget(Vector  const&)
205	CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)
206	CBaseFlex::ProcessSceneEvents(void)
207	CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
208	CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)
209	CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)
210	CBaseFlex::PlayScene(char  const*,float,AI_Response *,IRecipientFilter *)
211	CBaseFlex::PlayAutoGeneratedSoundScene(char  const*)
212	CBasePlayer::GetPhysicsImpactDamageTable(void)
213	CBaseCombatCharacter::FInViewCone(CBaseEntity *)
214	CBaseCombatCharacter::FInViewCone(Vector  const&)
215	CBaseCombatCharacter::FInAimCone(CBaseEntity *)
216	CBaseCombatCharacter::FInAimCone(Vector  const&)
217	CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)
218	CBaseCombatCharacter::FindMissTarget(void)
219	CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*)
220	CBasePlayer::BodyAngles(void)
221	CBaseCombatCharacter::BodyDirection2D(void)
222	CBaseCombatCharacter::BodyDirection3D(void)
223	CBaseCombatCharacter::HeadDirection2D(void)
224	CBaseCombatCharacter::HeadDirection3D(void)
225	CBaseCombatCharacter::EyeDirection2D(void)
226	CBaseCombatCharacter::EyeDirection3D(void)
227	CPVK2Player::GiveAmmo(int,int,bool)
228	CBaseCombatCharacter::NPC_TranslateActivity(Activity)
229	CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)
230	CBaseCombatCharacter::Weapon_FrameUpdate(void)
231	CBaseCombatCharacter::Weapon_HandleAnimEvent(animevent_t *)
232	CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *)
233	CBasePlayer::Weapon_Equip(CBaseCombatWeapon *)
234	CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)
235	CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)
236	CPVK2Player::Weapon_Switch(CBaseCombatWeapon *,int)
237	CBasePlayer::Weapon_ShootPosition(void)
238	CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)
239	CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)
240	CBaseCombatCharacter::Weapon_GetSlot(int)const
241	CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)
242	CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)
243	CBaseCombatCharacter::CanBecomeServerRagdoll(void)
244	CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo  const&)
245	CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo  const&)
246	CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo  const&)
247	CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *)
248	CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)
249	CBaseCombatCharacter::OnPlayerKilledOther(CBaseEntity *,CTakeDamageInfo  const&)
250	CBaseCombatCharacter::GetDeathActivity(void)
251	CBaseCombatCharacter::CorpseGib(CTakeDamageInfo  const&)
252	CBaseCombatCharacter::CorpseFade(void)
253	CBaseCombatCharacter::HasHumanGibs(void)
254	CBaseCombatCharacter::HasAlienGibs(void)
255	CBaseCombatCharacter::ShouldGib(CTakeDamageInfo  const&)
256	CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
257	CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&)
258	CPVK2Player::Event_Dying(void)
259	CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&,Vector  const&)
260	CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)
261	CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector  const&,float,int)
262	CBaseCombatCharacter::CheckTraceHullAttack(float,Vector  const&,Vector  const&,int,int,float,bool)
263	CBaseCombatCharacter::CheckTraceHullAttack(Vector  const&,Vector  const&,Vector  const&,Vector  const&,int,int,float,bool)
264	CBaseCombatCharacter::PushawayTouch(CBaseEntity *)
265	CBaseCombatCharacter::IRelationType(CBaseEntity *)
266	CBaseCombatCharacter::IRelationPriority(CBaseEntity *)
267	CBasePlayer::IsInAVehicle(void)const
268	CBasePlayer::GetVehicle(void)
269	CBasePlayer::GetVehicleEntity(void)
270	CBaseCombatCharacter::ExitVehicle(void)
271	CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)
272	CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)
273	CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)
274	CBasePlayer::DoMuzzleFlash(void)
275	CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)
276	CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)
277	CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)
278	CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)
279	CBasePlayer::NetworkStateChanged_m_iAmmo(void)
280	CBasePlayer::NetworkStateChanged_m_iAmmo(void *)
281	CPVK2Player::CreateViewModel(int)
282	CPVK2Player::SetupVisibility(CBaseEntity *,unsigned char *,int)
283	CPVK2Player::WantsLagCompensationOnEntity(CBasePlayer  const*,CUserCmd  const*,CBitVec<2048>  const*)const
284	CPVK2Player::WantsLagCompensationOnNPC(CBaseEntity  const*,CUserCmd  const*,CBitVec<2048>  const*)const
285	CBasePlayer::SharedSpawn(void)
286	CBasePlayer::ForceRespawn(void)
287	CPVK2Player::InitialSpawn(void)
288	CBasePlayer::InitHUD(void)
289	CBasePlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)
290	CPVK2Player::PlayerDeathThink(void)
291	CBasePlayer::Jump(void)
292	CBasePlayer::Duck(void)
293	CPVK2Player::PreThink(void)
294	CPVK2Player::PostThink(void)
295	CBasePlayer::DamageEffect(float,int)
296	CPVK2Player::OnDamagedByExplosion(CTakeDamageInfo  const&)
297	CBasePlayer::ShouldFadeOnDeath(void)
298	CBasePlayer::IsFakeClient(void)const
299	CBasePlayer::GetPlayerMins(void)const
300	CBasePlayer::GetPlayerMaxs(void)const
301	CBasePlayer::CalcRoll(QAngle  const&,Vector  const&,float,float)
302	CBasePlayer::PackDeadPlayerItems(void)
303	CBasePlayer::RemoveAllItems(bool)
304	CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)
305	CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)
306	CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)
307	CPVK2Player::UpdateClientData(void)
308	CBasePlayer::ExitLadder(void)
309	CBasePlayer::GetLadderSurface(Vector  const&)
310	CBasePlayer::SetFlashlightEnabled(bool)
311	CPVK2Player::FlashlightIsOn(void)
312	CPVK2Player::FlashlightTurnOn(void)
313	CPVK2Player::FlashlightTurnOff(void)
314	CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)
315	CBasePlayer::UpdateStepSound(surfacedata_t *,Vector  const&,Vector  const&)
316	CPVK2Player::PlayStepSound(Vector &,surfacedata_t *,float,bool)
317	CBasePlayer::GetStepSoundVelocities(float *,float *)
318	CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool)
319	CPVK2Player::DeathSound(CTakeDamageInfo  const&)
320	CPVK2Player::SetAnimation(PLAYER_ANIM)
321	CBasePlayer::ImpulseCommands(void)
322	CPVK2Player::CheatImpulseCommands(int)
323	CPVK2Player::ClientCommand(CCommand  const&)
324	CBasePlayer::StartObserverMode(int)
325	CBasePlayer::StopObserverMode(void)
326	CPVK2Player::ModeWantsSpectatorGUI(int)
327	CBasePlayer::SetObserverMode(int)
328	CBasePlayer::GetObserverMode(void)
329	CBasePlayer::SetObserverTarget(CBaseEntity *)
330	CBasePlayer::ObserverUse(bool)
331	CBasePlayer::GetObserverTarget(void)
332	CBasePlayer::FindNextObserverTarget(bool)
333	CBasePlayer::GetNextObserverSearchStartPoint(bool)
334	CPVK2Player::IsValidObserverTarget(CBaseEntity *)
335	CBasePlayer::CheckObserverSettings(void)
336	CBasePlayer::JumptoPosition(Vector  const&,QAngle  const&)
337	CBasePlayer::ForceObserverMode(int)
338	CBasePlayer::ResetObserverMode(void)
339	CBasePlayer::ValidateCurrentObserverTarget(void)
340	CPVK2Player::AttemptToExitFreezeCam(void)
341	CBasePlayer::StartReplayMode(float,float,int)
342	CBasePlayer::StopReplayMode(void)
343	CBasePlayer::GetDelayTicks(void)
344	CBasePlayer::GetReplayEntity(void)
345	CBasePlayer::CreateCorpse(void)
346	CPVK2Player::EntSelectSpawnPoint(void)
347	CBasePlayer::GetInVehicle(IServerVehicle *,int)
348	CPVK2Player::LeaveVehicle(Vector  const&,QAngle  const&)
349	CBasePlayer::OnVehicleStart(void)
350	CBasePlayer::OnVehicleEnd(Vector &)
351	CPVK2Player::BumpWeapon(CBaseCombatWeapon *)
352	CBasePlayer::SelectLastItem(void)
353	CBasePlayer::SelectItem(char  const*,int)
354	CBasePlayer::ItemPostFrame(void)
355	CPVK2Player::GiveNamedItem(char  const*,int)
356	CBasePlayer::CheckTrainUpdate(void)
357	CBasePlayer::SetPlayerUnderwater(bool)
358	CBasePlayer::CanBreatheUnderwater(void)const
359	CBasePlayer::PlayerUse(void)
360	CBasePlayer::PlayUseDenySound(void)
361	CBasePlayer::FindUseEntity(void)
362	CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int)
363	CBasePlayer::PickupObject(CBaseEntity *,bool)
364	CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)
365	CBasePlayer::GetHeldObjectMass(IPhysicsObject *)
366	CBasePlayer::GetHeldObject(void)
367	CBasePlayer::CheckSuitUpdate(void)
368	CBasePlayer::UpdateGeigerCounter(void)
369	CPVK2Player::GetAutoaimVector(float)
370	CBasePlayer::GetAutoaimVector(float,float)
371	CBasePlayer::GetAutoaimVector(autoaim_params_t &)
372	CBasePlayer::ShouldAutoaim(void)
373	CBasePlayer::ForceClientDllUpdate(void)
374	CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)
375	CPVK2Player::PlayerRunCommand(CUserCmd *,IMoveHelper *)
376	CBasePlayer::ChangeTeam(int,bool,bool)
377	CPVK2Player::CanHearAndReadChatFrom(CBasePlayer *)
378	CBaseMultiplayerPlayer::CanSpeak(void)
379	CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &)
380	CBasePlayer::CheckChatText(char *,int)
381	CBasePlayer::CreateRagdollEntity(void)
382	CBasePlayer::ShouldAnnounceAchievement(void)
383	CBasePlayer::IsFollowingPhysics(void)
384	CBasePlayer::InitVCollision(Vector  const&,Vector  const&)
385	CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)
386	CBasePlayer::Hints(void)
387	CBasePlayer::ArmorValue(void)const
388	CBasePlayer::IsReadyToPlay(void)
389	CBasePlayer::IsReadyToSpawn(void)
390	CBasePlayer::ShouldGainInstantSpawn(void)
391	CBasePlayer::ResetPerRoundStats(void)
392	CBasePlayer::ResetScores(void)
393	CBasePlayer::EquipSuit(bool)
394	CBasePlayer::RemoveSuit(void)
395	CBasePlayer::CommitSuicide(bool,bool)
396	CBasePlayer::CommitSuicide(Vector  const&,bool,bool)
397	CPVK2Player::CommitSuicide_Kill(Vector  const&,bool,bool)
398	CBasePlayer::IsBot(void)const
399	CBaseMultiplayerPlayer::GetExpresser(void)
400	CBasePlayer::SpawnArmorValue(void)const
401	CBasePlayer::NetworkStateChanged_m_ArmorValue(void)
402	CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)
403	CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float)
404	CAI_ExpresserHost<CBasePlayer>::Speak(char  const*,char  const*,char *,unsigned int,IRecipientFilter *)
405	CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(char  const*,AI_Response *)
406	CBaseMultiplayerPlayer::SpeakIfAllowed(char  const*,char  const*,bool,bool,char *,unsigned int,IRecipientFilter *)
407	CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int,char  const*,bool,bool,char *,unsigned int,IRecipientFilter *)
408	CBaseMultiplayerPlayer::CanSpeakVoiceCommand(void)
409	CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy(void)
410	CBaseMultiplayerPlayer::NoteSpokeVoiceCommand(char  const*)
411	CBaseMultiplayerPlayer::OnAchievementEarned(int)
412	CBaseMultiplayerPlayer::GetMultiplayerExpresser(void)
413	CPVK2Player::CalculateTeamBalanceScore(void)
414	CBaseMultiplayerPlayer::CreateExpresser(void)
415	CPVK2Player::ChoreoProp(void)
416	CPVK2Player::HandleSpeedChanges(void)
417	CPVK2Player::Event_Falling(float,float,int,Vector *,QAngle *)
418	CPVK2Player::SetMaxArmor(int)
419	CPVK2Player::GetMaxArmor(void)
420	CPVK2Player::SetSpecial(int)
421	CPVK2Player::GetSpecial(void)const
422	CPVK2Player::GetMaxSpecial(void)const
423	CPVK2Player::IsSpecialAvailable(void)const
424	CPVK2Player::IncrementSpecial(int)
425	CPVK2Player::ReduceSpecial(int)
426	CPVK2Player::CancelSpecial(void)
427	CPVK2Player::HandleBlocking(CTakeDamageInfo &,CGameTrace *)
428	CPVK2Player::ApplyBlockingDamagePenalty(CTakeDamageInfo &)
429	CPVK2Player::Knockback(float,CPVK2Player*)
430	CPVK2Player::IsGrenadeFrame(void)
431	CPVK2Player::GetRespawnTime(void)
432	CPVK2Player::IsBerserking(void)
433	CPVK2Player::SetBerserkTime(float)
434	CPVK2Player::GetBerserkTime(void)
435	CPVK2Player::HasHealthEffect(void)
436	CPVK2Player::AddHealthEffect(int,float,float,int,CBaseEntity *,CBaseEntity *)
437	CPVK2Player::ClearHealthEffects(void)
438	CPVK2Player::PerformHealthEffects(void)
439	CPVK2Player::GetFullHealthAdjustedHealthEffects(void)
440	CPVK2Player::NotePlayerAssistDamage(CPVK2Player*,float)
441	CPVK2Player::FindPlayerAssistEntry(CPVK2Player*)
442	CPVK2Player::UpdatePlayerAssistList(void)
443	CPVK2Player::ChooseBestKillAssister(CPVK2Player*)
444	CPVK2Player::ClearPlayerAssistList(void)
445	CPVK2Player::WouldSuicideBeAssisted(void)
446	CPVK2Player::SetAngleLimit(float,float)
447	CPVK2Player::DisableAngleLimit(void)
448	CPVK2Player::CanBeStunned(void)
449	CPVK2Player::SetSummonedNPC(CBaseEntity *)
450	CPVK2Player::GetSummonedNPC(void)
451	CPVK2Player::SetCarriedItem(CBaseEntity *)
452	CPVK2Player::GetCarriedItem(void)
453	CPVK2Player::IsCarryingItem(void)
454	CPVK2Player::SetSummonedName(char  const*)
455	CPVK2Player::GetSummonedName(void)
456	CPVK2Player::SetCurrentTerritory(CPVK2Territory *)
457	CPVK2Player::OnTerritoryGuardBegin(void)
458	CPVK2Player::OnTerritoryGuardEnd(void)
459	CPVK2Player::OnGrailTeamGraceBegin(void)
460	CPVK2Player::OnGrailTeamGraceEnd(void)
461	CPVK2Player::MarkPlayerScoreDirty(void)
462	CPVK2Player::UpdateLocalPlayerScores(void)
463	CPVK2Player::AddToRoundScore(float)
464	CPVK2Player::ResetRoundScore(void)
465	CPVK2Player::GetRoundScore(void)
466	CPVK2Player::SetYellTime(float)
467	CPVK2Player::GetYellTime(void)
468	CPVK2Player::GetLastMoveTime(void)const
469	CPVK2Player::GetAutoBlockDir(void)
470	CPVK2Player::SDKAnim_GetActiveWeapon(void)
471	CPVK2Player::SDKAnim_CanMove(void)
472	CPVK2Player::NoteWeaponFired(void)
473	CPVK2Player::StartInitialObserver(void)
474	CPVK2Player::ChangeClass(int)
475	CPVK2Player::InitClass(int)
476	CPVK2Player::YellSound(int)
477	CPVK2Player::SetDefaultSpeed(float)
478	CPVK2Player::GetDefaultSpeed(void)const
479	CPVK2Player::GetPlayerClass(void)const
480	CPVK2Player::ClearAttachedModels(void)
481	CPVK2Player::AddAttachedModel(char  const*,char  const*)
482	CPVK2Player::ReAttachModels(void)
483	CPVK2Player::GetAttachedModel(char  const*)
484	CPVK2Player::SetKnockbackTime(float)
485	CPVK2Player::IsStunned(void)
486	CPVK2Player::GetStunAmount(void)
487	CPVK2Player::StartBerserk(void)
488	CPVK2Player::StopBerserk(void)
489	CPVK2Player::ResetTeamChanges(void)
490	CPVK2Player::ForceTeam(int)
491	CPVK2Player::GetForcedTeam(void)const
492	CPVK2Player::DelayRemoveBuffs(void)
493	CPVK2Player::GetScoreManager(void)
494	CPVK2Player::CanDoubleJump(void)
495	CPVK2Player::GetJumpCount(void)
496	CPVK2Player::NoteJumped(void)
497	CPVK2Player::CreateRagdollEntity(int)