Difference between revisions of "CPVK2Player Offset List (Pirates, Vikings, and Knights II)"

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Line 10: Line 10:
 
<pre>
 
<pre>
 
// Auto reconstructed from vtable block @ 0x00DD7AE0
 
// Auto reconstructed from vtable block @ 0x00DD7AE0
// from "server_i486py.so", by ida_vtables.idc
+
// from "server_i486.so", by ida_vtables.idc
 
0 CPVK2Player::~CPVK2Player()
 
0 CPVK2Player::~CPVK2Player()
 
1 CPVK2Player::~CPVK2Player()
 
1 CPVK2Player::~CPVK2Player()

Revision as of 15:05, 26 October 2012

Also for use when using virtual offsets.

These are the Linux offsets. Windows offsets are 1 less.

The List

This comes from the symbol tables, so you'll have to look in the SDK for return types.

Last Updated October 23, 2012

// Auto reconstructed from vtable block @ 0x00DD7AE0
// from "server_i486.so", by ida_vtables.idc
0	CPVK2Player::~CPVK2Player()
1	CPVK2Player::~CPVK2Player()
2	CBaseEntity::SetRefEHandle(CBaseHandle  const&)
3	CBaseEntity::GetRefEHandle(void)const
4	CBaseEntity::GetCollideable(void)
5	CBaseEntity::GetNetworkable(void)
6	CBaseEntity::GetBaseEntity(void)
7	CBaseEntity::GetModelIndex(void)const
8	CBaseEntity::GetModelName(void)const
9	CBaseEntity::SetModelIndex(int)
10	CPVK2Player::GetServerClass(void)
11	CPVK2Player::YouForgotToImplementOrDeclareServerClass(void)
12	CPVK2Player::GetDataDescMap(void)
13	CPVK2Player::TestCollision(Ray_t  const&,unsigned int,CGameTrace &)
14	CPVK2Player::TestHitboxes(Ray_t  const&,unsigned int,CGameTrace &)
15	CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
16	CPVK2Player::ShouldCollide(int,int)const
17	CBaseEntity::ShouldTraceToOwner(void)const
18	CBaseEntity::SetOwnerEntity(CBaseEntity*)
19	CPVK2Player::ShouldTransmit(CCheckTransmitInfo  const*)
20	CBasePlayer::UpdateTransmitState(void)
21	CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)
22	CBasePlayer::GetTracerType(void)
23	CPVK2Player::Spawn(void)
24	CPVK2Player::Precache(void)
25	CBasePlayer::SetModel(char  const*)
26	CBaseMultiplayerPlayer::PostConstructor(char  const*)
27	CBaseEntity::PostClientActive(void)
28	CBaseEntity::ParseMapData(CEntityMapData *)
29	CBaseEntity::KeyValue(char  const*,char  const*)
30	CBaseEntity::KeyValue(char  const*,float)
31	CBaseEntity::KeyValue(char  const*,Vector  const&)
32	CBaseEntity::GetKeyValue(char  const*,char *,int)
33	CBasePlayer::Activate(void)
34	CBaseEntity::SetParent(CBaseEntity*,int)
35	CBasePlayer::ObjectCaps(void)
36	CBaseEntity::AcceptInput(char  const*,CBaseEntity*,CBaseEntity*,variant_t,int)
37	CBaseAnimating::GetInputDispatchEffectPosition(char  const*,Vector &,QAngle &)
38	CBasePlayer::DrawDebugGeometryOverlays(void)
39	CBaseAnimating::DrawDebugTextOverlays(void)
40	CBasePlayer::Save(ISave &)
41	CBasePlayer::Restore(IRestore &)
42	CBasePlayer::ShouldSavePhysics(void)
43	CBaseEntity::OnSave(IEntitySaveUtils *)
44	CBasePlayer::OnRestore(void)
45	CBasePlayer::RequiredEdictIndex(void)
46	CBaseEntity::MoveDone(void)
47	CBaseEntity::Think(void)
48	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void)
49	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)
50	CBaseAnimating::GetBaseAnimating(void)
51	CBaseMultiplayerPlayer::GetResponseSystem(void)
52	CAI_ExpresserHost<CBasePlayer>::DispatchResponse(char  const*)
53	CBasePlayer::Classify(void)
54	CBaseEntity::DeathNotice(CBaseEntity*)
55	CBaseEntity::ShouldAttractAutoAim(CBaseEntity*)
56	CBaseEntity::GetAutoAimRadius(void)
57	CBaseEntity::GetAutoAimCenter(void)
58	CBaseEntity::GetBeamTraceFilter(void)
59	CBaseEntity::PassesDamageFilter(CTakeDamageInfo  const&)
60	CPVK2Player::TraceAttack(CTakeDamageInfo  const&,Vector  const&,CGameTrace *)
61	CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)
62	CPVK2Player::OnTakeDamage(CTakeDamageInfo  const&)
63	CPVK2Player::TakeHealth(float,int)
64	CBaseEntity::IsAlive(void)
65	CPVK2Player::Event_Killed(CTakeDamageInfo  const&)
66	CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo  const&)
67	CBaseCombatCharacter::BloodColor(void)
68	CBaseEntity::IsTriggered(CBaseEntity*)
69	CBaseEntity::IsNPC(void)const
70	CBaseCombatCharacter::MyCombatCharacterPointer(void)
71	CBaseEntity::GetDelay(void)
72	CBaseEntity::IsMoving(void)
73	CBaseEntity::DamageDecal(int,int)
74	CBaseEntity::DecalTrace(CGameTrace *,char  const*)
75	CBaseEntity::ImpactTrace(CGameTrace *,int,char *)
76	CBaseEntity::OnControls(CBaseEntity*)
77	CBaseEntity::HasTarget(string_t)
78	CBasePlayer::IsPlayer(void)const
79	CBasePlayer::IsNetClient(void)const
80	CBaseEntity::IsTemplate(void)
81	CBaseEntity::IsBaseObject(void)const
82	CBaseEntity::IsBaseTrain(void)const
83	CBaseEntity::GetServerVehicle(void)
84	CBaseEntity::IsViewable(void)
85	CPVK2Player::ChangeTeam(int)
86	CBaseEntity::OnEntityEvent(EntityEvent_t,void *)
87	CBaseEntity::CanStandOn(CBaseEntity*)const
88	CBaseEntity::CanStandOn(edict_t *)const
89	CBaseEntity::GetEnemy(void)
90	CBaseEntity::GetEnemy(void)const
91	CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)
92	CBaseEntity::StartTouch(CBaseEntity*)
93	CPVK2Player::Touch(CBaseEntity *)
94	CBaseEntity::EndTouch(CBaseEntity*)
95	CBaseEntity::StartBlocked(CBaseEntity*)
96	CBaseEntity::Blocked(CBaseEntity*)
97	CBaseEntity::EndBlocked(void)
98	CBasePlayer::PhysicsSimulate(void)
99	CPVK2Player::UpdateOnRemove(void)
100	CBaseEntity::StopLoopingSounds(void)
101	CBaseEntity::SUB_AllowedToFade(void)
102	CBaseFlex::Teleport(Vector  const*,QAngle  const*,Vector  const*)
103	CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t  const&)
104	CBasePlayer::MakeTracer(Vector  const&,CGameTrace  const&,int)
105	CBaseEntity::GetTracerAttachment(void)
106	CPVK2Player::FireBullets(FireBulletsInfo_t  const&)
107	CBasePlayer::DoImpactEffect(CGameTrace &,int)
108	CBaseEntity::Respawn(void)
109	CBaseEntity::IsLockedByMaster(void)
110	CBaseEntity::GetMaxHealth(void)const
111	CPVK2Player::ModifyOrAppendCriteria(AI_CriteriaSet &)
112	CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)
113	CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)
114	CBasePlayer::NetworkStateChanged_m_iHealth(void)
115	CBasePlayer::NetworkStateChanged_m_iHealth(void *)
116	CBasePlayer::NetworkStateChanged_m_lifeState(void)
117	CBasePlayer::NetworkStateChanged_m_lifeState(void *)
118	CBaseEntity::NetworkStateChanged_m_takedamage(void)
119	CBaseEntity::NetworkStateChanged_m_takedamage(void *)
120	CBaseEntity::GetDamageType(void)const
121	CBaseEntity::GetDamage(void)
122	CBaseEntity::SetDamage(float)
123	CBasePlayer::EyePosition(void)
124	CBasePlayer::EyeAngles(void)
125	CBasePlayer::LocalEyeAngles(void)
126	CBaseEntity::EarPosition(void)
127	CBasePlayer::BodyTarget(Vector  const&,bool)
128	CBaseEntity::HeadTarget(Vector  const&)
129	CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const
130	CBaseEntity::GetViewOffset(void)
131	CBasePlayer::GetSmoothedVelocity(void)
132	CBaseAnimating::GetVelocity(Vector *,Vector *)
133	CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **)
134	CBaseCombatCharacter::FVisible(Vector  const&,int,CBaseEntity **)
135	CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)
136	CBaseEntity::GetAttackDamageScale(CBaseEntity*)
137	CBaseEntity::GetReceivedDamageScale(CBaseEntity*)
138	CBaseEntity::GetGroundVelocityToApply(Vector &)
139	CBaseEntity::PhysicsSplash(Vector  const&,Vector  const&,float,float)
140	CBaseEntity::Splash(void)
141	CBaseEntity::WorldSpaceCenter(void)const
142	CBaseEntity::GetSoundEmissionOrigin(void)const
143	CBaseEntity::CreateVPhysics(void)
144	CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)
145	CBasePlayer::VPhysicsDestroyObject(void)
146	CBasePlayer::VPhysicsUpdate(IPhysicsObject *)
147	CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo  const&)
148	CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)
149	CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *)
150	CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *)
151	CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)
152	CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)
153	CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
154	CBaseEntity::VPhysicsIsFlesh(void)
155	CBaseEntity::HasPhysicsAttacker(float)
156	CPVK2Player::PhysicsSolidMaskForEntity(void)const
157	CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &)
158	CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
159	CBaseAnimating::GetStepOrigin(void)const
160	CBaseAnimating::GetStepAngles(void)const
161	CBaseEntity::ShouldDrawWaterImpacts(void)
162	CBasePlayer::NetworkStateChanged_m_fFlags(void)
163	CBasePlayer::NetworkStateChanged_m_fFlags(void *)
164	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void)
165	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *)
166	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void)
167	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *)
168	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void)
169	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *)
170	CBasePlayer::NetworkStateChanged_m_flFriction(void)
171	CBasePlayer::NetworkStateChanged_m_flFriction(void *)
172	CBasePlayer::NetworkStateChanged_m_vecVelocity(void)
173	CBasePlayer::NetworkStateChanged_m_vecVelocity(void *)
174	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void)
175	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *)
176	CBaseAnimating::GetTintColor(void)
177	CBaseAnimating::SetTintColor(Vector  const&)
178	CBaseAnimating::GetIdealSpeed(void)const
179	CBaseAnimating::GetIdealAccel(void)const
180	CBaseAnimatingOverlay::StudioFrameAdvance(void)
181	CBaseAnimating::IsActivityFinished(void)
182	CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int)
183	CBaseAnimating::ClampRagdollForce(Vector  const&,Vector*)
184	CPVK2Player::BecomeRagdollOnClient(Vector  const&)
185	CBaseAnimating::IsRagdoll(void)
186	CBaseAnimating::CanBecomeRagdoll(void)
187	CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int)
188	CBaseAnimating::GetBoneTransform(int,matrix3x4_t &)
189	CBaseAnimating::SetupBones(matrix3x4_t *,int)
190	CBaseAnimating::CalculateIKLocks(float)
191	CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)
192	CBasePlayer::HandleAnimEvent(animevent_t *)
193	CBaseAnimating::PopulatePoseParameters(void)
194	CBaseAnimating::GetAttachment(int,matrix3x4_t &)
195	CBaseAnimating::InitBoneControllers(void)
196	CBaseAnimating::GetGroundSpeedVelocity(void)
197	CBaseAnimating::Ignite(float,bool,float,bool)
198	CBaseAnimating::IgniteLifetime(float)
199	CBaseAnimating::IgniteNumHitboxFires(int)
200	CBaseAnimating::IgniteHitboxFireScale(float)
201	CBaseAnimating::Extinguish(void)
202	CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *)
203	CBaseAnimating::SetLightingOrigin(CBaseEntity *)
204	CBaseFlex::SetViewtarget(Vector  const&)
205	CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)
206	CBaseFlex::ProcessSceneEvents(void)
207	CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
208	CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)
209	CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)
210	CBaseFlex::PlayScene(char  const*,float,AI_Response *,IRecipientFilter *)
211	CBaseFlex::PlayAutoGeneratedSoundScene(char  const*)
212	CBasePlayer::GetPhysicsImpactDamageTable(void)
213	CBaseCombatCharacter::FInViewCone(CBaseEntity *)
214	CBaseCombatCharacter::FInViewCone(Vector  const&)
215	CBaseCombatCharacter::FInAimCone(CBaseEntity *)
216	CBaseCombatCharacter::FInAimCone(Vector  const&)
217	CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)
218	CBaseCombatCharacter::FindMissTarget(void)
219	CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*)
220	CBasePlayer::BodyAngles(void)
221	CBaseCombatCharacter::BodyDirection2D(void)
222	CBaseCombatCharacter::BodyDirection3D(void)
223	CBaseCombatCharacter::HeadDirection2D(void)
224	CBaseCombatCharacter::HeadDirection3D(void)
225	CBaseCombatCharacter::EyeDirection2D(void)
226	CBaseCombatCharacter::EyeDirection3D(void)
227	CPVK2Player::GiveAmmo(int,int,bool)
228	CBaseCombatCharacter::NPC_TranslateActivity(Activity)
229	CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)
230	CBaseCombatCharacter::Weapon_FrameUpdate(void)
231	CBaseCombatCharacter::Weapon_HandleAnimEvent(animevent_t *)
232	CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *)
233	CBasePlayer::Weapon_Equip(CBaseCombatWeapon *)
234	CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)
235	CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)
236	CPVK2Player::Weapon_Switch(CBaseCombatWeapon *,int)
237	CBasePlayer::Weapon_ShootPosition(void)
238	CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)
239	CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)
240	CBaseCombatCharacter::Weapon_GetSlot(int)const
241	CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)
242	CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)
243	CBaseCombatCharacter::CanBecomeServerRagdoll(void)
244	CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo  const&)
245	CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo  const&)
246	CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo  const&)
247	CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *)
248	CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)
249	CBaseCombatCharacter::OnPlayerKilledOther(CBaseEntity *,CTakeDamageInfo  const&)
250	CBaseCombatCharacter::GetDeathActivity(void)
251	CBaseCombatCharacter::CorpseGib(CTakeDamageInfo  const&)
252	CBaseCombatCharacter::CorpseFade(void)
253	CBaseCombatCharacter::HasHumanGibs(void)
254	CBaseCombatCharacter::HasAlienGibs(void)
255	CBaseCombatCharacter::ShouldGib(CTakeDamageInfo  const&)
256	CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
257	CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&)
258	CPVK2Player::Event_Dying(void)
259	CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&,Vector  const&)
260	CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)
261	CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector  const&,float,int)
262	CBaseCombatCharacter::CheckTraceHullAttack(float,Vector  const&,Vector  const&,int,int,float,bool)
263	CBaseCombatCharacter::CheckTraceHullAttack(Vector  const&,Vector  const&,Vector  const&,Vector  const&,int,int,float,bool)
264	CBaseCombatCharacter::PushawayTouch(CBaseEntity *)
265	CBaseCombatCharacter::IRelationType(CBaseEntity *)
266	CBaseCombatCharacter::IRelationPriority(CBaseEntity *)
267	CBasePlayer::IsInAVehicle(void)const
268	CBasePlayer::GetVehicle(void)
269	CBasePlayer::GetVehicleEntity(void)
270	CBaseCombatCharacter::ExitVehicle(void)
271	CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)
272	CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)
273	CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)
274	CBasePlayer::DoMuzzleFlash(void)
275	CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)
276	CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)
277	CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)
278	CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)
279	CBasePlayer::NetworkStateChanged_m_iAmmo(void)
280	CBasePlayer::NetworkStateChanged_m_iAmmo(void *)
281	CPVK2Player::CreateViewModel(int)
282	CPVK2Player::SetupVisibility(CBaseEntity *,unsigned char *,int)
283	CPVK2Player::WantsLagCompensationOnEntity(CBasePlayer  const*,CUserCmd  const*,CBitVec<2048>  const*)const
284	CPVK2Player::WantsLagCompensationOnNPC(CBaseEntity  const*,CUserCmd  const*,CBitVec<2048>  const*)const
285	CBasePlayer::SharedSpawn(void)
286	CBasePlayer::ForceRespawn(void)
287	CPVK2Player::InitialSpawn(void)
288	CBasePlayer::InitHUD(void)
289	CBasePlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)
290	CPVK2Player::PlayerDeathThink(void)
291	CBasePlayer::Jump(void)
292	CBasePlayer::Duck(void)
293	CPVK2Player::PreThink(void)
294	CPVK2Player::PostThink(void)
295	CBasePlayer::DamageEffect(float,int)
296	CPVK2Player::OnDamagedByExplosion(CTakeDamageInfo  const&)
297	CBasePlayer::ShouldFadeOnDeath(void)
298	CBasePlayer::IsFakeClient(void)const
299	CBasePlayer::GetPlayerMins(void)const
300	CBasePlayer::GetPlayerMaxs(void)const
301	CBasePlayer::CalcRoll(QAngle  const&,Vector  const&,float,float)
302	CBasePlayer::PackDeadPlayerItems(void)
303	CBasePlayer::RemoveAllItems(bool)
304	CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)
305	CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)
306	CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)
307	CPVK2Player::UpdateClientData(void)
308	CBasePlayer::ExitLadder(void)
309	CBasePlayer::GetLadderSurface(Vector  const&)
310	CBasePlayer::SetFlashlightEnabled(bool)
311	CPVK2Player::FlashlightIsOn(void)
312	CPVK2Player::FlashlightTurnOn(void)
313	CPVK2Player::FlashlightTurnOff(void)
314	CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)
315	CBasePlayer::UpdateStepSound(surfacedata_t *,Vector  const&,Vector  const&)
316	CPVK2Player::PlayStepSound(Vector &,surfacedata_t *,float,bool)
317	CBasePlayer::GetStepSoundVelocities(float *,float *)
318	CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool)
319	CPVK2Player::DeathSound(CTakeDamageInfo  const&)
320	CPVK2Player::SetAnimation(PLAYER_ANIM)
321	CBasePlayer::ImpulseCommands(void)
322	CPVK2Player::CheatImpulseCommands(int)
323	CPVK2Player::ClientCommand(CCommand  const&)
324	CBasePlayer::StartObserverMode(int)
325	CBasePlayer::StopObserverMode(void)
326	CPVK2Player::ModeWantsSpectatorGUI(int)
327	CBasePlayer::SetObserverMode(int)
328	CBasePlayer::GetObserverMode(void)
329	CBasePlayer::SetObserverTarget(CBaseEntity *)
330	CBasePlayer::ObserverUse(bool)
331	CBasePlayer::GetObserverTarget(void)
332	CBasePlayer::FindNextObserverTarget(bool)
333	CBasePlayer::GetNextObserverSearchStartPoint(bool)
334	CPVK2Player::IsValidObserverTarget(CBaseEntity *)
335	CBasePlayer::CheckObserverSettings(void)
336	CBasePlayer::JumptoPosition(Vector  const&,QAngle  const&)
337	CBasePlayer::ForceObserverMode(int)
338	CBasePlayer::ResetObserverMode(void)
339	CBasePlayer::ValidateCurrentObserverTarget(void)
340	CPVK2Player::AttemptToExitFreezeCam(void)
341	CBasePlayer::StartReplayMode(float,float,int)
342	CBasePlayer::StopReplayMode(void)
343	CBasePlayer::GetDelayTicks(void)
344	CBasePlayer::GetReplayEntity(void)
345	CBasePlayer::CreateCorpse(void)
346	CPVK2Player::EntSelectSpawnPoint(void)
347	CBasePlayer::GetInVehicle(IServerVehicle *,int)
348	CPVK2Player::LeaveVehicle(Vector  const&,QAngle  const&)
349	CBasePlayer::OnVehicleStart(void)
350	CBasePlayer::OnVehicleEnd(Vector &)
351	CPVK2Player::BumpWeapon(CBaseCombatWeapon *)
352	CBasePlayer::SelectLastItem(void)
353	CBasePlayer::SelectItem(char  const*,int)
354	CBasePlayer::ItemPostFrame(void)
355	CPVK2Player::GiveNamedItem(char  const*,int)
356	CBasePlayer::CheckTrainUpdate(void)
357	CBasePlayer::SetPlayerUnderwater(bool)
358	CBasePlayer::CanBreatheUnderwater(void)const
359	CBasePlayer::PlayerUse(void)
360	CBasePlayer::PlayUseDenySound(void)
361	CBasePlayer::FindUseEntity(void)
362	CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int)
363	CBasePlayer::PickupObject(CBaseEntity *,bool)
364	CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)
365	CBasePlayer::GetHeldObjectMass(IPhysicsObject *)
366	CBasePlayer::GetHeldObject(void)
367	CBasePlayer::CheckSuitUpdate(void)
368	CBasePlayer::UpdateGeigerCounter(void)
369	CPVK2Player::GetAutoaimVector(float)
370	CBasePlayer::GetAutoaimVector(float,float)
371	CBasePlayer::GetAutoaimVector(autoaim_params_t &)
372	CBasePlayer::ShouldAutoaim(void)
373	CBasePlayer::ForceClientDllUpdate(void)
374	CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)
375	CPVK2Player::PlayerRunCommand(CUserCmd *,IMoveHelper *)
376	CBasePlayer::ChangeTeam(int,bool,bool)
377	CPVK2Player::CanHearAndReadChatFrom(CBasePlayer *)
378	CBaseMultiplayerPlayer::CanSpeak(void)
379	CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &)
380	CBasePlayer::CheckChatText(char *,int)
381	CBasePlayer::CreateRagdollEntity(void)
382	CBasePlayer::ShouldAnnounceAchievement(void)
383	CBasePlayer::IsFollowingPhysics(void)
384	CBasePlayer::InitVCollision(Vector  const&,Vector  const&)
385	CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)
386	CBasePlayer::Hints(void)
387	CBasePlayer::ArmorValue(void)const
388	CBasePlayer::IsReadyToPlay(void)
389	CBasePlayer::IsReadyToSpawn(void)
390	CBasePlayer::ShouldGainInstantSpawn(void)
391	CBasePlayer::ResetPerRoundStats(void)
392	CBasePlayer::ResetScores(void)
393	CBasePlayer::EquipSuit(bool)
394	CBasePlayer::RemoveSuit(void)
395	CBasePlayer::CommitSuicide(bool,bool)
396	CBasePlayer::CommitSuicide(Vector  const&,bool,bool)
397	CPVK2Player::CommitSuicide_Kill(Vector  const&,bool,bool)
398	CBasePlayer::IsBot(void)const
399	CBaseMultiplayerPlayer::GetExpresser(void)
400	CBasePlayer::SpawnArmorValue(void)const
401	CBasePlayer::NetworkStateChanged_m_ArmorValue(void)
402	CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)
403	CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float)
404	CAI_ExpresserHost<CBasePlayer>::Speak(char  const*,char  const*,char *,unsigned int,IRecipientFilter *)
405	CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(char  const*,AI_Response *)
406	CBaseMultiplayerPlayer::SpeakIfAllowed(char  const*,char  const*,bool,bool,char *,unsigned int,IRecipientFilter *)
407	CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int,char  const*,bool,bool,char *,unsigned int,IRecipientFilter *)
408	CBaseMultiplayerPlayer::CanSpeakVoiceCommand(void)
409	CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy(void)
410	CBaseMultiplayerPlayer::NoteSpokeVoiceCommand(char  const*)
411	CBaseMultiplayerPlayer::OnAchievementEarned(int)
412	CBaseMultiplayerPlayer::GetMultiplayerExpresser(void)
413	CPVK2Player::CalculateTeamBalanceScore(void)
414	CBaseMultiplayerPlayer::CreateExpresser(void)
415	CPVK2Player::ChoreoProp(void)
416	CPVK2Player::HandleSpeedChanges(void)
417	CPVK2Player::Event_Falling(float,float,int,Vector *,QAngle *)
418	CPVK2Player::SetMaxArmor(int)
419	CPVK2Player::GetMaxArmor(void)
420	CPVK2Player::SetSpecial(int)
421	CPVK2Player::GetSpecial(void)const
422	CPVK2Player::GetMaxSpecial(void)const
423	CPVK2Player::IsSpecialAvailable(void)const
424	CPVK2Player::IncrementSpecial(int)
425	CPVK2Player::ReduceSpecial(int)
426	CPVK2Player::CancelSpecial(void)
427	CPVK2Player::HandleBlocking(CTakeDamageInfo &,CGameTrace *)
428	CPVK2Player::ApplyBlockingDamagePenalty(CTakeDamageInfo &)
429	CPVK2Player::Knockback(float,CPVK2Player*)
430	CPVK2Player::IsGrenadeFrame(void)
431	CPVK2Player::GetRespawnTime(void)
432	CPVK2Player::IsBerserking(void)
433	CPVK2Player::SetBerserkTime(float)
434	CPVK2Player::GetBerserkTime(void)
435	CPVK2Player::HasHealthEffect(void)
436	CPVK2Player::AddHealthEffect(int,float,float,int,CBaseEntity *,CBaseEntity *)
437	CPVK2Player::ClearHealthEffects(void)
438	CPVK2Player::PerformHealthEffects(void)
439	CPVK2Player::GetFullHealthAdjustedHealthEffects(void)
440	CPVK2Player::NotePlayerAssistDamage(CPVK2Player*,float)
441	CPVK2Player::FindPlayerAssistEntry(CPVK2Player*)
442	CPVK2Player::UpdatePlayerAssistList(void)
443	CPVK2Player::ChooseBestKillAssister(CPVK2Player*)
444	CPVK2Player::ClearPlayerAssistList(void)
445	CPVK2Player::WouldSuicideBeAssisted(void)
446	CPVK2Player::SetAngleLimit(float,float)
447	CPVK2Player::DisableAngleLimit(void)
448	CPVK2Player::CanBeStunned(void)
449	CPVK2Player::SetSummonedNPC(CBaseEntity *)
450	CPVK2Player::GetSummonedNPC(void)
451	CPVK2Player::SetCarriedItem(CBaseEntity *)
452	CPVK2Player::GetCarriedItem(void)
453	CPVK2Player::IsCarryingItem(void)
454	CPVK2Player::SetSummonedName(char  const*)
455	CPVK2Player::GetSummonedName(void)
456	CPVK2Player::SetCurrentTerritory(CPVK2Territory *)
457	CPVK2Player::OnTerritoryGuardBegin(void)
458	CPVK2Player::OnTerritoryGuardEnd(void)
459	CPVK2Player::OnGrailTeamGraceBegin(void)
460	CPVK2Player::OnGrailTeamGraceEnd(void)
461	CPVK2Player::MarkPlayerScoreDirty(void)
462	CPVK2Player::UpdateLocalPlayerScores(void)
463	CPVK2Player::AddToRoundScore(float)
464	CPVK2Player::ResetRoundScore(void)
465	CPVK2Player::GetRoundScore(void)
466	CPVK2Player::SetYellTime(float)
467	CPVK2Player::GetYellTime(void)
468	CPVK2Player::GetLastMoveTime(void)const
469	CPVK2Player::GetAutoBlockDir(void)
470	CPVK2Player::SDKAnim_GetActiveWeapon(void)
471	CPVK2Player::SDKAnim_CanMove(void)
472	CPVK2Player::NoteWeaponFired(void)
473	CPVK2Player::StartInitialObserver(void)
474	CPVK2Player::ChangeClass(int)
475	CPVK2Player::InitClass(int)
476	CPVK2Player::YellSound(int)
477	CPVK2Player::SetDefaultSpeed(float)
478	CPVK2Player::GetDefaultSpeed(void)const
479	CPVK2Player::GetPlayerClass(void)const
480	CPVK2Player::ClearAttachedModels(void)
481	CPVK2Player::AddAttachedModel(char  const*,char  const*)
482	CPVK2Player::ReAttachModels(void)
483	CPVK2Player::GetAttachedModel(char  const*)
484	CPVK2Player::SetKnockbackTime(float)
485	CPVK2Player::IsStunned(void)
486	CPVK2Player::GetStunAmount(void)
487	CPVK2Player::StartBerserk(void)
488	CPVK2Player::StopBerserk(void)
489	CPVK2Player::ResetTeamChanges(void)
490	CPVK2Player::ForceTeam(int)
491	CPVK2Player::GetForcedTeam(void)const
492	CPVK2Player::DelayRemoveBuffs(void)
493	CPVK2Player::GetScoreManager(void)
494	CPVK2Player::CanDoubleJump(void)
495	CPVK2Player::GetJumpCount(void)
496	CPVK2Player::NoteJumped(void)
497	CPVK2Player::CreateRagdollEntity(int)