Difference between revisions of "CPVK2Player Offset List (Pirates, Vikings, and Knights II)"
Sammy-ROCK! (talk | contribs) (→The List) |
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<pre> | <pre> | ||
− | // Auto reconstructed from vtable block @ | + | // Auto reconstructed from vtable block @ 0x00DB7DC0 |
// from "server_i486.so", by ida_vtables.idc | // from "server_i486.so", by ida_vtables.idc | ||
− | 0 | + | 0 CPVK2Player::~CPVK2Player() |
1 CBaseEntity::SetRefEHandle(CBaseHandle const&) | 1 CBaseEntity::SetRefEHandle(CBaseHandle const&) | ||
2 CBaseEntity::GetRefEHandle(void)const | 2 CBaseEntity::GetRefEHandle(void)const | ||
Line 20: | Line 20: | ||
7 CBaseEntity::GetModelName(void)const | 7 CBaseEntity::GetModelName(void)const | ||
8 CBaseEntity::SetModelIndex(int) | 8 CBaseEntity::SetModelIndex(int) | ||
− | 9 | + | 9 CPVK2Player::GetServerClass(void) |
− | 10 | + | 10 CPVK2Player::YouForgotToImplementOrDeclareServerClass(void) |
− | 11 | + | 11 CPVK2Player::GetDataDescMap(void) |
− | 12 | + | 12 CPVK2Player::TestCollision(Ray_t const&,unsigned int,CGameTrace &) |
− | 13 | + | 13 CPVK2Player::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) |
14 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) | 14 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) | ||
− | 15 | + | 15 CPVK2Player::ShouldCollide(int,int)const |
16 CBaseEntity::ShouldTraceToOwner(void)const | 16 CBaseEntity::ShouldTraceToOwner(void)const | ||
17 CBaseEntity::SetOwnerEntity(CBaseEntity*) | 17 CBaseEntity::SetOwnerEntity(CBaseEntity*) | ||
− | 18 | + | 18 CPVK2Player::ShouldTransmit(CCheckTransmitInfo const*) |
19 CBasePlayer::UpdateTransmitState(void) | 19 CBasePlayer::UpdateTransmitState(void) | ||
20 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool) | 20 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool) | ||
21 CBasePlayer::GetTracerType(void) | 21 CBasePlayer::GetTracerType(void) | ||
− | 22 | + | 22 CPVK2Player::Spawn(void) |
− | 23 | + | 23 CPVK2Player::Precache(void) |
24 CBasePlayer::SetModel(char const*) | 24 CBasePlayer::SetModel(char const*) | ||
− | 25 | + | 25 CBaseMultiplayerPlayer::PostConstructor(char const*) |
26 CBaseEntity::PostClientActive(void) | 26 CBaseEntity::PostClientActive(void) | ||
27 CBaseEntity::ParseMapData(CEntityMapData *) | 27 CBaseEntity::ParseMapData(CEntityMapData *) | ||
Line 61: | Line 61: | ||
48 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *) | 48 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *) | ||
49 CBaseAnimating::GetBaseAnimating(void) | 49 CBaseAnimating::GetBaseAnimating(void) | ||
− | 50 | + | 50 CBaseMultiplayerPlayer::GetResponseSystem(void) |
− | 51 | + | 51 CAI_ExpresserHost<CBasePlayer>::DispatchResponse(char const*) |
52 CBasePlayer::Classify(void) | 52 CBasePlayer::Classify(void) | ||
53 CBaseEntity::DeathNotice(CBaseEntity*) | 53 CBaseEntity::DeathNotice(CBaseEntity*) | ||
Line 70: | Line 70: | ||
57 CBaseEntity::GetBeamTraceFilter(void) | 57 CBaseEntity::GetBeamTraceFilter(void) | ||
58 CBaseEntity::PassesDamageFilter(CTakeDamageInfo const&) | 58 CBaseEntity::PassesDamageFilter(CTakeDamageInfo const&) | ||
− | 59 | + | 59 CPVK2Player::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *) |
60 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*) | 60 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*) | ||
− | 61 | + | 61 CPVK2Player::OnTakeDamage(CTakeDamageInfo const&) |
− | 62 | + | 62 CPVK2Player::TakeHealth(float,int) |
63 CBaseEntity::IsAlive(void) | 63 CBaseEntity::IsAlive(void) | ||
− | 64 | + | 64 CPVK2Player::Event_Killed(CTakeDamageInfo const&) |
65 CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo const&) | 65 CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo const&) | ||
66 CBaseCombatCharacter::BloodColor(void) | 66 CBaseCombatCharacter::BloodColor(void) | ||
Line 95: | Line 95: | ||
82 CBaseEntity::GetServerVehicle(void) | 82 CBaseEntity::GetServerVehicle(void) | ||
83 CBaseEntity::IsViewable(void) | 83 CBaseEntity::IsViewable(void) | ||
− | 84 | + | 84 CPVK2Player::ChangeTeam(int) |
85 CBaseEntity::OnEntityEvent(EntityEvent_t,void *) | 85 CBaseEntity::OnEntityEvent(EntityEvent_t,void *) | ||
86 CBaseEntity::CanStandOn(CBaseEntity*)const | 86 CBaseEntity::CanStandOn(CBaseEntity*)const | ||
Line 103: | Line 103: | ||
90 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float) | 90 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float) | ||
91 CBaseEntity::StartTouch(CBaseEntity*) | 91 CBaseEntity::StartTouch(CBaseEntity*) | ||
− | 92 | + | 92 CPVK2Player::Touch(CBaseEntity *) |
93 CBaseEntity::EndTouch(CBaseEntity*) | 93 CBaseEntity::EndTouch(CBaseEntity*) | ||
94 CBaseEntity::StartBlocked(CBaseEntity*) | 94 CBaseEntity::StartBlocked(CBaseEntity*) | ||
Line 109: | Line 109: | ||
96 CBaseEntity::EndBlocked(void) | 96 CBaseEntity::EndBlocked(void) | ||
97 CBasePlayer::PhysicsSimulate(void) | 97 CBasePlayer::PhysicsSimulate(void) | ||
− | 98 | + | 98 CPVK2Player::UpdateOnRemove(void) |
99 CBaseEntity::StopLoopingSounds(void) | 99 CBaseEntity::StopLoopingSounds(void) | ||
100 CBaseEntity::SUB_AllowedToFade(void) | 100 CBaseEntity::SUB_AllowedToFade(void) | ||
Line 116: | Line 116: | ||
103 CBasePlayer::MakeTracer(Vector const&,CGameTrace const&,int) | 103 CBasePlayer::MakeTracer(Vector const&,CGameTrace const&,int) | ||
104 CBaseEntity::GetTracerAttachment(void) | 104 CBaseEntity::GetTracerAttachment(void) | ||
− | 105 | + | 105 CPVK2Player::FireBullets(FireBulletsInfo_t const&) |
106 CBasePlayer::DoImpactEffect(CGameTrace &,int) | 106 CBasePlayer::DoImpactEffect(CGameTrace &,int) | ||
107 CBaseEntity::Respawn(void) | 107 CBaseEntity::Respawn(void) | ||
108 CBaseEntity::IsLockedByMaster(void) | 108 CBaseEntity::IsLockedByMaster(void) | ||
109 CBaseEntity::GetMaxHealth(void)const | 109 CBaseEntity::GetMaxHealth(void)const | ||
− | 110 | + | 110 CPVK2Player::ModifyOrAppendCriteria(AI_CriteriaSet &) |
111 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void) | 111 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void) | ||
112 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *) | 112 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *) | ||
Line 166: | Line 166: | ||
153 CBaseEntity::VPhysicsIsFlesh(void) | 153 CBaseEntity::VPhysicsIsFlesh(void) | ||
154 CBaseEntity::HasPhysicsAttacker(float) | 154 CBaseEntity::HasPhysicsAttacker(float) | ||
− | 155 | + | 155 CPVK2Player::PhysicsSolidMaskForEntity(void)const |
156 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &) | 156 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &) | ||
157 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) | 157 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) | ||
Line 192: | Line 192: | ||
179 CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int) | 179 CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int) | ||
180 CBaseAnimating::ClampRagdollForce(Vector const&,Vector*) | 180 CBaseAnimating::ClampRagdollForce(Vector const&,Vector*) | ||
− | 181 | + | 181 CPVK2Player::BecomeRagdollOnClient(Vector const&) |
182 CBaseAnimating::IsRagdoll(void) | 182 CBaseAnimating::IsRagdoll(void) | ||
183 CBaseAnimating::CanBecomeRagdoll(void) | 183 CBaseAnimating::CanBecomeRagdoll(void) | ||
Line 235: | Line 235: | ||
222 CBaseCombatCharacter::EyeDirection2D(void) | 222 CBaseCombatCharacter::EyeDirection2D(void) | ||
223 CBaseCombatCharacter::EyeDirection3D(void) | 223 CBaseCombatCharacter::EyeDirection3D(void) | ||
− | 224 | + | 224 CPVK2Player::GiveAmmo(int,int,bool) |
225 CBaseCombatCharacter::NPC_TranslateActivity(Activity) | 225 CBaseCombatCharacter::NPC_TranslateActivity(Activity) | ||
226 CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *) | 226 CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *) | ||
Line 244: | Line 244: | ||
231 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *) | 231 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *) | ||
232 CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*) | 232 CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*) | ||
− | 233 | + | 233 CPVK2Player::Weapon_Switch(CBaseCombatWeapon *,int) |
234 CBasePlayer::Weapon_ShootPosition(void) | 234 CBasePlayer::Weapon_ShootPosition(void) | ||
235 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *) | 235 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *) | ||
Line 266: | Line 266: | ||
253 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*) | 253 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*) | ||
254 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo const&) | 254 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo const&) | ||
− | 255 | + | 255 CPVK2Player::Event_Dying(void) |
256 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const&,Vector const&) | 256 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const&,Vector const&) | ||
257 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *) | 257 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *) | ||
Line 289: | Line 289: | ||
276 CBasePlayer::NetworkStateChanged_m_iAmmo(void) | 276 CBasePlayer::NetworkStateChanged_m_iAmmo(void) | ||
277 CBasePlayer::NetworkStateChanged_m_iAmmo(void *) | 277 CBasePlayer::NetworkStateChanged_m_iAmmo(void *) | ||
− | 278 | + | 278 CPVK2Player::CreateViewModel(int) |
− | 279 | + | 279 CPVK2Player::SetupVisibility(CBaseEntity *,unsigned char *,int) |
− | 280 | + | 280 CPVK2Player::WantsLagCompensationOnEntity(CBasePlayer const*,CUserCmd const*,CBitVec<2048> const*)const |
− | 281 | + | 281 CPVK2Player::WantsLagCompensationOnNPC(CBaseEntity const*,CUserCmd const*,CBitVec<2048> const*)const |
282 CBasePlayer::SharedSpawn(void) | 282 CBasePlayer::SharedSpawn(void) | ||
283 CBasePlayer::ForceRespawn(void) | 283 CBasePlayer::ForceRespawn(void) | ||
− | 284 | + | 284 CPVK2Player::InitialSpawn(void) |
285 CBasePlayer::InitHUD(void) | 285 CBasePlayer::InitHUD(void) | ||
286 CBasePlayer::ShowViewPortPanel(char const*,bool,KeyValues *) | 286 CBasePlayer::ShowViewPortPanel(char const*,bool,KeyValues *) | ||
− | 287 | + | 287 CPVK2Player::PlayerDeathThink(void) |
288 CBasePlayer::Jump(void) | 288 CBasePlayer::Jump(void) | ||
289 CBasePlayer::Duck(void) | 289 CBasePlayer::Duck(void) | ||
− | 290 | + | 290 CPVK2Player::PreThink(void) |
− | 291 | + | 291 CPVK2Player::PostThink(void) |
292 CBasePlayer::DamageEffect(float,int) | 292 CBasePlayer::DamageEffect(float,int) | ||
− | 293 | + | 293 CPVK2Player::OnDamagedByExplosion(CTakeDamageInfo const&) |
294 CBasePlayer::ShouldFadeOnDeath(void) | 294 CBasePlayer::ShouldFadeOnDeath(void) | ||
295 CBasePlayer::IsFakeClient(void)const | 295 CBasePlayer::IsFakeClient(void)const | ||
Line 315: | Line 315: | ||
302 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *) | 302 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *) | ||
303 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *) | 303 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *) | ||
− | 304 | + | 304 CPVK2Player::UpdateClientData(void) |
305 CBasePlayer::ExitLadder(void) | 305 CBasePlayer::ExitLadder(void) | ||
306 CBasePlayer::GetLadderSurface(Vector const&) | 306 CBasePlayer::GetLadderSurface(Vector const&) | ||
307 CBasePlayer::SetFlashlightEnabled(bool) | 307 CBasePlayer::SetFlashlightEnabled(bool) | ||
− | 308 | + | 308 CPVK2Player::FlashlightIsOn(void) |
− | 309 | + | 309 CPVK2Player::FlashlightTurnOn(void) |
− | 310 | + | 310 CPVK2Player::FlashlightTurnOff(void) |
311 CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *) | 311 CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *) | ||
312 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector const&,Vector const&) | 312 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector const&,Vector const&) | ||
− | 313 | + | 313 CPVK2Player::PlayStepSound(Vector &,surfacedata_t *,float,bool) |
314 CBasePlayer::GetStepSoundVelocities(float *,float *) | 314 CBasePlayer::GetStepSoundVelocities(float *,float *) | ||
315 CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool) | 315 CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool) | ||
− | 316 | + | 316 CPVK2Player::DeathSound(CTakeDamageInfo const&) |
− | 317 | + | 317 CPVK2Player::SetAnimation(PLAYER_ANIM) |
318 CBasePlayer::ImpulseCommands(void) | 318 CBasePlayer::ImpulseCommands(void) | ||
− | 319 | + | 319 CPVK2Player::CheatImpulseCommands(int) |
− | 320 | + | 320 CPVK2Player::ClientCommand(CCommand const&) |
321 CBasePlayer::StartObserverMode(int) | 321 CBasePlayer::StartObserverMode(int) | ||
322 CBasePlayer::StopObserverMode(void) | 322 CBasePlayer::StopObserverMode(void) | ||
Line 342: | Line 342: | ||
329 CBasePlayer::FindNextObserverTarget(bool) | 329 CBasePlayer::FindNextObserverTarget(bool) | ||
330 CBasePlayer::GetNextObserverSearchStartPoint(bool) | 330 CBasePlayer::GetNextObserverSearchStartPoint(bool) | ||
− | 331 | + | 331 CPVK2Player::IsValidObserverTarget(CBaseEntity *) |
332 CBasePlayer::CheckObserverSettings(void) | 332 CBasePlayer::CheckObserverSettings(void) | ||
333 CBasePlayer::JumptoPosition(Vector const&,QAngle const&) | 333 CBasePlayer::JumptoPosition(Vector const&,QAngle const&) | ||
Line 354: | Line 354: | ||
341 CBasePlayer::GetReplayEntity(void) | 341 CBasePlayer::GetReplayEntity(void) | ||
342 CBasePlayer::CreateCorpse(void) | 342 CBasePlayer::CreateCorpse(void) | ||
− | 343 | + | 343 CPVK2Player::EntSelectSpawnPoint(void) |
344 CBasePlayer::GetInVehicle(IServerVehicle *,int) | 344 CBasePlayer::GetInVehicle(IServerVehicle *,int) | ||
− | 345 | + | 345 CPVK2Player::LeaveVehicle(Vector const&,QAngle const&) |
346 CBasePlayer::OnVehicleStart(void) | 346 CBasePlayer::OnVehicleStart(void) | ||
347 CBasePlayer::OnVehicleEnd(Vector &) | 347 CBasePlayer::OnVehicleEnd(Vector &) | ||
− | 348 | + | 348 CPVK2Player::BumpWeapon(CBaseCombatWeapon *) |
349 CBasePlayer::SelectLastItem(void) | 349 CBasePlayer::SelectLastItem(void) | ||
350 CBasePlayer::SelectItem(char const*,int) | 350 CBasePlayer::SelectItem(char const*,int) | ||
351 CBasePlayer::ItemPostFrame(void) | 351 CBasePlayer::ItemPostFrame(void) | ||
− | 352 | + | 352 CPVK2Player::GiveNamedItem(char const*,int) |
353 CBasePlayer::CheckTrainUpdate(void) | 353 CBasePlayer::CheckTrainUpdate(void) | ||
354 CBasePlayer::SetPlayerUnderwater(bool) | 354 CBasePlayer::SetPlayerUnderwater(bool) | ||
Line 377: | Line 377: | ||
364 CBasePlayer::CheckSuitUpdate(void) | 364 CBasePlayer::CheckSuitUpdate(void) | ||
365 CBasePlayer::UpdateGeigerCounter(void) | 365 CBasePlayer::UpdateGeigerCounter(void) | ||
− | 366 | + | 366 CPVK2Player::GetAutoaimVector(float) |
367 CBasePlayer::GetAutoaimVector(float,float) | 367 CBasePlayer::GetAutoaimVector(float,float) | ||
368 CBasePlayer::GetAutoaimVector(autoaim_params_t &) | 368 CBasePlayer::GetAutoaimVector(autoaim_params_t &) | ||
Line 383: | Line 383: | ||
370 CBasePlayer::ForceClientDllUpdate(void) | 370 CBasePlayer::ForceClientDllUpdate(void) | ||
371 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool) | 371 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool) | ||
− | 372 | + | 372 CPVK2Player::PlayerRunCommand(CUserCmd *,IMoveHelper *) |
373 CBasePlayer::ChangeTeam(int,bool,bool) | 373 CBasePlayer::ChangeTeam(int,bool,bool) | ||
− | 374 | + | 374 CPVK2Player::CanHearAndReadChatFrom(CBasePlayer *) |
− | 375 | + | 375 CBaseMultiplayerPlayer::CanSpeak(void) |
376 CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &) | 376 CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &) | ||
377 CBasePlayer::CheckChatText(char *,int) | 377 CBasePlayer::CheckChatText(char *,int) | ||
Line 405: | Line 405: | ||
392 CBasePlayer::CommitSuicide(bool,bool) | 392 CBasePlayer::CommitSuicide(bool,bool) | ||
393 CBasePlayer::CommitSuicide(Vector const&,bool,bool) | 393 CBasePlayer::CommitSuicide(Vector const&,bool,bool) | ||
− | 394 | + | 394 CPVK2Player::CommitSuicide_Kill(Vector const&,bool,bool) |
395 CBasePlayer::IsBot(void)const | 395 CBasePlayer::IsBot(void)const | ||
− | 396 | + | 396 CBaseMultiplayerPlayer::GetExpresser(void) |
397 CBasePlayer::SpawnArmorValue(void)const | 397 CBasePlayer::SpawnArmorValue(void)const | ||
398 CBasePlayer::NetworkStateChanged_m_ArmorValue(void) | 398 CBasePlayer::NetworkStateChanged_m_ArmorValue(void) | ||
399 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *) | 399 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *) | ||
+ | 400 CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float) | ||
+ | 401 CAI_ExpresserHost<CBasePlayer>::Speak(char const*,char const*,char *,unsigned int,IRecipientFilter *) | ||
+ | 402 CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(char const*,AI_Response *) | ||
+ | 403 CBaseMultiplayerPlayer::SpeakIfAllowed(char const*,char const*,bool,bool,char *,unsigned int,IRecipientFilter *) | ||
+ | 404 CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int,char const*,bool,bool,char *,unsigned int,IRecipientFilter *) | ||
+ | 405 CBaseMultiplayerPlayer::CanSpeakVoiceCommand(void) | ||
+ | 406 CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy(void) | ||
+ | 407 CBaseMultiplayerPlayer::NoteSpokeVoiceCommand(char const*) | ||
+ | 408 CBaseMultiplayerPlayer::OnAchievementEarned(int) | ||
+ | 409 CBaseMultiplayerPlayer::GetMultiplayerExpresser(void) | ||
+ | 410 CPVK2Player::CalculateTeamBalanceScore(void) | ||
+ | 411 CBaseMultiplayerPlayer::CreateExpresser(void) | ||
+ | 412 CPVK2Player::ChoreoProp(void) | ||
+ | 413 CPVK2Player::HandleSpeedChanges(void) | ||
+ | 414 CPVK2Player::Event_Falling(float,float,int,Vector *,QAngle *) | ||
+ | 415 CPVK2Player::SetMaxArmor(int) | ||
+ | 416 CPVK2Player::GetMaxArmor(void) | ||
+ | 417 CPVK2Player::SetSpecial(int) | ||
+ | 418 CPVK2Player::GetSpecial(void)const | ||
+ | 419 CPVK2Player::GetMaxSpecial(void)const | ||
+ | 420 CPVK2Player::IsSpecialAvailable(void)const | ||
+ | 421 CPVK2Player::IncrementSpecial(int) | ||
+ | 422 CPVK2Player::ReduceSpecial(int) | ||
+ | 423 CPVK2Player::HandleBlocking(CTakeDamageInfo &,CGameTrace *) | ||
+ | 424 CPVK2Player::ApplyBlockingDamagePenalty(CTakeDamageInfo &) | ||
+ | 425 CPVK2Player::Knockback(float,CPVK2Player*) | ||
+ | 426 CPVK2Player::IsGrenadeFrame(void) | ||
+ | 427 CPVK2Player::GetRespawnTime(void) | ||
+ | 428 CPVK2Player::IsBerserking(void) | ||
+ | 429 CPVK2Player::SetBerserkTime(float) | ||
+ | 430 CPVK2Player::GetBerserkTime(void) | ||
+ | 431 CPVK2Player::HasHealthEffect(void) | ||
+ | 432 CPVK2Player::AddHealthEffect(int,float,float,int,CBaseEntity *,CBaseEntity *) | ||
+ | 433 CPVK2Player::ClearHealthEffects(void) | ||
+ | 434 CPVK2Player::PerformHealthEffects(void) | ||
+ | 435 CPVK2Player::GetFullHealthAdjustedHealthEffects(void) | ||
+ | 436 CPVK2Player::NotePlayerAssistDamage(CPVK2Player*,float) | ||
+ | 437 CPVK2Player::FindPlayerAssistEntry(CPVK2Player*) | ||
+ | 438 CPVK2Player::UpdatePlayerAssistList(void) | ||
+ | 439 CPVK2Player::ChooseBestKillAssister(CPVK2Player*) | ||
+ | 440 CPVK2Player::ClearPlayerAssistList(void) | ||
+ | 441 CPVK2Player::WouldSuicideBeAssisted(void) | ||
+ | 442 CPVK2Player::SetAngleLimit(float,float) | ||
+ | 443 CPVK2Player::DisableAngleLimit(void) | ||
+ | 444 CPVK2Player::CanBeStunned(void) | ||
+ | 445 CPVK2Player::SetSummonedNPC(CBaseEntity *) | ||
+ | 446 CPVK2Player::GetSummonedNPC(void) | ||
+ | 447 CPVK2Player::SetCarriedItem(CBaseEntity *) | ||
+ | 448 CPVK2Player::GetCarriedItem(void) | ||
+ | 449 CPVK2Player::IsCarryingItem(void) | ||
+ | 450 CPVK2Player::SetSummonedName(char const*) | ||
+ | 451 CPVK2Player::GetSummonedName(void) | ||
+ | 452 CPVK2Player::SetCurrentTerritory(CPVK2Territory *) | ||
+ | 453 CPVK2Player::OnTerritoryGuardBegin(void) | ||
+ | 454 CPVK2Player::OnTerritoryGuardEnd(void) | ||
+ | 455 CPVK2Player::OnGrailTeamGraceBegin(void) | ||
+ | 456 CPVK2Player::OnGrailTeamGraceEnd(void) | ||
+ | 457 CPVK2Player::MarkPlayerScoreDirty(void) | ||
+ | 458 CPVK2Player::UpdateLocalPlayerScores(void) | ||
+ | 459 CPVK2Player::AddToRoundScore(float) | ||
+ | 460 CPVK2Player::ResetRoundScore(void) | ||
+ | 461 CPVK2Player::GetRoundScore(void) | ||
+ | 462 CPVK2Player::SetYellTime(float) | ||
+ | 463 CPVK2Player::GetYellTime(void) | ||
+ | 464 CPVK2Player::GetLastMoveTime(void)const | ||
+ | 465 CPVK2Player::GetAutoBlockDir(void) | ||
+ | 466 CPVK2Player::SDKAnim_GetActiveWeapon(void) | ||
+ | 467 CPVK2Player::SDKAnim_CanMove(void) | ||
+ | 468 CPVK2Player::NoteWeaponFired(void) | ||
+ | 469 CPVK2Player::StartInitialObserver(void) | ||
+ | 470 CPVK2Player::ChangeClass(int) | ||
+ | 471 CPVK2Player::InitClass(int) | ||
+ | 472 CPVK2Player::YellSound(int) | ||
+ | 473 CPVK2Player::SetDefaultSpeed(float) | ||
+ | 474 CPVK2Player::GetDefaultSpeed(void)const | ||
+ | 475 CPVK2Player::GetPlayerClass(void)const | ||
+ | 476 CPVK2Player::ClearAttachedModels(void) | ||
+ | 477 CPVK2Player::AddAttachedModel(char const*,char const*) | ||
+ | 478 CPVK2Player::ReAttachModels(void) | ||
+ | 479 CPVK2Player::GetAttachedModel(char const*) | ||
+ | 480 CPVK2Player::SetKnockbackTime(float) | ||
+ | 481 CPVK2Player::IsStunned(void) | ||
+ | 482 CPVK2Player::GetStunAmount(void) | ||
+ | 483 CPVK2Player::StartBerserk(void) | ||
+ | 484 CPVK2Player::StopBerserk(void) | ||
+ | 485 CPVK2Player::ResetTeamChanges(void) | ||
+ | 486 CPVK2Player::ForceTeam(int) | ||
+ | 487 CPVK2Player::GetForcedTeam(void)const | ||
+ | 488 CPVK2Player::DelayRemoveBuffs(void) | ||
+ | 489 CPVK2Player::GetScoreManager(void) | ||
+ | 490 CPVK2Player::CanDoubleJump(void) | ||
+ | 491 CPVK2Player::GetJumpCount(void) | ||
+ | 492 CPVK2Player::NoteJumped(void) | ||
+ | 493 CPVK2Player::CreateRagdollEntity(int) | ||
</pre> | </pre> |
Revision as of 17:05, 26 February 2011
Also for use when using virtual offsets.
These are the Windows offsets. Linux offsets are 1 greater.
The List
This comes from the symbol tables, so you'll have to look in the SDK for return types.
Last Updated March 24, 2010
// Auto reconstructed from vtable block @ 0x00DB7DC0 // from "server_i486.so", by ida_vtables.idc 0 CPVK2Player::~CPVK2Player() 1 CBaseEntity::SetRefEHandle(CBaseHandle const&) 2 CBaseEntity::GetRefEHandle(void)const 3 CBaseEntity::GetCollideable(void) 4 CBaseEntity::GetNetworkable(void) 5 CBaseEntity::GetBaseEntity(void) 6 CBaseEntity::GetModelIndex(void)const 7 CBaseEntity::GetModelName(void)const 8 CBaseEntity::SetModelIndex(int) 9 CPVK2Player::GetServerClass(void) 10 CPVK2Player::YouForgotToImplementOrDeclareServerClass(void) 11 CPVK2Player::GetDataDescMap(void) 12 CPVK2Player::TestCollision(Ray_t const&,unsigned int,CGameTrace &) 13 CPVK2Player::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) 14 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) 15 CPVK2Player::ShouldCollide(int,int)const 16 CBaseEntity::ShouldTraceToOwner(void)const 17 CBaseEntity::SetOwnerEntity(CBaseEntity*) 18 CPVK2Player::ShouldTransmit(CCheckTransmitInfo const*) 19 CBasePlayer::UpdateTransmitState(void) 20 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool) 21 CBasePlayer::GetTracerType(void) 22 CPVK2Player::Spawn(void) 23 CPVK2Player::Precache(void) 24 CBasePlayer::SetModel(char const*) 25 CBaseMultiplayerPlayer::PostConstructor(char const*) 26 CBaseEntity::PostClientActive(void) 27 CBaseEntity::ParseMapData(CEntityMapData *) 28 CBaseEntity::KeyValue(char const*,char const*) 29 CBaseEntity::KeyValue(char const*,float) 30 CBaseEntity::KeyValue(char const*,Vector const&) 31 CBaseEntity::GetKeyValue(char const*,char *,int) 32 CBasePlayer::Activate(void) 33 CBaseEntity::SetParent(CBaseEntity*,int) 34 CBasePlayer::ObjectCaps(void) 35 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int) 36 CBaseAnimating::GetInputDispatchEffectPosition(char const*,Vector &,QAngle &) 37 CBasePlayer::DrawDebugGeometryOverlays(void) 38 CBaseAnimating::DrawDebugTextOverlays(void) 39 CBasePlayer::Save(ISave &) 40 CBasePlayer::Restore(IRestore &) 41 CBasePlayer::ShouldSavePhysics(void) 42 CBaseEntity::OnSave(IEntitySaveUtils *) 43 CBasePlayer::OnRestore(void) 44 CBasePlayer::RequiredEdictIndex(void) 45 CBaseEntity::MoveDone(void) 46 CBaseEntity::Think(void) 47 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void) 48 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *) 49 CBaseAnimating::GetBaseAnimating(void) 50 CBaseMultiplayerPlayer::GetResponseSystem(void) 51 CAI_ExpresserHost<CBasePlayer>::DispatchResponse(char const*) 52 CBasePlayer::Classify(void) 53 CBaseEntity::DeathNotice(CBaseEntity*) 54 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*) 55 CBaseEntity::GetAutoAimRadius(void) 56 CBaseEntity::GetAutoAimCenter(void) 57 CBaseEntity::GetBeamTraceFilter(void) 58 CBaseEntity::PassesDamageFilter(CTakeDamageInfo const&) 59 CPVK2Player::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *) 60 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*) 61 CPVK2Player::OnTakeDamage(CTakeDamageInfo const&) 62 CPVK2Player::TakeHealth(float,int) 63 CBaseEntity::IsAlive(void) 64 CPVK2Player::Event_Killed(CTakeDamageInfo const&) 65 CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo const&) 66 CBaseCombatCharacter::BloodColor(void) 67 CBaseEntity::IsTriggered(CBaseEntity*) 68 CBaseEntity::IsNPC(void)const 69 CBaseCombatCharacter::MyCombatCharacterPointer(void) 70 CBaseEntity::GetDelay(void) 71 CBaseEntity::IsMoving(void) 72 CBaseEntity::DamageDecal(int,int) 73 CBaseEntity::DecalTrace(CGameTrace *,char const*) 74 CBaseEntity::ImpactTrace(CGameTrace *,int,char *) 75 CBaseEntity::OnControls(CBaseEntity*) 76 CBaseEntity::HasTarget(string_t) 77 CBasePlayer::IsPlayer(void)const 78 CBasePlayer::IsNetClient(void)const 79 CBaseEntity::IsTemplate(void) 80 CBaseEntity::IsBaseObject(void)const 81 CBaseEntity::IsBaseTrain(void)const 82 CBaseEntity::GetServerVehicle(void) 83 CBaseEntity::IsViewable(void) 84 CPVK2Player::ChangeTeam(int) 85 CBaseEntity::OnEntityEvent(EntityEvent_t,void *) 86 CBaseEntity::CanStandOn(CBaseEntity*)const 87 CBaseEntity::CanStandOn(edict_t *)const 88 CBaseEntity::GetEnemy(void) 89 CBaseEntity::GetEnemy(void)const 90 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float) 91 CBaseEntity::StartTouch(CBaseEntity*) 92 CPVK2Player::Touch(CBaseEntity *) 93 CBaseEntity::EndTouch(CBaseEntity*) 94 CBaseEntity::StartBlocked(CBaseEntity*) 95 CBaseEntity::Blocked(CBaseEntity*) 96 CBaseEntity::EndBlocked(void) 97 CBasePlayer::PhysicsSimulate(void) 98 CPVK2Player::UpdateOnRemove(void) 99 CBaseEntity::StopLoopingSounds(void) 100 CBaseEntity::SUB_AllowedToFade(void) 101 CBaseFlex::Teleport(Vector const*,QAngle const*,Vector const*) 102 CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t const&) 103 CBasePlayer::MakeTracer(Vector const&,CGameTrace const&,int) 104 CBaseEntity::GetTracerAttachment(void) 105 CPVK2Player::FireBullets(FireBulletsInfo_t const&) 106 CBasePlayer::DoImpactEffect(CGameTrace &,int) 107 CBaseEntity::Respawn(void) 108 CBaseEntity::IsLockedByMaster(void) 109 CBaseEntity::GetMaxHealth(void)const 110 CPVK2Player::ModifyOrAppendCriteria(AI_CriteriaSet &) 111 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void) 112 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *) 113 CBasePlayer::NetworkStateChanged_m_iHealth(void) 114 CBasePlayer::NetworkStateChanged_m_iHealth(void *) 115 CBasePlayer::NetworkStateChanged_m_lifeState(void) 116 CBasePlayer::NetworkStateChanged_m_lifeState(void *) 117 CBaseEntity::NetworkStateChanged_m_takedamage(void) 118 CBaseEntity::NetworkStateChanged_m_takedamage(void *) 119 CBaseEntity::GetDamageType(void)const 120 CBaseEntity::GetDamage(void) 121 CBaseEntity::SetDamage(float) 122 CBasePlayer::EyePosition(void) 123 CBasePlayer::EyeAngles(void) 124 CBasePlayer::LocalEyeAngles(void) 125 CBaseEntity::EarPosition(void) 126 CBasePlayer::BodyTarget(Vector const&,bool) 127 CBaseEntity::HeadTarget(Vector const&) 128 CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const 129 CBaseEntity::GetViewOffset(void) 130 CBasePlayer::GetSmoothedVelocity(void) 131 CBaseAnimating::GetVelocity(Vector *,Vector *) 132 CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **) 133 CBaseCombatCharacter::FVisible(Vector const&,int,CBaseEntity **) 134 CBaseEntity::CanBeSeenBy(CAI_BaseNPC *) 135 CBaseEntity::GetAttackDamageScale(CBaseEntity*) 136 CBaseEntity::GetReceivedDamageScale(CBaseEntity*) 137 CBaseEntity::GetGroundVelocityToApply(Vector &) 138 CBaseEntity::PhysicsSplash(Vector const&,Vector const&,float,float) 139 CBaseEntity::Splash(void) 140 CBaseEntity::WorldSpaceCenter(void)const 141 CBaseEntity::GetSoundEmissionOrigin(void)const 142 CBaseEntity::CreateVPhysics(void) 143 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*) 144 CBasePlayer::VPhysicsDestroyObject(void) 145 CBasePlayer::VPhysicsUpdate(IPhysicsObject *) 146 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&) 147 CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *) 148 CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *) 149 CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *) 150 CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int) 151 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float) 152 CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int) 153 CBaseEntity::VPhysicsIsFlesh(void) 154 CBaseEntity::HasPhysicsAttacker(float) 155 CPVK2Player::PhysicsSolidMaskForEntity(void)const 156 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &) 157 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) 158 CBaseAnimating::GetStepOrigin(void)const 159 CBaseAnimating::GetStepAngles(void)const 160 CBaseEntity::ShouldDrawWaterImpacts(void) 161 CBasePlayer::NetworkStateChanged_m_fFlags(void) 162 CBasePlayer::NetworkStateChanged_m_fFlags(void *) 163 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void) 164 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *) 165 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void) 166 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *) 167 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void) 168 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *) 169 CBasePlayer::NetworkStateChanged_m_flFriction(void) 170 CBasePlayer::NetworkStateChanged_m_flFriction(void *) 171 CBasePlayer::NetworkStateChanged_m_vecVelocity(void) 172 CBasePlayer::NetworkStateChanged_m_vecVelocity(void *) 173 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void) 174 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *) 175 CBaseAnimating::GetIdealSpeed(void)const 176 CBaseAnimating::GetIdealAccel(void)const 177 CBaseAnimatingOverlay::StudioFrameAdvance(void) 178 CBaseAnimating::IsActivityFinished(void) 179 CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int) 180 CBaseAnimating::ClampRagdollForce(Vector const&,Vector*) 181 CPVK2Player::BecomeRagdollOnClient(Vector const&) 182 CBaseAnimating::IsRagdoll(void) 183 CBaseAnimating::CanBecomeRagdoll(void) 184 CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int) 185 CBaseAnimating::GetBoneTransform(int,matrix3x4_t &) 186 CBaseAnimating::SetupBones(matrix3x4_t *,int) 187 CBaseAnimating::CalculateIKLocks(float) 188 CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *) 189 CBasePlayer::HandleAnimEvent(animevent_t *) 190 CBaseAnimating::PopulatePoseParameters(void) 191 CBaseAnimating::GetAttachment(int,matrix3x4_t &) 192 CBaseAnimating::InitBoneControllers(void) 193 CBaseAnimating::GetGroundSpeedVelocity(void) 194 CBaseAnimating::Ignite(float,bool,float,bool) 195 CBaseAnimating::IgniteLifetime(float) 196 CBaseAnimating::IgniteNumHitboxFires(int) 197 CBaseAnimating::IgniteHitboxFireScale(float) 198 CBaseAnimating::Extinguish(void) 199 CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *) 200 CBaseAnimating::SetLightingOrigin(CBaseEntity *) 201 CBaseFlex::SetViewtarget(Vector const&) 202 CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *) 203 CBaseFlex::ProcessSceneEvents(void) 204 CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *) 205 CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool) 206 CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *) 207 CBaseFlex::PlayScene(char const*,float,AI_Response *,IRecipientFilter *) 208 CBaseFlex::PlayAutoGeneratedSoundScene(char const*) 209 CBasePlayer::GetPhysicsImpactDamageTable(void) 210 CBaseCombatCharacter::FInViewCone(CBaseEntity *) 211 CBaseCombatCharacter::FInViewCone(Vector const&) 212 CBaseCombatCharacter::FInAimCone(CBaseEntity *) 213 CBaseCombatCharacter::FInAimCone(Vector const&) 214 CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*) 215 CBaseCombatCharacter::FindMissTarget(void) 216 CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*) 217 CBasePlayer::BodyAngles(void) 218 CBaseCombatCharacter::BodyDirection2D(void) 219 CBaseCombatCharacter::BodyDirection3D(void) 220 CBaseCombatCharacter::HeadDirection2D(void) 221 CBaseCombatCharacter::HeadDirection3D(void) 222 CBaseCombatCharacter::EyeDirection2D(void) 223 CBaseCombatCharacter::EyeDirection3D(void) 224 CPVK2Player::GiveAmmo(int,int,bool) 225 CBaseCombatCharacter::NPC_TranslateActivity(Activity) 226 CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *) 227 CBaseCombatCharacter::Weapon_FrameUpdate(void) 228 CBaseCombatCharacter::Weapon_HandleAnimEvent(animevent_t *) 229 CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *) 230 CBasePlayer::Weapon_Equip(CBaseCombatWeapon *) 231 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *) 232 CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*) 233 CPVK2Player::Weapon_Switch(CBaseCombatWeapon *,int) 234 CBasePlayer::Weapon_ShootPosition(void) 235 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *) 236 CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *) 237 CBaseCombatCharacter::Weapon_GetSlot(int)const 238 CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *) 239 CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *) 240 CBaseCombatCharacter::CanBecomeServerRagdoll(void) 241 CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo const&) 242 CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo const&) 243 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo const&) 244 CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *) 245 CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *) 246 CBaseCombatCharacter::OnPlayerKilledOther(CBaseEntity *,CTakeDamageInfo const&) 247 CBaseCombatCharacter::GetDeathActivity(void) 248 CBaseCombatCharacter::CorpseGib(CTakeDamageInfo const&) 249 CBaseCombatCharacter::CorpseFade(void) 250 CBaseCombatCharacter::HasHumanGibs(void) 251 CBaseCombatCharacter::HasAlienGibs(void) 252 CBaseCombatCharacter::ShouldGib(CTakeDamageInfo const&) 253 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*) 254 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo const&) 255 CPVK2Player::Event_Dying(void) 256 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const&,Vector const&) 257 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *) 258 CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector const&,float,int) 259 CBaseCombatCharacter::CheckTraceHullAttack(float,Vector const&,Vector const&,int,int,float,bool) 260 CBaseCombatCharacter::CheckTraceHullAttack(Vector const&,Vector const&,Vector const&,Vector const&,int,int,float,bool) 261 CBaseCombatCharacter::PushawayTouch(CBaseEntity *) 262 CBaseCombatCharacter::IRelationType(CBaseEntity *) 263 CBaseCombatCharacter::IRelationPriority(CBaseEntity *) 264 CBasePlayer::IsInAVehicle(void)const 265 CBasePlayer::GetVehicle(void) 266 CBasePlayer::GetVehicleEntity(void) 267 CBaseCombatCharacter::ExitVehicle(void) 268 CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *) 269 CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *) 270 CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *) 271 CBasePlayer::DoMuzzleFlash(void) 272 CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int) 273 CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *) 274 CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int) 275 CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *) 276 CBasePlayer::NetworkStateChanged_m_iAmmo(void) 277 CBasePlayer::NetworkStateChanged_m_iAmmo(void *) 278 CPVK2Player::CreateViewModel(int) 279 CPVK2Player::SetupVisibility(CBaseEntity *,unsigned char *,int) 280 CPVK2Player::WantsLagCompensationOnEntity(CBasePlayer const*,CUserCmd const*,CBitVec<2048> const*)const 281 CPVK2Player::WantsLagCompensationOnNPC(CBaseEntity const*,CUserCmd const*,CBitVec<2048> const*)const 282 CBasePlayer::SharedSpawn(void) 283 CBasePlayer::ForceRespawn(void) 284 CPVK2Player::InitialSpawn(void) 285 CBasePlayer::InitHUD(void) 286 CBasePlayer::ShowViewPortPanel(char const*,bool,KeyValues *) 287 CPVK2Player::PlayerDeathThink(void) 288 CBasePlayer::Jump(void) 289 CBasePlayer::Duck(void) 290 CPVK2Player::PreThink(void) 291 CPVK2Player::PostThink(void) 292 CBasePlayer::DamageEffect(float,int) 293 CPVK2Player::OnDamagedByExplosion(CTakeDamageInfo const&) 294 CBasePlayer::ShouldFadeOnDeath(void) 295 CBasePlayer::IsFakeClient(void)const 296 CBasePlayer::GetPlayerMins(void)const 297 CBasePlayer::GetPlayerMaxs(void)const 298 CBasePlayer::CalcRoll(QAngle const&,Vector const&,float,float) 299 CBasePlayer::PackDeadPlayerItems(void) 300 CBasePlayer::RemoveAllItems(bool) 301 CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *) 302 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *) 303 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *) 304 CPVK2Player::UpdateClientData(void) 305 CBasePlayer::ExitLadder(void) 306 CBasePlayer::GetLadderSurface(Vector const&) 307 CBasePlayer::SetFlashlightEnabled(bool) 308 CPVK2Player::FlashlightIsOn(void) 309 CPVK2Player::FlashlightTurnOn(void) 310 CPVK2Player::FlashlightTurnOff(void) 311 CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *) 312 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector const&,Vector const&) 313 CPVK2Player::PlayStepSound(Vector &,surfacedata_t *,float,bool) 314 CBasePlayer::GetStepSoundVelocities(float *,float *) 315 CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool) 316 CPVK2Player::DeathSound(CTakeDamageInfo const&) 317 CPVK2Player::SetAnimation(PLAYER_ANIM) 318 CBasePlayer::ImpulseCommands(void) 319 CPVK2Player::CheatImpulseCommands(int) 320 CPVK2Player::ClientCommand(CCommand const&) 321 CBasePlayer::StartObserverMode(int) 322 CBasePlayer::StopObserverMode(void) 323 CBasePlayer::ModeWantsSpectatorGUI(int) 324 CBasePlayer::SetObserverMode(int) 325 CBasePlayer::GetObserverMode(void) 326 CBasePlayer::SetObserverTarget(CBaseEntity *) 327 CBasePlayer::ObserverUse(bool) 328 CBasePlayer::GetObserverTarget(void) 329 CBasePlayer::FindNextObserverTarget(bool) 330 CBasePlayer::GetNextObserverSearchStartPoint(bool) 331 CPVK2Player::IsValidObserverTarget(CBaseEntity *) 332 CBasePlayer::CheckObserverSettings(void) 333 CBasePlayer::JumptoPosition(Vector const&,QAngle const&) 334 CBasePlayer::ForceObserverMode(int) 335 CBasePlayer::ResetObserverMode(void) 336 CBasePlayer::ValidateCurrentObserverTarget(void) 337 CBasePlayer::AttemptToExitFreezeCam(void) 338 CBasePlayer::StartReplayMode(float,float,int) 339 CBasePlayer::StopReplayMode(void) 340 CBasePlayer::GetDelayTicks(void) 341 CBasePlayer::GetReplayEntity(void) 342 CBasePlayer::CreateCorpse(void) 343 CPVK2Player::EntSelectSpawnPoint(void) 344 CBasePlayer::GetInVehicle(IServerVehicle *,int) 345 CPVK2Player::LeaveVehicle(Vector const&,QAngle const&) 346 CBasePlayer::OnVehicleStart(void) 347 CBasePlayer::OnVehicleEnd(Vector &) 348 CPVK2Player::BumpWeapon(CBaseCombatWeapon *) 349 CBasePlayer::SelectLastItem(void) 350 CBasePlayer::SelectItem(char const*,int) 351 CBasePlayer::ItemPostFrame(void) 352 CPVK2Player::GiveNamedItem(char const*,int) 353 CBasePlayer::CheckTrainUpdate(void) 354 CBasePlayer::SetPlayerUnderwater(bool) 355 CBasePlayer::CanBreatheUnderwater(void)const 356 CBasePlayer::PlayerUse(void) 357 CBasePlayer::PlayUseDenySound(void) 358 CBasePlayer::FindUseEntity(void) 359 CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int) 360 CBasePlayer::PickupObject(CBaseEntity *,bool) 361 CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *) 362 CBasePlayer::GetHeldObjectMass(IPhysicsObject *) 363 CBasePlayer::GetHeldObject(void) 364 CBasePlayer::CheckSuitUpdate(void) 365 CBasePlayer::UpdateGeigerCounter(void) 366 CPVK2Player::GetAutoaimVector(float) 367 CBasePlayer::GetAutoaimVector(float,float) 368 CBasePlayer::GetAutoaimVector(autoaim_params_t &) 369 CBasePlayer::ShouldAutoaim(void) 370 CBasePlayer::ForceClientDllUpdate(void) 371 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool) 372 CPVK2Player::PlayerRunCommand(CUserCmd *,IMoveHelper *) 373 CBasePlayer::ChangeTeam(int,bool,bool) 374 CPVK2Player::CanHearAndReadChatFrom(CBasePlayer *) 375 CBaseMultiplayerPlayer::CanSpeak(void) 376 CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &) 377 CBasePlayer::CheckChatText(char *,int) 378 CBasePlayer::CreateRagdollEntity(void) 379 CBasePlayer::ShouldAnnounceAchievement(void) 380 CBasePlayer::IsFollowingPhysics(void) 381 CBasePlayer::InitVCollision(Vector const&,Vector const&) 382 CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void) 383 CBasePlayer::Hints(void) 384 CBasePlayer::ArmorValue(void)const 385 CBasePlayer::IsReadyToPlay(void) 386 CBasePlayer::IsReadyToSpawn(void) 387 CBasePlayer::ShouldGainInstantSpawn(void) 388 CBasePlayer::ResetPerRoundStats(void) 389 CBasePlayer::ResetScores(void) 390 CBasePlayer::EquipSuit(bool) 391 CBasePlayer::RemoveSuit(void) 392 CBasePlayer::CommitSuicide(bool,bool) 393 CBasePlayer::CommitSuicide(Vector const&,bool,bool) 394 CPVK2Player::CommitSuicide_Kill(Vector const&,bool,bool) 395 CBasePlayer::IsBot(void)const 396 CBaseMultiplayerPlayer::GetExpresser(void) 397 CBasePlayer::SpawnArmorValue(void)const 398 CBasePlayer::NetworkStateChanged_m_ArmorValue(void) 399 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *) 400 CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float) 401 CAI_ExpresserHost<CBasePlayer>::Speak(char const*,char const*,char *,unsigned int,IRecipientFilter *) 402 CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(char const*,AI_Response *) 403 CBaseMultiplayerPlayer::SpeakIfAllowed(char const*,char const*,bool,bool,char *,unsigned int,IRecipientFilter *) 404 CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int,char const*,bool,bool,char *,unsigned int,IRecipientFilter *) 405 CBaseMultiplayerPlayer::CanSpeakVoiceCommand(void) 406 CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy(void) 407 CBaseMultiplayerPlayer::NoteSpokeVoiceCommand(char const*) 408 CBaseMultiplayerPlayer::OnAchievementEarned(int) 409 CBaseMultiplayerPlayer::GetMultiplayerExpresser(void) 410 CPVK2Player::CalculateTeamBalanceScore(void) 411 CBaseMultiplayerPlayer::CreateExpresser(void) 412 CPVK2Player::ChoreoProp(void) 413 CPVK2Player::HandleSpeedChanges(void) 414 CPVK2Player::Event_Falling(float,float,int,Vector *,QAngle *) 415 CPVK2Player::SetMaxArmor(int) 416 CPVK2Player::GetMaxArmor(void) 417 CPVK2Player::SetSpecial(int) 418 CPVK2Player::GetSpecial(void)const 419 CPVK2Player::GetMaxSpecial(void)const 420 CPVK2Player::IsSpecialAvailable(void)const 421 CPVK2Player::IncrementSpecial(int) 422 CPVK2Player::ReduceSpecial(int) 423 CPVK2Player::HandleBlocking(CTakeDamageInfo &,CGameTrace *) 424 CPVK2Player::ApplyBlockingDamagePenalty(CTakeDamageInfo &) 425 CPVK2Player::Knockback(float,CPVK2Player*) 426 CPVK2Player::IsGrenadeFrame(void) 427 CPVK2Player::GetRespawnTime(void) 428 CPVK2Player::IsBerserking(void) 429 CPVK2Player::SetBerserkTime(float) 430 CPVK2Player::GetBerserkTime(void) 431 CPVK2Player::HasHealthEffect(void) 432 CPVK2Player::AddHealthEffect(int,float,float,int,CBaseEntity *,CBaseEntity *) 433 CPVK2Player::ClearHealthEffects(void) 434 CPVK2Player::PerformHealthEffects(void) 435 CPVK2Player::GetFullHealthAdjustedHealthEffects(void) 436 CPVK2Player::NotePlayerAssistDamage(CPVK2Player*,float) 437 CPVK2Player::FindPlayerAssistEntry(CPVK2Player*) 438 CPVK2Player::UpdatePlayerAssistList(void) 439 CPVK2Player::ChooseBestKillAssister(CPVK2Player*) 440 CPVK2Player::ClearPlayerAssistList(void) 441 CPVK2Player::WouldSuicideBeAssisted(void) 442 CPVK2Player::SetAngleLimit(float,float) 443 CPVK2Player::DisableAngleLimit(void) 444 CPVK2Player::CanBeStunned(void) 445 CPVK2Player::SetSummonedNPC(CBaseEntity *) 446 CPVK2Player::GetSummonedNPC(void) 447 CPVK2Player::SetCarriedItem(CBaseEntity *) 448 CPVK2Player::GetCarriedItem(void) 449 CPVK2Player::IsCarryingItem(void) 450 CPVK2Player::SetSummonedName(char const*) 451 CPVK2Player::GetSummonedName(void) 452 CPVK2Player::SetCurrentTerritory(CPVK2Territory *) 453 CPVK2Player::OnTerritoryGuardBegin(void) 454 CPVK2Player::OnTerritoryGuardEnd(void) 455 CPVK2Player::OnGrailTeamGraceBegin(void) 456 CPVK2Player::OnGrailTeamGraceEnd(void) 457 CPVK2Player::MarkPlayerScoreDirty(void) 458 CPVK2Player::UpdateLocalPlayerScores(void) 459 CPVK2Player::AddToRoundScore(float) 460 CPVK2Player::ResetRoundScore(void) 461 CPVK2Player::GetRoundScore(void) 462 CPVK2Player::SetYellTime(float) 463 CPVK2Player::GetYellTime(void) 464 CPVK2Player::GetLastMoveTime(void)const 465 CPVK2Player::GetAutoBlockDir(void) 466 CPVK2Player::SDKAnim_GetActiveWeapon(void) 467 CPVK2Player::SDKAnim_CanMove(void) 468 CPVK2Player::NoteWeaponFired(void) 469 CPVK2Player::StartInitialObserver(void) 470 CPVK2Player::ChangeClass(int) 471 CPVK2Player::InitClass(int) 472 CPVK2Player::YellSound(int) 473 CPVK2Player::SetDefaultSpeed(float) 474 CPVK2Player::GetDefaultSpeed(void)const 475 CPVK2Player::GetPlayerClass(void)const 476 CPVK2Player::ClearAttachedModels(void) 477 CPVK2Player::AddAttachedModel(char const*,char const*) 478 CPVK2Player::ReAttachModels(void) 479 CPVK2Player::GetAttachedModel(char const*) 480 CPVK2Player::SetKnockbackTime(float) 481 CPVK2Player::IsStunned(void) 482 CPVK2Player::GetStunAmount(void) 483 CPVK2Player::StartBerserk(void) 484 CPVK2Player::StopBerserk(void) 485 CPVK2Player::ResetTeamChanges(void) 486 CPVK2Player::ForceTeam(int) 487 CPVK2Player::GetForcedTeam(void)const 488 CPVK2Player::DelayRemoveBuffs(void) 489 CPVK2Player::GetScoreManager(void) 490 CPVK2Player::CanDoubleJump(void) 491 CPVK2Player::GetJumpCount(void) 492 CPVK2Player::NoteJumped(void) 493 CPVK2Player::CreateRagdollEntity(int)