Difference between revisions of "CTerrorPlayer Offset List (Left 4 Dead)"

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(Probably going to change by release day)
 
(The List)
 
(2 intermediate revisions by one other user not shown)
Line 6: Line 6:
 
This comes from the symbol tables, so you'll have to look in the SDK for return types.
 
This comes from the symbol tables, so you'll have to look in the SDK for return types.
  
<b>Last Updated 09 November 2008</b>
+
<b>Last Updated 10 December 2012</b>
  
 
<pre>
 
<pre>
// Auto reconstructed from vtable block @ 0x00F14020
+
// Auto reconstructed from vtable block @ 0x00C18E80
// from "server_i486.so", by ida_vtables.idc
+
// from "server.so", by ida_vtables.idc
0 CTerrorPlayer::~CTerrorPlayer()
+
0 SurvivorBot::~SurvivorBot()
 
1 CBaseEntity::SetRefEHandle(CBaseHandle  const&)
 
1 CBaseEntity::SetRefEHandle(CBaseHandle  const&)
 
2 CBaseEntity::GetRefEHandle(void)const
 
2 CBaseEntity::GetRefEHandle(void)const
Line 20: Line 20:
 
7 CBaseEntity::GetModelName(void)const
 
7 CBaseEntity::GetModelName(void)const
 
8 CCSPlayer::SetModelIndex(int)
 
8 CCSPlayer::SetModelIndex(int)
9 CTerrorPlayer::GetServerClass(void)
+
9 SurvivorBot::GetServerClass(void)
10 CTerrorPlayer::YouForgotToImplementOrDeclareServerClass(void)
+
10 SurvivorBot::YouForgotToImplementOrDeclareServerClass(void)
11 CTerrorPlayer::GetDataDescMap(void)
+
11 SurvivorBot::GetDataDescMap(void)
 
12 CBaseAnimating::TestCollision(Ray_t  const&,unsigned int,CGameTrace &)
 
12 CBaseAnimating::TestCollision(Ray_t  const&,unsigned int,CGameTrace &)
 
13 CTerrorPlayer::TestHitboxes(Ray_t  const&,unsigned int,CGameTrace &)
 
13 CTerrorPlayer::TestHitboxes(Ray_t  const&,unsigned int,CGameTrace &)
Line 32: Line 32:
 
19 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)
 
19 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)
 
20 CBasePlayer::GetTracerType(void)
 
20 CBasePlayer::GetTracerType(void)
21 CTerrorPlayer::Spawn(void)
+
21 SurvivorBot::Spawn(void)
 
22 CTerrorPlayer::Precache(void)
 
22 CTerrorPlayer::Precache(void)
 
23 CBasePlayer::SetModel(char  const*)
 
23 CBasePlayer::SetModel(char  const*)
Line 76: Line 76:
 
63 CTerrorPlayer::TakeHealth(float,int)
 
63 CTerrorPlayer::TakeHealth(float,int)
 
64 CBaseEntity::IsAlive(void)const
 
64 CBaseEntity::IsAlive(void)const
65 CTerrorPlayer::Event_Killed(CTakeDamageInfo  const&)
+
65 SurvivorBot::Event_Killed(CTakeDamageInfo  const&)
 
66 CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo  const&)
 
66 CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo  const&)
 
67 CBaseCombatCharacter::BloodColor(void)
 
67 CBaseCombatCharacter::BloodColor(void)
Line 82: Line 82:
 
69 CBaseEntity::IsNPC(void)const
 
69 CBaseEntity::IsNPC(void)const
 
70 CBaseCombatCharacter::MyCombatCharacterPointer(void)
 
70 CBaseCombatCharacter::MyCombatCharacterPointer(void)
71 CBaseEntity::MyNextBotPointer(void)
+
71 NextBotPlayer<CTerrorPlayer>::MyNextBotPointer(void)
 
72 CBaseEntity::MyInfectedPointer(void)
 
72 CBaseEntity::MyInfectedPointer(void)
 
73 CBaseEntity::GetDelay(void)
 
73 CBaseEntity::GetDelay(void)
Line 92: Line 92:
 
79 CBaseEntity::HasTarget(string_t)
 
79 CBaseEntity::HasTarget(string_t)
 
80 CBasePlayer::IsPlayer(void)const
 
80 CBasePlayer::IsPlayer(void)const
81 CBasePlayer::IsNetClient(void)const
+
81 NextBotPlayer<CTerrorPlayer>::IsNetClient(void)const
 
82 CBaseEntity::IsTemplate(void)
 
82 CBaseEntity::IsTemplate(void)
 
83 CBaseEntity::IsBaseObject(void)const
 
83 CBaseEntity::IsBaseObject(void)const
Line 107: Line 107:
 
94 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)
 
94 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)
 
95 CBaseEntity::StartTouch(CBaseEntity*)
 
95 CBaseEntity::StartTouch(CBaseEntity*)
96 CTerrorPlayer::Touch(CBaseEntity *)
+
96 NextBotPlayer<CTerrorPlayer>::Touch(CBaseEntity *)
 
97 CBaseEntity::EndTouch(CBaseEntity*)
 
97 CBaseEntity::EndTouch(CBaseEntity*)
 
98 CBaseEntity::StartBlocked(CBaseEntity*)
 
98 CBaseEntity::StartBlocked(CBaseEntity*)
 
99 CBaseEntity::Blocked(CBaseEntity*)
 
99 CBaseEntity::Blocked(CBaseEntity*)
 
100 CBaseEntity::EndBlocked(void)
 
100 CBaseEntity::EndBlocked(void)
101 CBasePlayer::PhysicsSimulate(void)
+
101 SurvivorBot::PhysicsSimulate(void)
 
102 CBasePlayer::UpdateOnRemove(void)
 
102 CBasePlayer::UpdateOnRemove(void)
 
103 CBaseEntity::StopLoopingSounds(void)
 
103 CBaseEntity::StopLoopingSounds(void)
Line 124: Line 124:
 
111 CBaseEntity::Respawn(void)
 
111 CBaseEntity::Respawn(void)
 
112 CBaseEntity::IsLockedByMaster(void)
 
112 CBaseEntity::IsLockedByMaster(void)
113 CTerrorPlayer::ModifyOrAppendCriteria(AI_CriteriaSet &)
+
113 SurvivorBot::ModifyOrAppendCriteria(AI_CriteriaSet &)
 
114 CTerrorPlayer::ModifyOrAppendDerivedCriteria(AI_CriteriaSet &)
 
114 CTerrorPlayer::ModifyOrAppendDerivedCriteria(AI_CriteriaSet &)
 
115 CTerrorPlayer::NetworkStateChanged_m_iMaxHealth(void)
 
115 CTerrorPlayer::NetworkStateChanged_m_iMaxHealth(void)
Line 211: Line 211:
 
198 CBaseAnimating::CalculateIKLocks(float)
 
198 CBaseAnimating::CalculateIKLocks(float)
 
199 CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)
 
199 CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)
200 CTerrorPlayer::HandleAnimEvent(animevent_t *)
+
200 NextBotPlayer<CTerrorPlayer>::HandleAnimEvent(animevent_t *)
 
201 CBaseAnimating::PopulatePoseParameters(void)
 
201 CBaseAnimating::PopulatePoseParameters(void)
 
202 CBaseAnimating::GetAttachment(int,matrix3x4_t &)
 
202 CBaseAnimating::GetAttachment(int,matrix3x4_t &)
Line 271: Line 271:
 
258 CBaseCombatCharacter::Weapon_HandleAnimEvent(animevent_t *)
 
258 CBaseCombatCharacter::Weapon_HandleAnimEvent(animevent_t *)
 
259 CTerrorPlayer::Weapon_CanUse(CBaseCombatWeapon *)
 
259 CTerrorPlayer::Weapon_CanUse(CBaseCombatWeapon *)
260 CTerrorPlayer::Weapon_Equip(CBaseCombatWeapon *)
+
260 NextBotPlayer<CTerrorPlayer>::Weapon_Equip(CBaseCombatWeapon *)
 
261 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)
 
261 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)
262 CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)
+
262 NextBotPlayer<CTerrorPlayer>::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)
263 CCSPlayer::Weapon_Switch(CBaseCombatWeapon *,int)
+
263 SurvivorBot::Weapon_Switch(CBaseCombatWeapon *,int)
 
264 CTerrorPlayer::Weapon_ShootPosition(void)
 
264 CTerrorPlayer::Weapon_ShootPosition(void)
 
265 CCSPlayer::Weapon_CanSwitchTo(CBaseCombatWeapon *)
 
265 CCSPlayer::Weapon_CanSwitchTo(CBaseCombatWeapon *)
Line 282: Line 282:
 
269 CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)
 
269 CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)
 
270 CBaseCombatCharacter::CanBecomeServerRagdoll(void)
 
270 CBaseCombatCharacter::CanBecomeServerRagdoll(void)
271 CTerrorPlayer::OnTakeDamage_Alive(CTakeDamageInfo  const&)
+
271 NextBotPlayer<CTerrorPlayer>::OnTakeDamage_Alive(CTakeDamageInfo  const&)
272 CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo  const&)
+
272 NextBotPlayer<CTerrorPlayer>::OnTakeDamage_Dying(CTakeDamageInfo  const&)
 
273 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo  const&)
 
273 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo  const&)
 
274 CBaseCombatCharacter::GetAliveDuration(void)const
 
274 CBaseCombatCharacter::GetAliveDuration(void)const
Line 324: Line 324:
 
311 CBaseCombatCharacter::ClearLastKnownArea(void)
 
311 CBaseCombatCharacter::ClearLastKnownArea(void)
 
312 CBaseCombatCharacter::UpdateLastKnownArea(void)
 
312 CBaseCombatCharacter::UpdateLastKnownArea(void)
313 CTerrorPlayer::OnNavAreaChanged(CNavArea *,CNavArea *)
+
313 SurvivorBot::OnNavAreaChanged(CNavArea *,CNavArea *)
 
314 CTerrorPlayer::OnNavAreaRemoved(CNavArea *)
 
314 CTerrorPlayer::OnNavAreaRemoved(CNavArea *)
 
315 CTerrorPlayer::GetClass(void)const
 
315 CTerrorPlayer::GetClass(void)const
Line 337: Line 337:
 
324 CBasePlayer::SharedSpawn(void)
 
324 CBasePlayer::SharedSpawn(void)
 
325 CBasePlayer::ForceRespawn(void)
 
325 CBasePlayer::ForceRespawn(void)
326 CTerrorPlayer::InitialSpawn(void)
+
326 SurvivorBot::InitialSpawn(void)
 
327 CBasePlayer::InitHUD(void)
 
327 CBasePlayer::InitHUD(void)
 
328 CCSPlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)
 
328 CCSPlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)
Line 349: Line 349:
 
336 CCSPlayer::OnDamagedByExplosion(CTakeDamageInfo  const&)
 
336 CCSPlayer::OnDamagedByExplosion(CTakeDamageInfo  const&)
 
337 CBasePlayer::ShouldFadeOnDeath(void)
 
337 CBasePlayer::ShouldFadeOnDeath(void)
338 CBasePlayer::IsFakeClient(void)const
+
338 NextBotPlayer<CTerrorPlayer>::IsFakeClient(void)const
 
339 CTerrorPlayer::GetCharacterDisplayName(void)
 
339 CTerrorPlayer::GetCharacterDisplayName(void)
 
340 CBasePlayer::GetPlayerMins(void)const
 
340 CBasePlayer::GetPlayerMins(void)const
Line 364: Line 364:
 
351 CBasePlayer::ExitLadder(void)
 
351 CBasePlayer::ExitLadder(void)
 
352 CBasePlayer::GetLadderSurface(Vector  const&)
 
352 CBasePlayer::GetLadderSurface(Vector  const&)
353 CTerrorPlayer::IsAbleToAutoCenterOnLadders(void)const
+
353 NextBotPlayer<CTerrorPlayer>::IsAbleToAutoCenterOnLadders(void)const
 
354 CBasePlayer::SetFlashlightEnabled(bool)
 
354 CBasePlayer::SetFlashlightEnabled(bool)
 
355 CCSPlayer::FlashlightIsOn(void)
 
355 CCSPlayer::FlashlightIsOn(void)
Line 376: Line 376:
 
363 CTerrorPlayer::DeathSound(CTakeDamageInfo  const&)
 
363 CTerrorPlayer::DeathSound(CTakeDamageInfo  const&)
 
364 CCSPlayer::SetAnimation(PLAYER_ANIM)
 
364 CCSPlayer::SetAnimation(PLAYER_ANIM)
365 CTerrorPlayer::OnMainActivityComplete(Activity,Activity)
+
365 NextBotPlayer<CTerrorPlayer>::OnMainActivityComplete(Activity,Activity)
366 CTerrorPlayer::OnMainActivityInterrupted(Activity,Activity)
+
366 NextBotPlayer<CTerrorPlayer>::OnMainActivityInterrupted(Activity,Activity)
 
367 CTerrorPlayer::ImpulseCommands(void)
 
367 CTerrorPlayer::ImpulseCommands(void)
 
368 CTerrorPlayer::CheatImpulseCommands(int)
 
368 CTerrorPlayer::CheatImpulseCommands(int)
Line 461: Line 461:
 
448 CBasePlayer::CommitSuicide(bool,bool)
 
448 CBasePlayer::CommitSuicide(bool,bool)
 
449 CBasePlayer::CommitSuicide(Vector  const&,bool,bool)
 
449 CBasePlayer::CommitSuicide(Vector  const&,bool,bool)
450 CBasePlayer::IsBot(void)const
+
450 NextBotPlayer<CTerrorPlayer>::IsBot(void)const
 
451 CBaseMultiplayerPlayer::GetExpresser(void)
 
451 CBaseMultiplayerPlayer::GetExpresser(void)
 
452 CCSPlayer::SpawnArmorValue(void)const
 
452 CCSPlayer::SpawnArmorValue(void)const
Line 468: Line 468:
 
455 CCSPlayer::NetworkStateChanged_m_ArmorValue(void *)
 
455 CCSPlayer::NetworkStateChanged_m_ArmorValue(void *)
 
456 CTerrorPlayer::IsAutoCrouched(void)const
 
456 CTerrorPlayer::IsAutoCrouched(void)const
457 CTerrorPlayer::GetAvailableSteadyStateSlots(void)
+
457 CBasePlayer::HasHaptics(void)
458 CTerrorPlayer::OnSpeak(CBasePlayer *,char  const*,float)
+
458 CBasePlayer::SetHaptics(bool)
459 CTerrorPlayer::OnVoiceTransmit(void)
+
459 CTerrorPlayer::GetAvailableSteadyStateSlots(void)
460 CTerrorPlayer::PlayerSolidMask(bool)const
+
460 CTerrorPlayer::OnSpeak(CBasePlayer *,char  const*,float)
461 CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float)
+
461 CTerrorPlayer::OnVoiceTransmit(void)
462 CAI_ExpresserHost<CBasePlayer>::Speak(CAI_Concept,char  const*,char *,unsigned int,IRecipientFilter *)
+
462 CTerrorPlayer::PlayerSolidMask(bool)const
463 CAI_ExpresserHost<CBasePlayer>::Speak(CAI_Concept,AI_CriteriaSet *,char *,unsigned int,IRecipientFilter *)
+
463 CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float)
464 CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(CAI_Concept,AI_Response *)
+
464 CAI_ExpresserHost<CBasePlayer>::Speak(CAI_Concept,char  const*,char *,unsigned int,IRecipientFilter *)
465 CTerrorPlayer::SpeakIfAllowed(CAI_Concept,SpeechPriorityType,char  const*,char *,unsigned int,IRecipientFilter *)
+
465 CAI_ExpresserHost<CBasePlayer>::Speak(CAI_Concept,AI_CriteriaSet *,char *,unsigned int,IRecipientFilter *)
466 CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int,char  const*,char *,unsigned int,IRecipientFilter *)
+
466 CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(CAI_Concept,AI_Response *)
467 CBaseMultiplayerPlayer::CanSpeakVoiceCommand(void)
+
467 CTerrorPlayer::SpeakIfAllowed(CAI_Concept,SpeechPriorityType,char  const*,char *,unsigned int,IRecipientFilter *)
468 CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy(void)
+
468 CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int,char  const*,char *,unsigned int,IRecipientFilter *)
469 CBaseMultiplayerPlayer::NoteSpokeVoiceCommand(char  const*)
+
469 CBaseMultiplayerPlayer::CanSpeakVoiceCommand(void)
470 CBaseMultiplayerPlayer::GetMultiplayerExpresser(void)
+
470 CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy(void)
471 CBaseMultiplayerPlayer::CalculateTeamBalanceScore(void)
+
471 CBaseMultiplayerPlayer::NoteSpokeVoiceCommand(char  const*)
472 CBaseMultiplayerPlayer::CreateExpresser(void)
+
472 CBaseMultiplayerPlayer::GetMultiplayerExpresser(void)
473 CCSPlayer::FirePlayerHurtEvent(CTakeDamageInfo  const&)
+
473 CBaseMultiplayerPlayer::CalculateTeamBalanceScore(void)
474 CTerrorPlayer::OnTakeDamageInternal(CTakeDamageInfo &)
+
474 CBaseMultiplayerPlayer::CreateExpresser(void)
475 CTerrorPlayer::AllowDamage(CTakeDamageInfo  const&)
+
475 CCSPlayer::FirePlayerHurtEvent(CTakeDamageInfo  const&)
476 CTerrorPlayer::GetHealthBuffer(void)const
+
476 CTerrorPlayer::OnTakeDamageInternal(CTakeDamageInfo &)
477 CTerrorPlayer::IsIncapacitated(void)const
+
477 CTerrorPlayer::AllowDamage(CTakeDamageInfo  const&)
478 CTerrorPlayer::GetAdjustedDamage(CTakeDamageInfo  const&,float,float,bool)
+
478 CTerrorPlayer::GetHealthBuffer(void)const
479 CTerrorPlayer::DoBloodEffect(float,CTakeDamageInfo  const&,Vector  const&,CGameTrace *)
+
479 CTerrorPlayer::IsIncapacitated(void)const
480 CCSPlayer::GiveNamedItem(char  const*,int)
+
480 CTerrorPlayer::GetAdjustedDamage(CTakeDamageInfo  const&,float,float,bool)
481 CCSPlayer::IsBeingGivenItem(void)const
+
481 CTerrorPlayer::DoBloodEffect(float,CTakeDamageInfo  const&,Vector  const&,CGameTrace *)
482 CTerrorPlayer::DoAnimationEvent(PlayerAnimEvent_t,int)
+
482 CCSPlayer::GiveNamedItem(char  const*,int)
483 CCSPlayer::CSAnim_GetActiveWeapon(void)
+
483 CCSPlayer::IsBeingGivenItem(void)const
484 CCSPlayer::CSAnim_CanMove(void)
+
484 CTerrorPlayer::DoAnimationEvent(PlayerAnimEvent_t,int)
485 CTerrorPlayer::KickBack(float,float,float,float,float,float,int)
+
485 CCSPlayer::CSAnim_GetActiveWeapon(void)
486 CTerrorPlayer::IsImmobilized(void)const
+
486 CCSPlayer::CSAnim_CanMove(void)
487 CTerrorPlayer::GiveDefaultItems(void)
+
487 CTerrorPlayer::KickBack(float,float,float,float,float,float,int)
488 CTerrorPlayer::RoundRespawn(void)
+
488 CTerrorPlayer::IsImmobilized(void)const
489 CTerrorPlayer::ObserverRoundRespawn(void)
+
489 CTerrorPlayer::GiveDefaultItems(void)
490 CCSPlayer::Blind(float,float,float)
+
490 CTerrorPlayer::RoundRespawn(void)
491 CTerrorPlayer::Deafen(float,float,float)
+
491 CTerrorPlayer::ObserverRoundRespawn(void)
492 CTerrorPlayer::ResetMaxSpeed(void)
+
492 CCSPlayer::Blind(float,float,float)
493 CCSPlayer::HandleCommand_JoinClass(int)
+
493 CTerrorPlayer::Deafen(float,float,float)
494 CTerrorPlayer::HandleCommand_JoinTeam(int,char  const*,bool)
+
494 CTerrorPlayer::ResetMaxSpeed(void)
495 CTerrorPlayer::GetIntoGame(void)
+
495 CCSPlayer::HandleCommand_JoinClass(int)
496 CTerrorPlayer::WantsMOTD(void)const
+
496 CTerrorPlayer::HandleCommand_JoinTeam(int,char  const*,bool)
497 CTerrorPlayer::AutoSelectTeam(void)
+
497 CTerrorPlayer::GetIntoGame(void)
498 CTerrorPlayer::OnLeaveActiveState(void)
+
498 CTerrorPlayer::WantsMOTD(void)const
499 CTerrorPlayer::Pain(bool)
+
499 CTerrorPlayer::AutoSelectTeam(void)
500 CTerrorPlayer::OnTeamChanged(int)
+
500 CTerrorPlayer::OnLeaveActiveState(void)
501 CTerrorPlayer::CanAttack(void)const
+
501 CTerrorPlayer::Pain(bool)
502 CTerrorPlayer::OnWeaponFired(void)
+
502 SurvivorBot::OnTeamChanged(int)
503 CTerrorPlayer::OnHitPlayer(int,float,float,int)
+
503 CTerrorPlayer::CanAttack(void)const
504 CTerrorPlayer::OnReloadStart(bool,int,bool)
+
504 CTerrorPlayer::OnWeaponFired(void)
505 CTerrorPlayer::CreateNoise(float)
+
505 CTerrorPlayer::OnHitPlayer(int,float,float,int)
506 CTerrorPlayer::OnPreThinkObserverMode(void)
+
506 CTerrorPlayer::OnReloadStart(bool,int,bool)
507 CTerrorPlayer::OnEnterRescueState(void)
+
507 CTerrorPlayer::CreateNoise(float)
508 CTerrorPlayer::OnPreThinkRescueState(void)
+
508 CTerrorPlayer::OnPreThinkObserverMode(void)
509 CTerrorPlayer::OnLeaveRescueState(void)
+
509 CTerrorPlayer::OnEnterRescueState(void)
510 CTerrorPlayer::OnEnterGhostState(void)
+
510 CTerrorPlayer::OnPreThinkRescueState(void)
511 CTerrorPlayer::OnPreThinkGhostState(void)
+
511 CTerrorPlayer::OnLeaveRescueState(void)
512 CTerrorPlayer::OnLeaveGhostState(void)
+
512 CTerrorPlayer::OnEnterGhostState(void)
513 CTerrorPlayer::OnEnterIntroCameraState(void)
+
513 CTerrorPlayer::OnPreThinkGhostState(void)
514 CTerrorPlayer::OnPreThinkIntroCameraState(void)
+
514 CTerrorPlayer::OnLeaveGhostState(void)
515 CTerrorPlayer::OnLeaveIntroCameraState(void)
+
515 CTerrorPlayer::OnEnterIntroCameraState(void)
516 CTerrorPlayer::OnLeaveDeathAnimState(void)
+
516 CTerrorPlayer::OnPreThinkIntroCameraState(void)
517 CTerrorPlayer::OnLeaveDeathWaitForKeyState(void)
+
517 CTerrorPlayer::OnLeaveIntroCameraState(void)
518 CTerrorPlayer::CanUseFlashlight(void)const
+
518 CTerrorPlayer::OnLeaveDeathAnimState(void)
519 CTerrorPlayer::UpdateAddonBits(void)
+
519 CTerrorPlayer::OnLeaveDeathWaitForKeyState(void)
520 CTerrorPlayer::UpdateRadar(void)
+
520 CTerrorPlayer::CanUseFlashlight(void)const
521 CTerrorPlayer::SelectDeathPose(CTakeDamageInfo  const&)
+
521 CTerrorPlayer::UpdateAddonBits(void)
522 CTerrorPlayer::CanChangeName(void)const
+
522 CTerrorPlayer::UpdateRadar(void)
523 CTerrorPlayer::ChangeName(char  const*)
+
523 CTerrorPlayer::SelectDeathPose(CTakeDamageInfo  const&)
524 CTerrorPlayer::IsProgressBarActive(void)const
+
524 CTerrorPlayer::CanChangeName(void)const
525 CTerrorPlayer::CreateRagdollEntity(CTakeDamageInfo  const&)
+
525 CTerrorPlayer::ChangeName(char  const*)
526 CTerrorPlayer::GetRagdollType(void)const
+
526 CTerrorPlayer::IsProgressBarActive(void)const
527 CTerrorPlayer::SetModelFromClass(void)
+
527 CTerrorPlayer::CreateRagdollEntity(CTakeDamageInfo  const&)
528 CTerrorPlayer::SetModelFromClassAtSpawn(void)
+
528 CTerrorPlayer::GetRagdollType(void)const
529 CTerrorPlayer::DropWeapons(bool)
+
529 CTerrorPlayer::SetModelFromClass(void)
530 CTerrorPlayer::RecordDamageTaken(char  const*,int)
+
530 CTerrorPlayer::SetModelFromClassAtSpawn(void)
531 CTerrorPlayer::OnPlayerDisconnected(CTerrorPlayer*)
+
531 CTerrorPlayer::DropWeapons(bool)
532 CTerrorPlayer::OnSpawn(void)
+
532 CTerrorPlayer::RecordDamageTaken(char  const*,int)
533 CTerrorPlayer::RestoreSpawn(void)
+
533 SurvivorBot::OnPlayerDisconnected(CTerrorPlayer *)
534 CTerrorPlayer::OnBeginChangeLevel(char  const*,KeyValues *)
+
534 CTerrorPlayer::OnSpawn(void)
535 CTerrorPlayer::OnEndChangeLevel(void)
+
535 CTerrorPlayer::RestoreSpawn(void)
536 CTerrorPlayer::SetDoingRestore(bool)
+
536 SurvivorBot::OnBeginChangeLevel(char  const*,KeyValues *)
537 CTerrorPlayer::CommitSuicide(bool)
+
537 CTerrorPlayer::OnEndChangeLevel(void)
538 CTerrorPlayer::OnSpokeConcept(CAI_Concept,AI_Response *)
+
538 CTerrorPlayer::SetDoingRestore(bool)
539 CTerrorPlayer::RestoreWeapons(void)
+
539 CTerrorPlayer::GetTeamSwitchRule(void)const
540 CTerrorPlayer::OnReloadEnd(void)
+
540 CTerrorPlayer::IsReadyToShove(void)
541 CTerrorPlayer::OnReloadAbort(void)
+
541 CTerrorPlayer::SetNextShoveTime(float)
542 CTerrorPlayer::OnAttackSuccess(CBaseCombatCharacter *,bool)
+
542 CTerrorPlayer::CommitSuicide(bool)
543 CTerrorPlayer::IsWielding(CSWeaponID)const
+
543 CTerrorPlayer::OnSpokeConcept(CAI_Concept,AI_Response *)
544 CTerrorPlayer::IsZoomed(void)
+
544 CTerrorPlayer::RestoreWeapons(void)
545 CTerrorPlayer::CanPlayerJump(void)const
+
545 CTerrorPlayer::OnReloadEnd(void)
546 CTerrorPlayer::CanHearChatFrom(CBasePlayer *)
+
546 CTerrorPlayer::OnReloadAbort(void)
547 CTerrorPlayer::PlayerZombieAbortControl(void)
+
547 CTerrorPlayer::OnAttackSuccess(CBaseCombatCharacter *,bool)
548 CTerrorPlayer::CanBeShoved(void)
+
548 CTerrorPlayer::IsWielding(CSWeaponID)const
549 CTerrorPlayer::SetClass(ZombieClassType)
+
549 CTerrorPlayer::IsZoomed(void)
550 CTerrorPlayer::SetCharacter(void)
+
550 CTerrorPlayer::CanPlayerJump(void)const
551 CTerrorPlayer::OnRevived(void)
+
551 CTerrorPlayer::PlayerZombieAbortControl(void)
552 CTerrorPlayer::OnAwardEarned(AwardType,CBaseEntity *)
+
552 CTerrorPlayer::CanBeShoved(void)
553 CTerrorPlayer::OnAwardLost(AwardType)
+
553 CTerrorPlayer::SetClass(ZombieClassType)
554 CTerrorPlayer::ScoreKilledZombie(ZombieClassType)
+
554 CTerrorPlayer::SetCharacter(void)
 +
555 CTerrorPlayer::OnRevived(void)
 +
556 SurvivorBot::OnAwardEarned(AwardType,CBaseEntity *)
 +
557 CTerrorPlayer::OnAwardLost(AwardType)
 +
558 CTerrorPlayer::ScoreKilledZombie(ZombieClassType)
 +
559 NextBotPlayer<CTerrorPlayer>::IsRemovedOnReset(void)const
 +
560 NextBotPlayer<CTerrorPlayer>::PressFireButton(float)
 +
561 NextBotPlayer<CTerrorPlayer>::ReleaseFireButton(void)
 +
562 NextBotPlayer<CTerrorPlayer>::PressMeleeButton(float)
 +
563 NextBotPlayer<CTerrorPlayer>::ReleaseMeleeButton(void)
 +
564 NextBotPlayer<CTerrorPlayer>::PressUseButton(float)
 +
565 NextBotPlayer<CTerrorPlayer>::ReleaseUseButton(void)
 +
566 NextBotPlayer<CTerrorPlayer>::PressReloadButton(float)
 +
567 NextBotPlayer<CTerrorPlayer>::ReleaseReloadButton(void)
 +
568 NextBotPlayer<CTerrorPlayer>::PressForwardButton(float)
 +
569 NextBotPlayer<CTerrorPlayer>::ReleaseForwardButton(void)
 +
570 NextBotPlayer<CTerrorPlayer>::PressBackwardButton(float)
 +
571 NextBotPlayer<CTerrorPlayer>::ReleaseBackwardButton(void)
 +
572 NextBotPlayer<CTerrorPlayer>::PressLeftButton(float)
 +
573 NextBotPlayer<CTerrorPlayer>::ReleaseLeftButton(void)
 +
574 NextBotPlayer<CTerrorPlayer>::PressRightButton(float)
 +
575 NextBotPlayer<CTerrorPlayer>::ReleaseRightButton(void)
 +
576 NextBotPlayer<CTerrorPlayer>::PressJumpButton(float)
 +
577 NextBotPlayer<CTerrorPlayer>::ReleaseJumpButton(void)
 +
578 NextBotPlayer<CTerrorPlayer>::PressCrouchButton(float)
 +
579 NextBotPlayer<CTerrorPlayer>::ReleaseCrouchButton(void)
 +
580 NextBotPlayer<CTerrorPlayer>::PressWalkButton(float)
 +
581 NextBotPlayer<CTerrorPlayer>::ReleaseWalkButton(void)
 +
582 NextBotPlayer<CTerrorPlayer>::SetButtonScale(float,float)
 +
583 SurvivorBot::Update(void)
 +
584 SurvivorBot::MySurvivorBotPointer(void)const
 +
585 SurvivorBot::GetEntity(void)const
 +
586 SurvivorBot::GetLocomotionInterface(void)const
 +
587 SurvivorBot::GetBodyInterface(void)const
 +
588 SurvivorBot::GetIntentionInterface(void)const
 +
589 SurvivorBot::GetVisionInterface(void)const
 +
590 SurvivorBot::IsAbleToBreak(CBaseEntity  const*)const
 +
591 SurvivorBot::GetDebugIdentifier(void)const
 
</pre>
 
</pre>

Latest revision as of 04:46, 10 December 2012

Also for use when using virtual offsets.

These are the Windows offsets. Linux offsets are 1 greater.

The List

This comes from the symbol tables, so you'll have to look in the SDK for return types.

Last Updated 10 December 2012

// Auto reconstructed from vtable block @ 0x00C18E80
// from "server.so", by ida_vtables.idc
0	SurvivorBot::~SurvivorBot()
1	CBaseEntity::SetRefEHandle(CBaseHandle  const&)
2	CBaseEntity::GetRefEHandle(void)const
3	CBaseEntity::GetCollideable(void)
4	CBaseEntity::GetNetworkable(void)
5	CBaseEntity::GetBaseEntity(void)
6	CBaseEntity::GetModelIndex(void)const
7	CBaseEntity::GetModelName(void)const
8	CCSPlayer::SetModelIndex(int)
9	SurvivorBot::GetServerClass(void)
10	SurvivorBot::YouForgotToImplementOrDeclareServerClass(void)
11	SurvivorBot::GetDataDescMap(void)
12	CBaseAnimating::TestCollision(Ray_t  const&,unsigned int,CGameTrace &)
13	CTerrorPlayer::TestHitboxes(Ray_t  const&,unsigned int,CGameTrace &)
14	CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
15	CTerrorPlayer::ShouldCollide(int,int)const
16	CBaseEntity::SetOwnerEntity(CBaseEntity*)
17	CTerrorPlayer::ShouldTransmit(CCheckTransmitInfo  const*)
18	CBasePlayer::UpdateTransmitState(void)
19	CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)
20	CBasePlayer::GetTracerType(void)
21	SurvivorBot::Spawn(void)
22	CTerrorPlayer::Precache(void)
23	CBasePlayer::SetModel(char  const*)
24	CBaseMultiplayerPlayer::PostConstructor(char  const*)
25	CBaseEntity::PostClientActive(void)
26	CBaseEntity::ParseMapData(CEntityMapData *)
27	CBaseEntity::KeyValue(char  const*,char  const*)
28	CBaseEntity::KeyValue(char  const*,float)
29	CBaseEntity::KeyValue(char  const*,Vector  const&)
30	CBaseEntity::GetKeyValue(char  const*,char *,int)
31	CBasePlayer::Activate(void)
32	CBaseEntity::SetParent(CBaseEntity*,int)
33	CTerrorPlayer::ObjectCaps(void)
34	CTerrorPlayer::GetUsePriority(CBaseEntity *)
35	CBaseEntity::GetGlowEntity(void)
36	CBaseEntity::GetUseType(CBaseEntity*)
37	CBaseEntity::AcceptInput(char  const*,CBaseEntity*,CBaseEntity*,variant_t,int)
38	CBasePlayer::DrawDebugGeometryOverlays(void)
39	CBaseAnimating::DrawDebugTextOverlays(void)
40	CBasePlayer::Save(ISave &)
41	CBasePlayer::Restore(IRestore &)
42	CBasePlayer::ShouldSavePhysics(void)
43	CBaseEntity::OnSave(IEntitySaveUtils *)
44	CBasePlayer::OnRestore(void)
45	CBasePlayer::RequiredEdictIndex(void)
46	CBaseEntity::MoveDone(void)
47	CBaseEntity::Think(void)
48	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void)
49	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)
50	CBaseAnimating::GetBaseAnimating(void)
51	CTerrorPlayer::GetResponseSystem(void)
52	CAI_ExpresserHost<CBasePlayer>::DispatchResponse(char  const*)
53	CBasePlayer::Classify(void)
54	CBaseEntity::DeathNotice(CBaseEntity*)
55	CTerrorPlayer::ShouldAttractAutoAim(CBaseEntity *)
56	CBaseEntity::GetAutoAimRadius(void)
57	CBaseEntity::GetAutoAimCenter(void)
58	CBaseEntity::GetBeamTraceFilter(void)
59	CBaseEntity::PassesDamageFilter(CTakeDamageInfo  const&)
60	CCSPlayer::TraceAttack(CTakeDamageInfo  const&,Vector  const&,CGameTrace *)
61	CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)
62	CTerrorPlayer::OnTakeDamage(CTakeDamageInfo  const&)
63	CTerrorPlayer::TakeHealth(float,int)
64	CBaseEntity::IsAlive(void)const
65	SurvivorBot::Event_Killed(CTakeDamageInfo  const&)
66	CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo  const&)
67	CBaseCombatCharacter::BloodColor(void)
68	CBaseEntity::IsTriggered(CBaseEntity*)
69	CBaseEntity::IsNPC(void)const
70	CBaseCombatCharacter::MyCombatCharacterPointer(void)
71	NextBotPlayer<CTerrorPlayer>::MyNextBotPointer(void)
72	CBaseEntity::MyInfectedPointer(void)
73	CBaseEntity::GetDelay(void)
74	CBaseEntity::IsMoving(void)
75	CBaseEntity::DamageDecal(int,int)
76	CBaseEntity::DecalTrace(CGameTrace *,char  const*)
77	CBaseEntity::ImpactTrace(CGameTrace *,int,char *)
78	CBaseEntity::OnControls(CBaseEntity*)
79	CBaseEntity::HasTarget(string_t)
80	CBasePlayer::IsPlayer(void)const
81	NextBotPlayer<CTerrorPlayer>::IsNetClient(void)const
82	CBaseEntity::IsTemplate(void)
83	CBaseEntity::IsBaseObject(void)const
84	CBaseEntity::IsBaseCombatWeapon(void)const
85	CBaseEntity::MyCombatWeaponPointer(void)
86	CBaseEntity::GetServerVehicle(void)
87	CBaseEntity::IsViewable(void)
88	CTerrorPlayer::ChangeTeam(int)
89	CBaseEntity::OnEntityEvent(EntityEvent_t,void *)
90	CBaseEntity::CanStandOn(CBaseEntity*)const
91	CBaseEntity::CanStandOn(edict_t *)const
92	CBaseEntity::GetEnemy(void)
93	CBaseEntity::GetEnemy(void)const
94	CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)
95	CBaseEntity::StartTouch(CBaseEntity*)
96	NextBotPlayer<CTerrorPlayer>::Touch(CBaseEntity *)
97	CBaseEntity::EndTouch(CBaseEntity*)
98	CBaseEntity::StartBlocked(CBaseEntity*)
99	CBaseEntity::Blocked(CBaseEntity*)
100	CBaseEntity::EndBlocked(void)
101	SurvivorBot::PhysicsSimulate(void)
102	CBasePlayer::UpdateOnRemove(void)
103	CBaseEntity::StopLoopingSounds(void)
104	CBaseEntity::SUB_AllowedToFade(void)
105	CTerrorPlayer::Teleport(Vector  const*,QAngle  const*,Vector  const*)
106	CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t  const&)
107	CBasePlayer::MakeTracer(Vector  const&,CGameTrace  const&,int)
108	CBaseEntity::GetTracerAttachment(void)
109	CBaseEntity::FireBullets(FireBulletsInfo_t  const&)
110	CBasePlayer::DoImpactEffect(CGameTrace &,int)
111	CBaseEntity::Respawn(void)
112	CBaseEntity::IsLockedByMaster(void)
113	SurvivorBot::ModifyOrAppendCriteria(AI_CriteriaSet &)
114	CTerrorPlayer::ModifyOrAppendDerivedCriteria(AI_CriteriaSet &)
115	CTerrorPlayer::NetworkStateChanged_m_iMaxHealth(void)
116	CTerrorPlayer::NetworkStateChanged_m_iMaxHealth(void *)
117	CBasePlayer::NetworkStateChanged_m_iHealth(void)
118	CBasePlayer::NetworkStateChanged_m_iHealth(void *)
119	CBasePlayer::NetworkStateChanged_m_lifeState(void)
120	CBasePlayer::NetworkStateChanged_m_lifeState(void *)
121	CBaseEntity::NetworkStateChanged_m_takedamage(void)
122	CBaseEntity::NetworkStateChanged_m_takedamage(void *)
123	CBaseEntity::GetDamageType(void)const
124	CBaseEntity::GetDamage(void)
125	CBaseEntity::SetDamage(float)
126	CBasePlayer::EyePosition(void)
127	CBasePlayer::EyeAngles(void)
128	CBasePlayer::LocalEyeAngles(void)
129	CBaseEntity::EarPosition(void)
130	CBasePlayer::BodyTarget(Vector  const&,bool)
131	CBaseEntity::HeadTarget(Vector  const&)
132	CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const
133	CBaseEntity::GetViewOffset(void)const
134	CBaseEntity::SetViewOffset(Vector  const&)
135	CBasePlayer::GetSmoothedVelocity(void)
136	CBaseAnimating::GetVelocity(Vector *,Vector *)
137	CTerrorPlayer::GetFriction(void)const
138	CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **)
139	CBaseCombatCharacter::FVisible(Vector  const&,int,CBaseEntity **)
140	CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)
141	CBaseEntity::GetAttackDamageScale(CBaseEntity*)
142	CBaseEntity::GetReceivedDamageScale(CBaseEntity*)
143	CTerrorPlayer::OnGroundChanged(CBaseEntity *,CBaseEntity *)
144	CBaseEntity::GetGroundVelocityToApply(Vector &)
145	CBaseEntity::PhysicsSplash(Vector  const&,Vector  const&,float,float)
146	CBaseEntity::Splash(void)
147	CBaseEntity::WorldSpaceCenter(void)const
148	CCSPlayer::GetSoundEmissionOrigin(void)const
149	CBaseEntity::CreateVPhysics(void)
150	CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)
151	CBasePlayer::VPhysicsDestroyObject(void)
152	CBasePlayer::VPhysicsUpdate(IPhysicsObject *)
153	CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo  const&)
154	CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)
155	CTerrorPlayer::VPhysicsShadowUpdate(IPhysicsObject *)
156	CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *)
157	CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)
158	CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)
159	CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
160	CBaseEntity::VPhysicsIsFlesh(void)
161	CBaseEntity::CanPushEntity(CBaseEntity*)const
162	CBaseEntity::HasPhysicsAttacker(float)
163	CBasePlayer::PhysicsSolidMaskForEntity(void)const
164	CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &)
165	CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
166	CBaseAnimating::GetStepOrigin(void)const
167	CBaseAnimating::GetStepAngles(void)const
168	CBaseEntity::ShouldDrawWaterImpacts(void)
169	CBasePlayer::NetworkStateChanged_m_fFlags(void)
170	CBasePlayer::NetworkStateChanged_m_fFlags(void *)
171	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void)
172	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *)
173	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void)
174	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *)
175	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void)
176	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *)
177	CBasePlayer::NetworkStateChanged_m_flFriction(void)
178	CBasePlayer::NetworkStateChanged_m_flFriction(void *)
179	CBasePlayer::NetworkStateChanged_m_vecVelocity(void)
180	CBasePlayer::NetworkStateChanged_m_vecVelocity(void *)
181	CBaseEntity::NetworkStateChanged_m_bClientSideRagdoll(void)
182	CBaseEntity::NetworkStateChanged_m_bClientSideRagdoll(void *)
183	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void)
184	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *)
185	CBaseAnimating::GetIdealSpeed(void)const
186	CBaseAnimating::GetIdealAccel(void)const
187	CBaseAnimatingOverlay::StudioFrameAdvance(void)
188	CBaseAnimating::OnSequenceSet(int)
189	CBaseAnimating::IsActivityFinished(void)
190	CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int)
191	CBaseAnimating::ClampRagdollForce(Vector  const&,Vector*)
192	CBaseAnimating::BecomeRagdollOnClient(Vector  const&)
193	CBaseAnimating::IsRagdoll(void)
194	CBaseAnimating::CanBecomeRagdoll(void)
195	CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,QuaternionAligned *,int)
196	CBaseAnimating::GetBoneTransform(int,matrix3x4_t &)
197	CBaseAnimating::SetupBones(matrix3x4_t *,int)
198	CBaseAnimating::CalculateIKLocks(float)
199	CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)
200	NextBotPlayer<CTerrorPlayer>::HandleAnimEvent(animevent_t *)
201	CBaseAnimating::PopulatePoseParameters(void)
202	CBaseAnimating::GetAttachment(int,matrix3x4_t &)
203	CBaseAnimating::InitBoneControllers(void)
204	CBaseAnimating::GetGroundSpeedVelocity(void)
205	CBaseAnimating::IsViewModel(void)const
206	CTerrorPlayer::Ignite(float,bool,float,bool)
207	CBaseAnimating::IgniteLifetime(float)
208	CBaseAnimating::IgniteNumHitboxFires(int)
209	CBaseAnimating::IgniteHitboxFireScale(float)
210	CTerrorPlayer::Extinguish(void)
211	CBaseAnimating::SetLightingOrigin(CBaseEntity *)
212	CBaseFlex::SetViewtarget(Vector  const&)
213	CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)
214	CBaseFlex::ProcessSceneEvents(void)
215	CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
216	CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)
217	CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)
218	CTerrorPlayer::PlayScene(char  const*,float,AI_Response *,IRecipientFilter *)
219	CBaseFlex::PlayAutoGeneratedSoundScene(char  const*)
220	CBasePlayer::GetPhysicsImpactDamageTable(void)
221	CBaseCombatCharacter::FInViewCone(CBaseEntity *)
222	CBaseCombatCharacter::FInViewCone(Vector  const&)
223	CBaseCombatCharacter::FInAimCone(CBaseEntity *)
224	CBaseCombatCharacter::FInAimCone(Vector  const&)
225	CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)
226	CBaseCombatCharacter::FindMissTarget(void)
227	CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*)
228	CBasePlayer::BodyAngles(void)
229	CBaseCombatCharacter::BodyDirection2D(void)
230	CBaseCombatCharacter::BodyDirection3D(void)
231	CBaseCombatCharacter::HeadDirection2D(void)
232	CBaseCombatCharacter::HeadDirection3D(void)
233	CBaseCombatCharacter::EyeDirection2D(void)
234	CBaseCombatCharacter::EyeDirection3D(void)
235	CBaseCombatCharacter::IsHiddenByFog(Vector  const&)const
236	CBaseCombatCharacter::IsHiddenByFog(CBaseEntity *)const
237	CBaseCombatCharacter::IsHiddenByFog(float)const
238	CBaseCombatCharacter::GetFogObscuredRatio(Vector  const&)const
239	CBaseCombatCharacter::GetFogObscuredRatio(CBaseEntity *)const
240	CBaseCombatCharacter::GetFogObscuredRatio(float)const
241	CBaseCombatCharacter::GetFogParams(fogparams_t *)const
242	CBaseCombatCharacter::IsLookingTowards(CBaseEntity  const*,float)const
243	CBaseCombatCharacter::IsLookingTowards(Vector  const&,float)const
244	CBaseCombatCharacter::IsInFieldOfView(CBaseEntity *)const
245	CBaseCombatCharacter::IsInFieldOfView(Vector  const&)const
246	CBaseCombatCharacter::IsLineOfSightClear(CBaseEntity *,CBaseCombatCharacter::LineOfSightCheckType)const
247	CBaseCombatCharacter::IsLineOfSightClear(Vector  const&,CBaseCombatCharacter::LineOfSightCheckType,CBaseEntity *)const
248	CTerrorPlayer::OnFootstep(Vector  const&,bool,bool,bool,bool)
249	CCSPlayer::GetGroundSurface(void)const
250	CTerrorPlayer::GetFootstepSound(char  const*,bool,float,bool)const
251	CTerrorPlayer::AreFootstepsAudible(void)const
252	CTerrorPlayer::IsFootstepAudible(float,bool)const
253	CBaseCombatCharacter::GetFootstepRunThreshold(void)const
254	CBaseCombatCharacter::GiveAmmo(int,int,bool)
255	CBaseCombatCharacter::NPC_TranslateActivity(Activity)
256	CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)
257	CBaseCombatCharacter::Weapon_FrameUpdate(void)
258	CBaseCombatCharacter::Weapon_HandleAnimEvent(animevent_t *)
259	CTerrorPlayer::Weapon_CanUse(CBaseCombatWeapon *)
260	NextBotPlayer<CTerrorPlayer>::Weapon_Equip(CBaseCombatWeapon *)
261	CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)
262	NextBotPlayer<CTerrorPlayer>::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)
263	SurvivorBot::Weapon_Switch(CBaseCombatWeapon *,int)
264	CTerrorPlayer::Weapon_ShootPosition(void)
265	CCSPlayer::Weapon_CanSwitchTo(CBaseCombatWeapon *)
266	CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)
267	CBaseCombatCharacter::Weapon_GetSlot(int)const
268	CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)
269	CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)
270	CBaseCombatCharacter::CanBecomeServerRagdoll(void)
271	NextBotPlayer<CTerrorPlayer>::OnTakeDamage_Alive(CTakeDamageInfo  const&)
272	NextBotPlayer<CTerrorPlayer>::OnTakeDamage_Dying(CTakeDamageInfo  const&)
273	CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo  const&)
274	CBaseCombatCharacter::GetAliveDuration(void)const
275	CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *)
276	CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)
277	CBaseCombatCharacter::HasEverBeenInjured(int)const
278	CBaseCombatCharacter::GetTimeSinceLastInjury(int)const
279	CBaseCombatCharacter::OnPlayerKilledOther(CBaseEntity *,CTakeDamageInfo  const&)
280	CBaseCombatCharacter::GetDeathActivity(void)
281	CBaseCombatCharacter::CorpseGib(CTakeDamageInfo  const&)
282	CBaseCombatCharacter::CorpseFade(void)
283	CBaseCombatCharacter::HasHumanGibs(void)
284	CBaseCombatCharacter::HasAlienGibs(void)
285	CBaseCombatCharacter::ShouldGib(CTakeDamageInfo  const&)
286	CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
287	CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&)
288	CBasePlayer::Event_Dying(void)
289	CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&,Vector  const&)
290	CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)
291	CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector  const&,float,int)
292	CBaseCombatCharacter::CheckTraceHullAttack(float,Vector  const&,Vector  const&,int,int,float,bool)
293	CBaseCombatCharacter::CheckTraceHullAttack(Vector  const&,Vector  const&,Vector  const&,Vector  const&,int,int,float,bool)
294	CBaseCombatCharacter::PushawayTouch(CBaseEntity *)
295	CBaseCombatCharacter::IRelationType(CBaseEntity *)
296	CBaseCombatCharacter::IRelationPriority(CBaseEntity *)
297	CBasePlayer::IsInAVehicle(void)const
298	CBasePlayer::GetVehicle(void)
299	CBasePlayer::GetVehicleEntity(void)
300	CBaseCombatCharacter::ExitVehicle(void)
301	CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)
302	CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)
303	CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)
304	CBasePlayer::DoMuzzleFlash(void)
305	CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)
306	CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)
307	CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)
308	CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)
309	CTerrorPlayer::GetLastKnownArea(void)const
310	CTerrorPlayer::IsAreaTraversable(CNavArea  const*)const
311	CBaseCombatCharacter::ClearLastKnownArea(void)
312	CBaseCombatCharacter::UpdateLastKnownArea(void)
313	SurvivorBot::OnNavAreaChanged(CNavArea *,CNavArea *)
314	CTerrorPlayer::OnNavAreaRemoved(CNavArea *)
315	CTerrorPlayer::GetClass(void)const
316	CTerrorPlayer::CanBeA(ZombieClassType)const
317	CTerrorPlayer::OnPursuedBy(INextBot *)
318	CTerrorPlayer::IsGhost(void)const
319	CBasePlayer::NetworkStateChanged_m_iAmmo(void)
320	CBasePlayer::NetworkStateChanged_m_iAmmo(void *)
321	CCSPlayer::CreateViewModel(int)
322	CCSPlayer::SetupVisibility(CBaseEntity *,unsigned char *,int)
323	CTerrorPlayer::WantsLagCompensationOnEntity(CBaseAnimatingOverlay  const*,CUserCmd  const*,CBitVec<2048>  const*)const
324	CBasePlayer::SharedSpawn(void)
325	CBasePlayer::ForceRespawn(void)
326	SurvivorBot::InitialSpawn(void)
327	CBasePlayer::InitHUD(void)
328	CCSPlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)
329	CCSPlayer::PlayerDeathThink(void)
330	CBasePlayer::Jump(void)
331	CBasePlayer::Duck(void)
332	CTerrorPlayer::Cough(CBasePlayer *)
333	CTerrorPlayer::PreThink(void)
334	CTerrorPlayer::PostThink(void)
335	CBasePlayer::DamageEffect(float,int)
336	CCSPlayer::OnDamagedByExplosion(CTakeDamageInfo  const&)
337	CBasePlayer::ShouldFadeOnDeath(void)
338	NextBotPlayer<CTerrorPlayer>::IsFakeClient(void)const
339	CTerrorPlayer::GetCharacterDisplayName(void)
340	CBasePlayer::GetPlayerMins(void)const
341	CBasePlayer::GetPlayerMaxs(void)const
342	CTerrorPlayer::UpdateCollisionBounds(void)
343	CBasePlayer::CalcRoll(QAngle  const&,Vector  const&,float,float)
344	CBasePlayer::PackDeadPlayerItems(void)
345	CCSPlayer::RemoveAllItems(bool)
346	CTerrorPlayer::IsRunning(void)const
347	CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)
348	CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)
349	CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)
350	CBasePlayer::UpdateClientData(void)
351	CBasePlayer::ExitLadder(void)
352	CBasePlayer::GetLadderSurface(Vector  const&)
353	NextBotPlayer<CTerrorPlayer>::IsAbleToAutoCenterOnLadders(void)const
354	CBasePlayer::SetFlashlightEnabled(bool)
355	CCSPlayer::FlashlightIsOn(void)
356	CTerrorPlayer::FlashlightTurnOn(bool)
357	CTerrorPlayer::FlashlightTurnOff(bool)
358	CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)
359	CCSPlayer::UpdateStepSound(surfacedata_t *,Vector  const&,Vector  const&)
360	CCSPlayer::PlayStepSound(Vector &,surfacedata_t *,float,bool)
361	CBasePlayer::GetStepSoundVelocities(float *,float *)
362	CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool)
363	CTerrorPlayer::DeathSound(CTakeDamageInfo  const&)
364	CCSPlayer::SetAnimation(PLAYER_ANIM)
365	NextBotPlayer<CTerrorPlayer>::OnMainActivityComplete(Activity,Activity)
366	NextBotPlayer<CTerrorPlayer>::OnMainActivityInterrupted(Activity,Activity)
367	CTerrorPlayer::ImpulseCommands(void)
368	CTerrorPlayer::CheatImpulseCommands(int)
369	CTerrorPlayer::ClientCommand(CCommand  const&)
370	CBasePlayer::StartObserverMode(int)
371	CBasePlayer::StopObserverMode(void)
372	CBasePlayer::ModeWantsSpectatorGUI(int)
373	CTerrorPlayer::SetObserverMode(int)
374	CBasePlayer::GetObserverMode(void)
375	CTerrorPlayer::SetObserverTarget(CBaseEntity *)
376	CBasePlayer::ObserverUse(bool)
377	CBasePlayer::GetObserverTarget(void)
378	CTerrorPlayer::FindNextObserverTarget(bool)
379	CCSPlayer::GetNextObserverSearchStartPoint(bool)
380	CTerrorPlayer::PassesObserverFilter(CBaseEntity  const*)
381	CTerrorPlayer::IsValidObserverTarget(CBaseEntity *)
382	CBasePlayer::CheckObserverSettings(void)
383	CBasePlayer::JumptoPosition(Vector  const&,QAngle  const&)
384	CBasePlayer::ForceObserverMode(int)
385	CCSPlayer::ResetObserverMode(void)
386	CBasePlayer::ValidateCurrentObserverTarget(void)
387	CBasePlayer::AttemptToExitFreezeCam(void)
388	CTerrorPlayer::WantsRoamingObserverMode(void)const
389	CCSPlayer::StartReplayMode(float,float,int)
390	CCSPlayer::StopReplayMode(void)
391	CBasePlayer::GetDelayTicks(void)
392	CBasePlayer::GetReplayEntity(void)
393	CBasePlayer::CreateCorpse(void)
394	CTerrorPlayer::EntSelectSpawnPoint(void)
395	CBasePlayer::GetInVehicle(IServerVehicle *,int)
396	CBasePlayer::LeaveVehicle(Vector  const&,QAngle  const&)
397	CBasePlayer::OnVehicleStart(void)
398	CBasePlayer::OnVehicleEnd(Vector &)
399	CTerrorPlayer::BumpWeapon(CBaseCombatWeapon *)
400	CBasePlayer::SelectLastItem(void)
401	CBasePlayer::SelectItem(char  const*,int)
402	CBasePlayer::SelectItem(CBaseCombatWeapon *)
403	CTerrorPlayer::ItemPostFrame(void)
404	CTerrorPlayer::GiveNamedItem(char  const*,int,bool)
405	CBasePlayer::CheckTrainUpdate(void)
406	CBasePlayer::SetPlayerUnderwater(bool)
407	CTerrorPlayer::PlayWadeSound(void)
408	CTerrorPlayer::CanBreatheUnderwater(void)const
409	CTerrorPlayer::CanRecoverCurrentDrowningDamage(void)const
410	CTerrorPlayer::PlayerUse(CBaseEntity *)
411	CCSPlayer::PlayUseDenySound(void)
412	CTerrorPlayer::FindUseEntity(float,float,bool *)
413	CTerrorPlayer::IsUseableEntity(CBaseEntity *,unsigned int)
414	CTerrorPlayer::OnUseEntity(CBaseEntity *,USE_TYPE)
415	CTerrorPlayer::PickupObject(CBaseEntity *,bool)
416	CTerrorPlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)
417	CTerrorPlayer::GetHeldObjectMass(IPhysicsObject *)
418	CTerrorPlayer::IsHoldingEntity(CBaseEntity *)
419	CBasePlayer::UpdateGeigerCounter(void)
420	CBasePlayer::GetAutoaimVector(float)
421	CBasePlayer::GetAutoaimVector(float,float)
422	CBasePlayer::GetAutoaimVector(float,float,float,AimResults *)
423	CBasePlayer::GetAutoaimVector(autoaim_params_t &)
424	CBasePlayer::ShouldAutoaim(void)
425	CBasePlayer::ForceClientDllUpdate(void)
426	CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)
427	CTerrorPlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)
428	CBaseMultiplayerPlayer::CanHearAndReadChatFrom(CBasePlayer *)
429	CBaseMultiplayerPlayer::CanSpeak(void)
430	CCSPlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &)
431	CTerrorPlayer::CheckChatText(char *,int)
432	CBasePlayer::CreateRagdollEntity(void)
433	CBasePlayer::ShouldAnnounceAchievement(void)
434	CBasePlayer::EnsureSplitScreenTeam(void)
435	CBasePlayer::ForceChangeTeam(int)
436	CBasePlayer::IsFollowingPhysics(void)
437	CTerrorPlayer::InitVCollision(Vector  const&,Vector  const&)
438	CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)
439	CBasePlayer::Hints(void)
440	CBasePlayer::IsReadyToPlay(void)
441	CBasePlayer::IsReadyToSpawn(void)
442	CBasePlayer::ShouldGainInstantSpawn(void)
443	CBasePlayer::ResetPerRoundStats(void)
444	CBasePlayer::ResetScores(void)
445	CBasePlayer::EquipSuit(bool)
446	CBasePlayer::RemoveSuit(void)
447	CTerrorPlayer::OnUseEntityChanged(void)
448	CBasePlayer::CommitSuicide(bool,bool)
449	CBasePlayer::CommitSuicide(Vector  const&,bool,bool)
450	NextBotPlayer<CTerrorPlayer>::IsBot(void)const
451	CBaseMultiplayerPlayer::GetExpresser(void)
452	CCSPlayer::SpawnArmorValue(void)const
453	CTerrorPlayer::UpdateTonemapController(void)
454	CCSPlayer::NetworkStateChanged_m_ArmorValue(void)
455	CCSPlayer::NetworkStateChanged_m_ArmorValue(void *)
456	CTerrorPlayer::IsAutoCrouched(void)const
457	CBasePlayer::HasHaptics(void)
458	CBasePlayer::SetHaptics(bool)
459	CTerrorPlayer::GetAvailableSteadyStateSlots(void)
460	CTerrorPlayer::OnSpeak(CBasePlayer *,char  const*,float)
461	CTerrorPlayer::OnVoiceTransmit(void)
462	CTerrorPlayer::PlayerSolidMask(bool)const
463	CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float)
464	CAI_ExpresserHost<CBasePlayer>::Speak(CAI_Concept,char  const*,char *,unsigned int,IRecipientFilter *)
465	CAI_ExpresserHost<CBasePlayer>::Speak(CAI_Concept,AI_CriteriaSet *,char *,unsigned int,IRecipientFilter *)
466	CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(CAI_Concept,AI_Response *)
467	CTerrorPlayer::SpeakIfAllowed(CAI_Concept,SpeechPriorityType,char  const*,char *,unsigned int,IRecipientFilter *)
468	CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int,char  const*,char *,unsigned int,IRecipientFilter *)
469	CBaseMultiplayerPlayer::CanSpeakVoiceCommand(void)
470	CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy(void)
471	CBaseMultiplayerPlayer::NoteSpokeVoiceCommand(char  const*)
472	CBaseMultiplayerPlayer::GetMultiplayerExpresser(void)
473	CBaseMultiplayerPlayer::CalculateTeamBalanceScore(void)
474	CBaseMultiplayerPlayer::CreateExpresser(void)
475	CCSPlayer::FirePlayerHurtEvent(CTakeDamageInfo  const&)
476	CTerrorPlayer::OnTakeDamageInternal(CTakeDamageInfo &)
477	CTerrorPlayer::AllowDamage(CTakeDamageInfo  const&)
478	CTerrorPlayer::GetHealthBuffer(void)const
479	CTerrorPlayer::IsIncapacitated(void)const
480	CTerrorPlayer::GetAdjustedDamage(CTakeDamageInfo  const&,float,float,bool)
481	CTerrorPlayer::DoBloodEffect(float,CTakeDamageInfo  const&,Vector  const&,CGameTrace *)
482	CCSPlayer::GiveNamedItem(char  const*,int)
483	CCSPlayer::IsBeingGivenItem(void)const
484	CTerrorPlayer::DoAnimationEvent(PlayerAnimEvent_t,int)
485	CCSPlayer::CSAnim_GetActiveWeapon(void)
486	CCSPlayer::CSAnim_CanMove(void)
487	CTerrorPlayer::KickBack(float,float,float,float,float,float,int)
488	CTerrorPlayer::IsImmobilized(void)const
489	CTerrorPlayer::GiveDefaultItems(void)
490	CTerrorPlayer::RoundRespawn(void)
491	CTerrorPlayer::ObserverRoundRespawn(void)
492	CCSPlayer::Blind(float,float,float)
493	CTerrorPlayer::Deafen(float,float,float)
494	CTerrorPlayer::ResetMaxSpeed(void)
495	CCSPlayer::HandleCommand_JoinClass(int)
496	CTerrorPlayer::HandleCommand_JoinTeam(int,char  const*,bool)
497	CTerrorPlayer::GetIntoGame(void)
498	CTerrorPlayer::WantsMOTD(void)const
499	CTerrorPlayer::AutoSelectTeam(void)
500	CTerrorPlayer::OnLeaveActiveState(void)
501	CTerrorPlayer::Pain(bool)
502	SurvivorBot::OnTeamChanged(int)
503	CTerrorPlayer::CanAttack(void)const
504	CTerrorPlayer::OnWeaponFired(void)
505	CTerrorPlayer::OnHitPlayer(int,float,float,int)
506	CTerrorPlayer::OnReloadStart(bool,int,bool)
507	CTerrorPlayer::CreateNoise(float)
508	CTerrorPlayer::OnPreThinkObserverMode(void)
509	CTerrorPlayer::OnEnterRescueState(void)
510	CTerrorPlayer::OnPreThinkRescueState(void)
511	CTerrorPlayer::OnLeaveRescueState(void)
512	CTerrorPlayer::OnEnterGhostState(void)
513	CTerrorPlayer::OnPreThinkGhostState(void)
514	CTerrorPlayer::OnLeaveGhostState(void)
515	CTerrorPlayer::OnEnterIntroCameraState(void)
516	CTerrorPlayer::OnPreThinkIntroCameraState(void)
517	CTerrorPlayer::OnLeaveIntroCameraState(void)
518	CTerrorPlayer::OnLeaveDeathAnimState(void)
519	CTerrorPlayer::OnLeaveDeathWaitForKeyState(void)
520	CTerrorPlayer::CanUseFlashlight(void)const
521	CTerrorPlayer::UpdateAddonBits(void)
522	CTerrorPlayer::UpdateRadar(void)
523	CTerrorPlayer::SelectDeathPose(CTakeDamageInfo  const&)
524	CTerrorPlayer::CanChangeName(void)const
525	CTerrorPlayer::ChangeName(char  const*)
526	CTerrorPlayer::IsProgressBarActive(void)const
527	CTerrorPlayer::CreateRagdollEntity(CTakeDamageInfo  const&)
528	CTerrorPlayer::GetRagdollType(void)const
529	CTerrorPlayer::SetModelFromClass(void)
530	CTerrorPlayer::SetModelFromClassAtSpawn(void)
531	CTerrorPlayer::DropWeapons(bool)
532	CTerrorPlayer::RecordDamageTaken(char  const*,int)
533	SurvivorBot::OnPlayerDisconnected(CTerrorPlayer *)
534	CTerrorPlayer::OnSpawn(void)
535	CTerrorPlayer::RestoreSpawn(void)
536	SurvivorBot::OnBeginChangeLevel(char  const*,KeyValues *)
537	CTerrorPlayer::OnEndChangeLevel(void)
538	CTerrorPlayer::SetDoingRestore(bool)
539	CTerrorPlayer::GetTeamSwitchRule(void)const
540	CTerrorPlayer::IsReadyToShove(void)
541	CTerrorPlayer::SetNextShoveTime(float)
542	CTerrorPlayer::CommitSuicide(bool)
543	CTerrorPlayer::OnSpokeConcept(CAI_Concept,AI_Response *)
544	CTerrorPlayer::RestoreWeapons(void)
545	CTerrorPlayer::OnReloadEnd(void)
546	CTerrorPlayer::OnReloadAbort(void)
547	CTerrorPlayer::OnAttackSuccess(CBaseCombatCharacter *,bool)
548	CTerrorPlayer::IsWielding(CSWeaponID)const
549	CTerrorPlayer::IsZoomed(void)
550	CTerrorPlayer::CanPlayerJump(void)const
551	CTerrorPlayer::PlayerZombieAbortControl(void)
552	CTerrorPlayer::CanBeShoved(void)
553	CTerrorPlayer::SetClass(ZombieClassType)
554	CTerrorPlayer::SetCharacter(void)
555	CTerrorPlayer::OnRevived(void)
556	SurvivorBot::OnAwardEarned(AwardType,CBaseEntity *)
557	CTerrorPlayer::OnAwardLost(AwardType)
558	CTerrorPlayer::ScoreKilledZombie(ZombieClassType)
559	NextBotPlayer<CTerrorPlayer>::IsRemovedOnReset(void)const
560	NextBotPlayer<CTerrorPlayer>::PressFireButton(float)
561	NextBotPlayer<CTerrorPlayer>::ReleaseFireButton(void)
562	NextBotPlayer<CTerrorPlayer>::PressMeleeButton(float)
563	NextBotPlayer<CTerrorPlayer>::ReleaseMeleeButton(void)
564	NextBotPlayer<CTerrorPlayer>::PressUseButton(float)
565	NextBotPlayer<CTerrorPlayer>::ReleaseUseButton(void)
566	NextBotPlayer<CTerrorPlayer>::PressReloadButton(float)
567	NextBotPlayer<CTerrorPlayer>::ReleaseReloadButton(void)
568	NextBotPlayer<CTerrorPlayer>::PressForwardButton(float)
569	NextBotPlayer<CTerrorPlayer>::ReleaseForwardButton(void)
570	NextBotPlayer<CTerrorPlayer>::PressBackwardButton(float)
571	NextBotPlayer<CTerrorPlayer>::ReleaseBackwardButton(void)
572	NextBotPlayer<CTerrorPlayer>::PressLeftButton(float)
573	NextBotPlayer<CTerrorPlayer>::ReleaseLeftButton(void)
574	NextBotPlayer<CTerrorPlayer>::PressRightButton(float)
575	NextBotPlayer<CTerrorPlayer>::ReleaseRightButton(void)
576	NextBotPlayer<CTerrorPlayer>::PressJumpButton(float)
577	NextBotPlayer<CTerrorPlayer>::ReleaseJumpButton(void)
578	NextBotPlayer<CTerrorPlayer>::PressCrouchButton(float)
579	NextBotPlayer<CTerrorPlayer>::ReleaseCrouchButton(void)
580	NextBotPlayer<CTerrorPlayer>::PressWalkButton(float)
581	NextBotPlayer<CTerrorPlayer>::ReleaseWalkButton(void)
582	NextBotPlayer<CTerrorPlayer>::SetButtonScale(float,float)
583	SurvivorBot::Update(void)
584	SurvivorBot::MySurvivorBotPointer(void)const
585	SurvivorBot::GetEntity(void)const
586	SurvivorBot::GetLocomotionInterface(void)const
587	SurvivorBot::GetBodyInterface(void)const
588	SurvivorBot::GetIntentionInterface(void)const
589	SurvivorBot::GetVisionInterface(void)const
590	SurvivorBot::IsAbleToBreak(CBaseEntity  const*)const
591	SurvivorBot::GetDebugIdentifier(void)const