Dystopia Events

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Revision as of 17:31, 8 June 2007 by FlyingMongoose (talk | contribs) (Dystopia Events)
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Refer back to Game Events (Source) for more events.

player_death

Note: Player is killed in "real world"

Name: player_death
Structure:
short userid {{{3}}}
short attacker {{{3}}}
short weapon_id {{{3}}}
string weapon {{{3}}}
string location {{{3}}}


cyber_frag

Note: Player is killed while "hacking"

Name: cyber_frag
Structure:
short userid {{{3}}}
short attacker {{{3}}}


player_class

Note: When a player selects class

Name: player_class
Structure:
short userid {{{3}}}
short class {{{3}}}


objective

Note: When an objective is reached

Name: objective
Structure:
short userid {{{3}}}
string objective {{{3}}}


round_restart

Note: When round restarts

Name: round_restart
Structure:
byte round {{{3}}}
byte winner {{{3}}}


dys_changemap

Note: When map changes

Name: dys_changemap
Structure:
string newmap {{{3}}}


dys_points

Note: When points are changed

Name: dys_points
Structure:
short player {{{3}}}
short points {{{3}}}
short method {{{3}}}


dys_weapon_stats

Note: When stats are logged for weapons

Name: dys_weapon_stats
Structure:
short player {{{3}}}
long weapons {{{3}}}
string p_shots {{{3}}}
string s_shots {{{3}}}
string p_hits {{{3}}}
string s_hits {{{3}}}
string p_damage {{{3}}}
string s_damage {{{3}}}
string p_headshots {{{3}}}
string s_headshots {{{3}}}
string p_kills {{{3}}}
string s_kills {{{3}}}


dys_implant_stats

Note: When stats are logged for implants

Name: dys_implant_stats
Structure:
short player {{{3}}}
short implants {{{3}}}
string energy {{{3}}}
string usage {{{3}}}


dys_scoring_stats

Note: When stats are stored for scores

Name: dys_scoring_stats
Structure:
short player {{{3}}}
short methods {{{3}}}
string points {{{3}}}