Galileo

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Revision as of 06:59, 28 January 2015 by Pizzahut (talk | contribs) (outdated)
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This wiki entry is outdated, see the plugin's forum thread for an updated list of cvars.

It is strongly recommended that you disable both nextmap.amxx and mapchooser.amxx from within your plugins.ini file when using this plugin.

Provides a variety of next map choosing features. Intended to be used in place of all other map choosing plugins such as Deagles' Map Manager and AMXX's own mapchooser. It contains more customizable features than either of those.

All the features of MCP are described below. The biggest three are nominations, rock the vote, and runoff voting.

Contents

General Voting

These CVARs and commands may be used with or without enabling any of the other features. When specific features utilize any of these CVARs and commands, they'll be listed again in that feature's section.

CVARs

mcp_vote_mapfile <cFile>

Specifies the file to use which either holds the names of the maps that players can nominate or is used in the map group feature to indicate how many maps to use from each group as determined by the mcp_vote_mapfiletype CVAR.

There is no default value.

If left blank, which it is by default, addons/amxmodx/configs/mcp/votefill.ini will be used. Otherwise, you must specify a fully qualified filename starting from your game mod folder (i.e. "cstrike", "dod", "czero", etc).

Example Values:

  • mapcycle.txt
  • ../../common_configs/mcp/votefill.ini
  • addons/amxmodx/configs/mcp/nominatable.ini

mcp_vote_mapfiletype <1|2>

Specifies the type of file mcp_vote_mapfile is being used as.

Setting Description
1 map listing
2 map group listing

The default is 1.

When the value is 1, the file specified by mcp_vote_mapfile is a listing of maps. Each map should be listed, one per line. Just like is done in mapcycle.txt.

Here is a short example:

as_oilrig
cs_747
cs_assault
cs_backalley
cs_estate
cs_havana

When the value is 2, the file specified by mcp_vote_mapfile is formatted differently. Instead of listing maps, you would list the count of maps to pick from each map group, one count per line. You can have a maximum of 8 counts listed. This allows you to prioritize different groups of maps to use in filling a vote. It allows you to say, "pick up to X maps from this group first, then pick up to Y maps from this other group". You can have a maximum of 8 groups.

Here is an example of 3 counts listed:

3
3
2

The counts should not total more than the number of maps you allow in the vote. In the case of this example, the counts add up to 8, which happens to be the maximum number of maps that can be allowed in a vote.

Since I've listed three different counts, I'll need 3 different files to keep my map listings in.

The files must be named and located as such:

./amxmodx/configs/mcp/votefill/1.ini
./amxmodx/configs/mcp/votefill/2.ini
./amxmodx/configs/mcp/votefill/3.ini

Each of those files, 1.ini, 2.ini, and 3.ini, should contain a listing of maps.

MCP will first load any nominated maps into the vote. It will then grab up to 3 maps from 1.ini, up to 3 from 2.ini, and up to 2 from 3.ini.

mcp_vote_duration <iSeconds>

Specifies how long a map vote should last.

The default is 15 seconds.

mcp_vote_expirationcountdown <0|1>

Specifies whether the vote expiration countdown should be displayed when there are 10 or fewer seconds left in a vote. It will count down from 10 to 0, at which point the vote will be over. It will only show to players that have not yet voted.

Setting Description
0 do not show the countdown
1 show the countdown

The default is 1.

mcp_vote_announcechoice <0|1>

Specifies whether to announce each player's choice.

Setting Description
0 do not announce player's choice
1 announce player's choice

The default is 1.

mcp_vote_showstatus <0|1|2>

Specifies when the vote progress should be shown to a player. A value of 0 disables this feature.

Setting Description
0 never
1 after player has voted
2 after vote ends

The default is 0.

mcp_vote_showstatustype <1|2>

Specifies how to show the progress of a vote.

Setting Description
1 as vote count
2 as percentage of all votes cast

The default is 2.

amx_extendmap_max <fMinutes>

Specifies the maximum number of minutes a map can be played.

A value less than mp_timelimit will not let the map be extended. This is the same CVAR that AMXX provides.

The default is 90 minutes.

amx_extendmap_step <fMinutes>

Specifies the number of minutes a map will be extended each time the "Extend Map" option wins the map vote.

This is the same CVAR that AMXX provides.

The default is 15 minutes.


Console Commands

mcp_startvote

Immediately starts a map vote.

mcp_createmapfile [cFlags|cFilename]

Creates a map file listing all the maps located in the maps folder of the server.

There are various parameters that can be used with this command.

  • If the command is used without any additional parameters, it will create a file named "allmaps.ini" in your game mod folder (i.e. "cstrike", "dod", "czero", etc).
  • If a filename is specified, it will attempt to create that file. It must be a full qualified filename starting from your game mod folder. See the mcp_nom_mapfile CVAR for examples of what you can enter as a filename.
  • If "n", "v", or "nv" is specified, the files created will be based on the CVARs for nominatable maps and/or votefill maps, as applicable. See the mcp_nom_mapfile CVAR to determine the name of the file that will be created when using the "n" flag. See the mcp_votefill_mapfile CVAR to determine the name of the file that will be created when using the "v" flag.

Server Features

A variety of features related to the server.

CVARs

mcp_srv_onrestart <iAction>

Specifies which action to take when it is detected that the server has been restarted.

Flag Description
0 default HL1 behavior
1 change to map being played at time of restart
2 change to what would have been the next map if not for the restart
3 start a map vote after the first two minutes
4 change to a randomly selected map from your nominatable maps

The default is 0.

Map Nominations

Allows players to nominate maps for inclusion in the next map vote.

Not all nominations are guaranteed to be used. If there are more nominations than are allowed in the vote, a random selection of the nominations will be used. See the mcp_nom_qtyused CVAR description for more detail.

If a player disconnects, any nominations they had made will be cancelled.

CVARs

mcp_nom_playerallowance <iNominationCnt>

Specifies how many nominations each player can make. A value of 0 will disable this feature.

The default is 2 nominations.

mcp_nom_mapfile <cFile>

Specifies the file to use which holds the names of the maps that players can nominate.

There is no default value.

If left blank, which it is by default, addons/amxmodx/configs/mcp/nominatable.ini will be used. Otherwise, you must specify a fully qualified filename starting from your game mod folder (i.e. "cstrike", "dod", "czero", etc).

Example Values:

  • mapcycle.txt
  • ../../common_configs/mcp/nominatable.ini

mcp_nom_qtyused <iNominationCnt>

Specifies how many of the nominations made will be considered for use in the next map vote. A value of 0 means all the nominated maps will be considered.

The default is 0 (all nominations).

mcp_banrecent <iMapCount>

Specifies the number of recently played maps to disallow from being nominated.

The default is 3 maps.


Console Commands

mcp_listmaps [partial mapname]

Lists all the nominatable maps as defined in the nominatable map file. See the mcp_nom_mapfile CVAR description for more detail.

If a partial map name is given, only maps that contain the partial map name will be listed.

mcp_createmapfile [cFlags|cFilename]

Creates a map file listing all the maps located in the maps folder of the server.

There are various parameters that can be used with this command.

  • If the command is used without any additional parameters, it will create a file named "allmaps.ini" in your game mod folder (i.e. "cstrike", "dod", "czero", etc).
  • If a filename is specified, it will attempt to create that file. It must be a full qualified filename starting from your game mod folder. See the mcp_nom_mapfile CVAR for examples of what you can enter as a filename.
  • If "n", "v", or "nv" is specified, the files created will be based on the CVARs for nominatable maps and/or votefill maps, as applicable. See the mcp_nom_mapfile CVAR to determine the name of the file that will be created when using the "n" flag. See the mcp_votefill_mapfile CVAR to determine the name of the file that will be created when using the "v" flag.


Say Commands

nominations

Lists all the nominations already made.

nominate <map>

Nominates the specified map.

cancel <map>

Cancels the player's previous nomination of the specified map.

<map>

Toggles between nominating and cancelling the specified map.

Rock the Vote

Allows players to rock the vote, thus registering their desire to force a vote for the next map.

CVARs

mcp_rtv_commands <iFlags>

Specifies which say commands can be used to rock the vote. A value of 0 will disable this feature.

The flags are additive.
Flag Description
1 standard "rockthevote" command
2 shorthand "rtv" command
4 dynamic "rockthe<anything>vote" command

The default is 3.

The dynamic "rockthe<anything>vote" command allows a player to type any one word (i.e. no spaces) that starts with "rockthe" and ends with "vote". Some examples might be: "rockthedamnvote", "rockthesillylittlevote", or "rockthefreakingvote". The total length of the word can not be longer than 31 characters. That leaves 20 characters for creativeness once you factor in the lengths of "rockthe" and "vote".

mcp_rtv_start <fMinutes>

Specifies the number of minutes after a map starts that players may begin to rock the vote.

The default is 10 minutes.

mcp_rtv_ratio <fRatio>

Indicates the ratio of players that need to rock the vote before a vote will be forced to occur.

The default is 0.60 (60%).

Say Commands

rockthevote

Registers the player's desire for an early map vote.

rtv

Alias for "rockthevote". This is the shorthand command.

rockthe<anything>vote

Alias for "rockthevote". This is the dynamic command. See the mcp_rtv_commands CVAR description for more detail.

Runoff Voting

Allows a secondary vote of the two highest vote getting maps if a single map doesn't win the first vote by more than 50% of the total votes.

The runoff vote will utilize the applicable mcp_vote_* CVARs, with the exception of mcp_vote_duration, which is overridden by mcp_runoff_duration.

Runoff voting can only occur if there are more than two maps with votes in the first vote.

CVARs

mcp_runoff_enabled <0|1>

Specifies whether to allow runoff voting or not.

Setting Description
0 disable
1 enable

The default is 0.

mcp_runoff_duration <iSeconds>

Specifies the number of seconds the runoff vote should last.

The default is 10 seconds.

Ban Recent Maps

Allows you to disallow recent maps from being voted on.

CVARs

mcp_banrecent <iMapCount>

Specifies how many of the most recent maps are disallowed from a map vote. A value of 0 will disable this feature.

The default is 3.

mcp_banrecentstyle <iStyle>

Indicates the style in which the recent maps are displayed.

Setting Description
1 all maps on one line
2 each map on a separate line

The default is 1.

Weighted Admin Votes

Allows admins to have a weighted (counted as more than 1) vote.

CVARs

mcp_vote_weight <iVoteWeight>

Specifies how many votes a single admin vote should count as. A value of 0 or 1 will disable this feature.

The default is 2.

mcp_vote_weight_flags <cAdminFlags>

Specifies the standard access flags needed to have weighted votes. You can specify multiple flags.

The default is "y" (the ADMIN_ADMIN flag).

Disable "votemap" and "listmaps" Commands

Allows the standard HL1 votemap command, and it's associated listmaps command, to be completely disabled.

CVARs

mcp_disable_votemap <0|1>

Indicates if players can use the standard HL1 votemap and listmaps commands.

Setting Description
0 enable (standard behavior)
1 disable both commands

The default is 0.

Change Map at End of Round

Allows map changes to happen either immediately or after the end of a round, when time runs out. Useful for round-based servers.

CVARS

mcp_endonround <0|1>

Indicates when a map should end when time runs out.

Setting Description
0 change map immediately (standard behavior)
1 change map after a round ends

The default is 1.