Half-Life 1 Engine Messages

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//SVC_BAD                 0
SVC_NOP                   1
SVC_DISCONNECT            2
SVC_EVENT                 3
SVC_VERSION               4
SVC_SETVIEW               5
SVC_SOUND                 6
SVC_TIME                  7
SVC_PRINT                 8
SVC_STUFFTEXT             9
SVC_SETANGLE              10
SVC_SERVERINFO            11
SVC_LIGHTSTYLE            12
SVC_UPDATEUSERINFO        13
SVC_DELTADESCRIPTION      14
SVC_CLIENTDATA            15
SVC_STOPSOUND             16
SVC_PINGS                 17
SVC_PARTICLE              18
SVC_DAMAGE                19
SVC_SPAWNSTATIC           20
SVC_EVENT_RELIABLE        21
SVC_SPAWNBASELINE         22
SVC_TEMPENTITY            23
SVC_SETPAUSE              24
SVC_SIGNONNUM             25
SVC_CENTERPRINT           26
SVC_KILLEDMONSTER         27
SVC_FOUNDSECRET           28
SVC_SPAWNSTATICSOUND      29
SVC_INTERMISSION          30
SVC_FINALE                31
SVC_CDTRACK               32
SVC_RESTORE               33
SVC_CUTSCENE              34
SVC_WEAPONANIM            35
SVC_DECALNAME             36
SVC_ROOMTYPE              37
SVC_ADDANGLE              38
SVC_NEWUSERMSG            39
SVC_PACKETENTITIES        40
SVC_DELTAPACKETENTITIES   41
SVC_CHOKE                 42
SVC_RESOURCELIST          43
SVC_NEWMOVEVARS           44
SVC_RESOURCEREQUEST       45
SVC_CUSTOMIZATION         46
SVC_CROSSHAIRANGLE        47
SVC_SOUNDFADE             48
SVC_FILETXFERFAILED       49
SVC_HLTV                  50
SVC_DIRECTOR              51
SVC_VOICEINIT             52
SVC_VOICEDATA             53
SVC_SENDEXTRAINFO         54
SVC_TIMESCALE             55
SVC_RESOURCELOCATION      56
SVC_SENDCVARVALUE         57
SVC_SENDCVARVALUE2        58

SVC_FINALE

Shows the inter mission camera view, and writes-out text passed in first parameter.

Name: SVC_FINALE
Structure:
string text


SVC_KILLEDMONSTER

Increases by one the count of killed monsters.

Note: This message is absolutely ignored in CS 1.6

Note: This message has no arguments.

Name: SVC_KILLEDMONSTER
Structure:


SVC_FOUNDSECRET

Increases by one the count of secrets founds.

Note: This message is absolutely ignored in CS 1.6

Note: This message has no arguments.

Name: SVC_FOUNDSECRET
Structure:


SVC_HLTV

Tells client about current spectator mode.

As found in hltv.h:

#define HLTV_ACTIVE	0	// tells client that he's an spectator and will get director commands
#define HLTV_STATUS	1	// send status infos about proxy 
#define HLTV_LISTEN	2	// tell client to listen to a multicast stream
Name: SVC_HLTV
Structure:
byte mode



SVC_RESOURCELOCATION

This message sends sv_downloadurl to client

Name: SVC_RESOURCELOCATION
Structure:
string sv_downloadurl