Perfect Dark: Source Events

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Refer back to Game Events (Source) for more events.

player_death

Note: When a player dies

Name: player_death
Structure:
short userid {{{3}}}
short attacker {{{3}}}
string weapon {{{3}}}
string victimname {{{3}}}
string killername {{{3}}}
short kllstrk {{{3}}}


koth_hill_activated

Note: When koth_hill is activated

Name: koth_hill_activated
Structure:
float posx {{{3}}}
float posy {{{3}}}
float posz {{{3}}}
short id {{{3}}}


koth_hill_deactivated

Note: When koth_hill is deactivated

Name: koth_hill_deactivated
Structure:
short id {{{3}}}


koth_hill_taken

Note: When koth_hill is taken

Name: koth_hill_taken
Structure:
short id {{{3}}}
short userid {{{3}}}
short team {{{3}}}


koth_hill_close_to_capture

Note: When koth_hill is near capture

Name: koth_hill_close_to_capture
Structure:
short tick {{{3}}}


koth_hill_captured

Note: When koth_hill is captured

Name: koth_hill_captured
Structure:


koth_hill_lost

Note: When koth_hill is lost

Name: koth_hill_lost
Structure:
short id {{{3}}}


popacap_close_to_point

Note: Unknown

Name: popacap_close_to_point
Structure:
short tick {{{3}}}


ctb_spawn_activated

Note: Unknown

Name: ctb_spawn_activated
Structure:
float posx {{{3}}}
float posy {{{3}}}
float posz {{{3}}}
short id {{{3}}}
short team {{{3}}}


ctb_spawn_deactivated

Note: Uknown

Name: ctb_spawn_deactivated
Structure:
short id {{{3}}}


weapon_set

Note: When a player's weapon is set

Name: weapon_set
Structure:
string name {{{3}}}
string list {{{3}}}