Difference between revisions of "SDKHooks"

From AlliedModders Wiki
Jump to: navigation, search
(Some damage TYPE)
Line 2: Line 2:
 
SDKHooks was previously an external extension to Sourcemod. It was added rolled in [https://wiki.alliedmods.net/Sourcemod_1.5.0_API_Changes#SDKHooks Sourcemod 1.5]
 
SDKHooks was previously an external extension to Sourcemod. It was added rolled in [https://wiki.alliedmods.net/Sourcemod_1.5.0_API_Changes#SDKHooks Sourcemod 1.5]
  
===Under CSS===
+
==Under CSS==
==Non regular cases for SDKHook_OnTakeDamage==
+
===Non regular cases for SDKHook_OnTakeDamage===
 
In the scenario where a player throw a grenade to another player then quickly disconnect, the attacker (2nd argument) will become the inflictor (3rd argument).  
 
In the scenario where a player throw a grenade to another player then quickly disconnect, the attacker (2nd argument) will become the inflictor (3rd argument).  
  
Line 10: Line 10:
 
In the scenario where a terrorist plant the bomb, when the bomb explodes, the attacker (2nd argument) will be the same as the inflictor (3rd argument) which will have the Classname "planted_c4".
 
In the scenario where a terrorist plant the bomb, when the bomb explodes, the attacker (2nd argument) will be the same as the inflictor (3rd argument) which will have the Classname "planted_c4".
  
==Some damage TYPE==
+
===Some damage TYPE===
 
A normal HEGrenade and the C4 inflicts damage of type DMG_BLAST.
 
A normal HEGrenade and the C4 inflicts damage of type DMG_BLAST.
  

Revision as of 04:53, 24 March 2015

SDKHooks

SDKHooks was previously an external extension to Sourcemod. It was added rolled in Sourcemod 1.5

Under CSS

Non regular cases for SDKHook_OnTakeDamage

In the scenario where a player throw a grenade to another player then quickly disconnect, the attacker (2nd argument) will become the inflictor (3rd argument).

In the scenario where a player fall; the attacker, which is also the inflictor, will be 0.

In the scenario where a terrorist plant the bomb, when the bomb explodes, the attacker (2nd argument) will be the same as the inflictor (3rd argument) which will have the Classname "planted_c4".

Some damage TYPE

A normal HEGrenade and the C4 inflicts damage of type DMG_BLAST.

A fall inflicts damage of type DMG_FALL.

A normal gun bullet will inflicts damage of type (DMG_BULLET | DMG_NEVERGIB).

A grenade impact (for instance a flash hitting a teammate) will inflicst damage of type DMG_CLUB.