Difference between revisions of "SDKHooks"

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m (Some damage TYPE)
m (Non regular cases for SDKHook_OnTakeDamage)
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==Under CSS==
 
==Under CSS==
===Non regular cases for SDKHook_OnTakeDamage===
+
===Non-regular cases for SDKHook_OnTakeDamage===
 
In the scenario where a player throw a grenade to another player then quickly disconnect, the attacker (2nd argument) will become the inflictor (3rd argument).  
 
In the scenario where a player throw a grenade to another player then quickly disconnect, the attacker (2nd argument) will become the inflictor (3rd argument).  
  

Revision as of 05:06, 24 March 2015

Introduction

SDKHooks was previously an external extension to Sourcemod. It was added rolled in Sourcemod 1.5

Under CSS

Non-regular cases for SDKHook_OnTakeDamage

In the scenario where a player throw a grenade to another player then quickly disconnect, the attacker (2nd argument) will become the inflictor (3rd argument).

In the scenario where a player fall; the attacker, which is also the inflictor, will be 0.

In the scenario where a terrorist plant the bomb, when the bomb explodes, the attacker (2nd argument) will be the same as the inflictor (3rd argument) which will have the Classname "planted_c4".

Some damage types

A normal HEGrenade and the C4 inflicts damage of type DMG_BLAST.

A fall inflicts damage of type DMG_FALL.

A normal gun bullet will inflicts damage of type (DMG_BULLET | DMG_NEVERGIB) (non-headshot) or (DMG_BULLET | DMG_NEVERGIB | (1 << 30) ) when its a (headshot).

A grenade impact (for instance a flash hitting a teammate) will inflicst damage of type DMG_CLUB.