Difference between revisions of "SourceMod 1.2.1 Release Notes"

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*Fixed compiler reading uninitialized strings while processing varargs ({{bz|3811}}).
 
*Fixed compiler reading uninitialized strings while processing varargs ({{bz|3811}}).
 
*Fixed compiler choosing whether to emit stradjust.pri on dynamic arrays based on uninitialized memory ({{bz|3810}}).
 
*Fixed compiler choosing whether to emit stradjust.pri on dynamic arrays based on uninitialized memory ({{bz|3810}}).
*Fix Windows L4D CreateFakeClient signature ({{bz|3792}}).
+
*Fixed Windows L4D CreateFakeClient signature ({{bz|3792}}).
 +
*Fixed sm_slap for EP1 games ({{bz|3768}}).
 +
*Fixed casting problems in TextParsers breaking TrimString for non-ASCII characters ({{bz|3800}}).
 +
*Fixed OnClientConnect rejectmsg handling, improved doc ({{bz|3690}}).
 +
*Fixed clientprefs not loading cookies for clients on late load ({{bz|3735}}).
 +
*Fixed GetCommandFlags on original engine games ({{bz|3759}}).
 +
*Disabled nextmap in Synergy and Dystopia ({{bz|3687}}, {{bz|3741}}).
 +
*Removed unnecessary SSE optimizations from msvc9 project files ({{bz|3756}}).
 +
*Removed short-lived tag system ({{bz|3751}}).
 +
*Fixed auto update URL being set too late ({{bz|3699}}).
 +
*Removed the alive check from sm_rename. ({{bz|3698}}).

Revision as of 18:17, 24 May 2009

This release is in development and is expected for early May. blocking-1.2.1+

SourceMod 1.2.1 is a minor bug-fix update. If you need help upgrading, see Upgrading SourceMod. To see the full 1.2 release notes, click here.

  • This release DOES NOT have configuration changes.
  • This release DOES NOT break compatibility.


Compatibility

This release is fully backwards compatible. It is not, however, forwards compatible. Plugins compiled against SourceMod 1.1 will not run on any earlier version. If you encounter any compatibility problems, file a bug.

Translations

SourceMod 1.2 comes with the following languages translated, thanks to community translators:

  • Brazilian Portuguese
  • Chinese Simplified
  • Danish
  • Dutch
  • French
  • German
  • Hungarian
  • Italian
  • Japanese
  • Latvian
  • Norwegian
  • Polish
  • Romanian
  • Russian
  • Spanish
  • Turkish

Changelog

  • Updated SDKTools for latest Team Fortress update.
  • Added L4D handling to GuessSDKVersion() (bug 3842).
  • Updated Zombie Panic Source offsets (bug 3632).
  • Fixed crash when clientprefs saw disconnect from 64th client (bug 3821).
  • Fixed Plugin_Handled acting like a Stop in usermsg hooks (bug 3685).
  • Fixed early tv_enable causing crashes (bug 3766).
  • FortressForever does not support radio menus (bug 3819).
  • Fixed unhook event crash (bug 3814).
  • Fixed compiler reading uninitialized strings while processing varargs (bug 3811).
  • Fixed compiler choosing whether to emit stradjust.pri on dynamic arrays based on uninitialized memory (bug 3810).
  • Fixed Windows L4D CreateFakeClient signature (bug 3792).
  • Fixed sm_slap for EP1 games (bug 3768).
  • Fixed casting problems in TextParsers breaking TrimString for non-ASCII characters (bug 3800).
  • Fixed OnClientConnect rejectmsg handling, improved doc (bug 3690).
  • Fixed clientprefs not loading cookies for clients on late load (bug 3735).
  • Fixed GetCommandFlags on original engine games (bug 3759).
  • Disabled nextmap in Synergy and Dystopia (bug 3687, bug 3741).
  • Removed unnecessary SSE optimizations from msvc9 project files (bug 3756).
  • Removed short-lived tag system (bug 3751).
  • Fixed auto update URL being set too late (bug 3699).
  • Removed the alive check from sm_rename. (bug 3698).